From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: Defaulting (was Summer Time) |
Date: | Tue, 19 May 1998 11:16:08 -0600 |
/
/ In a message dated 5/19/98 8:56:12 AM US Eastern Standard Time,
/ dbuehrer@******.CARL.ORG writes:
/
/ > When a character defaults increase the TN by +1 for every dot the
/ > character has to go through on the skill web.
/ >
/ > And, divide the number of successes rolled by the number of dots
/ > between the default skill/attribute and the required skill/attribute,
/ > plus 1 (round down). Actual Successes = Rolled Successes/(dots +
/ > 1).
/ >
/ > If a character defaults and has to go through one dot on the skill
/ > web the TN has a +1 modifier, and the number of successes rolled will
/ > be divided by 2. If he had to go through 3 dots there would be a +3
/ > modifier and the number of rolled successes would be divided by 4.
/
/ Actually guy, the "Defaulting through the Web" already has penalties. +2 per
/ dot already, -AND- 1 die removed from the "defaulting skill".
Were do you get the "1 die removed" from? Is that in the SRC? And I
changed it from a +2 to a +1 on purpose. Having and +2 *and* a ratio
modifier would be a bit much, IMHO.
-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
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