From: | Fade <runefo@***.UIO.NO> |
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Subject: | Re: Blood Magic (Your gonna hate this one ...[well maybe :) ]) |
Date: | Wed, 20 May 1998 22:17:55 +0000 |
First off - I don't have the Aztlan sourcebook.
A blood mage as a PC might be okay with me, as I expect the
'not available as PC's' note on many things is because they want to
give the game a veneer of morality, as well as quell some rather
extreme power game options - I deal with those kinds of things in my
own way.
Things to consider, though:
Blood magic isn't necessarily *better* than other magic - just
different. Considering using blood sacrifice similar to fetish
addiction should be highly appropriate, so would reducing the
power of spells cast without that sacrifice. The caster would,
considering the training regime, be highly likely to have a ritual
concentration - blood specialization(?) on sorcery.
Then, the hunted bit. Blood mages are almost guaranteed to have a
sample or three left back home - one which is still in Aztlan hands
at the start of the game, one which it would be suicide to try to
retrieve. I believe most of Aztlan's ritual teams are fairly busy,
but they'll find time somewhere down the road to nuke him
(or else send a dream insinuation to kill all his allies before
suiciding, that sort of thing.).
I'd make that a fairly hefty flaw.. in the vicinity of 'cortex bomb'
but not quite, as it's easier to defend against. (You get some
warning, after all, but it can be used more than once.. ).
Hey! Why isn't there a flaw for 'ritual sample in enemy's posession'
?
--
Fade
And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost