From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Pool Use (was; Summer Time) |
Date: | Thu, 21 May 1998 10:36:52 +0100 |
> Ideally, If you used two or more pools, each would be reduced by the
> same fraction as the other, as you only have so much attention to spread
> around, IMO. This is not at all practical, but is a good "base
> concept", I think.
It makes for a lot of bookkeeping -- remembering how many dice have been
used and from which pool, so the others can go down accordingly -- but in
theory this would be the best solution to keep characters from using all
the dice from all their pools.
> A simpler mechanic would be that any dice used in one pool that do not
> exceed those in another pool come out of both pools. Sound complex, but
> is actually simple; If you have 8 combat and 5 magic, and use 3 magic,
> combat goes down by 3. If you then use 3 combat, magic does not go
> down, as combat is 5, magic 2- both go to 2. If you then use 2 from
> EITHER, both are gone.
IMHO it would be better here to simply make all pools go down by the same
amount, which can take them to 0 but not below. This reduces bookkeeping
again, because you don't have to remember which pools to reduce -- they
all do. The pool actually in use would determine how many dice are
available, of course.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------