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From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)
Date: Mon, 18 May 1998 13:53:43 -0500
On Mon, 18 May 1998 09:52:38 EDT Ereskanti <Ereskanti@***.COM> writes:
>In a message dated 5/18/98 2:11:47 AM US Eastern Standard Time,
>dghost@****.COM writes:
>
>> The Skills listed in SR are incomplete (IMO) and the "Special Skills"
>> that are developed tend to be better suited towards concentrations of
>> general skills rather than general skills themselves so I wanna make
more
>> complete listing (If someone already did this, can someone point me
in
<SNIP As much as possible ;)>
>> General Skills
>> Acting (Social?)

>Closest "Category" I can come up with would "Artistic". Without
adding
>another group, Social, based upon Acting as a "Social Interaction
>Stimulation".

So the General skill would be Artistic with Acting, Visual Arts, Musical
Intruments, and a few others a concentrations?

>> Mimicry (Specific Sound?)
>> Per Style/Method of Acting (?)

>These two may need some detailing. Mimicry especially. And "Method
Actors"
>are -SO- annoying :)

If you mean descriptions, Mimery is pantomime ("A Mime is a terrible
thing to waste...") and Mimicry is the ability to mimic sounds or
approximate them as close as possible.

<SNIP As much as possible ;)>
>> Math (Knowledge)
>> Advanced Math (?) [Calculus, and advanced concepts]
>> Basic Math (?) [covers basics upto geometry/algebra]
>> Mathematical Theory (?) [The REALLY advanced stuff]

>As sad as it sounds, this is part of Physical Sciences. Please note, in
our
>games, we moved Physical Sciences into the Technical Skill group (SPU
Math as
>our reasoning).

Math is not specifically listed as a concetration of Physical Sciences...
However, it may be best for simplicity's sake to make it so... I do like
it better as a seperate skill, though. Also, it may be a good idea to
move Engineering from a concentration of Physical Sciences to its own
skill in the Technical Group.

<SNIP As much as possible ;)>
>> Meditaion (?)
>> Per technique? (?)
>> Per purpose? (?)

>Ooo, this would be a nasty area actually. The "Per Purpose" that you
are
>placing in there is probably leaving itself open for a LOT of abuse.

I don't see how ... You concentrate on Meditative Healing, Meditative
Focus (using meditation to focus thoughts), etc ... How can that be
abused? I don't see it, but if the potential is there, I want to make a
note of it :)

>> Metal work (Technical? B/R?)
>> Per Material (Per Type of Item) or
>> Per Type of Item (Per Material)

>Actually, this is part of Metallurgy or B/R (Group Name) already.
Metallurgy
>of course falls under Physical Sciences. ;/ I like how you are trying
to
>expand this though so far....

Thanks. :)

I don't know... so scientists are skilled at making jewelery, horseshoes,
etc ...? I may group the Metal, Wood, Stone, & Leather working skills
into a general Crafts skill...

<SNIP As much as possible ;)>
>> Riding (Vehicle?) [Must be developed seperately for each type of
animal]
>> Specific Type of animal [Quarter Horse vrs Horse] (Specific Animal
>> [Bob, the Quarter Horse])

>Skill already exists somewhere, might be a left over from First Ed.
It's
>called "Equestrian". It concerns the riding of "Living Mounts" or
those
of
>similar designs (such as an Ally spirit in a Horse Statue). I think it
>defaults to Quickness. I could also be simply misplacing this one. We
don't
>use it very often anymore.

Actually, one of the archetypes in the BBB (the Tribesman) has the
Horseback riding skill. Is that what you are thinking of?

>> Rumormil (Social)
>> Identical to Etiquette

>Then why do we need it? It's even part of the same Skill Family...

No... the concentrations are identical to Etiquette... this skill covers
knowing the dirt in whatever circles ...

<SNIP As much as possible ;)>
>> Survival (?)
>> Hunting (type of game) [includes fishing]
>> Foraging (type of food) [Veggies only :)]
>> Survival per Environ (per Aspect) [For Environs see Stealth]

>Definitely a skill group of it's own. If I -had- to put it with a
particular
>group, I would actually place it with Knowledge.

>> Trickery (Active?)
>> Camouflage? (per Environ) [For Environs see Stealth]
>> Pick Pocket (?)
>> Sleight-of-Hand (Specific "Trick")

>Most of this is already covered under Stealth IIRC.

If it is, its not stated in the BBB ... :)

<SNIP As much as possible ;)>
>> Blind Fighting (Combat?)

>Modifier Skill in our games, a lot like the Ambidexterity Skill.

yeah, that's how I was gonna handle it :)

>> Contortions (Physical concentration of Athletics?) [this represents
>> squeezing into tight places]

>I keep thinking there is a group for this already.

I think you are thinking of the Escape Artist Concentration of Athletics
(Awakenings) but IIRC, that only covers escaping bonds...

<SNIP As much as possible ;)>
>> Hypnosis (?)

>Psychology Skill IIRC.

Not listed as such but could work ... or Biotech?

<SNIP As much as possible ;)>
>> Mounted Combat (Combat?)

>Oooo, this is a neat one. It -might- be a concentration within Armed
Combat
>(as I just don't see people having punching fights on a consistent basis
while
>riding horses or elephants).

Well, what about using firearms from horseback? I was thinking of making
this a special skill where you use the lower of your Mounted Combat skill
or your combat skill for the attack roll ...

>> Seduction (Social? Social concentration of Negotiation?)
>
>I would make it either Negotiations Concentration or Psychology.
>
>> Sewing (?)

>B/R Fashion agian.

Is B/R Fasion a canon skill somewhere or a new skill you are suggesting?

<SNIP As much as possible ;)>
>> Tracking (?)

>There is a "Sentry" skill that is presented to an NPC (the Corp Guard I
think)
>that has a skill that is almost as vague as "Tracking" would be IMO. I
know
>that "tailing" is part of Stealth.

Actually, I just read that Tracking is included in Tracking ... go figure
:/

<SNIP As much as possible ;)>
>sorry about the cuts and slashes I did here. I do agree that the list
of
>skills in the book need flushed out more, but from the POV of better
>descriptions/definitions of the skill groups and their various skill
>concentrations.
>
>-K

Yupyup :) Well, I wanted to make a big list-o-skills because a lot of the
special skills should, IMO, be part of general skills (like locksmithing)
and to encourage picking skills other than the ones in BBB ... sometime
after all this I'll make a skill Web fer this too :)

D.Ghost
(aka Pixel, Tantrum)

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