From: | Alfredo B Alves <dghost@****.COM> |
---|---|
Subject: | Re: Insect Totems |
Date: | Mon, 25 May 1998 16:03:57 -0500 |
><snip>
>The way I run the local campaign, that would work just fine, no
>problems - good idea, in fact. It would go well with the I.S.'s
>really being from 'otherwhere' and just incidentally looking like
>insects we know about. (Waiting out there to lure wandering initiates
>into opening a gateway for them to enter, the whole paranoia bug
>terror thing.). On the other hand, it changes a few precepts of how
>things are, and should be a house rule, at best.
>
>Some would make excellent totems, though - Ant, for instance.
><snip>
>i discussed this a while ago. many kool ideas came out of the discussion
>the only prob would be how to counter the effects that a queen spirit
>has on the shaman. Eventually the shaman would be possessed and then die
>or be a npc. how to deal with the prob yalL?
>--
> Napalm Sticks to Kidz,
> BigDaddy
Uhm ... what I suggested was a a different type of "insect Shaman" that
doesn't summon insect spirits so that wouldn't be a problem ...
Now About your posts:
Getting better ... at least your quoting the previous message but you
still need to identify the original post.
The standard format is :
<SNIP irrevelent material>
>Quoted Material
<SNIP irrevelent material>
>
>BigDaddy
My Reply (notice the spaces)
D.Ghost
(aka Pixel, Tantrum, and RuPixel)
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