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Mailing List Logs for ShadowRN

From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Skillz to pay the billz
Date: Sun, 24 May 1998 11:08:26 EDT
In a message dated 5/23/98 7:36:04 PM US Eastern Standard Time,
gurth@******.NL writes:

> I'm guessing the reasoning FASA used is that you still know _something_
> about whatever you're doing, so you should be allowed one skill die
> regardless of how many get taken away by doing something that falls
> outside of your concentration or specialization.
>
> If you think this is too easy, maybe you could add a TN modifier to that
> one die? For example, +1 for every die that gets taken away that isn't
> there? Like, if you have Firearms (Pistols, Max-Power) at 2, you'd get a
> +3 because you'd have to take away three dice that aren't there.
>
THAT is actually an interesting solution IMO. It would allow for some measure
of game balance, especially for people with "lower end concentrations only".

thanks for the thought

-K

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