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Mailing List Logs for ShadowRN

From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: Summer Time
Date: Tue, 19 May 1998 13:16:22 -0400
James Ojaste wrote:
>Matthew Waddilove wrote:
>>Ereskanti Wrote
>>>

<snip>

>[BTech snipped - I don't know anything about it]
>>2: Back on Topic (well at least back on Shadowrun) could someone tell me
>>what the speed of sound is at sea level in SR speed. this one's because
>
>About 300 m/s or 1000 km/h which in SR would be 1000/1.2 ~= 900
>
>>I think I've designed a Motorbike that could excede it. I don't have
>>the stats here so you'll have to wait until after the Weekend until you
>>see them (assuming you want to that is )
>
>Yeah?
>*whips out The Shop, fiddles for a moment*
>OK:
>"Shop v1.26"
>"Fast Bike"
>"Racing Cycle"
>"Gasoline"
>"ab"
>"o"
>0,0,0,0,0
>153,"Speed Increase"
>0,"Smart Materials"
>7,"Engine Customization"
>7,"Engine Customization: Speed"
>6,"Nitrous Oxide Injectors"
>1,"Increased Cargo Space"
>4,"Turbocharging"
>
>Cruising Speed of 543, Top Speed of 815, with Nitrous you can get 1358.
>
>Not too shabby... :-)

No bike so far has done it. There was an attempt a few months ago to be the
first CAR to go over Mach1. IIRC the British team beat the US to the record
by about 3 days out on the Salt Flats. Even then it was pretty iffy whether
they could do it. And they were powered by jet turbines from the SR 71 I
think. There were definitely a few spectaular crashes, because handling
absolutely sucked.

I think the bike is a case where the rules say you can do it, but GM common
sense should limit it. Think how much force you have pushing against a bike
doing 150kmh. Now multiply by almost 7? The minute you tried to turn at
all, you would become a fine red paint on the pavement.

That does bring up at interesting point. I don't remember, but is there a
Handling penalty for getting up in the higher speeds? Seems there should
be, because of braking distance, turning radius, etc.

Sommers

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