Back to the main page

Mailing List Logs for ShadowRN

From: Erik Jameson <erikj@****.COM>
Subject: Re: Ritual magic
Date: Wed, 20 May 1998 18:04:07 -0400
At 11:09 PM 5/20/98 +0000, you wrote:
<snipped>

>So I'd say that ritual magic is only more powerful than regular
>sorcery in that it has some special conditions it can avoid -
>primarily, LOS or sustaining, as well as giving potentially more
>dice.
>
>I know some of you won't agree at all, and in part I agree - it's
>cool with rituals that can do really weird or wonderful stuff. But
>for ordinary play, I'd say the above is the rule, not the exception,
>and that anything outside that should be one-shot deals and not
>common at all.

Fade, I couldn't agree more. The normal common ritual magic isn't that
special or high-powered.

Actually, I wrote up a little "fluff" piece on "ancient rituals" that
I'll
clean up, maybe do a re-write or two and post it up here. But the gist of
it is that weird rituals like the Great Ghost Dance or a teleportation
ritual should be a special thing controlled by the GM to advance a story,
nothing more.

Remind me in a day or two if I haven't posted it.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.