From: | DisnyShamn <DisnyShamn@***.COM> |
---|---|
Subject: | Re: Skill Level 0 |
Date: | Mon, 25 May 1998 22:04:27 EDT |
> >> I, personally, allow exactly that in my game.
Quantum:
> >How do you get it to work?
> >I'm assuming that you mean that you don't have a general skill, just a
> >concentration?
D.Ghost
> I allow the same thing in my campaigns, so I'm guessing he handles it the
> same way I do, or in a similar manner ... when you want to use the
> general skill 1) default from another stat, or 2) use the rules in SRCo
> pg 48 for defaulting from concentrations / specializations ... (I use
> option 2)
Feel kinda silly quoting all that to just say this, but: Basically, yeah.
Bear in mind I don't overmuch like the defaulting rules as they are. I don't
really know what to do about it, but the solution in the Compendium is
certainly an improvement.
My own GM doesn't allow us the choice in defaulting -- if you have the skill,
you HAVE to use the skill (at least, last time I checked), no matter what your
default is; the result is that someone defaulting at +2 target from skill 8
(which is fairly competent) who goes and *trains* (1 die) in the actual skill
becomes *abyssmal*.
As I'm sure some have, I was toying, for my game, with the idea of subtracting
dice with skill substitutions, rather than adding to targets. Anyone have any
success with this?
- Disney Shaman