From: | roun <roun@***.NET> |
---|---|
Subject: | Re: Best Modules |
Date: | Mon, 18 May 1998 16:14:33 PDT |
| >> > What do y'all think the best Modules are? I mean, they're great for
| >> > those meetings when your own run gets finished sooner than expected
| and
| >> > the players want more.
| >>
| >
| >I'd say Harlequin and Harlequin's Back are the best... I like the epic
| >type scale of HB, and the frequent changes of pace. Harlequin is nicely
| >done, also, although it takes a bit of effort to run it.
| >
| Seconded. My group had some memorable moments with Harley, ended up
| developing a real love/hate relationship with the old boy. I just know
| they cannot wait to see him again...(laugh)
my fave was running celtic double-cross on my group 2 years ago, they had
no clue what was up and by the time they survived it (can;t say they
completed it) they were even more confused!!! went on to develop that plot
more into a campaign
roun