From: | Danyel N Woods <9604801@********.AC.NZ> |
---|---|
Subject: | Re: EW-209 (was : Aztec Armored Troopers) |
Date: | Fri, 22 May 1998 13:44:19 +1200 |
><snipped EVIL ED-209>
>
>>Am I being too vicious?
>
>
>Good lord, I think perhaps so. I'm not saying that's a bad thing, but
that
>is wicked.
>
>When I get to run my own PC, it's a serious power game that's played
with
>epic stories and powerful PCs and opponents (don't get to play like
that
>much anymore though). And I have to say I'd fear that beast of yours
even
>in my power game. In the lower powered GM I currently GM that hardware
>could level half of Seattle....
Which is the point: in-game, these things are meant as deterrents and
background (e.g. a news clip of these things as Aztlan's new battlefield
dominators (Battletech meets Shadowrun, anyone?)). They're mainly
plot-devices: 'if the Azzies have something like *this* guarding the
place, what do they have in there that's so important?'
The only place the PCs are ever likely to see one of these things in a
full-out, you-or-it firefight is inside an Azzie HIGH-SECURITY compound
(like, before they meet the Horror! - not that they ever *will* (unless
MY GM takes over my game)). Or maybe if they make the mistake of
enlisting for some front-line, regular-army service (in which case
they're so dumb they deserve to die).
If you want to use this thing, but lower the power level, feel free.
Suggestions:
Soften the body or armour (3/7 is still nasty enough for my campaign,
where an SMG is a BIG GUN).
Shrink the weapons pods to 4CF, or even 2CF (which is still space enough
for lots of creative evil - full-auto assault rifles (or LMGs) with
regular/tracer ammo would be *plenty* scary to my players), or use
non-lethal ammo (they want prisoners - 've haf vays of making you talk')
Say that, as a design compromise, there's thin (or no) armour on the
engine, or the joints, or <gasp at Azzie disregard for 'permanent'
pilots> the cockpit.
Have a convenient set of stairs near the deployment zone <grin>.
>That's one huge can o'whoop-ass there...
<doffs cap, modest nod> Many thanks, oh Elder Statesman of the list. I
try.
>Don't know if it's viable using the R2 rules, but still...
Well...it's no skin off *my* nose. If anyone out there wants to convert
this design to R2 legality, they can knock themselves out - but it might
lose something in the translation. The way I see it, the game is a
story: if the rules interfere with a good story, fudge 'em, or just frag
'em and the dragon they rode in on. (Not that I'm going to even *try*
with the dragon...)
Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'