From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: Fun character concepts |
Date: | Sat, 16 May 1998 11:10:05 -0700 |
>1) Former Saeder-Krupp Heavy Industry Welder
>Since SK is the world leader in heavy industry/construction, it makes
>sense that there would still be welders, or their equivalent
>(plasti-crete adherance specialsts?) This fellow got fed up working on
>crappy non-union jobs, and decided to make a dishonest buck for a
>change.
>His abilities make him a valuable asset to any team that needs someone
>who can open locked doors, crack bank vaults, or other demoltion style
>work. He probably packs a laser welder, and a fully stacked toolkit,
>as well as a pistol of some sort. However, he's more of a non-combatant.
Hate to say it, but most welding equipment is a) heavy and b) expensive
(meaning it's probably owned by the company and locked up at night).
Since he worked for S-K, it's likely that upon his release or firing,
they took away what you see working as his advantages.
Then again, it might make a nice one-shot contact for an adventure.
Cracking bank vaults I can see; demolitions is another field of work
altogether. Knowledge about a particular construction site (perhaps a
facility he worked on previously?) can prove invaluable as well.
The others were .. less interesting to me. Hey.
- Matt
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In a dark time, the eye begins to see. - T. Roethke
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