From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Skillz to pay the billz |
Date: | Fri, 22 May 1998 11:36:28 +0100 |
> > Skills don't go below 1, so Bob would roll 1 die for firing most weapons.
> >
> This brings up a thought. Why can't a skill be brought to 0? Effectively the
> person starts out with a Concentration Skill level? I don't see that as being
> unreasonable or unfathomable. Ignoring Etiquettes here, what about the guy
> "who only had pistols to practice with" etcera...???
I'm guessing the reasoning FASA used is that you still know _something_
about whatever you're doing, so you should be allowed one skill die
regardless of how many get taken away by doing something that falls
outside of your concentration or specialization.
If you think this is too easy, maybe you could add a TN modifier to that
one die? For example, +1 for every die that gets taken away that isn't
there? Like, if you have Firearms (Pistols, Max-Power) at 2, you'd get a
+3 because you'd have to take away three dice that aren't there.
--
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