From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Acers |
Date: | Tue, 26 May 1998 12:17:17 +0100 |
> IMHO, it's not practical to use R2 rules (altough I don't have the
> book, I have seen plenty of demonstration here :) ) to build powered
> armor.
Not unless you first design a chassis and probably an engine for it. I
tried building a walker vehicle with room for one occupant once, but
couldn't because of load restrictions -- basically, the resulting vehicle
wasn't strong enough to carry a bucket seats without overloading it. It
would still be possible to add a bucket seat, but in essence the vehicle
would be permanently attempting to lift/pull something (namely, the
driver) and suffer stress and other unwanted problems.
> After all, in spite of the motors, it's a suit of armor, not a vehicle.
But where exactly does the difference between a suit of powered armor
and a walker vehicle lie?
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
We never choose to be anything but truthful. It's right there in our
manual, under Lies.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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