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From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Blood Magic
Date: Thu, 21 May 1998 16:05:14 -0500
>
>
> Re: Blood Magic (Your gonna hate this one ...[well maybe :) ]) (Alfredo B Alves , Wed
12:50)

Blood mages are ALL intiates (blood magic is a metamagical technique),
and genrally, starting characters can't be intiates. That out of the
way, "what if";

> To clarify on the second option:
> Option 1: The Mage spends the appropriate points on spells learned for
> Blood Magic and says he won't use them. (dangerous....)

I'm not a big fan of anybody spending points for something they "won't"
use. If he spends the points, let him use it. He could also maybe get
flaw points for having a geas AGAINT using that kind of magic, or it
being an oath violation, or some such, but don't even bring it up if it
"can't be done".

>
> Option 2: The Mage doesn't spend the appropriate points on spells
> learned for Blood Magic and since he won't use them. (Not as dangerous
> but, the char can still summon Blood Spirits :/ [of course he WON'T,
> right?])

The above restrictions (oath, geas, maybe other intiate group
strictures) could similarly limit summoning. More to the point, no, he
WON'T summon blood spirits, unless he does it in a consecrated teocali
(the only wasy it can be done). I'd think he'd be staying WELL AWAY
from those, genarally. :)
It WOULD be possible to play a blood mage who left BEFORE learning any
blood spells, but AFAIK, he could still design such spells, and even
possibally teach others blood magic.

-Mongoose X

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