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From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: Blood Magic
Date: Thu, 21 May 1998 19:31:02 EDT
In a message dated 5/21/98 4:37:50 PM Eastern Daylight Time,
evamarie@**********.net writes:

> > To clarify on the second option:
> > Option 1: The Mage spends the appropriate points on spells learned for
> > Blood Magic and says he won't use them. (dangerous....)
>
> I'm not a big fan of anybody spending points for something they
"won'
> t"
> use. If he spends the points, let him use it. He could also maybe get
> flaw points for having a geas AGAINT using that kind of magic, or it
> being an oath violation, or some such, but don't even bring it up if it
> "can't be done".

This is an idea. How's about a 1-point edge for knowing blood magic but having
a Geas against it (that can't be lifted through initiation for whatever karmic
reason). An edge bcasue the character CAN do it if he absolutely has to, even
though it'll cost him. Also, he could, presumably teach it. n fact, this might
bring more than its value in flaws, because of the "Mage Who Knew too Much"
factor. Blood magic orders tend to be a bit secretive about their techniques,
you know...

- Disney Shaman

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