From: | Ereskanti <Ereskanti@***.COM> |
---|---|
Subject: | Re: Skillz to pay the billz |
Date: | Sun, 24 May 1998 11:08:26 EDT |
gurth@******.NL writes:
> I'm guessing the reasoning FASA used is that you still know _something_
> about whatever you're doing, so you should be allowed one skill die
> regardless of how many get taken away by doing something that falls
> outside of your concentration or specialization.
>
> If you think this is too easy, maybe you could add a TN modifier to that
> one die? For example, +1 for every die that gets taken away that isn't
> there? Like, if you have Firearms (Pistols, Max-Power) at 2, you'd get a
> +3 because you'd have to take away three dice that aren't there.
>
THAT is actually an interesting solution IMO. It would allow for some measure
of game balance, especially for people with "lower end concentrations only".
thanks for the thought
-K