From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Skillz to pay the billz |
Date: | Wed, 20 May 1998 10:49:14 +0100 |
> Gurth, I love that. It makes a lot of sense to me, and it should work in
> the confines of SR also.
*bows* Thank you, thank you :)
> As Max pointed out, since he knows a lot about computers (I think he at
> least implied that anyway) he would have less "ramp up" time to learn how
> to set up a LAN or something, than if it was someone like me who is a
> classic "user." I think your modification reflects this more basic
> knowledge set but more accurately portrays how people really tend to
> concentrate into certain areas.
That's basically the idea behind it. SR's concentrations are a good idea,
but they would work better if enforced, IMHO. So far the only skill that
does that is Etiquette, and in my game Physical Sciences (it makes _no_
sense to me that someone knows a lot about physics, chemistry, and what
have you all at the same time; most scientist-types know a lot about one
of those and just a little about the rest).
> I'm not sure if I'll spring it on my players, since SR3 will be out
> relatively soon (August), but if SR3 doesn't incorporate something like
> this, I probably will make this change of yours at that point.
I doubt SRIII will add something like this :(
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-
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