From: | Alfredo B Alves <dghost@****.COM> |
---|---|
Subject: | Re: Skillz to pay the billz |
Date: | Wed, 20 May 1998 13:46:16 -0500 |
>Erik Jameson said on 20:01/18 May 98...
>> This opens up a gripe I know some people have with the SR skill
>system.
>[snip gripe]
>
>IMHO an easy fix is to _require_ concentrations, rather than have them
>available as options to players. However in that case I think the +1
bonus
>should be removed, and only a +1 added for specializing. Taking this a
>step further, if someone wants to have the basic skill, you could
subtract
>a point.
>
>For example, spending 4 skillpoints on Computer (Software) means you get
a
>level of 4 in this concentration; 4 points on Computer (Software, Matrix
>Programming) gives a skill level of 5, while just Computer skill with 4
>points spent gives a skill of 3.
>
>At any rate it means characters will be good at the thing they
>concentrated in (for example, Athletics (Climbing)) but less about
related
>areas (running, jumping, lifting, etc.).
>
>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html -
<SNIP>
I want to make sure I've got this right ...
Bob spends 4 "points" nprmally, he could get:
Computer at 4;
Computer at 3, Software at 5; or
Computer at 2, Software at 4, Matrix Software at 6.
With your system Bob could get:
Computer at 3;
Computer at 2, Software at 4; or
Computer at 1, Software at 3, Matrix Software at 5.
right?
BTW, what happens if Concentration or Specialization would reduce the
general skill to 0? (ie Bob spends 2 "points" in firearms and
specializes in Colt Manhunter... would he have [Using the standard
system, not Gurth's] a firearms general skill of 1 or 0?)
D.Ghost
(aka Pixel, Tantrum)
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