From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Skillz to pay the billz |
Date: | Sun, 24 May 1998 20:15:12 +0100 |
> > If you think this is too easy, maybe you could add a TN modifier to that
> > one die? For example, +1 for every die that gets taken away that isn't
> > there? Like, if you have Firearms (Pistols, Max-Power) at 2, you'd get a
> > +3 because you'd have to take away three dice that aren't there.
> >
> THAT is actually an interesting solution IMO. It would allow for some measure
> of game balance, especially for people with "lower end concentrations
only".
It looks like I have another house rule for my campaign... Damn, I need to
update that house rule book every couple of months if things keep going
this way :)
--
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