From: | Lehlan Decker <decker@****.FSU.EDU> |
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Subject: | Re: More thoughts about clones and magic |
Date: | Wed, 20 May 1998 10:28:59 -0500 |
> Last night I posted an idea about a teleport spell using
> clones, and that lead me to think about something else. You
> can use DNA like a blood sample, skin, or hair as a ritual
> link. Now what if the target of the ritual has a clone? Since
> this clone's DNA is an exact replica of the target's, what
> happens to the ritual spell? Does it affect the target, the
> clone, or both simultaneously?
>
> Let's say it's the latter (which is the result I am leaning
> toward); consider this. Let's say a mage wants to take out a
> large group of people in one fell swoop (like a rioting mob,
> or an enemy army). Insert a group of clones (all alike) into
> the mob at spaced intervals. The mage then casts a ritual into
> the target; one of the clones, or the original. The spell will
> ground out through all the clones. If an area effect physical
> spell was cast, a very large area could be covered. The clones
> would probably get wasted, but so would a lot of people in the
> target area.
> What do you think? Feasible, whacked-out, or just plain silly?
>
Ouch. An interesting idea, and depending on how you use/define
clones I could see it being plausible. The real question is, how
does a clone connect to the original "astrally". In my game I'd
never allow it, since clones aren't pass the harvesting organ
stages.
--
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Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
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The universe doesn't have laws, it has habits. And habits can be broken.