From: | Alfredo B Alves <dghost@****.COM> |
---|---|
Subject: | Re: Expanded Skill List (Yet *another* pet project :) (Long!) |
Date: | Mon, 18 May 1998 20:30:15 -0500 |
>In a message dated 5/18/98 2:22:26 PM US Eastern Standard Time,
>dghost@****.COM writes:
<SNIP as much as possible :)>
>> >> Mimicry (Specific Sound?)
>> >> Per Style/Method of Acting (?)
><snip>
>> If you mean descriptions, Mimery is pantomime ("A Mime is a terrible
>> thing to waste...") and Mimicry is the ability to mimic sounds or
>> approximate them as close as possible.
>Well actually I meant describing certain limitations on the "Mundane
Mimicry",
>lest it get too carried away...
Well, that would be a GM's call based on what kind of sounds the
character could realisticly reproduce.
>> Math is not specifically listed as a concetration of Physical
Sciences...
>> However, it may be best for simplicity's sake to make it so... I do
like
>> it better as a seperate skill, though. Also, it may be a good idea
to
>> move Engineering from a concentration of Physical Sciences to its own
>> skill in the Technical Group.
>I kept wishing they would have made each of the -MAJOR- skill areas into
their
>own General Skills (Engineering, Mathematics, Chemistry, Botanics,
etc...).
Yeah, That makes more sense to me too
>> >> Per purpose? (?)
>> >Ooo, this would be a nasty area actually. The "Per Purpose" that
you are
>> >placing in there is probably leaving itself open for a LOT of abuse.
>> I don't see how ... You concentrate on Meditative Healing, Meditative
>> Focus (using meditation to focus thoughts), etc ... How can that be
>> abused? I don't see it, but if the potential is there, I want to
make a
>> note of it :)
>>From the POV of what does Meditation actually do in terms of Game
Mechanics.
>A LOT of people would see this as a way to get any mundane in "Enhanced
>Centering-like" abilities.
Well, You COULD use Meditation for centering you could take Meditative
Focus as a Centering skill ... I don't see the problem :)
<SNIP as much as possible :)>
>> >> Hypnosis (?)
>> >Psychology Skill IIRC.
>> Not listed as such but could work ... or Biotech?
>I am assuming you are referring to Chemical Additives to the Hypnosis?
>Believe it or not, Psychologists (Not Psychiatrists) are allowed to use
>chemical assistance in some manners under proper authorization for just
such
>usage.
Actually I was referring to knowledge of neurological functions ... I
dunno ... :/
>> >> Mounted Combat (Combat?)
>> Well, what about using firearms from horseback? I was thinking of
making
>> this a special skill where you use the lower of your Mounted Combat
skill
>> or your combat skill for the attack roll ...
>What if it was a "Modifier Skill" then? Fighting from "Mounted
Position"
>incurs a set of modifiers that would vary by the action of the mount,
it's
>position etcera? The skill would reduce the target modifiers in this
case.
<SNIP as much as possible :)>
>> Actually, I just read that Tracking is included in Tracking ... go
figure
>> :/
>Laugh
Oops That was supposed to say: Actually, I just read that Tracking is
included in Stealth ... go figure :/
>> Yupyup :) Well, I wanted to make a big list-o-skills because a lot of
the
>> special skills should, IMO, be part of general skills (like
locksmithing)
>> and to encourage picking skills other than the ones in BBB ...
sometime
>> after all this I'll make a skill Web fer this too :)
>I do NOT envy you this. I did remake part of the magical skill web area
a
>while ago. It was pretty scarey.
>
>-K
Cool. Yeah, I'm hoping to get as much help as possible :) ... Thanks Btw
:)
D.Ghost
(aka Pixel, Tantrum)
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