Back to the main page

Mailing List Logs for ShadowRN

From: Erik Jameson <erikj@****.COM>
Subject: Re: Pool Use (was; Summer Time)
Date: Thu, 21 May 1998 14:21:07 -0400
At 08:10 AM 5/21/98 -0600, you wrote:


>I think I know why dice pools exist.
>
>An effect of dice pools (whether intentional or not) is that they add
>a level of unpredictability to combat and require the players to plan
>their moves. For example, on any given action pool dice could be
>spent on offense or saved for defense. I as the GM don't know which
>way the ball is going to bounce when it comes to PCs' pools. And the
>player has to weigh his decision on how to use his pools, forcing him
>to think his way through combat. IMHO dice pools make combat more
>interesting for all involved.
>
>Anyway, that's what dice pools represent to me: a level of
>unpredictability that requires planning when it comes to combat.

That's possibly the best explanation that I've heard. Instead of bothering
with offensive/defensive stances and target locations and all those
complexities that are sometimes added, a raw, abstract and simple mechanic
was instituted instead.

Works for me.

Erik J.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.