From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: Karma Question (SR I related) |
Date: | Sat, 16 May 1998 12:53:38 -0600 |
/
/ Hi there,
/
/ Recently in my game, after a fair amount of consideration, I made the
/ decision to roll back to SR I Karma rules and abolish personal/team pools.
/
/ However, with regards to purchasing auto-successes, I did hang on to
/ the SRII rule that states one success must be achieved through dice
/ before successes can be purchased.
/ I noticed that several people here have stated they are still
/ using SR I rules for Karma. I was wondering if this condition for
/ purchasing auto-successes was also being used? And I was wondering
/ if you had specific reasons for and against this?
Yes indeedee. I ran an adventure with some bombs and characters
without Demolitions were trying to default to disarm the bombs. If
they didn't get any successes they just bought them. It was very
unrealistic (IMHO) and unbalancing.
Since then I now require that at least one success be rolled when
defaulting before a success can be purchased with karma.
As for buying successes from a regular skill test (the character has
the skill) I let them buy successes even if they didn't roll any.
However, the cost of a success in my game is equal to the target
number divided by six, round up. This keeps characters from
purchasing a lot of successes vs a test with a high target number.
-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm