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From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)
Date: Mon, 18 May 1998 19:05:49 EDT
In a message dated 5/18/98 2:22:26 PM US Eastern Standard Time,
dghost@****.COM writes:

> >Closest "Category" I can come up with would "Artistic".
Without adding
> >another group, Social, based upon Acting as a "Social Interaction
> >Stimulation".
>
> So the General skill would be Artistic with Acting, Visual Arts, Musical
> Intruments, and a few others a concentrations?

No, sorry for the confusion... "Artistic Skill Group" (like Physical,
Technical, B/R, etc.). However, "Music Skills" are mentioned in Shadowbeat.

> >> Mimicry (Specific Sound?)
> >> Per Style/Method of Acting (?)
<snip>
> If you mean descriptions, Mimery is pantomime ("A Mime is a terrible
> thing to waste...") and Mimicry is the ability to mimic sounds or
> approximate them as close as possible.

Well actually I meant describing certain limitations on the "Mundane Mimicry",
lest it get too carried away...

> Math is not specifically listed as a concetration of Physical Sciences...
> However, it may be best for simplicity's sake to make it so... I do like
> it better as a seperate skill, though. Also, it may be a good idea to
> move Engineering from a concentration of Physical Sciences to its own
> skill in the Technical Group.

I kept wishing they would have made each of the -MAJOR- skill areas into their
own General Skills (Engineering, Mathematics, Chemistry, Botanics, etc...).

> >> Per purpose? (?)
> >Ooo, this would be a nasty area actually. The "Per Purpose" that you
> are
> >placing in there is probably leaving itself open for a LOT of abuse.
> I don't see how ... You concentrate on Meditative Healing, Meditative
> Focus (using meditation to focus thoughts), etc ... How can that be
> abused? I don't see it, but if the potential is there, I want to make a
> note of it :)

From the POV of what does Meditation actually do in terms of Game Mechanics.
A LOT of people would see this as a way to get any mundane in "Enhanced
Centering-like" abilities.

> I don't know... so scientists are skilled at making jewelery, horseshoes,
> etc ...? I may group the Metal, Wood, Stone, & Leather working skills
> into a general Crafts skill...

Now -THAT- is a good idea.

> Actually, one of the archetypes in the BBB (the Tribesman) has the
> Horseback riding skill. Is that what you are thinking of?

It might be, yes.

> >Then why do we need it? It's even part of the same Skill Family...
> No... the concentrations are identical to Etiquette... this skill covers
> knowing the dirt in whatever circles ...

Ah, but in order to get into those circles you have to be -able to get in
those circles first-.

> >> Trickery (Active?)
> >> Camouflage? (per Environ) [For Environs see Stealth]
> >> Pick Pocket (?)
> >> Sleight-of-Hand (Specific "Trick")
> >Most of this is already covered under Stealth IIRC.
> If it is, its not stated in the BBB ... :)

Well, I know that Pick Pocket is, Camouflage might be a concentration that is
as yet undefined within the game. Sleight-of-Hand (aka. Prestidigitation)
would incur some strangeness if used with Stealth. Perhaps it's another of
those "Craft" skills you were considering. A Stand-Alone that is part of
"Stage Magic" or something similar.

> >> Contortions (Physical concentration of Athletics?) [this represents
> >> squeezing into tight places]
> >I keep thinking there is a group for this already.
> I think you are thinking of the Escape Artist Concentration of Athletics
> (Awakenings) but IIRC, that only covers escaping bonds...

I don't think so, at least that is not my take on the skill mentioned in
Awakenings. IMO, Escape Artist is one of those "Craft Skills", perhaps part
of "Stage Magic" (I think I am falling into a pattern here :) and it covers
more than just slipping out of bonds or hand-cuffs. In fact, Specializations
would be a particular type of bond or "trap".

> >> Hypnosis (?)
> >Psychology Skill IIRC.
> Not listed as such but could work ... or Biotech?

I am assuming you are referring to Chemical Additives to the Hypnosis?
Believe it or not, Psychologists (Not Psychiatrists) are allowed to use
chemical assistance in some manners under proper authorization for just such
usage.

> >> Mounted Combat (Combat?)
> Well, what about using firearms from horseback? I was thinking of making
> this a special skill where you use the lower of your Mounted Combat skill
> or your combat skill for the attack roll ...

What if it was a "Modifier Skill" then? Fighting from "Mounted
Position"
incurs a set of modifiers that would vary by the action of the mount, it's
position etcera? The skill would reduce the target modifiers in this case.

> >B/R Fashion agian.
> Is B/R Fasion a canon skill somewhere or a new skill you are suggesting?

A new skill sorry, it's a crazy habit I get into. When you have the number of
"House Rules to fix the Canon Rules" that we do, things get slipped by...

> Actually, I just read that Tracking is included in Tracking ... go figure
> :/

Laugh

> Yupyup :) Well, I wanted to make a big list-o-skills because a lot of the
> special skills should, IMO, be part of general skills (like locksmithing)
> and to encourage picking skills other than the ones in BBB ... sometime
> after all this I'll make a skill Web fer this too :)

I do NOT envy you this. I did remake part of the magical skill web area a
while ago. It was pretty scarey.

-K

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