From: | Brian Moore <mooreb@****.FAC.COM> |
---|---|
Subject: | Re: Karma Question (SR I related) |
Date: | Sat, 16 May 1998 12:43:38 -0400 |
> In a message dated 5/15/98 5:23:22 PM US Eastern Standard Time, erikj@****.COM
> writes:
>
> > We also tended to disallow Karma from being burned on long-term type
> > things, like designing spell formulae and enchanting, since we knew buying
> > successes there could be potentially unbalancing, but this was a house
> > rule, not canon. It helped to prevent really outrageous foci, like Force
> > 10 Power Foci and whatnot, since it would be extremely difficult to pull
> > off, not to mention it would take a very long time to enchant it in all
> > probability. Time off that would be better spent doing shadowruns.
> >
> Funny, I always thought the "Scavenger Hunt Item Requirements" list in the
> Grimoire was more than adequate to deal with that problem. Sure you can make
> you rating 10 foci, that's a what??? Target 16 to actually enchant base? You
> need what, 1 or 2 -very- special items or materials to go into it. Why
> certainly I understand, I am your GM, I understand completely...
Actually, with a handfull or Orichalcum (5 units), approrpiate radicals
from the 3 basic food groups (herbs, crystals, metals), and a virgin
focus, the target number goes down to 5 for the enchanting test. The
special items may make things more difficult, but that's random chance.
The long part is the focus design, base time 60 days, TN of 10 on a magic
theory test. Repeat as needed till you get a focus that requires special
materials you have a chance of finding.
--
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