From: | Alfredo B Alves <dghost@****.COM> |
---|---|
Subject: | Re: Skillz to pay the billz |
Date: | Mon, 18 May 1998 20:50:23 -0500 |
>At 04:57 PM 5/18/98 -0500, you wrote:
<SNIP Response to Law skill (I'll have to think about that :/ )>
>This opens up a gripe I know some people have with the SR skill system.
>Armed Combat for example. I find it highly unlikely that someone who
has
>been training with a sword (of whatever type) will be able to pick up a
>quarterstaff and use it just as well as they did their sword. Yes, they
>will understand basic melee combat and they will have a better grasp of
>attacking and defending, but they simply won't be able to be anywhere
near
>as effective.
Compare the SR system to the RMSS system ... With RMSS, Skill development
can take a hour or more ... SR gives you a pretty good quick in dirty
system ... It's not perfect but it's not that bad either ...
>I don't know. I'm got my own idea of an option, but I'd like to hear
other
>people's concepts first.
>
>Erik J.
<SNIP Sig>
I already posted an idea along these lines ... You develop the skills per
the concentrations not the general but at half cost ... (Bob takes
Pistols 4 for 2 Build Points and wants to shoot a Sec Guard with a SMG.
Bob rolls 4 dice with a +1 T#.) I can repost it if you like but IIRC,
that pretty much summed it up right there ...
D.Ghost
(aka Pixel, Tantrum)
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