From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Skillz to pay the billz |
Date: | Mon, 25 May 1998 11:58:47 +0100 |
> > If you think this is too easy, maybe you could add a TN modifier to that
> > one die? For example, +1 for every die that gets taken away that isn't
> > there? Like, if you have Firearms (Pistols, Max-Power) at 2, you'd get a
> > +3 because you'd have to take away three dice that aren't there.
>
> The SRC has rules that allow you to "default" to a concentration or
> specialization for genral skill rolls (orother defaults). (p. 48).
> Rolling aconcentration is +2. Rolling a specialization is a further+1
> (ie, +1 if the concetration you need includesthe specialization, +3
> otherwise).
I know, and it's another option for GMs. However it's not quite the same
as what I suggested above; if anything, I have a feeling the Companion's
rules make using a concentration/specialization for tasks that fall
outside of it easier than when using the SRII way.
--
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