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Mailing List Logs for ShadowRN

From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Pool Use (was; Summer Time)
Date: Wed, 20 May 1998 19:04:39 -0500
On Wed, 20 May 1998 17:53:12 -0400 Erik Jameson <erikj@****.COM> writes:
>At 04:44 PM 5/20/98 -0500, you wrote:
>> Dice pools, of course, not swimming pools. Sorry, Wyrmy.

>Hey, it's spring which does mean that swimming pools are beginning to
>be on
>people's minds...

>> For sake of this argument, I'll assume pools represent your
"focus
>>and concentration" on the task you are doing", and that current pool
values
>>are good and useful for the given areas.

>Reasonable assumption but nobody, including the DLOH, seems to know why
we
>have dice pools. It's an important game mechanic, but no one seems to
have
>the concrete answer as to why it even exists.

Actually, It was my understanding that Dice Pools represent Natural
Ability in certain areas... The Combat, Atheltic, and Social Pools (the
last two are optional pools from SRCo) represents the character's natural
Aptitude (Ahnold Shwahtzeneagger should easily be able to kick the snot
out of Pee Wee Herman ...) while the Magic, and Hacking Pools represent
the characters supperior knowledge (and in the case of the Hacking Pool,
supperior resources/natural ability). The Control Pool represents the
character's supperior reaction time and awareness while rigged as well as
a few other factors ... All IMO :)

><snipped>
>> Does this seem reasonable? Is it a"problem" that even needs
fixing?
>>The example of mages using combat pool for damage resistance only (and
>>thus having more availible there than samuria) indicates to me it DOES
>>need fixing.

>Actually, I don't really think it needs fixing. BUT if I were to have
to
>come up with a solution to the problem you posit, I wouldn't use your
>answer. It isn't an original idea, but I think it would be better then
to
>use a single pool for everything.
>
>Call it a "Shadow Pool" or something, a group of dice that can be used
by
>shadowrunners. Not sure of what it would be, but if you accept that
pools
>are a byproduct of focus and concentration, you could make this pool
>INT+WILL/2 or something.
>
>Other thoughts?
>
>Erik J.
<SNIP Sig>

I don't think it needs fixing either ... IMO, the dice pools represent
very little extra effort ... However, If *I* were to "fix" em, I'd make
the Dice Pools smaller and make them available in full for every skill
roll ... but this would get out of hand ... I think they work well enough
as is :)

D.Ghost
(aka Pixel, Tantrum)
"What are you supposed to be? the Spice Boys?"

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