From: | roun <roun@***.NET> |
---|---|
Subject: | Re: Acers |
Date: | Tue, 26 May 1998 09:38:33 PDT |
| Ubiratan P. Alberton said on 23:44/25 May 98...
|
| > IMHO, it's not practical to use R2 rules (altough I don't have the
| > book, I have seen plenty of demonstration here :) ) to build powered
| > armor.
|
| Not unless you first design a chassis and probably an engine for it. I
| tried building a walker vehicle with room for one occupant once, but
| couldn't because of load restrictions -- basically, the resulting vehicle
| wasn't strong enough to carry a bucket seats without overloading it. It
| would still be possible to add a bucket seat, but in essence the vehicle
| would be permanently attempting to lift/pull something (namely, the
| driver) and suffer stress and other unwanted problems.
|
| > After all, in spite of the motors, it's a suit of armor, not a vehicle.
|
| But where exactly does the difference between a suit of powered armor
| and a walker vehicle lie?
|
|gurth
a suit of powered armor is one you actually put on and you make the
movements to walk around in it. a walker is probably bigger and has an
actual seat that you sit in and drive it like a vehicle (or rig it).
now what about one of these powered suits that is filled with robotics like
a drone and is controlled via remote control by a rigger? viable?? too
expensive?? what do you think?
roun aka dave
roun@***.net