From: | Matthew Waddilove <m_waddilove@*******.COM> |
---|---|
Subject: | Re: Teleport spell |
Date: | Mon, 25 May 1998 14:11:13 PDT |
>
>Matthew Waddilove said on 7:20/22 May 98...
>
>> Teleport spell
>>
>> How's about this for an Idea for a workable, non-game killing
teleport
>> spell. It's not playtested but I'd be gratefull for any comments.
>>
>> Type : Physical
>> Range : Limited.
>> Target : (6 + (Target's mass in KG) ) * ( ( 7 - Essence <live
>> targets>) or (TN from object resistance table -2 <inanimate
objects>))
>> Duration : Sustained
>> Drain : F + 12 D
>>
>> Description:
>> The target will be teleported to a point within range for a number
of
>> phases
>
>Do you really mean phases and not turns? (Just checking to make
sure...)
>
>[snip]
>> Check drain each phase that the spell is sustained.
>
>At +12D? Ouch! I have a feeling this spell will mainly be used to jump
>somewhere and jump back instantly because the caster passes out from
>drain...
>
>> The equation for the target number (6 + (Target's mass in KG) ) * (
(
>> 7 - Essence <live targets>) or (TN from object resistance table -2
>> <inanimate objects>)) might require some explanation. The (6+
Target's
>> Mass in KG) is to make it harder to teleport large objects and KG
should
>> be rounded up.
>
>Do you realize that if you want to teleport a living creature, it's
almost
>impossible to teleport something larger than, say, a medium-sized dog,
and
>even those would be very difficult? Forget trying to teleport a mundane
>human -- say 70 kg -- you're rolling against a TN of 76! Nobody will
roll
>that even with a very large ritual group and too much Karma Pool...
>
>> (7 - essence) makes it harder to teleport non-pure subjects and the 7
is
>> present so that a target with 6 essence will have a multiplyer of 1.
(TN
>> from object resistance table - 2 <inanimate objects>) makes it harder
to
>> teleport complex man made objects with a multiplyer of 1 for natural
>> objects and 8 for complex man made things.
>
>Oh, you mean the multiplier equals the object resistance rating -2. At
>first I thought you wanted the TN to be equal to the ORR.
>
Sorry I this was a bit confusing but since the discussion about
teleporting I was mulling it over in my head and that's what I came up
with.
I had'nt got the grimore or awakenings with me when I thought it up so
the numbers are a bit :) screwy. Also I haven't played a mage so I
admit that the Drain is a _LITTLE_ Harsh but in a way it was meant to be
harsh, After all this is some thing that officially can't be done.
The drain could be tested per turn not phase, I guess I was just feeling
nasty when I thought up that bit.
RE: The target I saw the mage teleporting object A from point B in the
range of the spell to point C in the range of the spell. Another bit
that wasn't clear.
I envisioned the spell to be the first results of a research project
into teleportation with successive generations of the spell having a
lower drain and TN(eg Targets mass / 10kg instead of targets mass in
kg).
Thanks for the comments.
-Matthew Waddilove
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