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Mailing List Logs for ShadowRN

From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: MysticPunk/SpacePunk
Date: Wed, 20 May 1998 19:56:29 EDT
DGhost writes:

[Far-future fantasy idea]

> This is a really wierd idea, I know... but I think it might be fun to
> play in this world every once in a while... whadya think?

I think it sounds cool, had the idea for this once myself, with the a=
lteration that different planets would have different levels of mana, d=
epending on how old and how dense their population. Thing with my idea wa=
s, there was a balancing act; older, bigger worlds are cool for magicia=
ns because of the high magic, but let them get TOO mystically potent an=
d the veil wears thin and the horrors break through (Earth's not exactl=
y a fun town anymore).

This actually brings me to my current campaign; having begun a Shatterz=
one campaign (Space-Opera SF game) a year or two ago, I started trying =
to convert SR Matrix 2.0 rules to it (In Shatterzone, you use your real=
-world skill in the net – you can fight IC with Fire Combat, Energy W=
eapons or Unarmed Combat skills... I just couldn't agree). That proved =
so difficult I just decided to convert the whole thing to SRII. So far,=
four or five successful sessions, going strong.

Anyway, anyone else out there whose done far-future stuff with SR have =
any advice? I've come up with rules for energy weapon (blasters, sonics=
, various lasers...), ships, psionics (NOT a variation on magic, either=
; converted 'em from GURPS. If anything, they seem to work better with =
SR, go figure), but I'm always looking for more...

- Disney Shaman

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