From: | Lehlan Decker <decker@****.FSU.EDU> |
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Subject: | Re: Blood Magic (Your gonna hate this one ...[well maybe :) ]) |
Date: | Wed, 20 May 1998 13:11:29 -0500 |
<SNIP>
> YupYup. I forgot about the screening part, but, even the most ardent
> followers of evi--err Aztlan/Aztechnology can become disillusioned. I
> was thinking this would be a great place for a Hunted 6 flaw or if you
> allow more than 6 points of flaws (come on, somepeople are REALLY fooked
> up ;), A Hunted 4 and Bad Karma. Distinctive Style could also be
> appropriate (Runic Scars)...
> As for Edges, this would be a good reason to give a mage (burned-out or
> not) Toughness, High Pain Tolerance, or maybe even Quick Healer...
>
> Yup. If this were allowed it be vewwy intewesting RPing ... hmmm ...
> would a native Aztlaner speak english (or speak it well)? Now that he
> has turned against his darklords, what would his new path be? The
> elimination of all blood magic? To spread awareness of Aztlan's
> activities?
>
> I dunno ... I'm not gonna give it much thought ... Just a curiousity :)
>
Actually I'm writing a semi-epic campaign at the moment, that takes the
runners from CalFree, into the Tir, down into Aztlan, and through a third
as yet undetermined place. (Perhaps the carribean). The reformed Blood Mage
idea might work perfect for an NPC I had in mine. :) Thanks for the idea.
Most likely he'd have some skill in English or Cityspeak, and I'd
say he would want to stamp out all Blood Magic, or hide in obscurity.
Works for me. :)
--
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Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
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The universe doesn't have laws, it has habits. And habits can be broken.