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From: Unknown sender
Subject: None
Date: Unknown time and date
----------
> From: Michael Cugley <michael.cugley@******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Shadowrun Quake
> Date: Wednesday, May 27, 1998 3:48 AM
>
> Any Quake players out there? Specifically anyone interested in
Quake
> editing? I've often thought it'd be rather fun to have a Shadowrun-based
> Quake mod, maybe based around a Bug Hunt type scenario. I've got some
> map-designing and skinning experience (and a *small* amount of modelling
> experience)... anyone else interested?
>
> Obviously, we'd have to ask FASA nicely if we ever wanted to
*distribute*
> a SR-based mod, but I don't see why we can't have a go in the privacy of
> our own hard-drives...
>

Don't know if this is what you mean, but one of the deathmatch mods for
Quake 2 has a rigger as one of the types of characters you can play.
=========================================================================
Date: Wed, 27 May 1998 11:36:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: What's a megapulse?
In-Reply-To: <199805270918.LAA25529@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 11:19 AM 5/27/98 +0100, Gurth wrote:
>You can also do it like this: we know a CD-ROM holds 640 MB. SR CDs
hold
>500 Mp (says Shadowbeat), so 1 Mp = 1.28 MB. This would assume no
>breakthroughs in storage capacity, which is unlikely seeing DVDs hold
a
>lot more; I don't have the storage capacity of a DVD handy, though,
so I
>can't calculate how much an Mp would be when based on that. A lot
less,
>that's for certain.

The highest capacity version of DVD: double sided, double layered,
factory printed/read only, stores 15.90 gigabytes. IIRC the 500Mp CDs
in SR are recordable, but I'm sure that by 205x, the 'factory
printed/read only' bit will have changed. I imagine though, there will
have been more advancements that would have pushed the capacity up
even more, so that we can't make a Mp-->byte conversion table.

Right now, double layered DVDs have a layer that's transparent to one
wavelength of laserlight, and reflective to another, to allow about
twice as much data per side. Anyone care to speculate how many more
layers they'll be able to add?


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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Wed, 27 May 1998 16:35:20 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [ADMIN] Duplicates and the purge.
In-Reply-To: <3.0.5.32.19980527095159.007d3100@***.iquest.net> from "Justin
Bell" at May 27, 98 09:51:59 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Justin Bell hastily scribble thusly...
|at 10:00
|at> echo subscribe shadowrn|/bin/mailx -s" " listserv@********.itribe.net
|ctrl-D

Hmmm...
I'll give it a try, but how do you set the date in it?

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 27 May 1998 10:55:00 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: [ADMIN] Duplicates and the purge.
In-Reply-To: <13437.199805271535@******.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:35 PM 5/27/98 +0100, Spike wrote:
# And verily, did Justin Bell hastily scribble thusly...
# |at 10:00
# |at> echo subscribe shadowrn|/bin/mailx -s" " listserv@********.itribe.net
# |ctrl-D
#
# Hmmm...
# I'll give it a try, but how do you set the date in it?

try

[[CC]YY]MMDDhhmm[.SS]
--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Wed, 27 May 1998 11:56:57 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Ingentization
Mime-Version: 1.0
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In a message dated 98-05-27 07:47:12 EDT, u5a77@*****.CS.KEELE.AC.UK writes:

> In fact, as trolls are homo ingentis, that's where it got it's name from.
>
> I suppose someone transforming into an ork could be said to be undergoing
> Vulgarisation....

<buzzz>

Close but no potato (no smoking in the house... sorry). Trolls be H. sapiens
ingentis, not H. ingentis (at this point). Humans and trolls are still fully
cross-fertile, physical incompatiblity aside (I can imagine dermal armor is
very uncomfortable for the woman).

Nexx
=========================================================================
Date: Wed, 27 May 1998 11:46:43 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Ingentization

When I was in High School, I was an elf: 6' tall, 120-130 lbs. (yikes!).
Then I married someone who can cook (unlike my mom), and now I'm
200lbs and no longer elfen in the least.

My daughter (not yet three years old) is a Physad: Pain Resistance for
sure, possibly improved speed as well. If your' trying to take a toy
away from her--is there a Phys Ad ability for "Kung Fu Grip"?

I'd probably end up corporate in 205x as well. Gee, I wonder who
"Dragon Systems, Inc." is secretly owned by? ;)

Double-Domed Mike
--Deal with a Dragon, it aint so bad!
=========================================================================
Date: Wed, 27 May 1998 11:57:23 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Real-Life Computing ...
Mime-Version: 1.0
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In a message dated 98-05-27 10:15:22 EDT, you write:

> I expect
> that the most interesting thing happening on Jan 1, 2000 will be lots
> of people getting drunk and watching the big apple drop. :-/

And celebrating the millenium a year early...

Nexx
=========================================================================
Date: Wed, 27 May 1998 17:04:10 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [ADMIN] Duplicates and the purge.
In-Reply-To: <3.0.5.32.19980527105500.007f3180@***.iquest.net> from "Justin
Bell" at May 27, 98 10:55:00 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Justin Bell hastily scribble thusly...
|# Hmmm...
|# I'll give it a try, but how do you set the date in it?
|
|try
|
|[[CC]YY]MMDDhhmm[.SS]

thanks.
I skipped through the man pages just now, and it'll accept something like
at noon tomorrow....

So as long as the purge happens on Saturday morning....
Hmmmm. Then again, we're 5 -8 hours ahead, so a specific time might be
betterer....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 27 May 1998 17:06:18 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Ingentization
In-Reply-To: <a4ae1909.356c37ca@***.com> from "Nexx3" at May 27, 98
11:56:57 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Nexx3 hastily scribble thusly...
|Close but no potato (no smoking in the house... sorry). Trolls be H. sapiens
|ingentis, not H. ingentis (at this point). Humans and trolls are still fully
|cross-fertile, physical incompatiblity aside (I can imagine dermal armor is
|very uncomfortable for the woman).

Oh, stop being pedantic...
So I forgot the Sapiens bit...

<Humanis>
It's not as if these trogs really ARE Sapient is it?
</Humanis>

:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 27 May 1998 12:10:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Insect Totems
Mime-Version: 1.0
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In a message dated 5/27/98 12:44:00 AM US Eastern Standard Time,
dghost@****.COM writes:

> Hmmm...I think the "Worker Spirits" would be too close to the original
> Insect Spirits ... what I was just wondering was basically if anybody
> thought anything wrong with following an insect totem like a normal totem
> instead of like the standard rules ... (though if you say that Ant speaks
> to you, your gonna get a heap of trouble ... [though it'd be pretty funny
> if you said "Grasshopper says I have much to learn ..."])

NOT using the kind in the Voudon, the shells would have be specially prepared,
and the skills and/or other bonuses and Worker Insects get are a bit more than
a "Work Loa" IMO.

However, Grasshopper could get annoying...Toxic Variant, Locust...

> Hmmmm... making Insect Shamans Toxic? don't Toxics summon warped
> versions of what the normals summon? (I believe there is a mention in
> Grimmy about Toxic Insect Shamans...) I think if, this were done, Insect
> shamans should be a different tradition (ie, you have Hermetics,
> Shamans/Druids, and Insect Shamans)

They are given "Threat" ratings, and the section in the Grimoire is discussing
"Magical Threats" (ie; Insect Shamans and Toxic Shamans). However, the
"Druidic" forces, as well as ((*clears throat*)) -Other- organizations, might
very well have insect types amongst their numbers.

-K
=========================================================================
Date: Wed, 27 May 1998 12:16:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Millenium: '00 or '01? [was: Re: Real-Life Computing ...]
In-Reply-To: <1df9ff3d.356c37e4@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 11:57 AM 5/27/98 -0400, Nexx wrote:
>In a message dated 98-05-27 10:15:22 EDT, you write:
>
>> I expect
>> that the most interesting thing happening on Jan 1, 2000 will be
lots
>> of people getting drunk and watching the big apple drop. :-/
>
>And celebrating the millenium a year early...

I'm taking this aproach to the whole '00 or '01 issue:

New Year's for 99-00, I'm going to have a BIG ASS 'Rollover' party (as
in the rolling over of an odometer).

New Year's for 00-01, I'm going to have a BIG ASS 'New Millenium'
party (just as big and disgusting as the year before, but for an
entirely different reason)

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Wed, 27 May 1998 12:15:24 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Ingentization
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-05-27 12:07:13 EDT, you write:

> Oh, stop being pedantic...
> So I forgot the Sapiens bit...

I'm a teacher by both inclination and training, Spike... being pedantic is
what I _do_.

> <Humanis>
> It's not as if these trogs really ARE Sapient is it?
> </Humanis>

<rational bigot>
Who gives a damn if they're sapient or not? They get pissed if you say they
aren't, and I don't want one pissed at me.
</rational bigot>
=========================================================================
Date: Wed, 27 May 1998 12:19:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: What's a megapulse?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/27/98 4:21:18 AM US Eastern Standard Time,
gurth@******.NL writes:

> Also be prepared to find out that if these methods were to give "right"
> values, people tend to write absurdly long essays in decker comments in SR
> books. Lots of times we see things like "12.5 Mp snipped" -- which would
> equate to a text several MB large. I dare you to write that much text in a
> few minutes, or even days :)
>
I know I snipped stuff on both sides of this paragraph, concerning sound, DVD
memory values, etcetera...

However, something that I should point out is that we as the gamer are only
barely getting the full impact of a truly *Interactive* medium. We have books
and text, what if -all- the material was in VRML or higher mediums? Every
written word actually becomes Phonic, with full color and frame-imaging
comparisons. Suddenly, the UB book(s) memory comparisons are NOT that out of
the ordinary in comparison to say, a DVD disk if we take this into thought.

Remember, "typing" does still exist in the SR universe, the but the vast
majority of stuff in symbolic representation and/or Full-X Interactive.
Everything IMO is a recording or a macro, and even macros can be direct guided
by voice/mental controls.

-K
=========================================================================
Date: Wed, 27 May 1998 12:24:56 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Real-Life Computing ...
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/27/98 6:46:16 AM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> And verily, did Ereskanti hastily scribble thusly...
> |It means that any -NEW- computer purchased now -SHOULD- be free and clear
> of
> |the year 2K virus.
>
> Y2K Virus?
> Something tells me you've been reading too many tabloid papers.
> Even if there is a virus set to go off on the year 2000, that's not what
all
> the current media panic is all about....
>
I know that, but I am using Media terminology, not truthsayers tongue okay???
-K
=========================================================================
Date: Wed, 27 May 1998 09:37:33 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Ingentization
Content-Type: text/plain

Waffelmeisters
>
>Well, It's official. I'm turning into a troll. :] I visited the
>dentist, and that weird poking feeling in the back of my left upper jaw
>is my 33rd tooth coming in. There's a matching one on the other side
>waiting to join it. (that makes 34, two more than non-trolls should
>ever have, according to SR racial descriptions).
> Next thing you know, I'll bust out in warts and gain 350 lbs...
> Were there any reported cases of "spike UGE"? That could save
me a LOT
>in dentist bills (not to mention make me some good money as a circus
>freek). Actually, the dentist says these extra molars are not to rare-
>it happens to 1-2% of the population...

Yeah I had a whole extra set of canines that the dentist had to take
out, so the question is what does that make me? ;)

About Spike UGE I've done something like this. I played an Elven child
of the millenium. He was born at 00:00.01 01/01/2001. Cheezy I know but
what the heck and "goblinized" to an elf at the very start of the
Awakening. To simulate his age at the time we were running 2054ish I
just assigned low physical stats and lots to skills.
I know it's not BTB, it came about by not remembering the intro in BBB
right and by the time I remembered it seemed like to good an idea to
pass up.

-Matthew Waddilove

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 27 May 1998 12:36:56 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Hardsuits
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/27/98 9:26:25 AM US Eastern Standard Time,
m_waddilove@*******.COM writes:

> The only problem is that the suit doesn't have legs, if I recall
> correctly, after all what's the point of having legs at the bottom of
> the sea.
>
Start recalling. JYM suits have whatever their designs place them to have.
Combine a JYM with a Deep Sea Breathing Apperatus (sp?), and depth can become
LOADS of fun. Operating within that depth is even worse though.

=K
=========================================================================
Date: Wed, 27 May 1998 12:41:55 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: What's a megapulse?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/27/98 10:37:43 AM US Eastern Standard Time,
pgettle@********.NET writes:

> Right now, double layered DVDs have a layer that's transparent to one
> wavelength of laserlight, and reflective to another, to allow about
> twice as much data per side. Anyone care to speculate how many more
> layers they'll be able to add?
>
I don't know, but if you could put a "Video Card Relay" into it, well, the
term "16 Million Colors" comes to mind....assuming of course precision vs.
blurring could be ruled out correctly.

-K
=========================================================================
Date: Wed, 27 May 1998 09:51:04 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Acers
Content-Type: text/plain

Gurth wrote
>
>Ubiratan P. Alberton said on 23:44/25 May 98...
>
>> IMHO, it's not practical to use R2 rules (altough I don't have
the
>> book, I have seen plenty of demonstration here :) ) to build powered
>> armor.
>
>Not unless you first design a chassis and probably an engine for it. I
>tried building a walker vehicle with room for one occupant once, but
>couldn't because of load restrictions -- basically, the resulting
vehicle
>wasn't strong enough to carry a bucket seats without overloading it. It
>would still be possible to add a bucket seat, but in essence the
vehicle
>would be permanently attempting to lift/pull something (namely, the
>driver) and suffer stress and other unwanted problems.

A way that I thought about getting around this is that the load cost for
a bucket seat includes a 100kg person sitting in the seat, the seat it's
self has no load cost. So once you have lopped off enough of the
'passenger' the load cost should not be a problem.

I don't have a page reference for the bit about the load cost of a
bucket seat but I think it's in the customization options.

-Matthew Waddilove


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 27 May 1998 11:05:29 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Loseke <mike@*******.COM>
Subject: Re: Real-Life Computing ...(OT, obviously)
In-Reply-To: <199805271417.KAA29574@****.ctghub.com> from "Tim Kerby" at
May
27, 98 11:19:09 am
Content-Type: text

Thus spake Tim Kerby:
>
> On 27 May 98, at 10:58, Paul Gettle wrote:
>
> > >This changes with optical technology. Light travels much faster than
> > >electricity.
> >
> > HUH? I was under the impression that electricity moved at near the
> > speed of light too. I'll grant that it's a tad slower than the 'speed of
> > light in a vacuum' but light traveling through fiber optics is also slower
> > than 'speed of light in a vacuum'. (IIRC, electomagnetics traveling
> > through any medium are impeded ever so slightly, which is why they have to
> > quote the speed 'in a vacuum')
>
> Yes, you are right. The advantages to light over
> electricity are integrity, and interference, not speed.
> Light is not susceptible to EMF or RFI interference, so
> is a more robust transfer medium. Plus, it maintains
> signal integrity over a much greater distance.

I wouldn't say that light isn't susceptible to outside interference with
much confidence right now. It hasn't been used as densely as electrical
transmission lines to find out what kind of gremlins show up in these
kinds of situations. When you start pumping that much light through
gates in dense configurations, who knows what new quantum principle
might be uncovered.

However, I do agree with you as to the higher scalability of light over
electricity. I think that the amount of data, when described in the media
as states (levels of intensity, similar to voltage), is potentially much
higher when using photons rather than electrons.

--
| Even Einstein objected to the idea of
Mike Loseke | wave-function collapse, calling it
mike@*******.com | "spooky action-at-a-distance."
=========================================================================
Date: Wed, 27 May 1998 18:18:52 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Ingentization
In-Reply-To: <19980527163734.29272.qmail@*******.com> from "Matthew
Waddilove"
at May 27, 98 09:37:33 am
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And verily, did Matthew Waddilove hastily scribble thusly...
|About Spike UGE I've done something like this. I played an Elven child
|of the millenium. He was born at 00:00.01 01/01/2001. Cheezy I know but
|what the heck and "goblinized" to an elf at the very start of the
|Awakening.

Elves don't goblinise.
Either they're born an elf, or they're born human.
Same goes for dwarves.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 27 May 1998 13:22:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Hey BigDaddy!!!
MIME-Version: 1.0
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E
> Thanks a bunch MC!!! It worked now...nice Christmas shot....ooo LEGS!!! :P
>
> -K
thanx again mc23! no hard feelings eh? yeah nice set on her. hehehe!
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 27 May 1998 13:30:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Insect Totems
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<snip> D. Ghost said:
>
> Hmmmm... making Insect Shamans Toxic? don't Toxics summon warped
> versions of what the normals summon? (I believe there is a mention in
> Grimmy about Toxic Insect Shamans...) I think if, this were done, Insect
> shamans should be a different tradition (ie, you have Hermetics,
> Shamans/Druids, and Insect Shamans)
>
> D.Ghost
> (aka Pixel, Tantrum, and RuPixel)

well in the UB there were many versions of the insect spirits beside the
drones(workers), why wouldnt it be possible to summon a warrior spirit.
Heck if a insect shaman now can summon a queen a "Insect Shaman" (the
one d.ghost is refering to i believe) should be able to summon a more
powerful spirit. Of course the risk of the spirit going balisic on you
goes up and so does the drain. But, if the GM and player plays it right
the character should last a very long time, perhaps a lifetime (in
runner years).
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 27 May 1998 13:34:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Ingentization
MIME-Version: 1.0
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<snip all of the stuff Ghost wrote before this>

> Males of the list: how many of you would "go for" the different metatypes
> and which ones?
me hmmmm elves might be too snobby, dwarven women well they are 4ft tall
with a flat head....(ill quit while im ahead ;) ), humans of course,
orks not on the best day. But trolls, welllll thers something i like
about a woman that can put a hurtin on me and still want more! (besides
whats there not to luv about a 6'5" chik with horns and attitude!)

> Btw, do female dwarves have facial hair? The descript in the BBB doesn't
depends if they get a facial done that day or not. hehehehehehe


--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 27 May 1998 13:36:26 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: music and gaming
Mime-Version: 1.0
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Someone had a tape that was about half techno and half speed metal, which made
for really good background for Shadowrun games... though it could get annoying
as hell, sometimes.

One of the best times was against some Humanis Goons, I threw on some Meatmen
"Centurions of Rome", which led into "French People Suck" (amazingly
appropriate, because they were violently protesting UCAS support of a pro-
metahuman party in Quebec)... which worked out well, because soon after that,
we had a car chase start about the same time as "Turbo Rock" (if you've ever
heard that, you know its great for car chases). I just wish I could have
timed it so they met the Toxic Shaman the same time that "Nature Boy" came on
that CD... that would have been perfect.

Nexx
=========================================================================
Date: Wed, 27 May 1998 13:44:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: List T-Shirt Price Options
In-Reply-To: <199805271508.JAA05887@******.carl.org>

On 27 May 98, at 9:08, David Buehrer wrote:

> Guess what Keith. You just volunteered manage the production of the
> 1998 ShadowRN T-shirt ;)

Alright! Thanks, Keith. Now can we get this ball rolling? Who wants
to collect votes for the art? Anyone?

No, wait, I wasn't... I mean....

Ahh, crap.

Ok, I will be happen to coordinate the voting of the artwork. I need
all artists to send me the URL of your submission. I will compile a
list of submission URL's into a link page, and then I will post to
the list the URL of the link page. Everyone will vote for the
favorite, and vote for an alternate. I will then post the results.
(Query: Should we have separate voting for front and back art, or
vote for complete front/back combinations?)

We should set a submission deadline, and a voting deadline. For a
submission deadline, I propose June 5th, and a voting deadline of
June 12th. Please let me know if these dates are unreasonable.

Finally, please send your submission URL's and votes to me privately,
and do not begin voting until the submission deadline has come,
please.

--


=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Wed, 27 May 1998 13:39:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Real-Life Computing ...(OT, obviously)
In-Reply-To: <v03110701b1914362edab@[204.202.55.77]>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:31 PM 5/26/98 -0700, you wrote:

>There's a whole new angle developing in computing technology though -
>Quantum Computers. They've actually successfully solved a problem
>using a device exploiting quantum theory stuff. It's mostly over
>my head, but the example used involved 4 "operations" to be performed
>to make a decision. ie: a comparison. The quantum computer
>solved all four possiblities at once... This is technology that
>probably won't see the light of day though until....2050? :)


Okay. Can someone, in relatively brief terms, explain what this is? Don't
get too technical, don't go too long. But this is something that has
piqued my interest, so I'd love it if someone could offer an explanation
suited for the layman who has a bit of knowledge about quantum mechanics.

Thanks.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Wed, 27 May 1998 13:40:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Ingentization
In-Reply-To: <19980527.014414.11246.0.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:44 AM 5/27/98 -0500, you wrote:

>Actually, This could be a great Adventure idea ... Protect the Miss Troll
>(or Ork or whatever) UCAS pageant from the Humanis or sabotage the
>paageant ... Body Guard Duty for a Troll or Ork Trid/Simsense star (who
>insists on hitting on the PCs ;) As well as comic relief (an aging,
>goblinized Pamela Lee still on Buttwa--err -- Baywatch due the miracles
>of plastic surgery [go figure ;) ] )

Now this is a frightening thought. Thank you, but now I'll have nightmares
for a week about a troll Pamela Anderson..."No, please, just let me die, no
mouth-to-mouth!!"

>Males of the list: how many of you would "go for" the different metatypes
>and which ones?
>(To answer my own question: Dwarves, Elves and humans deffinately, maybe
>Orks, and on the very outside chance Trolls :)

Human/elf: oh yeah...

Dwarf: maybe. Would have to be more like a petite human than a short &
stocky human, so it would depend.

Ork/troll: not bloody likely. Got a major thing against tusks and warts
and dermal deposits and horns...

>Btw, do female dwarves have facial hair? The descript in the BBB doesn't
>say so IIRC, but Jett seemed to mention something about them having
>some... I recall somewhere that they did but I'm pretty sure that's from
>another RPG systems ...

Not from what I recall. I mean, why would dwarf women have beards, other
than that's what Tolkien said? Dwarf women might have an increased
likelyhood of having extra facial hair, but that's a rare genetic condition
that strikes humans now.

At least in my game they don't need to shave their faces every morning.

Erik J.


"Oh my God, they killed Dunkelzahn! You bastards!!!"
=========================================================================
Date: Wed, 27 May 1998 14:08:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Ingentization
Mime-Version: 1.0
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In a message dated 98-05-27 13:59:11 EDT, you write:

> Ork/troll: not bloody likely. Got a major thing against tusks and warts
> and dermal deposits and horns...

Too much like dating family, Erik? <g>

Nexx
=========================================================================
Date: Wed, 27 May 1998 14:10:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: New Books...
Mime-Version: 1.0
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Content-Transfer-Encoding: 7bit

This might be old news, but amazon has a listing for New Seattle,
including Cover Art (very cool), due out in July, 176 pages.
There is also a picture of Smugglers haven, either though its due
date is May 98. :)
Later

--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Wed, 27 May 1998 13:20:55 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Ingentization

On Wed, 27 May 1998 13:34:03 -0400 BigDaddy <bigdaddy@*****.COM> writes:
><snip all of the stuff Ghost wrote before this>
>> Males of the list: how many of you would "go for" the different
metatypes
>> and which ones?

<SNIP other meta types>
>But trolls, welllll thers something i like
>about a woman that can put a hurtin on me and still want more! (besides
>whats there not to luv about a 6'5" chik with horns and attitude!)

Uhm ...6'5"? you like your Trolls short doncha? average Ht is 2.8 meters
or about 9 feet tall...

>> Btw, do female dwarves have facial hair? The descript in the BBB
doesn't

>depends if they get a facial done that day or not. hehehehehehe

Uhm ... I prolly don't want to know ...

<SNIP Sig>
> BigDaddy

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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Date: Wed, 27 May 1998 13:03:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Ingentization

On Wed, 27 May 1998 11:46:43 -0500 Mike Elkins <MikeE@*********.COM>
writes:
>When I was in High School, I was an elf: 6' tall, 120-130 lbs.
(yikes!).
>Then I married someone who can cook (unlike my mom), and now I'm
>200lbs and no longer elfen in the least.

Yup Yup I was 170 lbs throughout High School and at 6'5" that made me
slighty less skinnier than you ... then I stopped growing vertically ...
;)

>My daughter (not yet three years old) is a Physad: Pain Resistance for
>sure, possibly improved speed as well. If your' trying to take a toy
>away from her--is there a Phys Ad ability for "Kung Fu Grip"?

ROFLMCAO ... how .25 points per level with each level giving a die to
resist disarming (or distoying as the case may be ...;) attempts?

>I'd probably end up corporate in 205x as well. Gee, I wonder who
>"Dragon Systems, Inc." is secretly owned by? ;)
>
>Double-Domed Mike
>--Deal with a Dragon, it aint so bad!

Perhaps another corp to be owned by Dunkelzahn?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"It okey to deal with a Dragon, just don't let him cut the cards"

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Wed, 27 May 1998 13:14:53 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: What's a megapulse?

On Wed, 27 May 1998 12:19:36 EDT Ereskanti <Ereskanti@***.COM> writes:
>In a message dated 5/27/98 4:21:18 AM US Eastern Standard Time,
>gurth@******.NL writes:
>> Also be prepared to find out that if these methods were to give
"right"
>> values, people tend to write absurdly long essays in decker comments
in SR
>> books. Lots of times we see things like "12.5 Mp snipped" -- which
would
>> equate to a text several MB large. I dare you to write that much text
in a
>> few minutes, or even days :)

>I know I snipped stuff on both sides of this paragraph, concerning
sound, DVD
>memory values, etcetera...
>
>However, something that I should point out is that we as the gamer are
only
>barely getting the full impact of a truly *Interactive* medium. We have
books
>and text, what if -all- the material was in VRML or higher mediums?
Every
>written word actually becomes Phonic, with full color and frame-imaging
>comparisons. Suddenly, the UB book(s) memory comparisons are NOT that
out of
>the ordinary in comparison to say, a DVD disk if we take this into
thought.
>
>Remember, "typing" does still exist in the SR universe, the but the vast
>majority of stuff in symbolic representation and/or Full-X Interactive.
>Everything IMO is a recording or a macro, and even macros can be direct
guided
>by voice/mental controls.
>
>-K

YupYup, If we look at the 12.5 Mp snipped as plain text the Mp is really
small. If the snipped bit is Vrml or Rich Text with charts and diagrams,
MPs are pretty big... but what if what we are seeing is the transcripts
of a matrix conversation (recorded in all the detail the matrix allows)
and the 12.5 Mp snipped was snipped before it was transcribed ... The Mp
would be huge ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Wed, 27 May 1998 12:40:13 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: List T-Shirt Price Options
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/27/98 10:08:58 AM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

>
> Guess what Keith. You just volunteered manage the production of the
> 1998 ShadowRN T-shirt ;)
>
> -
I know that, sadly. I still don't know -WHAT- made me stop at the booth
either. I'll get more information from Mark, Ken or Kay (employee, owners) of
the place, and keep all informed.

LETS GET THIS SHOW ON THE ROAD!!!
=K
=========================================================================
Date: Wed, 27 May 1998 11:52:37 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: walker of shadows <wkr_shadows@*******.COM>
Subject: Re: Sense Link and Free Spirits
Content-Type: text/plain

>Also, ponder this...
>Could a reasonable PC be created with a character possessed by a Free
Spirit?


That would be a great role playing possiblility...it might be worth it
to try it.



Walker Of Shadows

---------------------------------------------------------

++++++++++++++++++++++++++++++++++
+In the shadows darkness reigns, +
+and I am the one walks the path +
+between both of these worlds. +
+ -Walker of Shadows +
++++++++++++++++++++++++++++++++++


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 27 May 1998 14:49:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Ingentization
In-Reply-To: <889ee38d.356c56aa@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:08 PM 5/27/98 EDT, you wrote:
>In a message dated 98-05-27 13:59:11 EDT, you write:
>
>> Ork/troll: not bloody likely. Got a major thing against tusks and warts
>> and dermal deposits and horns...
>
>Too much like dating family, Erik? <g>


Hey, I've never been to Appalachia OR the Deep South... ;-)

And besides, my family at least *looks* normal. I mean, we're nearly a
90's version of the fraggin' Cleaver family, or the family from Father
Knows Best...which in the 90s means we are serious freaks.

Erik J.

Who just didn't see the red laser sight dot dancing across the back of his
skull...
=========================================================================
Date: Wed, 27 May 1998 14:59:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Real-Life Computing ...(OT, obviously)
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
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Erik Jameson wrote:
>>There's a whole new angle developing in computing technology though -
>>Quantum Computers. They've actually successfully solved a problem
>>using a device exploiting quantum theory stuff. It's mostly over
>>my head, but the example used involved 4 "operations" to be performed
>>to make a decision. ie: a comparison. The quantum computer
>>solved all four possiblities at once... This is technology that
>>probably won't see the light of day though until....2050? :)
>
>Okay. Can someone, in relatively brief terms, explain what this is? Don't
>get too technical, don't go too long. But this is something that has
>piqued my interest, so I'd love it if someone could offer an explanation
>suited for the layman who has a bit of knowledge about quantum mechanics.

Really basic version:
By using radio signals to twiddle atoms and reading off results using
NMR (getting around uncertainty by doing the same thing to several
"units" and reading only one of them), some researchers managed to
create a 2-bit xor gate out of chloroform. They think that the max
is about 10-11 bits, and they don't seem to have much real knowledge
of actual computers (quoting O(n) for a simple database search, etc).

More complex version:
Basically, each of the atoms used has a spin (they added a neutron
to the C in the chloroform to get it spinning). By exploiting the
difference in spin, they can "set" the hydrogen's initial condition,
flip the whole thing 90 degrees, wait a bit, flip it back. Then they
read off the orientation of the carbon. If the H is spinning one way,
the C returns to its original position. If the H is spinning the other,
the C flips over.

Actual version:
If you're interested in more depth, check out the June Scientific
American, page 66-71.

James Ojaste
=========================================================================
Date: Wed, 27 May 1998 21:15:32 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Acers
In-Reply-To: <19980527165105.15556.qmail@*******.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Matthew Waddilove said on 9:51/27 May 98,...

> A way that I thought about getting around this is that the load cost for
> a bucket seat includes a 100kg person sitting in the seat, the seat it's
> self has no load cost. So once you have lopped off enough of the
> 'passenger' the load cost should not be a problem.

The way I understood it, the Load cost is for the seat plus the occupant. Normal car
seats don't weigh 100 kg, I know that for certain :)

So yeah, you could rule that, say, 90 kg of that mass is the person sitting in it, and the
seat itself is only 10 kg. Then you _could_ build a drone with a bucket seat and put a
skinny person in it to pilot the thing, but IMHO it's getting very close to the edge of
munchkinism.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
At the bar down the Adios Lounge.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Wed, 27 May 1998 21:15:32 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Ingentization
In-Reply-To: <19980527163734.29272.qmail@*******.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Matthew Waddilove said on 9:37/27 May 98,...

> About Spike UGE I've done something like this. I played an Elven child
> of the millenium. He was born at 00:00.01 01/01/2001. Cheezy I know but
> what the heck and "goblinized" to an elf at the very start of the
> Awakening. To simulate his age at the time we were running 2054ish I
> just assigned low physical stats and lots to skills.

IMHO that's one of the problems with playing spike babies. I've had one or two
players ask me about it, and well, my feeling is that if they really want to, sure -- but
the chars would be made using the normal creation rules. That, though, means they
in essence lack the 50+ years of experience and/or accumulated wealth such people
would have. (I feel it's sort of like playing Vampire and saying the char is 400 years
old; you'll still be only as powerful as a vampire that was embraced the day before the
campaign starts.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
At the bar down the Adios Lounge.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Wed, 27 May 1998 21:15:32 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Hijacking
In-Reply-To: <19980527.084104.-27002.2.dghost@****.com>
MIME-Version: 1.0
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Alfredo B Alves said on 7:35/27 May 98,...

> I think he was referring to group A takes plane hostage, group gets
> everyone's attention and describes threat posed by group B if demands
> aren't met by a certain amount of time ... to prove they are serious,
> Group A kills the passengers (and prolly suicides afterwards) ... Group B
> is the real threat ...

That's about the only thing that makes sense... Killing all your hostages usually
means signing your own death sentence. Commiting suidice right after means you
won't have to bother the authorities with it ;)

(BTW, I hope I'm not sending any attachments or weird formatting, am I? I just
installed a new version of Pegasus and I'm sad to say it's jumped onto the
HTML/RTF bandwagon. I think I've disabled it, but can't be sure until I notice the
carps remain holstered :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
At the bar down the Adios Lounge.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Wed, 27 May 1998 11:15:57 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Max Rible <slothman@*********.ORG>
Subject: Re: What's a megapulse?
In-Reply-To: <356B4663.BB2C18A1@************.com.br>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 19:46 5/26/98 -0300, Ubiratan P. Alberton insinuated:
>With the recent computing discussion going around here, something has
>come to my mind. How much is a megapulse worth in today's "data
>measuring units (i.e bytes, megabytes, etc.). I'm using 8 megabytes
>based on a somewhat quick calculation for a byte in a quartenary system
>(64 bits, as oposed to 8 from todays binary computers).

I discuss a number of megapulse-related factors in my article
at <http://www.amurgsval.org/shadowrun/megapulses.html>;. A
friend dubbed me Rationalization Man after my explanation for
why a megapulse measures both memory and computing power...

--
%% Max Rible %% slothman@*****.com %% http://www.amurgsval.org/~slothman/ %%
%% "Ham is good... Glowing *tattooed* ham is *bad*!" - the Tick %%
=========================================================================
Date: Wed, 27 May 1998 12:57:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: Acers
In-Reply-To: <9b9f1b52.356b5cc3@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:22 PM 5/26/98 EDT, you wrote:
>> now what about one of these powered suits that is filled with robotics like
>> a drone and is controlled via remote control by a rigger? viable?? too
>> expensive?? what do you think?
>
>I think that'd be an anthropoid drone...
>
>- Disney Shaman
>
>
One question. What the HELL is an "anthropoid". Are you trying to say
anthroFORM and your typing fingers just went schytzo for a second or what? :)

BlueMule
=========================================================================
Date: Wed, 27 May 1998 14:24:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: Ingentization
In-Reply-To: <3.0.3.16.19980526155638.08ff751a@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:02 PM 5/26/98 -0400, Erik J. wrote:
>Hey, is there anyone out there besides me that thinks that if the Awakening
>were to occur right now they would probably remain a vanilla human? I just
>don't see anything in my body that indicates "troll" or "elf" or
anything;
>I'm pretty much well within statistical and cosmetic standards for an
>average male...
>
Well let's see here, I already have pointy ears, my night vision is
excellent and I'm Irish. I would have to go for the Fomori troll metatype.
<big toothy grin>

BlueMule
=========================================================================
Date: Wed, 27 May 1998 13:40:47 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Hijacking
In-Reply-To: <199805271921.NAA17078@******.carl.org> from "Gurth" at May
27,
98 09:15:32 pm
Content-Type: text

Gurth wrote:
/
/ (BTW, I hope I'm not sending any attachments or weird formatting, am I? I
just / installed a new version of Pegasus and I'm sad to say it's jumped onto
the / HTML/RTF bandwagon. I think I've disabled it, but can't be sure until I
notice the / carps remain holstered :)

No HTML, but you column width needs to be reset. Right now it looks
like its around 85.

-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 27 May 1998 14:33:37 -0500
Reply-To: bahwi@************.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bahwi <bahwi@************.COM>
Organization: Bahwi's Emporium - (http://www.cityscope.net/~bahwi/home.html)
Subject: Tsimshian
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I was wondering if anyone on this list has done stuff with the nation
of Tsimshian. Not the run in the front of NAN2, but more. The
campaign I'm running has (spontaneously) moved there and I'm not really
prepared. They have a place to hide from the government, they are in a
house owned(sorta) by a host who is helping them hide. Anyone have any
ideas for adventures, runs, fun things to do to them <EGM>, and whatnot?
Any help is appreciated, and any information is too. We are playing
behind the game I beleive, 2055 I beleive. Thanks.

-bahwi
email- bahwi@************.com - bahwi@*****.com
ICQ Name: bahwi UIN: 3328936 Pager: 713.642.9476
http://www.cityscope.net/~bahwi/home.html
^^ Security, Anti-Spam Procedures, UNIX, and more ^^
"Magenta: And our world...will do the Time Warp...again!"
-RHPS
=========================================================================
Date: Wed, 27 May 1998 16:09:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <grota@*********.COM>
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Actually, This could be a great Adventure idea ... Protect the Miss Troll
> (or Ork or whatever) UCAS pageant from the Humanis or sabotage the
> paageant ... Body Guard Duty for a Troll or Ork Trid/Simsense star (who
> insists on hitting on the PCs ;)


That's a GREAT idea. That just might be my next campaign, if'n you don't
mind! Or if someone who GMs on IRC can run the game better...


> BTW, by "larger Size" models do mean larger than a 12" waist? ;)
>
> Males of the list: how many of you would "go for" the different metatypes
> and which ones?
> (To answer my own question: Dwarves, Elves and humans deffinately, maybe
> Orks, and on the very outside chance Trolls :)
>
> Females of the list: Same question. (I felt if I didn't make the
> distinction, it wouldn't be apparent that I was asking both genders :)
>

I'd go for an elf, no problem, maybe a dwarf...an ork, POSSIBLY, if he
was fairly human-looking. A troll, doubtful, unless he was really
something special. I think, considering the conservative way I was
brought up (believe it or not!), I'd have biases. Friends with a troll?
Sure. DATE a troll? Probably not. Even though I do prefer that my guys
be taller than me...and I think 9 feet tall is just a bit taller...

--Jett


> Btw, do female dwarves have facial hair? The descript in the BBB doesn't
> say so IIRC, but Jett seemed to mention something about them having
> some... I recall somewhere that they did but I'm pretty sure that's from
> another RPG systems ...
>
> >> >cheers
> >> >Geoff


That was a joke, really...I was insinuating that I might have enough
facial hair to be a MALE dwarf. :> But of course, I was kidding. I
believe that in SR, female dwarves can be fairly attractive. Especially
with the "human-looking" edge.
=========================================================================
Date: Wed, 27 May 1998 16:33:17 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: List T-Shirt Price Options
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/27/98 12:52:03 PM US Eastern Standard Time,
drekhead@***.NET writes:

> Ok, I will be happen to coordinate the voting of the artwork. I need
> all artists to send me the URL of your submission. I will compile a
> list of submission URL's into a link page, and then I will post to
> the list the URL of the link page. Everyone will vote for the
> favorite, and vote for an alternate. I will then post the results.
> (Query: Should we have separate voting for front and back art, or
> vote for complete front/back combinations?)
>
> We should set a submission deadline, and a voting deadline. For a
> submission deadline, I propose June 5th, and a voting deadline of
> June 12th. Please let me know if these dates are unreasonable.
>
Okay TIM!!! Now that's more like it. I was -just- about to suggest this, but
you so happily came along. Anyway, go ahead and make a links site. Granite
has two sites for his, and I can't remember the Wafflemeisters' anymore.

I'll get information about payment options for everyone, and perhaps I can
harrass my roomie (one of the lists two options for "Postal Employees") about
shipping options they might be able to get.

Drek's suggestion concerning deadlines is a good one. I think the June 5th
for submissions is good, and perhaps June 17th (on the outside) for the
voting. This way it lets' everyone have a chance.

Remember, the shirt-place here was estimating a week after they receive their
shirts, so I need to know NUMBER of shirts ASAP!. We also need to know color
combinations. I think I wouldn't want to go beyond the 2 color 2 sided, but 1
color 2 sided would probably work just fine.

Also note that BLACK t-shirts are OUT at this place, as the option of Printing
bright colors is more difficult for them. I -AM- going to ask them about blue
printing on a black shirt however. Just for a thought.

Okay, while I'm at it. DOES ANYONE know the color of the upcoming 3rd ed book
yet? I am going to send out a dozen letters and make a phone call or two at
this point. IF possible, it would be cool to have the shirt colors match the
3rd ed book.

-K
=========================================================================
Date: Wed, 27 May 1998 16:44:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <grota@*********.COM>
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Spike wrote:
>
> And verily, did Nexx3 hastily scribble thusly...
> |Close but no potato (no smoking in the house... sorry). Trolls be H. sapiens
> |ingentis, not H. ingentis (at this point). Humans and trolls are still fully
> |cross-fertile, physical incompatiblity aside (I can imagine dermal armor is
> |very uncomfortable for the woman).


Here we go again...Would this have come up even if I DIDN'T do the (by
now infamous, I'm sure) Sex and the SIngle Shadowrunner post? :P Anyway,
that's a good question. IF a human woman gets pregnant by a troll, what
kind of kid does she have? Does she deliver a troll child, a human
child, or a human child that will goblinize later? Consider this more
research...

--Jett
=========================================================================
Date: Wed, 27 May 1998 14:43:32 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Karl Low <kwil@*********.COM>
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

From: Jett <grota@*********.COM>

<snip the dating game>


>I'd go for an elf, no problem, maybe a dwarf...an ork, POSSIBLY, if he
>was fairly human-looking. A troll, doubtful, unless he was really
>something special. I think, considering the conservative way I was
>brought up (believe it or not!), I'd have biases. Friends with a troll?
>Sure. DATE a troll? Probably not. Even though I do prefer that my guys
>be taller than me...and I think 9 feet tall is just a bit taller...


Actually.. a troll could be an awfully handsome looking fellow assuming:

A: some dental work.. make sure everything is straight at least.
B: evenly distributed dermal-layer.
C: Horns that go THE SAME WAY, Dammit..

Just think.. twice the size of Arnie and a REAL "hard-body"

A female troll just wouldn't work as well.. half the appeal of yer average
female is "softness"

-Karl
=========================================================================
Date: Wed, 27 May 1998 15:58:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quicksilver <qwksilvr@*****.COM>
Subject: Re: List T-Shirt Price Options
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:54 PM 5/26/98 EDT, you wrote:
>Okay folks, listen up. I have information, price quotes no less.
>
>T-Shirts with single color, single side are 12.95
>T-Shirts with single color, two sided are 15.95
>
>T-Shirts with two color, single side are 14.95
>T-Shirts with two color, two sided, are 16.95 (IIRC).


Seems a bit expensive to me. I checked with our supplier for prices and I
have a sale flyer for another company. The sale flyer is only good 'til the
end of July, but I've included the prices anyway...

Prices are for 50 shirts up to XL (not including tax), they will drop
slightly as the number goes up, or rise slightly if the number drops. Sale
prices are in [brackets].

Single color, two-sided: $9.30 [$6.80]
Two color, single-sided: $8.55 [$6.30]
Two color, two-sided: $11.60 [$7.70]
Five color, two-sided: $18.50 [$10.40]

I feel comfortable dealing with the first company, expect Hanes t-shirts.
I've never worked with the other company, but time probably prohibits that
option anyway.

That's Omaha. I don't know what other towns are like. It would probably
pay to shop around.

Hg
....an analog person, stuck, in a digital world
=========================================================================
Date: Wed, 27 May 1998 16:57:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: New Books...
In-Reply-To: <199805271810.AA143212@*****.scri.fsu.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:10 PM 5/27/98 -0500, you wrote:
>This might be old news, but amazon has a listing for New Seattle,
>including Cover Art (very cool), due out in July, 176 pages.
>There is also a picture of Smugglers haven, either though its due
>date is May 98. :)

I went and took a look at that. Everything coming out of FASA indicates
that New Seattle will be out after SR3, and that's August. So I don't
start thinking New Seattle will be out in July or August.

And looking at the "cover" for New Seattle it looks an awful lot like a
"placeholder" cover, artwork used to show off the book until the real cover
is done. At least *I* think so.

And I like I said before, you can probably start bugging your local game
store next Tuesday for Smuggler's Havens.

Don't know where Amazon got their info from, but it looks bad to me.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Wed, 27 May 1998 17:03:24 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: List T-Shirt Price Options
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/27/98 3:55:53 PM US Eastern Standard Time,
qwksilvr@*****.COM writes:

> Prices are for 50 shirts up to XL (not including tax), they will drop
> slightly as the number goes up, or rise slightly if the number drops. Sale
> prices are in [brackets].
>
> Single color, two-sided: $9.30 [$6.80]
> Two color, single-sided: $8.55 [$6.30]
> Two color, two-sided: $11.60 [$7.70]
> Five color, two-sided: $18.50 [$10.40]
>
ah, this is the information that I don't have just yet. Also, what about
payment options? As I mentioned before, I am working on getting multiple
receipts for the entire order, this way everyone has a receipt for the
actions.

The reason I am bringing this up is that this manner everyone can send
check/money order to the company, and purchase them "individually" and receive
a receipt accordingly. -I- don't become the recipient of what could
potentially become a thousand or more dollars (depending upon orders here).
This way we also can work on arrangements for everyone to make certain they
get their shirts and we have no problems.

Info folks, I/We need info...

-K
=========================================================================
Date: Wed, 27 May 1998 17:29:25 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: More T-Shirt Info (Mr. Imbriaco please)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Okay folks, I have a bit more here.

Shirts are "Screen Star Best", which is a 50/50 material (cotton/poly), like a
standard t-shirt. "Kay" (one of the two store owners) is definitely going to
lower the prices, those initial estimates I had are probably $2-3 off (as in
high) (Prices are U.S. btw), and quite possible lower (likely is gonna be a
better word I think).

We have the option of "transfers" or "screen prints", and I'm going to
get a
LOT of information this Saturday from the nice lady. I will be using copies
of Granite's and Wafflemeisters prints as samples for her to help me do
considerations.

I also asked about darker shirt fabrics (black, etc.). IF we go with those
colors, then Screen Prints are the only option this store has. IF we know how
many shirts we are gonna actually get into, then the price(s) will be adjusted
accordingly.

Regardless of what is going on, and which shirt offer we use (this one or
Quicksilvers), get us a list of names here folks.

As for names to use on the list. As the list is about to be subjected to a
major purging and reinvention here soon, could I or Quicksilver or whomever
-please- have a copy of the listmembers when such a time comes sent directly
to us?

-K (More Info on Saturday folks)
=========================================================================
Date: Wed, 27 May 1998 17:32:52 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Heya Wafflemeister!!!
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Guy, sorry to use this forum like this, but could you send me your T-shirt
logo idea page address again?

Thanks
=K
=========================================================================
Date: Wed, 27 May 1998 17:47:21 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Hijacking
In-Reply-To: <199805271914.VAA24170@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:15 PM 5/27/98 +0100, you wrote:

>(BTW, I hope I'm not sending any attachments or weird formatting, am I? I
just
>installed a new version of Pegasus and I'm sad to say it's jumped onto the
>HTML/RTF bandwagon. I think I've disabled it, but can't be sure until I
notice the
>carps remain holstered :)

I'm using Eudora Pro 3.0, and it's coming through fine. Reading perfectly,
loud and clear.


> At the bar down the Adios Lounge.

Where is that line from? Actually, this is the real reason I'm replying to
this. For some reason the only thing I can think of is a song by
Thelonious Monster on their "Beautiful Mess" album that's a duet with Tom
Waits, but that's a very obscure reference from a band that never hit it
big (damn shame too...).

Anyway...

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 27 May 1998 17:06:56 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Ingentization

On Wed, 27 May 1998 16:09:58 -0400 Jett <grota@*********.COM> writes:
>> Actually, This could be a great Adventure idea ... Protect the Miss
Troll
>> (or Ork or whatever) UCAS pageant from the Humanis or sabotage the
>> paageant ... Body Guard Duty for a Troll or Ork Trid/Simsense star
(who
>> insists on hitting on the PCs ;)

>That's a GREAT idea. That just might be my next campaign, if'n you
>don't
>mind! Or if someone who GMs on IRC can run the game better...

Go for it and tell me how it goes okie? :)

>> BTW, by "larger Size" models do mean larger than a 12" waist? ;)
>>
>> Males of the list: how many of you would "go for" the different
metatypes
>> and which ones?
>> (To answer my own question: Dwarves, Elves and humans deffinately,
maybe
>> Orks, and on the very outside chance Trolls :)
>>
>> Females of the list: Same question. (I felt if I didn't make the
>> distinction, it wouldn't be apparent that I was asking both genders :)

>I'd go for an elf, no problem, maybe a dwarf...an ork, POSSIBLY, if he
>was fairly human-looking. A troll, doubtful, unless he was really
>something special. I think, considering the conservative way I was
>brought up (believe it or not!), I'd have biases. Friends with a troll?
>Sure. DATE a troll? Probably not. Even though I do prefer that my guys
>be taller than me...and I think 9 feet tall is just a bit taller...
>
>--Jett

heh heh actually, that's a common trend (women prefering taller guys) I
wonder why that is ... and at 9 feet tall think of his ...uhm ... shoe
size! (that's what I was gonna say really ;) Doesn't that count for
something special ;) <j/k> actually at 9 ft he'd better be good at giving
massages because gonna give ya lotsa cricks in your neck ;)

>> Btw, do female dwarves have facial hair? The descript in the BBB
doesn't
>> say so IIRC, but Jett seemed to mention something about them having
>> some... I recall somewhere that they did but I'm pretty sure that's
from
>> another RPG systems ...
>>
>> >> >cheers
>> >> >Geoff
>
>
>That was a joke, really...I was insinuating that I might have enough
>facial hair to be a MALE dwarf. :> But of course, I was kidding. I
>believe that in SR, female dwarves can be fairly attractive. Especially
>with the "human-looking" edge.

Hey I like short stocky women ... and tall thin women ... and -- hey
waiatsec I just like women ;) actually, I knew a blond with a kinda
peach fuzz thing going on and she was very attractive (but we're not
talking bearded lady so ...) Actually as thinking fem dwarves might have
sort of exagerated sideburns to maybe bordering on mutton chops ... might
be attractive ... have to actually see somone like this to really make
the call :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 27 May 1998 15:47:39 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Benjamin <benjamin@*****.COM>
Subject: Re: Oooppsie... I did something bad...
In-Reply-To: Your message of "Tue, 26 May 1998 21:19:58 PDT."
<199805270419.VAA24044@****.kerch.com>

Okay, since the list rejected my last two messages on this...

Could somebody please sned me, in private email, the instrucions for
removing myself from the list, because I accidentally deleted them
since I singed on several years ago? And the SRCARD list too, if you
haveit please.

Thanks in advance.
=========================================================================
Date: Wed, 27 May 1998 18:00:26 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Ashe <wmashe@***.NET>
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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-----Original Message-----
From: Nexx Many-Scars <Nexx3@***.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Wednesday, May 27, 1998 11:19 AM
Subject: Re: Ingentization


>In a message dated 98-05-27 13:59:11 EDT, you write:
>
>> Ork/troll: not bloody likely. Got a major thing against tusks and warts
>> and dermal deposits and horns...
>
>Too much like dating family, Erik? <g>
>
>Nexx

You know your in trouble when your family tree is a wreath

-Bright Light
=========================================================================
Date: Thu, 28 May 1998 09:11:45 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: What's a megapulse?
In-Reply-To: <12916.199805271009@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
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Spike writes:
And verily, did Robert Watkins hastily scribble thusly...
> |It is stated repeatedly throughout the sourcebooks that a megapulse is a
> |measurement term that has no relation whatsoever to bits, bytes, nybbles,
> |dynners, plytes, or dysserts (a nybble is 4 bits, a plyte is 2 bytes, a
> |dynner is 4 bytes, and a dyssert is a checksum bit on the end of a byte).
>
> First time I've heard of them.

They're joke terms from the Hacker's Jargon File.

(oh, and by using longword, you're displaying your computer tendencies, you
know. But it's better than dword)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 27 May 1998 19:33:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Distance Strike Signature
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/27/98 1:41:36 PM !!!First Boot!!!, decker@****.FSU.EDU
writes:

> > Actually yeah, and we even added "Elementality (Select)" for 2 points
to
> the
> > Killing Hands/Distance Strike option, giving the Killing Hands a true
> > elemental effect of some kind.
> >
> > Now -there- is a signature for ya.
> >
> Ouch so for a distance strike killing hands with fire, I just used
> all my starting magic points + some (don't have my books handy). Nice but
> ouch!

Ah, but with elementality Fire added onto the distance strike the attack
effectively has it's damage code raised one higher, just like the spell Flame
Aura from Awakenings, IIRC.

A note, has anyone put Distance Strike on nothing but themselves, and not
tying it to Killing Hands or an object?

Mike
=========================================================================
Date: Wed, 27 May 1998 18:38:12 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Character Background Help

I need help with the background for a character ... A Tiger Shapeshifter
that was a labrat that escaped from Aztechnology ... Originally, She was
a brainwashed undercover op (I hadn't decided where yet) posing with a
"Partner" (someone that kept her "in line") when he/she (the
"partner")
got killed and she started running the shadows ... the trauma of his/her
death (the shaper believed the partner was a romantic interest/good
friend or something along those lines because of the brainwashing) mucked
up the brainwashing and so the char has amnesia (and has no idea
Aztechnology is after her)

The problem is the shaper's bestial nature ... how could she be an
undercover op with a bestial nature ... possible solutions:

1) brainwashing overrode the bestial nature pay x build points to get rid
of the bestial nature

2) as 1) above except the bestial nature is resurfacing at the beginning
of play the bestial nature is in full swing

3) implanted cyberware controllers (I know alot of people don't allow
cyberware in chars/critters with regen, but this is a nifty solution ...
someone in Aztechnology has a little box that control her actions ...)

I prefer option 2 and really don't like option 1 I'm sure there are other
options I haven't thought of so if you think of one can you share it,
please?

Also, if you have any ideas on how to alter the background so that
everything gels better share them as well ... thanks :)

As it stands there chars flaws are:
Amnesia -2 (Represents backlash against
brainwashing / mental conditioning

and trauma from death of
"partner")
Hunted (Rank 4 Enemy) -4 (Aztechnology should be at least a
rank 5 or 6 Enemy IMO, but that
would result in WAY too many flaw
points)
Phobia (Aztechnology Logos / Mild) -3 (Represents bad feelings from time
as a
"lab rat")
----
-9 (ick, not good )
I'd like to get the number of flaw points lower but I think these flaws
represent her background very well :/ (though the phobia is more so than
the amnesia )

Any help /tips would be appreciated :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 27 May 1998 19:44:21 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Acers
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/27/98 7:14:47 PM !!!First Boot!!!, gurth@******.NL
writes:

> The way I understood it, the Load cost is for the seat plus the occupant.
> Normal car
> seats don't weigh 100 kg, I know that for certain :)
>
> So yeah, you could rule that, say, 90 kg of that mass is the person sitting
> in it, and the
> seat itself is only 10 kg. Then you _could_ build a drone with a bucket
seat
> and put a
> skinny person in it to pilot the thing, but IMHO it's getting very close to
> the edge of
> munchkinism.

Guys, after rereading the R2 ... a seat weighs a total of 100 kg for the load
of the vehicle, but for purposes of holding a person, they can hold up to 225
kilos or so before the weight of the person comes into play with the vehicle
and it's load rating.

Mike
=========================================================================
Date: Thu, 28 May 1998 09:54:11 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Real-Life Computing ...(OT, obviously)
In-Reply-To: <3.0.3.16.19980527092049.0a271422@****.fbiz.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Erik Jameson writes:
> Okay. Can someone, in relatively brief terms, explain what this
> is? Don't
> get too technical, don't go too long. But this is something that has
> piqued my interest, so I'd love it if someone could offer an explanation
> suited for the layman who has a bit of knowledge about quantum mechanics.

Quantum computing, and quantum programming, is an experimental technique
that offers a lot of potential for increasing computer power, at the cost of
making it hideously more complex (I know that I would want much better tools
for quantum programming than are available now... even trying to understand
what's going on makes my brain hurt).

Basically, it uses probabilistic outcomes, and this causes all sorts of
funky effects. Instead of a simple XOR gate which follows one of two
outcomes, it follows _both_ outcomes simultaneously. As a result, a quantum
program is in all possible states of its execution at any given time (in
theory. In practice, it's a little harder).

The fundamental principle uses something which I _think_ is called a qubit.
A qubit is a quantum bit. A normal bit has two states: on or off, usually
represented by 1 or 0. A qubit can be represented as a sphere (well, an
ellipsoid in practice), with the two poles representing 1 or 0, and the
surface of the sphere representing the probabilistic range of the qubit.
This is then used as the basis of your computations, the way the bit is used
in normal computations.

Theoretical studies have showed quantum programming to be incredibly
powerful. As an example, it converts a decryption algorithm for cracking
_all standard encryption algorithms_ from an exponential problem to an Order
N problem (instead of taking n^n seconds, it takes n seconds). (Fortunately,
the same boffins who came up with this thing also designed quantum
encryption algorithms).

Now, imagine that the Crash of '29 was caused by an experimental quantum
program, and that was what enabled it to blow through all existing computer
security as if it wasn't there...

That's about the limit of my knowledge. Like I said, it makes my brain hurt.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 27 May 1998 18:51:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Distance Strike Signature

On Wed, 27 May 1998 19:33:42 EDT Mike Bobroff <Airwasp@***.COM> writes:
>In a message dated 5/27/98 1:41:36 PM !!!First Boot!!!,
decker@****.FSU.EDU
>writes:
>> > Actually yeah, and we even added "Elementality (Select)" for 2
points to >> > the Killing Hands/Distance Strike option, giving the
Killing Hands a true
>> > elemental effect of some kind.
>> >
>> > Now -there- is a signature for ya.

>> Ouch so for a distance strike killing hands with fire, I just used
>> all my starting magic points + some (don't have my books handy). Nice
but
>> ouch!

>Ah, but with elementality Fire added onto the distance strike the attack
>effectively has it's damage code raised one higher, just like the spell
Flame
>Aura from Awakenings, IIRC.

Flame Aura is in Awakenings and increases the Power of the attack by 2.
However adding Elemental effect to distance strike & killing hands
wouldn't give this increase, instead having primary and secondary effects
as noted in Grimmy and Awakenings ... though the merit of certain
elemental effects in this context is questionable ("Hey, this knuckle
sandwich is soggy!")

>A note, has anyone put Distance Strike on nothing but themselves, and
not
>tying it to Killing Hands or an object?
>
>Mike

I originally was going to just that with my physad but opted instead to
go with combat sense instead :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"New Physad power: Distance noogie!"

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 27 May 1998 19:08:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Acers

On Wed, 27 May 1998 21:15:32 +0100 Gurth <gurth@******.NL> writes:
>Matthew Waddilove said on 9:51/27 May 98,...
>> A way that I thought about getting around this is that the load cost
for
>> a bucket seat includes a 100kg person sitting in the seat, the seat
it's
>> self has no load cost. So once you have lopped off enough of the
>> 'passenger' the load cost should not be a problem.
>
>The way I understood it, the Load cost is for the seat plus the
>occupant. Normal car seats don't weigh 100 kg, I know that for certain
:)
>
>So yeah, you could rule that, say, 90 kg of that mass is the person
>sitting in it, and the seat itself is only 10 kg. Then you _could_ build
a
>drone with a bucket seat and put a skinny person in it to pilot the
thing, but
>IMHO it's getting very close to the edge of munchkinism.
>
>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html -
<SNIP Sig>

BTW, Gurth, I hope ya don't mind me mucking around with the formating of
your message so it looks nice :)

Uhm, Actually, R2 says that 100kg Load "cost" for a seat reflects 100 kg
alotment for the passenger so By-the-book, the seat itself is wieghtless
(doesn't make sense but that's the rules) so you just find a passenger
that can fit within the load restrictions of the vehicle (which prolly
means someone with a body of 1 or 2) or find a person and make them fit
...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 27 May 1998 20:30:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig J Wilhelm Jr <craigjwjr@*********.NET>
Organization: Afterlife Incorperated
Subject: Re: Real-Life Computing ...(OT, obviously)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Paul Gettle wrote:
> I know it takes electricity one nanosecond to travel 11.something
> inches (I think it's .82) through a copper wire. Anyone got good stats
> on how long a light year is and is good at converting units of
> measure?

1 light year is 5,878,499,814,110.65447 Miles or
9,460,528,404,845.18187 Kilometers.

--
Craig "Knee Deep in the Blood of Swine" Wilhelm
The heavy wisdom that sorrow teaches is lightened by the pint,
and lost by the gallon
UIN: 1864690
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X-- R++ tv b++ DI-- D+(Q2++) G++ e++ h* r y++**
--------------END GEEK CODE BLOCK--------------
=========================================================================
Date: Wed, 27 May 1998 20:57:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: More T-Shirt Info (Mr. Imbriaco please)
In-Reply-To: <fe4725ae.356c85b7@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 27 May 98, at 17:29, 'K' is the Symbol wrote:

> We have the option of "transfers" or "screen prints", and I'm
going to get
> a LOT of information this Saturday from the nice lady. I will be using
> copies of Granite's and Wafflemeisters prints as samples for her to help
> me do considerations.

Don't even think about transfers. They don't last over time, or even
several washings. Silk screen is the only way to go.

>I also asked about darker shirt fabrics (black, etc.). IF we go with
> those colors, then Screen Prints are the only option this store has. IF
> we know how many shirts we are gonna actually get into, then the price(s)
> will be adjusted accordingly.

I'm kinda of partial to black, myself, but any dark color will do.

> Regardless of what is going on, and which shirt offer we use (this one or
> Quicksilvers), get us a list of names here folks.

Ok, here's a problem. In the past, the list of names was almost the
last thing that was done, because only those that actually ordered a
shirt get their name on it, which means the list wasn't generated
until the money was sent. The problem here is that in the past, the
money went to one person, who compiled the names. We are considering
ordering the shirt direct, so how do we compile a list of names?
Putting the whole list subscription on there is one idea, but I think
there are what, over 200 people subscribed?
Another option is to include anyone who votes for a shirt design.
Since I am collecting the votes, I could also compile the names from
that.

> As for names to use on the list. As the list is about to be subjected to
> a major purging and reinvention here soon, could I or Quicksilver or
> whomever -please- have a copy of the listmembers when such a time comes
> sent directly to us?

See above. You may have to wait on the list of names.

Any other ideas, folks?

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Wed, 27 May 1998 21:10:59 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: A Message from Bull
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Hey folks, i got this from Bull recently, so I thought I'd send it to ya'll.
I'm gonna toss my own comments in here as well.

-=-=-=-=-=-
Heya Kieth, how's it?

I'm mostly off line, which is why I'm so silent as of late... My compy died,
and my only access is through school. And this suckwad network won't let me
send mail, only recieve it, so I'm stuck using web mail :( I hate this
stuff...

(LAUGH)

Anyways, just to let you know wince you may be coordinating, I'll probably
order 2 shirts.

(Cool, that is up to 4 or 5 counting my own that are guarantees so far. Mike
told me he'd find out general mailing prices, as *mail* is more guaranteed at
lower prices to even international sites than UPS or others)

I'd like to point out to the list to be very careful in shirt selection...
Sometimes the cheapest place isn;t the best place. We just ordered some
shirts through CAB (Campus Activities Board) here at school, and they are
utter crap. they're made of a VERY thin material, and despite beings a 50/50
cotton blend, shrunk a LOT the first time washed...

(This is part of the reason I am going to go talk with Kay at the shop on
Saturday for a more in depth level. I'm gonna search things out a bit. I
know there is another store also that I'm gonna look into as well.)

Anyways, take it easy man...
Bull

-=-=-=-=-

Such was the message...
=K
=========================================================================
Date: Wed, 27 May 1998 21:57:34 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: What's a megapulse?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Alfredo B Alves escreveu:
>
>
> >-K
>
> YupYup, If we look at the 12.5 Mp snipped as plain text the Mp is really
> small. If the snipped bit is Vrml or Rich Text with charts and diagrams,
> MPs are pretty big... but what if what we are seeing is the transcripts
> of a matrix conversation (recorded in all the detail the matrix allows)
> and the 12.5 Mp snipped was snipped before it was transcribed ... The Mp
> would be huge ...
>

That's what I imagine now... IMHO, there's no difference between you
holding a
SR sourcebook here in the real world and a decker "holding" a Shadowland
post in
the Matrix. It would present itself to all five senses, and thus it
would be huge...
It could look like a book or a simsense recording, or somethign like
that, but still huge.

Bira
=========================================================================
Date: Wed, 27 May 1998 21:28:15 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: More T-Shirt Info (Mr. Imbriaco please)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/27/98 7:59:31 PM US Eastern Standard Time,
drekhead@***.NET writes:

> Ok, here's a problem. In the past, the list of names was almost the
> last thing that was done, because only those that actually ordered a
> shirt get their name on it, which means the list wasn't generated
> until the money was sent. The problem here is that in the past, the
> money went to one person, who compiled the names. We are considering
> ordering the shirt direct, so how do we compile a list of names?
> Putting the whole list subscription on there is one idea, but I think
> there are what, over 200 people subscribed?
> Another option is to include anyone who votes for a shirt design.
> Since I am collecting the votes, I could also compile the names from
> that.
>
ah, but if we use Wafflemeisters option for the "list of names", we are gonna
have to have someone get that list as early as possible due to artwork
requirements.

=K
=========================================================================
Date: Wed, 27 May 1998 21:36:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Real-Life Computing ...(OT, obviously)
In-Reply-To: <356CB03F.97B488D2@*********.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 08:30 PM 5/27/98 -0400, Craig wrote:
>Paul Gettle wrote:
>> I know it takes electricity one nanosecond to travel 11.something
>> inches (I think it's .82) through a copper wire. Anyone got good
stats
>> on how long a light year is and is good at converting units of
>> measure?
>
> 1 light year is 5,878,499,814,110.65447 Miles or
>9,460,528,404,845.18187 Kilometers.

Using the value for kilometers, plugged into a handy spreadsheet, one
light-nanosecond is equal to 11.8026005850334 inches (so my estimate
from this morning, 11.82, wasn't too far off base. Not bad for that
being before my first cup of caffiene in the morning)

Oh, and in metric, thats 29.9786054859849 cm.

Either way, the speed of electricity through copper (which isn't the
best conductor, but it's still pretty good) is very close to
lightspeed.

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Wed, 27 May 1998 21:43:02 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jeff Loye <largo@****.KINGSTON.NET>
Subject: Re: Technobabel Teaser Q
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Thomas Berman wrote:

> At the end of Beyond the Pale... There's the usual teaser for the
> next novel in the series. This one happens to be Steve Kenson's
> Technobabel. The teaser starts off with a quote from Fastjack talking
> about the Ghost in the Machine... Does anyone have any idea what the
> hell he's talking about? It seems like the "Awakening" of the 'Trix
> has been foreshadowed since for years... but coming from Fastjack it
> just seems legit. Anyway, a clarification would be appreciated, if
> anyone can oblige...
>

I believe you'll find Fastjacks encounter with the "Ghost" in one of
the earlier SR novels. Can't remember which one off hand, might be the
3rd book in the Secrets of Power series.
Hope that helps.

Largo
=========================================================================
Date: Wed, 27 May 1998 22:15:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Morochnick <bodiam@**********.COM>
Organization: Heaven, Inc.
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

>

<snip guy trolls>

> >
> >That was a joke, really...I was insinuating that I might have enough
> >facial hair to be a MALE dwarf. :> But of course, I was kidding. I
> >believe that in SR, female dwarves can be fairly attractive. Especially
> >with the "human-looking" edge.
>
> Hey I like short stocky women ... and tall thin women ... and -- hey
> waiatsec I just like women ;) actually, I knew a blond with a kinda
> peach fuzz thing going on and she was very attractive (but we're not
> talking bearded lady so ...) Actually as thinking fem dwarves might have
> sort of exagerated sideburns to maybe bordering on mutton chops ... might
> be attractive ... have to actually see somone like this to really make
> the call :)
>
> D.Ghost

My calculus teacher has a near-mutton chop thing going... trust me, it's not
a pretty sight on women. AD$D dwarf females have beards, but IMHO, in SR you
can count on dwarf females to have limited facial hair, maybe it'd be more
common for them to have endocrine misfunctions which causes the darkenings of
facial hair... but not all of them, or even a majority.

--
Stonebow
Friends: People who know you well, but like you anyway.
bodiam@**********.com
http://www.geocities.com/area51/corridor/8427
=========================================================================
Date: Wed, 27 May 1998 22:59:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Alfredo B Alves wrote:
>
> On Wed, 27 May 1998 13:34:03 -0400 BigDaddy <bigdaddy@*****.COM> writes:
> ><snip all of the stuff Ghost wrote before this>
> >> Males of the list: how many of you would "go for" the different
> metatypes
> >> and which ones?
>
> <SNIP other meta types>
> >But trolls, welllll thers something i like
> >about a woman that can put a hurtin on me and still want more! (besides
> >whats there not to luv about a 6'5" chik with horns and attitude!)
>
> Uhm ...6'5"? you like your Trolls short doncha? average Ht is 2.8 meters

9ft really? hmmm even better!
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 27 May 1998 23:03:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Apologies and hkit link.
In-Reply-To: <356B6D82.143764CA@************.com.br>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Sir,
I am writing this in the public base because I believe it should be
read by all, if I have inadvertently broken list rules, I apologize.

You have violated a major rule here by sending that file. By being
negligent you made an error. However, this is not to belittle you or take
you to task, others have been quite vocal already.

No, this is to congratulate you. You have realized that you made an
error and have had the grace to apologize and accept the critiscm for you
act. I wish that those who responded to you had had that grace.

Many of the responses to your post I personally found MUCH more
irritating than yours. Especially that multi-twac post. I thought this
mailing list had Net security to handle events such as your post, but
apparently that is not what they are here for.

Thank you for having the grace to apologize and explain.

-M
=========================================================================
Date: Wed, 27 May 1998 23:10:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Erik Jameson wrote:
>
> At 02:08 PM 5/27/98 EDT, you wrote:
> >In a message dated 98-05-27 13:59:11 EDT, you write:
> >
> >> Ork/troll: not bloody likely. Got a major thing against tusks and warts
> >> and dermal deposits and horns...
> >
> >Too much like dating family, Erik? <g>
>
> Hey, I've never been to Appalachia OR the Deep South... ;-)
>


hey hey. i'm from the deep south(fl) and we breed em right down here.
Aint no bugger smaller than 6'2" without less than a 100 iq. YEEHAW!,The
taller we get the dumber we go! Get 'er done son!

<speaking in mild redneck accent>

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 27 May 1998 23:13:08 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Technobabel Teaser Q
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/27/98 8:40:25 PM US Eastern Standard Time,
largo@****.KINGSTON.NET writes:

> I believe you'll find Fastjacks encounter with the "Ghost" in one of
> the earlier SR novels. Can't remember which one off hand, might be the
> 3rd book in the Secrets of Power series.
> Hope that helps.
>
> Largo
>
Not necessarily. IF you are talking about the Secrets of Power Trilogy, then
it was Dodger's encounters with Morgan. I do not recall Fastjack even ever
being in one of the actual novels, at least not as a main character.

=K
=========================================================================
Date: Wed, 27 May 1998 19:56:03 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: New Books...
In-Reply-To: <199805271810.AA143212@*****.scri.fsu.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 14:10 27/05/98 -0500, you wrote:
>This might be old news, but amazon has a listing for New Seattle,
>including Cover Art (very cool), due out in July, 176 pages.
>There is also a picture of Smugglers haven, either though its due
>date is May 98. :)

Steve told me a couple weeks ago that New Seattle has been pushed back
until after SR3 because it's a 'core' sourcebook.

*growl* Good business choice, bad choice for those who WANT NEW SEATTLE
NOW, DAMNIT!

-Adam J
Who still thinks Seattle is the most useful SB out.
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
"So Marilyn Manson is a criticism of gimmickry while being itself a gimmick."
--- Marilyn Manson
=========================================================================
Date: Wed, 27 May 1998 23:20:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Ingentization
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Jett wrote;

>Here we go again...Would this have come up even if I DIDN'T do the (by
>now infamous, I'm sure) Sex and the Single Shadowrunner post? :P Anyway,
>that's a good question. IF a human woman gets pregnant by a troll, what
>kind of kid does she have? Does she deliver a troll child, a human
>child, or a human child that will goblinize later? Consider this more
>research...

It would be a human or trog child 50/50 chance. Goblinization was an
early awakening trait but now for the most part they are born orks or
trolls. Goblinization by 2050 and beyond has become a rare phenomenon.
It's all in the BBB.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 27 May 1998 23:30:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > |very uncomfortable for the woman).
>
> Here we go again...Would this have come up even if I DIDN'T do the (by
> now infamous, I'm sure) Sex and the SIngle Shadowrunner post? :P Anyway,
> that's a good question. IF a human woman gets pregnant by a troll, what
> kind of kid does she have? Does she deliver a troll child, a human
> child, or a human child that will goblinize later? Consider this more
> research...
>
> --Jett

I'll put dollars to doughnuts that the kid goblinizes. Depends mostly on
the majority of genes, but if its a male goblinization for sure, due to
the father's genes most likely being dominant. But if its a girl i give
it a 50/50 shot.
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 27 May 1998 23:38:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NightLife <habenir@*****.UC.EDU>
Subject: Re: Technobabel Teaser Q
In-Reply-To: <356CCF35.875E7E07@****.kingston.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> I believe you'll find Fastjacks encounter with the "Ghost" in one of
>the earlier SR novels. Can't remember which one off hand, might be the
>3rd book in the Secrets of Power series.
>Hope that helps.
>
>Largo

That was Dodger and it was a AI.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

"I am telling you nothing - merely asking you to remember that death come in
many shades. Some are harsh and infinitely painful to look upon; others can
be
as peaceful and beautiful as the setting sun. I am an artist, and many colors
lie on upon my palette. Let me paint him a rainbow, and give you the means to
decide where it ends."

Erik from the book Phantom.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<
=========================================================================
Date: Wed, 27 May 1998 21:40:53 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: [Admin] Resubscribing
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Just a note for those of you that have said "Can you resubscribe me when
the list purge hits?".

The quick answer is: Maybe. Friday is the day that we're decorating for
grad, so I'll be doing that and slowly getting intoxicated. Saturday IS
the actual grad day, so I'll most certainly be getting intoxicated until
the early hours of Sunday. Oh yes, and attending the usual ceremonies and
stuff, but that's just the side show! >:)

So, I might not even be back on the list myself until Sunday, although I
imagine that I'll have time sometime Friday afternoon, depending on a pile
of stuff.

-Adam J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
"So Marilyn Manson is a criticism of gimmickry while being itself a gimmick."
--- Marilyn Manson
=========================================================================
Date: Wed, 27 May 1998 23:18:27 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: megapulses for beginners
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

DisnyShamn escreveu:
>
> > The reason I was aking this is beacuse all my current players are
> > beginners, so I needed something to make them understand how
> > powerful those decks are... Never mind, tough, just forget I asked this.
>
> Oh! Well, I find it simplest to say "They could download your machine's entire
> hard drive faster than you can boot it up; and hold the contents it in
> memory..."
>
> - Disney Shaman


Thanks! To you and to all who also came up with things for me to tell
my players.
It will be useful :) .

Bira
=========================================================================
Date: Wed, 27 May 1998 23:15:05 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Real-Life Computing ...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Ereskanti escreveu:

> Service providers are something else that SR doesn't go into greatly. Major
> coverage and the like and how "crowded" are the bandwidths at any given
time.
> This could possibly effect a decker while doing their job.
>
> -K

Maybe there aren't any service providers... The Matrix just
integrates everything that used to be
a bunch of separate nets. You acess it from a legal jackpoint, you pay
to the corp who owns the
jackpoint, and, it you're a legitimate user, you might pay to the guys
whose servers you're acessing
also. No "monthly Matriz bill", Matrix use would be just like any phone
call (wich also would use the
Matrix), and charged as such. You could even acess the 'trix from a soda
machine, of all things... :)

Bira
=========================================================================
Date: Thu, 28 May 1998 13:49:18 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Ingentization
In-Reply-To: <356CDA5C.92C748CE@*****.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

BigDaddy writes:
> I'll put dollars to doughnuts that the kid goblinizes. Depends mostly on
> the majority of genes, but if its a male goblinization for sure, due to
> the father's genes most likely being dominant. But if its a girl i give
> it a 50/50 shot.

Where on earth did you get the idea that the father's genes are most likely
dominant in boys? Gender is only dependant on one chromosome, and the father
supplies the dependent chromosome for both cases.

Unless goblinisation is a Y-linked trait, the fact that the kid is male
wouldn't affect the chance of goblinisation.

Oh, and goblinisation, per se, is not rare in 2050+. The BBB states that it
is now rare for offspring of plain humans to goblinise, but it states that
orks and trolls occasionally give birth to apparently human children, who
goblinise at puberty.

Oh, and here's the chances of a human/troll mating (given no dominance of
genes):
Human: 50%.
Troll: 50%. Note that some instances of troll will appear human, but
goblinise at puberty.

So the chance of goblinisation would be somewhat lower than 50%.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 28 May 1998 13:51:47 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Technobabel Teaser Q
In-Reply-To: <9a800945.356cd647@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Ereskanti writes:
>
> Not necessarily. IF you are talking about the Secrets of Power
> Trilogy, then
> it was Dodger's encounters with Morgan. I do not recall Fastjack
> even ever
> being in one of the actual novels, at least not as a main character.

One of the later novels (not a Robert Charrette novel) has Fastjack as a
minor player. The main character has ties to the Denver Data Haven, and has
a Matrix meet with FJ. Can't remember which one, though. (Nosferatu?)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 27 May 1998 22:46:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: More T-Shirt Info (Mr. Imbriaco please)

On Wed, 27 May 1998 21:28:15 EDT "'K' is the Symbol" <Ereskanti@***.COM>
writes:
>In a message dated 5/27/98 7:59:31 PM US Eastern Standard Time,
>drekhead@***.NET writes:
>
>> Ok, here's a problem. In the past, the list of names was almost the
>> last thing that was done, because only those that actually ordered a
>> shirt get their name on it, which means the list wasn't generated
>> until the money was sent. The problem here is that in the past, the
>> money went to one person, who compiled the names. We are considering
>> ordering the shirt direct, so how do we compile a list of names?
>> Putting the whole list subscription on there is one idea, but I think
>> there are what, over 200 people subscribed?
>> Another option is to include anyone who votes for a shirt design.
>> Since I am collecting the votes, I could also compile the names from
>> that.

>ah, but if we use Wafflemeisters option for the "list of names", we are
gonna
>have to have someone get that list as early as possible due to artwork
>requirements.
>
>=K

K, your the one coordinating the actual shirts, right? Didn't you say
that T-Shirt company had computer support or some such thing? Can you
find out if they can compile a list of everyone who pays and arrange the
names?

BTW ... how will we (you) know how much the shirst cost until all the
money is collected?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 27 May 1998 22:58:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Ingentization

On Wed, 27 May 1998 16:44:02 -0400 Jett <grota@*********.COM> writes:
>Spike wrote:
>> And verily, did Nexx3 hastily scribble thusly...
>> |Close but no potato (no smoking in the house... sorry). Trolls be H.
>> |sapiens ingentis, not H. ingentis (at this point). Humans and trolls
are
>> |still fully cross-fertile, physical incompatiblity aside (I can
imagine >> |dermal armor is very uncomfortable for the woman).

>Here we go again...Would this have come up even if I DIDN'T do the (by
>now infamous, I'm sure) Sex and the SIngle Shadowrunner post? :P

Actually, I don't think so ... I think he was just explaining the
significance of Trolls being Homo Sapiens ingentis instead of Homo
ingentis :) However, thanks fer reminding me about that post ... how's
that sourcebook coming? ;) ya think FASA will publish it? ;)

>Anyway, that's a good question. IF a human woman gets pregnant by a
troll,
>what kind of kid does she have? Does she deliver a troll child, a human
>child, or a human child that will goblinize later? Consider this more
>research...
>
>--Jett

I dunno what the precentages would be (the BBB might say but I don't want
to go check), but OTTOMH, I'd say the kid would have a large chance of
being a Troll, and smaller chance of being human and then an extremely
small chance of being an Elf, Dwarf, or Ork ... It's very hard to say ...
considering the rarity of metahumans (in most campaigns, included FASA's)
I'd guess that metahuman expression is controled by recessive genes ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 27 May 1998 23:04:37 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: [Admin] Resubscribing
In-Reply-To: <3.0.5.32.19980527214053.0085b210@****.lis.ab.ca>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:40 PM 5/27/98 -0600, Adam J wrote:
# Just a note for those of you that have said "Can you resubscribe me when
# the list purge hits?".
#
# The quick answer is: Maybe. Friday is the day that we're decorating for
# grad, so I'll be doing that and slowly getting intoxicated. Saturday IS
# the actual grad day, so I'll most certainly be getting intoxicated until
# the early hours of Sunday. Oh yes, and attending the usual ceremonies and
# stuff, but that's just the side show! >:)
#
# So, I might not even be back on the list myself until Sunday, although I
# imagine that I'll have time sometime Friday afternoon, depending on a pile
# of stuff.

so when IS the list being reset?

--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Wed, 27 May 1998 23:36:53 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Jett escreveu:
>
>
> Hear, hear! I volunteer to be the short, fat elf, the short, pretty ork,
> or the tall, average dwarf. :) Of course, barring the sudden appearance
> of warts, tusks, or a beard, I would most likely stay my old human self.
> In 2057, you could bet that I'd be a shadowrunner, maybe a neoanarchist,
> probably a shaman or a street sam (Hey, I could be a shamurai like
> Jett!)
>
> --Jett


If I were in 205x, I'd probably want to be a mage OR a decker... Hey,
If I live enough
I can become FastJack! >)

Bira
=========================================================================
Date: Wed, 27 May 1998 22:21:39 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Character Background Help
In-Reply-To: <19980527.183815.-27002.9.dghost@****.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> The problem is the shaper's bestial nature ... how could she be an
> undercover op with a bestial nature ... possible solutions:

A Bestial nature doesn't mean that a SS takes a crap wherever it is
and the need hits..Just as any dog can be well behaved in most every
situation sometimes the urge will strike and they just cannot keep
out of the trash..Or something more like they are more likely to go
overboard when in hand to hand combat..Afterall a wolf or bear
doesn't fight for fun they fight for life..

> 1) brainwashing overrode the bestial nature pay x build points to get rid
> of the bestial nature

Not if I were the GM..A bestial nature would be genetic not something
you can simply get rid of..THink more like Wolverine from the
X-men..THe comics not the cartoon..

> 3) implanted cyberware controllers (I know alot of people don't allow
> cyberware in chars/critters with regen, but this is a nifty solution ...
> someone in Aztechnology has a little box that control her actions ...)

Not a lot of people..the rules..Now if you want to create a house
rule..go for it..But leave me out of any discusion about it..

Now if you want something to calm the critter down..try mood altering
drugs..Make them very adictive..I personally don't like uing drugs in
my game..but this could be an easy answer for you..This would also
mesh better with the brainwashing stuff..make the drug long lasting
and now that the SS finds itself away from the source you have
withdrawl problems to contend with as well...
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Wed, 27 May 1998 22:30:24 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: List T-Shirt Price Options
In-Reply-To: <dc6ae038.356c7894@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> Also note that BLACK t-shirts are OUT at this place, as the option of Printing
> bright colors is more difficult for them. I -AM- going to ask them about blue
> printing on a black shirt however. Just for a thought.

Try asking about White printing on a Black shirt..this should not be
a problem for them..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Wed, 27 May 1998 22:35:57 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: List T-Shirt Price Options
In-Reply-To: <927bbcf1.356b8076@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

I just wanted to point out..I seriously doubt that the printer is
going to go for having to deal with the gathering of the money and
sending out individual receipts..that is an awful lot of
trouble for the business to go through for one order..Someone will
have to be -repsponsible- for that..whoever ends up being the person
to take care of the shirts is going to have to do this..that is whay
in the past we have had to rely on individuals that everyone trusts
to take care of the whole thing..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Thu, 28 May 1998 00:43:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: New Books...
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Lehlan Decker wrote;

>There is also a picture of Smugglers haven, either though its due
>date is May 98. :)

As FASA once said with a similar situation, May has 31 days in it.
There was a lot of growling fans in that seminar afterwards.

-MC23, who remembers their sales pitch for Grimoire and Universal
Brotherhood-
=========================================================================
Date: Thu, 28 May 1998 00:58:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Mark A. Imbriaco" <mark.imbriaco@*****.COM>
Subject: [ADMIN] List Reset: Final.
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

The list reset will take place on Saturday, May 30 at approximately
10:00 AM EDT. The Friday date had to be changed due to some conflicts
on my end. I _am_ willing to manually subscribe a limited number of
people who have legitimate reasons for not being able to do so themselves
(only access via a work computer, for example). If you fall into this
category, send me private email. As long as I don't get inundated with
requests I should be able to swing this.

-Mark
=========================================================================
Date: Thu, 28 May 1998 00:47:54 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: More T-Shirt Info (Mr. Imbriaco please)
Mime-Version: 1.0
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In a message dated 5/27/98 11:06:16 PM US Eastern Standard Time,
dghost@****.COM writes:

> K, your the one coordinating the actual shirts, right? Didn't you say
> that T-Shirt company had computer support or some such thing? Can you
> find out if they can compile a list of everyone who pays and arrange the
> names?
>
> BTW ... how will we (you) know how much the shirst cost until all the
> money is collected?
>
They do have computer support, but I get the massive impression they are NOT
the most computer literate of types running around. The cost(s) will be
determined this weekend, and i can let everyone know by then.

=K
=========================================================================
Date: Thu, 28 May 1998 00:49:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Technobabel Teaser Q
Mime-Version: 1.0
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In a message dated 5/27/98 11:07:10 PM US Eastern Standard Time,
robert.watkins@******.COM writes:

> One of the later novels (not a Robert Charrette novel) has Fastjack as a
> minor player. The main character has ties to the Denver Data Haven, and has
> a Matrix meet with FJ. Can't remember which one, though. (Nosferatu?)
>
Uhm, NO, that wasn't Fastjack, no wait, he was an "arranger". The meeting was
actually between Shiva and Bash of the Denver Data Haven that I think you are
talking about (where two guys face off and comments about "who is the best"
are made). If that was it, then those are the guys in question. FJ is a
-major- guy, but a -minor- controller.

=K
=========================================================================
Date: Thu, 28 May 1998 00:52:43 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: List T-Shirt Price Options
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/27/98 11:30:37 PM US Eastern Standard Time,
granite@**.NET writes:

>
> Try asking about White printing on a Black shirt..this should not be
> a problem for them..
> -
Will do...

Guys, Gals, Esteemed colleagues...PLEASE direct any questions about the shirt
options that you may have to me at PRIVATE EMAIL please. I know the topic is
"List Related", but it's not truly GAME related. I apologize to the admin
guys for using it as an information source, but it's the only one I have for
this measure.

=K
=========================================================================
Date: Thu, 28 May 1998 14:59:25 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Technobabel Teaser Q
In-Reply-To: <fa32814f.356cecd2@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Ereskanti writes:
> Uhm, NO, that wasn't Fastjack, no wait, he was an "arranger".
> The meeting was
> actually between Shiva and Bash of the Denver Data Haven that I
> think you are
> talking about (where two guys face off and comments about "who is
> the best"
> are made). If that was it, then those are the guys in question. FJ is a
> -major- guy, but a -minor- controller.

No, that's not the one I'm thinking of. The one I'm thinking of has the main
character meet FJ in the Matrix. FJ uses a persona that is dressed in army
fatigues, and the resolution is particularly high.

Damn, why can't I remember which book it is?

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 28 May 1998 01:36:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: [ADMIN] List Reset: Final.
In-Reply-To: <Pine.LNX.3.96.980528005518.1463B-100000@********>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> The list reset will take place on Saturday, May 30 at approximately
|> 10:00 AM EDT. The Friday date had to be changed due to some conflicts
|> on my end. I _am_ willing to manually subscribe a limited number of
|> people who have legitimate reasons for not being able to do so themselves
|> (only access via a work computer, for example). If you fall into this
|> category, send me private email. As long as I don't get inundated with
|> requests I should be able to swing this.

For those, perhaps myself included, who were too silly, ignorant, or
whatever, to recall them, could you post the information on how to
resubscribe? I, for one, would appreciate it.

Katt
=========================================================================
Date: Thu, 28 May 1998 00:42:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Real-Life Computing ...

On Wed, 27 May 1998 23:15:05 -0300 "Ubiratan P. Alberton"
<ubiratan@**.HOMESHOPPING.COM.BR> writes:
>Ereskanti escreveu:
>> Service providers are something else that SR doesn't go into
>greatly. Major
>> coverage and the like and how "crowded" are the bandwidths at any
>given time.
>> This could possibly effect a decker while doing their job.
>>
>> -K

> Maybe there aren't any service providers... The Matrix just
>integrates everything that used to be
>a bunch of separate nets. You acess it from a legal jackpoint, you pay
>to the corp who owns the
>jackpoint, and, it you're a legitimate user, you might pay to the guys
>whose servers you're acessing
>also. No "monthly Matriz bill", Matrix use would be just like any phone
>call (wich also would use the
>Matrix), and charged as such. You could even acess the 'trix from a soda
>machine, of all things... :)
>
> Bira

It was my understanding that Matrix Access was included in certain
lifestyles (low and up) accessable with purchase of a telcomm unit
(Middle & up include this in their costs) other wise it works as Bira
described :)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 28 May 1998 02:44:48 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmeisters <evamarie@**********.NET>
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

>
> Re: Ingentization (Geoff Skellams , Tue 20:26)
>
> On Shadowrun Discussion, Karl Low[SMTP:kwil@*********.COM] wrote:
> > From: Erik Jameson <erikj@****.COM>
> >
> >
> > >Hey, is there anyone out there besides me that thinks that if the
> Awakening
> > >were to occur right now they would probably remain a vanilla human?
> I just
> > >don't see anything in my body that indicates "troll" or
"elf" or
> anything;
> > >I'm pretty much well within statistical and cosmetic standards for an
> > >average male...
> >
> >
> > Just my luck, I'd remain your shorter than average human.
> > I don't have the stockiness to really qualify as going "dwarf", and at
> 5'3",
> > I'm just a shade too tall, to boot.
> >
> > -Karl

Your current aperance would likely have NOTHING to do with your
MetaType (or that of your children). AFAIK, you can't BECOME an elf or
dwarf- theres no reported instance. Bummer, I'm tall, and could really
use the charisma. :) But I'm assuming nobody is a "spikebirth" for
now, so UGE "goblinization" is the only way any of us would change, and
we'd all be OLD goblins. As for bocoming a troll, I'm not sure my
charisma could take the hit... I'm not ugly, but my people skills and
pressence could be better...

>
> What everyone seems to be forgetting is that these are all just
> stereotypes. In Shadowrun, it *is* possible to have a tall skinny dwarf
> (5'3" is probably where a dwarf would top out), just the same way as it
> is possible to have a short, fat elf. The figures in the book are just
> averages. There are probably elves as short as 5'3" as well.
> Let's see more short, fat, ugly elves. And ork or troll
> supermodels. It makes the world a more interesting place
>
> cheers
> Geoff


In our campaign, we DO have ork media stars (Trudy Garland, ork
reporterfor KSAF- and of course, Neil T.O.B. is FAMOUS, and quite
charismatic). Mongoose is an uncouth hulk of an elf, a total street
thug, mistakable at a distance for an ork, and I also played a very
small, cute, intellectual troll for a while. But genrally, we assume
racism plays a big factor in excluding metas from mainstream media
popularity as models and such (even elves- why torque off the japenese
market?).
We like to keep PC sizes within 15% of given norms, seeing as that's
the range from human norm we've had have in our PLAYER group (a motly
crew, statistics wise). People tend to go with characters that are on
the same side of the meridian as themselves. OTOH, there nothing
preventing FREAKS, like growth- stunted trolls or orks, unless those
characteristics are actually un-awakened aspects of meta-humanity.
Now THERES a question- would human's be as variable in 205x, having
"giants" and "dwarfs", ie growth "disorders", or would all
the genes for
those sorts of things turn out to be meta-human factors, tending to cull
the "5th%" folks off into other metahuman races? If so, "short, fat
elves" would (usually) be HUMANS.
-Mongoose
=========================================================================
Date: Thu, 28 May 1998 02:45:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmeisters <evamarie@**********.NET>
Subject: Re: Pool Use
MIME-Version: 1.0
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> Re: Pool Use (was; Summer Time) (rabiola , Mon 11:00)
>
Given that, does anybody else find it odd that having multiple
pools essentially makes it BETTER to divide you attention among multiple
task
types? The most common case is the mage who uses his magic pool for
magical offense (and maybe defense) while still getting his whole
combat pool for damage resistance. Why does he get to use ALL of BOTH
pools,
when clearly, his attention is divided? If a samurai (or eventhe same
mage) is using ONLY combat pool, why does he effectively get fewer pool
dice?
>
> What about applying a +2 modifier if trying to use two pools at once?
> Much simpler to implement, and similar to other situations when a
> character is trying to do another thing while already busy with the
> first.

That would make things pretty hard on mages using touch spells (unarmed
combat test needed) and for certain rigging tests (combat pool can be
used for some gunnery, I think). Maybe Its just me, but I find dice
adjustments less troublesomethen TN mods.
-Mongoose
=========================================================================
Date: Thu, 28 May 1998 02:28:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Stephen Delear <steved@***.COM>
Subject: Re: Real-Life Computing ...(OT, obviously)
In-Reply-To: <199805271705.LAA03376@******.verinet.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:05 AM 98-05-27 -0600, you wrote:
>Thus spake Tim Kerby:
>>
>> On 27 May 98, at 10:58, Paul Gettle wrote:
>>
>> > >This changes with optical technology. Light travels much faster than
>> > >electricity.
>> >
>> > HUH? I was under the impression that electricity moved at near the
>> > speed of light too. I'll grant that it's a tad slower than the 'speed of
>> > light in a vacuum' but light traveling through fiber optics is also
slower
>> > than 'speed of light in a vacuum'. (IIRC, electomagnetics traveling
>> > through any medium are impeded ever so slightly, which is why they
have to
>> > quote the speed 'in a vacuum')
>>
>> Yes, you are right. The advantages to light over
>> electricity are integrity, and interference, not speed.
>> Light is not susceptible to EMF or RFI interference, so
>> is a more robust transfer medium. Plus, it maintains
>> signal integrity over a much greater distance.
>
> I wouldn't say that light isn't susceptible to outside interference with
>much confidence right now. It hasn't been used as densely as electrical
>transmission lines to find out what kind of gremlins show up in these
>kinds of situations. When you start pumping that much light through
>gates in dense configurations, who knows what new quantum principle
>might be uncovered.

God I can just see it know you're sitting at home writting E-Mail, windows
crashes and your computer takes off towards antares at superluminal velocity.

SteveD
>
> However, I do agree with you as to the higher scalability of light over
>electricity. I think that the amount of data, when described in the media
>as states (levels of intensity, similar to voltage), is potentially much
>higher when using photons rather than electrons.
>
>--
> | Even Einstein objected to the idea of
> Mike Loseke | wave-function collapse, calling it
> mike@*******.com | "spooky action-at-a-distance."
>
Stephen Delear
Freelance Photographer
Austin TX
Phone 512-388-0166
=========================================================================
Date: Thu, 28 May 1998 11:43:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Ingentization
In-Reply-To: <356CDA5C.92C748CE@*****.com>
MIME-Version: 1.0
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BigDaddy said on 23:30/27 May 98,...

> I'll put dollars to doughnuts that the kid goblinizes. Depends mostly on
> the majority of genes, but if its a male goblinization for sure, due to
> the father's genes most likely being dominant. But if its a girl i give
> it a 50/50 shot.

Erm... I might not have paid too much attention in Biology class, but I do
know 50% of your genes comes from your father, and the other 50% from
your mother. You don't get more or less from one parent depending on you
gender, you just get one chromosome different, and therefore it's _always_
the father who "decides" what gender the child will be.

Furthermore, assuming the troll genes are dominant, it's still very possible
for a troll to have the genes that make a human, and thus for the child to
inherit them. If then the mother also passes on human genes to the child,
it'll be human regardless of whether it's a boy or a girl.

Sort of like the blue eye/brown eye thing: brown is dominant, yet two brown-
eyed parents can have a blue-eyed child, if they each have one brown-eye
and one blue-eye gene.

That said, let me state this is my interpretation based on what I remember
from a class I didn't much care for about 5 years ago, so I may be way off :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
At the bar down the Adios Lounge.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Thu, 28 May 1998 11:43:37 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Apologies and hkit link.
In-Reply-To: <000301bd89e5$41a9b900$3daa8bcf@****>
MIME-Version: 1.0
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Katt Freyson said on 23:03/27 May 98,...

> Many of the responses to your post I personally found MUCH more
> irritating than yours. Especially that multi-twac post. I thought this
> mailing list had Net security to handle events such as your post, but
> apparently that is not what they are here for.

It _is_ what GridSec is here for, but recently people seem to want to take
the right into their own hands again... Preventing those multiple "Don't do
[whatever]! Thwap! Zot!" postings is one of the main reasons why GridSec
was formed, AFAIK, but (un?)fortunately we can't really do anything against
people who decide to post those anyway, except for ask that they won't.

So once again, fellow listmembers, let GridSec handle these things. We _do_
send mail to people who post these things, we just don't do it via the list --
which means you don't get to see it if you're not directly involved, but trust
me when I say we can handle these things.

--
Gurth@******.nl, ShadowRN GridSec: Enforcer Division
The ShadowRN FAQ: http://coastnet.com/~dvixen/srnintro.html
Other GridSec members: David Buehrer <dbuehrer@******.carl.org>
Drekhead <drekhead@***.net>
Dvixen <on vacation>
List Administrator: Adam Jury <fro@***.ab.ca>
=========================================================================
Date: Thu, 28 May 1998 11:43:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: More T-Shirt Info (Mr. Imbriaco please)
In-Reply-To: <fe4725ae.356c85b7@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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'K' is the Symbol said on 17:29/27 May 98,...

> We have the option of "transfers" or "screen prints", and I'm
going to get a
> LOT of information this Saturday from the nice lady.

Unless I'm mistaken, transfers are those iron-on things. We do NOT want
those -- they fade, can shrink when washed too hot, and do all kinds of other
stuff that means the shirt won't be readable after a while.

> As for names to use on the list. As the list is about to be subjected to a
> major purging and reinvention here soon, could I or Quicksilver or whomever
> -please- have a copy of the listmembers when such a time comes sent directly
> to us?

The idea is to only put on the names of the people who actually buy one of the
shirts, not the entire list. You'll never be able to fit 400+ names onto the back of
a T-shirt...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
At the bar down the Adios Lounge.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Thu, 28 May 1998 11:43:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: [OT] Thelonious monster (was Re: Hijacking)
In-Reply-To: <3.0.3.16.19980527141602.0a8fe8a0@****.fbiz.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Erik Jameson said on 17:47/27 May 98,...

> > At the bar down the Adios Lounge.
>
> Where is that line from? Actually, this is the real reason I'm replying to
> this. For some reason the only thing I can think of is a song by
> Thelonious Monster on their "Beautiful Mess" album that's a duet with Tom
> Waits, but that's a very obscure reference from a band that never hit it
> big (damn shame too...).

You're hit it right on the head... It is from Adios Lounge, track #4 on that CD,
right after "Body And Soul?" (best song on the album, IMHO). I think that makes
you the only person I know (next to myself) who's heard of Thelonious Monster.
Like you said, that's a damn shame...

Back to the regularly-scheduled blathering now...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
At the bar down the Adios Lounge.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Thu, 28 May 1998 11:43:37 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: More T-Shirt Info (Mr. Imbriaco please)
In-Reply-To: <199805280057.AAA36634@****.ibm.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Tim Kerby said on 20:57/27 May 98,...

> Don't even think about transfers. They don't last over time, or even
> several washings. Silk screen is the only way to go.

I already mentioned something similar in another post, but "Agreed."

> Ok, here's a problem. In the past, the list of names was almost the
> last thing that was done, because only those that actually ordered a
> shirt get their name on it, which means the list wasn't generated
> until the money was sent. The problem here is that in the past, the
> money went to one person, who compiled the names. We are considering
> ordering the shirt direct, so how do we compile a list of names?
> Putting the whole list subscription on there is one idea, but I think
> there are what, over 200 people subscribed?

400+, I was told a little while ago.

> Another option is to include anyone who votes for a shirt design.
> Since I am collecting the votes, I could also compile the names from
> that.

I'm still in favor of only putting on the names of people who actually buy a
shirt. I don't really see any problem with this, it worked okay the past few
years so why should we change it for this shirt?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
At the bar down the Adios Lounge.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Thu, 28 May 1998 11:43:37 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: [ADMIN] List Reset: Final.
In-Reply-To: <000201bd89fa$89964d40$7eaa8bcf@****>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Katt Freyson said on 1:36/28 May 98,...

> For those, perhaps myself included, who were too silly, ignorant, or
> whatever, to recall them, could you post the information on how to
> resubscribe? I, for one, would appreciate it.

Subscribing to the lists is fully explained in the FAQ -- see my .sig for the
URL -- but because this is a special situation, here's the info:

Send an email saying

SUBSCRIBE SHADOWRN <YOUR NAME>

to

LISTSERV@********.ITRIBE.NET

and then follow any instructions mailed back to you.

You can put multiple subscription requests into one message if you want to
subscribe to more than one mailing list, for example NERPS, ShadowTK, and
so on -- just substitute "shadowrn" for the list name in the instructions
above.
BTW, ShadowGM runs on a different server so it won't be affected by iTribe's
lists being reset.

--
Gurth@******.nl, ShadowRN GridSec: Enforcer Division
The ShadowRN FAQ: http://coastnet.com/~dvixen/srnintro.html
Other GridSec members: David Buehrer <dbuehrer@******.carl.org>
Drekhead <drekhead@***.net>
Dvixen <on vacation>
List Administrator: Adam Jury <fro@***.ab.ca>
=========================================================================
Date: Thu, 28 May 1998 11:43:37 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Ingentization
In-Reply-To: <356C7B12.45B0@*********.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Jett said on 16:44/27 May 98,...

> Here we go again...Would this have come up even if I DIDN'T do the (by
> now infamous, I'm sure) Sex and the SIngle Shadowrunner post? :P Anyway,
> that's a good question. IF a human woman gets pregnant by a troll, what
> kind of kid does she have? Does she deliver a troll child, a human
> child, or a human child that will goblinize later? Consider this more
> research...

That's answered by SRII, page 34 IIRC. Basically when a metahuman is
involved, the child will usually be metahuman as well (i.e. elf + human =
elf); with two metahumans, it's about 50/50 (elf + dwarf = elf or dwarf)
unless one of them is an ork or troll, in which case that metatype is most
likely (elf + ork = ork; ork + troll = ork or troll).

In your example, it'd most likely be a troll child, although I can see a lack of
space developing pretty fast before the kid is born...

After birth (which probably happens much too soon), I have a feeling this
child will grow up as a human and goblinize around age 12.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
At the bar down the Adios Lounge.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Thu, 28 May 1998 11:08:14 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Bull's a down and out.... Official...
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

:)

Only joking, but that's what he said...
His computer needs a full reinstall and is 3 1/2" disk drive is knacked, so
he can't.... He's still reading though... (Just can't reply)

Or... To quote..

<Bull>
Anyways, can you guys do me a favor?

Let the lists know I'm down and out... I still read the mail, but right now
I can't really reply.

</Bull>
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 28 May 1998 11:09:33 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Oooppsie... I did something bad...
In-Reply-To: <199805272247.PAA28053@****.kerch.com> from "Benjamin" at
May 27,
98 03:47:39 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Benjamin hastily scribble thusly...
|
|Okay, since the list rejected my last two messages on this...
|
|Could somebody please sned me, in private email, the instrucions for
|removing myself from the list, because I accidentally deleted them
|since I singed on several years ago? And the SRCARD list too, if you
|haveit please.

E-mail listserv@********.itribe.net
Subject <none>
Body text: Help.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 28 May 1998 11:11:17 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: What's a megapulse?
In-Reply-To: <000601bd89c4$d18399e0$5a5211ac@********.mincom.oz.au> from
"Robert Watkins" at May 28, 98 09:11:45 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Robert Watkins hastily scribble thusly...
|(oh, and by using longword, you're displaying your computer tendencies, you
|know. But it's better than dword)

Hey? I'm a computer science honours student.
Of COURSE I'm showing my computer tendencies....

:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 28 May 1998 11:18:42 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Apologies and hkit link.
In-Reply-To: <000301bd89e5$41a9b900$3daa8bcf@****> from "Katt Freyson" at
May
27, 98 11:03:54 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Katt Freyson hastily scribble thusly...
| Many of the responses to your post I personally found MUCH more
|irritating than yours. Especially that multi-twac post. I thought this
|mailing list had Net security to handle events such as your post, but
|apparently that is not what they are here for.

It does. But som of us have been on the list too long, and old habits die
hard. (gridsec is still a little baby, only about 3 months old...)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 28 May 1998 11:33:20 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Ingentization
In-Reply-To: <199805280942.LAA10706@*****.xs4all.nl> from "Gurth" at May
28,
98 11:43:37 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Gurth hastily scribble thusly...
|In your example, it'd most likely be a troll child, although I can see a lack of
|space developing pretty fast before the kid is born...

Not too sure about that...
I think troll babies are a similar size to human ones.
They just grow one hell of a lot faster once they are born.

Besides, I imagine the mothers body would say "I've had enough of this", and
labour would start early if the baby was bigger, making it a premature
birth. (Not really much of a threat to the child in a hospital, but if it's
SINless.... Hmmmm.)


--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 28 May 1998 06:36:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: [OT] Thelonious monster (was Re: Hijacking)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>Erik Jameson said on 17:47/27 May 98,...
>
>> > At the bar down the Adios Lounge.
>>
>> Where is that line from? Actually, this is the real reason I'm replying to
>> this. For some reason the only thing I can think of is a song by
>> Thelonious Monster on their "Beautiful Mess" album that's a duet with
Tom
>> Waits, but that's a very obscure reference from a band that never hit it
>> big (damn shame too...).
>
>You're hit it right on the head... It is from Adios Lounge, track #4 on
>that CD,
>right after "Body And Soul?" (best song on the album, IMHO). I think that
>makes
>you the only person I know (next to myself) who's heard of Thelonious
>Monster.
>Like you said, that's a damn shame...
>
>Back to the regularly-scheduled blathering now...

Not quite yet.

I think I saw Thelonious Monster open up for Fishbone and Red Hot
Chili Peppers show about 10 years ago. But that was my only exposure.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 28 May 1998 21:22:27 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NightRain <nightrain@***.BRISNET.ORG.AU>
Subject: Re: Hardsuits
In-Reply-To: <356B6AC4.3B4B2D97@************.com.br>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> -----Original Message-----
> From: Shadowrun Discussion [mailto:SHADOWRN@********.ITRIBE.NET]On
> Behalf Of Ubiratan P. Alberton
> Sent: Wednesday, 27 May 1998 11:22
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Hardsuits

> I was an ACCIDENT! I toght NightRain's msg was
> private!!! This tough
> me to pay attentio to
> msg headers...

Oops. I must apologise as well. I made a boo-boo and sent my reply
to the list, when it was meant to go privately. Sorry about the
misunderstanding.

NightRain.

----------------------------------------------------------------------
| The universe is a big place, |
| and whatever happens, you will not be missed |
----------------------------------------------------------------------

http://nightrain.home.ml.org

EMAIL : nightrain@***.brisnet.org.au
: macey@***.brisnet.org.au
ICQ : 2587947
=========================================================================
Date: Thu, 28 May 1998 14:16:10 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Hardsuits
In-Reply-To: <27476.199805262330@*****.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Here's my take on it.

Wolf Combat Armor

Body: 3 (Weighs about 300 kilos)
Armor: 15 (Slightly heavier than medium military armor).
Speed: Quickness or Reaction of rigger.
Acceleration: N.A.
Signature: 5

This armor is, rules - wise, a vehicle-armor hybrid. It uses a bit of
the rules from each. The armor is designed to be used by both rigged
and normal infantry.

The rules that work as vehicles: The suit can only be targeted 'as a
vehicle' as a called shot, targeting subsystems. Targeting the
occupant works as vehicles as well, giving a +2 TN penalty.
Combat pool may not be used to resist damage, and if damaged, the
armor takes light damage as well. Control pool may be used to defend
both armor and wearer, while combat pool may, as with vehicles, be
used offensively. If the wearer is not rigged, combat pool may be
used defensively, but is halved.

The armor is an smart-metal exoskeleton with anemonic
pieso-musculature beneath the armor. (sp?). This musculature works
either by feedback pressure from the wearer's limbs, or else is
controlled in tandem with the wearer's body through a VCR. Feedback
control, while fast, does not confer any speed bonuses, while control
through a VCR does. (Using reaction instead of Quickness for base
speed.). Tandem control through a datajack may use whichever is
higher, does not confer a control pool, but does not halve combat
pool. The armor has an 'innate' strength of 9. Final strength is
calculated as for layered armor - the highest of wearer's and the
armor, add half the lowest.

Weapon support:
The armor's right hand is gyro-stabilized with 4 points of recoil
compensation in addition to whatever recoil compensation afforded
through strength and weapon mods. It may handle modified vehicle -
class weapons as heavy weapons. The suit has rating 6 sensors, which
may be used for sensor targeting if the weapon has an appropriate
modification.

Mobility support:
The armor has slightly elongated lower arms and lower legs, giving it
a predatory look. It uses the extra muscle power and the increased
leverage for an additional running multiplier.
It has a one - shot rocket pack mounted on the suit's back, which may
effectively quadruple jumping distance. The increased muscle
power increases the quickness by 50% in regard to
jumps. Calculate range and height as for regular jumps: (((modified
strength+(quickness(or reaction)*1.5)) - (Body+armor's body))*4.
(For a physically excellent specimen, that means jumps of almost 80
meters' length, or 40 meters high.). Redundancy systems makes sure
the armor maintains functionality even if it should take severe
damage. (6 pts damage comp.).


Impact support:
The armor uses LBA to oxygenate the user, as well as provide
unparallelled shock absorption. The armor provides additional 6
points of impact armor against collisions. (Same as armored
seating, IIRC). The armor should be able to survive unhurt through
one of its own boosted jumps, but might require athletics test.
(Check jump jacks for additional ideas.).

Maintenance:
The armor requires ammonium for its internal power supply and
musculature, as well as battery packs. Damage is not easily repaired,
as the musculature is fairly complex, and unless superficial can only
be repaired at the construction facility for now.

Other notes:
The LBA system makes the armor useable in extremely hostile
environments, and may sustain the wearer for about two days before
requiring divesting. It can support the user to almost any depth, as
well as in space, with either none or very minor modifications.
Investing in the armor is somewhat painful, as catheters and
biomonitors are inserted, but once done is painless.

The system has an autopilot robot brain which alerts the user, as
well as enables some overwatch for when the user is less alert.
(Asleep.). It can also operate any weapons.

Note that it can override the user at will, and operate the armor on
its own, if so is required. (But is then effectively only a very
expensive drone).

Its main uses are not well defined - it was originally designed as an
urban combat armor, but upon design requests from the 'Fire Brigade'
it was modified to be effective in extreme environments, for instance
Finnish Saunas, etc. etc.


--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Thu, 28 May 1998 14:16:10 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Real-Life Computing ...
In-Reply-To: <13065.199805271036@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

*SNIP 800MHZ chip by Intel year 2000*

This is on schedule with expected speed growth - about 60% P.A.
That means other server/heavy duty chips will be in the 2.5GHZ
range, same with experimental versions of the same chip.
(Intel ran a pentium chip at 600MHZ two years ago, water cooled.).

Memory and I/O is allready a bigger bottleneck to computing speed
than the chip's MHZ rating, and it increases at a slovenly 7% P.A.
(As Ereskanti pointed out, it's not the chips that keeps the Matrix
in the future, it's the WAN's.. and interface, of course.).

As for the 2K 'bug' (It's an undocumented feature! :) it should not
be a problem for any newer applications - an easy way to check wether
you'll be affected is to play around with the system clock. The most
likely errors is for programs where you supply only the last two
digits of the year - 98, 99, etc - and considers 00 as 'earlier' than
99. It's not system - halting errors, and should be possible to work
around, but it might be annoying and lead to extra work... ). Most of
the system problems should be fixable by a patch - database updating
might be a problem, depending on who made the base.

That's my take on it.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Thu, 28 May 1998 09:21:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: New Books...
In-Reply-To: <3.0.3.16.19980527124055.091792a2@****.fbiz.com> from "Erik
Jameson" at May 27, 98 04:57:24 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> At 02:10 PM 5/27/98 -0500, you wrote:
> >This might be old news, but amazon has a listing for New Seattle,
> >including Cover Art (very cool), due out in July, 176 pages.
> >There is also a picture of Smugglers haven, either though its due
> >date is May 98. :)
>
> I went and took a look at that. Everything coming out of FASA indicates
> that New Seattle will be out after SR3, and that's August. So I don't
> start thinking New Seattle will be out in July or August.
>
> And looking at the "cover" for New Seattle it looks an awful lot like a
> "placeholder" cover, artwork used to show off the book until the real cover
> is done. At least *I* think so.
>
> And I like I said before, you can probably start bugging your local game
> store next Tuesday for Smuggler's Havens.
>
> Don't know where Amazon got their info from, but it looks bad to me.
>
I figured as much. But hey, I can always dream can't I. :)


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 28 May 1998 07:40:34 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Oooppsie... I did something bad...
In-Reply-To: <199805281010.EAA05967@******.carl.org> from "Spike" at May
28,
98 11:09:33 am
Content-Type: text

Spike wrote:
/
/ And verily, did Benjamin hastily scribble thusly...
/ |
/ |Okay, since the list rejected my last two messages on this...
/ |
/ |Could somebody please sned me, in private email, the instrucions for
^^^^^^^^^^^^^
/ |removing myself from the list, because I accidentally deleted them
/ |since I singed on several years ago? And the SRCARD list too, if you
/ |haveit please.
/
/ E-mail listserv@********.itribe.net
/ Subject <none>
/ Body text: Help.

Spike, Spike, spike, spike... <EG>

Step up to the line and stand at attention.




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thwapthwapthwapthwapthwapth
thwapthwapthwapthwapthwa
thwapthwapthwapthwapth
thwapthwapthwapthwap
thwapthwapthwapth
thwapthwapthwpt
thwapthwapthw
thwapthwapt
thwapthwa
thwapth
thwap
thw
thwap
thwapth
thwapthwap
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thwapthwapthwap
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thwapthwapthwapthwa
thwapthwapthwapthwapt
thwapth thwapthw
thwapt thwapth
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thw thw
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-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 28 May 1998 07:44:04 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: More T-Shirt Info (Mr. Imbriaco please)
In-Reply-To: <199805280058.SAA29263@******.carl.org> from "Tim Kerby" at
May
27, 98 08:57:45 pm
Content-Type: text

Tim Kerby wrote:
/
/ > Regardless of what is going on, and which shirt offer we use (this one or
/ > Quicksilvers), get us a list of names here folks.
/
/ Ok, here's a problem. In the past, the list of names was almost the
/ last thing that was done, because only those that actually ordered a
/ shirt get their name on it, which means the list wasn't generated
/ until the money was sent. The problem here is that in the past, the
/ money went to one person, who compiled the names. We are considering
/ ordering the shirt direct, so how do we compile a list of names?
/ Putting the whole list subscription on there is one idea, but I think
/ there are what, over 200 people subscribed?
/ Another option is to include anyone who votes for a shirt design.
/ Since I am collecting the votes, I could also compile the names from
/ that.

I'd suggest setting a deadline for getting your T-shirt order in to
the printers to have your name included on the back. Give the
printer instructions to create the back with all the names that they
have received by that date, and that's the back of the shirt.

-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 28 May 1998 09:48:16 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quentin Milton <taslehof@*****.INTERNETLAND.NET>
Subject: I'm back
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

ok, after a few days, a long trip, an upgrade, and getting rid of a
virus, I'm back.......now I just have to replace my mp3s.......

Pantherr
=========================================================================
Date: Thu, 28 May 1998 10:04:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> If I were in 205x, I'd probably want to be a mage OR a decker... Hey,
> If I live enough
> I can become FastJack! >)
>
> Bira

hmmmm, id either have to go with
a.) human decker or shaman ( i luv the totems and tribal stuff, check
out my room some time) by the way is there any oriental shamans, such as
summoning foo monsters or asian critters(if there are any!)

b.) troll sam (life expentancy=2 days. heehehe) never cross an armed
troll with a panther assualt rifle mounted to a viking ;)


--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 28 May 1998 15:02:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Oooppsie... I did something bad...
In-Reply-To: <199805281340.HAA08449@******.carl.org> from "David Buehrer"
at
May 28, 98 07:40:34 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did David Buehrer hastily scribble thusly...
|Spike, Spike, spike, spike... <EG>
|
|Step up to the line and stand at attention.

1> Ooops.
2> Better to send it to the list in these circumstances to prevent everyone
else from asking the same question....

(It does, after all, contain resub info as well as unsub info...)

<Snip carp>
HA! Missed me.
(I'm in the old peoples resort sitting under a carp-proof parasol.)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 28 May 1998 10:03:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: I'm back
In-Reply-To: <199805281339.IAA13439@*****.internetland.net>

On 28 May 98, at 9:48, Quentin Milton wrote:

> ok, after a few days, a long trip, an upgrade, and getting rid of a
> virus, I'm back.......now I just have to replace my mp3s.......

Well, welcome back. Your just in time to get purged. The list is
being reset Saturday. So enjoy your couple of days!! :)

--


=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Thu, 28 May 1998 15:04:49 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: I'm back
In-Reply-To: <199805281339.IAA13439@*****.internetland.net> from "Quentin
Milton" at May 28, 98 09:48:16 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Quentin Milton hastily scribble thusly...
|
|ok, after a few days, a long trip, an upgrade, and getting rid of a
|virus, I'm back.......now I just have to replace my mp3s.......

Back just in time for the list clean-up and mass unsubbing....
Bad timing there...

:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 28 May 1998 08:53:31 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Oooppsie... I did something bad...
In-Reply-To: <199805281405.IAA09054@******.carl.org> from "Spike" at May
28,
98 03:02:36 pm
Content-Type: text

Spike wrote:
/
/ And verily, did David Buehrer hastily scribble thusly...
/ |Spike, Spike, spike, spike... <EG>
/ |
/ |Step up to the line and stand at attention.
/
/ 1> Ooops.

Apology accepted ;)

/ 2> Better to send it to the list in these circumstances to prevent everyone
/ else from asking the same question....
/
/ (It does, after all, contain resub info as well as unsub info...)

Ah, but I assume that the list members are intelligent individuals and
have either a) saved the latest issue of the FAQ or b) have saved the
URL for the FAQ, and know how to query the listserv for help :)

/ <Snip carp>
/ HA! Missed me.
/ (I'm in the old peoples' resort sitting under a carp-proof parasol.)

Now, if only you had thought to put a carp-proof straw in your drink...

<who's amazed at how easy it is to puree a 1000 year old carp, and a
touch of peanut butter, in a blender>

:):):):)

-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 28 May 1998 10:39:53 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: If I was Awake... (Was Ingentization)

On Thu, 28 May 1998 10:04:35 -0400 BigDaddy <bigdaddy@*****.COM> writes:
>> If I were in 205x, I'd probably want to be a mage OR a decker...
Hey,
>> If I live enough I can become FastJack! >)
>>
>> Bira
>
>hmmmm, id either have to go with
>a.) human decker or shaman ( i luv the totems and tribal stuff, check
>out my room some time) by the way is there any oriental shamans, such as
>summoning foo monsters or asian critters(if there are any!)
>
>b.) troll sam (life expentancy=2 days. heehehe) never cross an armed
>troll with a panther assualt rifle mounted to a viking ;)
>
>
>--
> Napalm Sticks to Kidz,
> BigDaddy

I /have/ to be a decker ;) if the Otaku won't take me then just the
average decker :) Not being one to commit myself to one thing, I'd Ilso
prolly be a a PhysAd or if the Awakening doesn't find me Magically
Active, a rigger/samurai (for a total of decker/rigger/samurai :) ... no
obvious cyber though ... maybe Synaptic Accelerators + VCR 1 or 2,
Smartlink + Encephalon + Cerebral booster :) If I turned out to be a
(non-physical) Adept or full blown mage, I'd be Hermetic (with lotsa fire
elementals ... fire! fire! henh-heh fire! ;)

P.S.
1) I understand that mages have problems in the matrix (but nobody'll
`splain it to me or tell me where that's from) ... what about PhysAds
without Astral Perception?

2) Does anybody give someone with Mnemonic Enhancers any special
benifits? (aside from the extra dice.) like photographic memory or such?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 28 May 1998 12:01:24 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <bxb24@**.opp.psu.edu>
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Technobabel Teaser Q
In-Reply-To: <000c01bd89f5$6321e340$5a5211ac@********.mincom.oz.au>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> No, that's not the one I'm thinking of. The one I'm thinking of has the main
> character meet FJ in the Matrix. FJ uses a persona that is dressed in army
> fatigues, and the resolution is particularly high.
>
> Damn, why can't I remember which book it is?

Arg. I know what you're talking about....the main character's chic
had died in a bug hunt. Fastjack was a buddy of his trying to snap
him out of it. It had to be Out of the Shadows.

-=SwiftOne=-
Brett Borger
SwiftOne@***.edu
AAP Techie
=========================================================================
Date: Thu, 28 May 1998 12:25:45 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quentin Milton <taslehof@*****.INTERNETLAND.NET>
Subject: Re: If I was Awake... (Was Ingentization)
In-Reply-To: <19980528.104118.4470.3.dghost@****.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> >> If I were in 205x, I'd probably want to be a mage OR a decker...

I'd be a physad (or *maybe* a physmage), plain and simple :)

Pantherr
=========================================================================
Date: Thu, 28 May 1998 12:05:44 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Character Background Help

On Wed, 27 May 1998 22:21:39 -0700 GRANITE <granite@**.NET> writes:
>> The problem is the shaper's bestial nature ... how could she be an
>> undercover op with a bestial nature ... possible solutions:

>A Bestial nature doesn't mean that a SS takes a crap wherever it is
>and the need hits..Just as any dog can be well behaved in most every
>situation sometimes the urge will strike and they just cannot keep
>out of the trash..Or something more like they are more likely to go
>overboard when in hand to hand combat..Afterall a wolf or bear
>doesn't fight for fun they fight for life..

Actually, Yah know what? looking at the totem descripts might be
helpful... the Totems are based on the animal's characteristics so
checking them out might be good for insight ... unfortunately there is no
canon Tiger Totem (AFAIK) would Jaguar be similar?

Also, the way I saw the bestial nature interfering with undercover ops is
while undercover, you usually want to be inconspicuous and it's kinda
hard to that when ya shred the first twerp that steps on your feet ...
(I'm exagerating, but hopefully you get my point ...) ... of course that
depends on where you're going undercover ... I had a corp in mind ... :)

>> 1) brainwashing overrode the bestial nature pay x build points to get
rid
>> of the bestial nature

>Not if I were the GM..A bestial nature would be genetic not something
>you can simply get rid of..THink more like Wolverine from the
>X-men..THe comics not the cartoon..

Yeah, I agree, though Wolverine isn't really a good example ... Marvel
makes his abilities vary too much ;) However I had in mind something
similar to Wolvie after he went feral (although I hadn't thought of it in
those terms :)

>> 3) implanted cyberware controllers (I know alot of people don't allow
>> cyberware in chars/critters with regen, but this is a nifty solution
...
>> someone in Aztechnology has a little box that control her actions ...)

>Not a lot of people..the rules..Now if you want to create a house
>rule..go for it..But leave me out of any discusion about it..

I know ... that statement was refferring to that there are some people
allow cyber but AFAIK, most of the list members don't go for it :) ...
btw, I DID create a house rule and think I balanced it out but nobody
will tell me one way or another ... is this a touchy issue? (I notice you
seem to want to stay away from it :)

>Now if you want something to calm the critter down..try mood altering
>drugs..Make them very adictive..I personally don't like uing drugs in
>my game..but this could be an easy answer for you..This would also
>mesh better with the brainwashing stuff..make the drug long lasting
>and now that the SS finds itself away from the source you have
>withdrawl problems to contend with as well...
>--------------------------------GRANITE
<SNIP> Sig>

hmmm... drugs would have a very different results than cyber ... cyber
you could have the push of the button control ... those that are only
under control because they're under the effects of drugs tend to be
sluggish (AFAIK/IMO) ... Also the Azzies would prolly use something with
lethal withdrawl effects ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 28 May 1998 12:22:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: Technobabel Teaser Q
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

-----Original Message-----


> No, that's not the one I'm thinking of. The one I'm thinking of has the
main
> character meet FJ in the Matrix. FJ uses a persona that is dressed in army
> fatigues, and the resolution is particularly high.
>
> Damn, why can't I remember which book it is?

Arg. I know what you're talking about....the main character's chic
had died in a bug hunt. Fastjack was a buddy of his trying to snap
him out of it. It had to be Out of the Shadows.

Hmm, I know this one too :) I believe it might have been one of the Short
Stories with Brandon Cross. Ahh, here it is "Into the Shadows" edited by
Jordan K. Weisman. The short story is "Plague of Demons" by Tom Dowd.

The other one that's been kicked around is from "Night's Pawn" where Chase
meets goes to the Nexus and meets Bash and Shiva. FJ later appears as
matrix oversight.

Wraith
=========================================================================
Date: Thu, 28 May 1998 13:07:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "David R. Lowe" <david@******.COM>
Subject: Re: [OT] Thelonious monster (was Re: Hijacking)
In-Reply-To: <199805281038.GAA02948@******.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:36 AM -0000 5/28/98, MC23 wrote:

>
> I think I saw Thelonious Monster open up for Fishbone and Red Hot
>Chili Peppers show about 10 years ago. But that was my only exposure.
>

That wasn't at the Warfield in San Franciscio, was it? I think I was at
that show.

D.


David R. Lowe
Photography/Digital Imaging
(510) 654-5111
dlowe@****.com
http://www.lowephoto.com

"The avalanche has begun. It's too late for the pebbles to vote."
=========================================================================
Date: Thu, 28 May 1998 20:10:18 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: If I was Awake... (Was Ingentization)
In-Reply-To: <19980528.104118.4470.3.dghost@****.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Alfredo B Alves said on 10:39/28 May 98,...

> P.S.
> 1) I understand that mages have problems in the matrix (but nobody'll
> `splain it to me or tell me where that's from) ... what about PhysAds
> without Astral Perception?

This is from the original Virtual Realities, where as an optional
rule, magicians would add either their Magic Attribute or their
Sorcery Skill to the TN of any test made in the Matrix. The
reasoning behind it was the difference in worldview between
deckers and magicians which caused magicians to experience
difficulties when trying to deck. As this rule didn't re-appear in
VR 2.0, it's generally assumed FASA decided to remove it for
some reason or other.

> 2) Does anybody give someone with Mnemonic Enhancers any special
> benifits? (aside from the extra dice.) like photographic memory or such?

I just use the rules in Shadowtech (in the mnemonic enhancer
section) when characters need to remember something
important, and apply the mods from the ME for that. Photographic
memory, no -- you need the edge with the same name for that in
my game.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Thu, 28 May 1998 13:23:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: If I was Awake... (Was Ingentization)

On Thu, 28 May 1998 20:10:18 +0100 Gurth <gurth@******.NL> writes:
>Alfredo B Alves said on 10:39/28 May 98,...
>> P.S.
>> 1) I understand that mages have problems in the matrix (but nobody'll
>> `splain it to me or tell me where that's from) ... what about PhysAds
>> without Astral Perception?

>This is from the original Virtual Realities, where as an optional
>rule, magicians would add either their Magic Attribute or their
>Sorcery Skill to the TN of any test made in the Matrix. The
>reasoning behind it was the difference in worldview between
>deckers and magicians which caused magicians to experience
>difficulties when trying to deck. As this rule didn't re-appear in
>VR 2.0, it's generally assumed FASA decided to remove it for
>some reason or other.

<SNIP Querry number 2>
>
>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html -
<SNIP Sig>

Danke Gurth, That was driving me bonkers when someone would talk about
that an wouldn't explain (except perhaps with "that's the rules") ... I
wish FASA had stated something explicity somewhere, especially
considering there were previous rules that penalized mages in the Matrix
:( ... a good place would have been the BBB section on changes to
previous SBs ... :(

BTW, Gurth is there anything (about SR) you /Don't/ know? ;)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 28 May 1998 14:47:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: [OT] Thelonious monster (was Re: Hijacking)
In-Reply-To: <v04003a00b192f1df0b63@[209.108.45.166]>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:07 PM 5/28/98 -0500, you wrote:
>At 10:36 AM -0000 5/28/98, MC23 wrote:
>
>>
>> I think I saw Thelonious Monster open up for Fishbone and Red Hot
>>Chili Peppers show about 10 years ago. But that was my only exposure.
>>
>
>That wasn't at the Warfield in San Franciscio, was it? I think I was at
>that show.

Considering where the region where MC23 lives, I would doubt.

But those three bands came up together, out of LA and did a lot of shows
together. For a while, about 10 years ago, before the Peppers got huge,
those three bands plus a few more, were doing shows together in LA about
once a month.

Too bad I was too young and too broke to go see them at the time...

Anyway, back to SR, specifically SR1. Did anyone out there actually use
the "Rocker" archetype? Was it just me or was that the lamest possible PC
to take on a shadowrun? Sure, it might work for CP2020, but Shadowrun?

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Thu, 28 May 1998 12:57:44 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: JD <germany@*****************.COM>
Subject: Re: [OT] Thelonious monster (was Re: Hijacking)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Anyway, back to SR, specifically SR1. Did anyone out there actually
use
>the "Rocker" archetype? Was it just me or was that the lamest possible
PC
>to take on a shadowrun? Sure, it might work for CP2020, but Shadowrun?
>
>Erik J.
>


I did once, but it wasn't really a useful character. He was there just
for flavor. I played a spoiled brat who caused lots of trouble. The
background was a rich kid looking for fun on the wild side. He died
quickly -- my choice.

Jon Doud
germany@*****************.com
=========================================================================
Date: Thu, 28 May 1998 15:34:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: [OT] Thelonious monster (was Re: Hijacking)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Erik Jameson wrote;

>>> I think I saw Thelonious Monster open up for Fishbone and Red Hot
>>>Chili Peppers show about 10 years ago. But that was my only exposure.
>>>
>>
>>That wasn't at the Warfield in San Franciscio, was it? I think I was at
>>that show.
>
>Considering where the region where MC23 lives, I would doubt.

Yep, except for one year in Raleigh, I've been a Charlotte boy my
whole life. Vacationed a lot around New Bedford as a small child but I
digress. The club here was the late Park Elevator club back when it was
in the old Park Elevator Building. Too bad the building burned down. This
town doesn't have too many historical sites left. Tear down, build up and
sprawl out (mostly sprawl out).

>Anyway, back to SR, specifically SR1. Did anyone out there actually use
>the "Rocker" archetype? Was it just me or was that the lamest possible PC
>to take on a shadowrun? Sure, it might work for CP2020, but Shadowrun?

Only considered it in conjunction with being a magicians but never
actually seen one played.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 28 May 1998 10:29:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: More T-Shirt Info (Mr. Imbriaco please)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Regardless of what is going on, and which shirt offer we use (this one
or
>Quicksilvers), get us a list of names here folks.
>
>As for names to use on the list. As the list is about to be subjected
to a
>major purging and reinvention here soon, could I or Quicksilver or
whomever
>-please- have a copy of the listmembers when such a time comes sent
directly
>to us?
>


OK, I am in for a shirt. Also, I love the idea of coordinating with the
color of the SRIII book if we can find out the color scheme.

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Thu, 28 May 1998 15:45:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: If I was Awake... (Was Ingentization)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Alfredo B Alves wrote;

>Danke Gurth, That was driving me bonkers when someone would talk about
>that an wouldn't explain (except perhaps with "that's the rules") ... I
>wish FASA had stated something explicity somewhere, especially
>considering there were previous rules that penalized mages in the Matrix
>:( ... a good place would have been the BBB section on changes to
>previous SBs ... :(

SR3 or the next big book O' magic will address it if it still exists
under 3rd edition. Steve asked the list a long time ago but he's kept his
decision to himself so far.

>BTW, Gurth is there anything (about SR) you /Don't/ know? ;)

At one time it was Grimoire 1st edition. I don't know if he has
yet tracked down a copy for his collection.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 28 May 1998 16:07:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@***.NET>
Subject: Re: Real-Life Computing ...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Personally, I don't care. Y2K doesn't bother me one bit - sure, one or
> two of my electronic appliances may stop working, but there's usually
> a feature to set the date...
>

<rant>
I whole heatedly agree. I don't know if there is some huge
earth-shaking concept I'm missing here but WHY IS THIS SUCH A BIG
PROBELM!?

Ok, so my computer thinks it's 1AD, I'm not sur about you guys but I
have one of those rip-off 365 days of duct tape a year calenders, I
don't know if I've ever actually checked the date on my computer...

I can see a few small problems with acounting records and such, but
nothing that would cause a "crash," and NOWHERE near the kind of
problems to define it as a virus (who ever coined that term for Y2K
should take some check thier medication)

CPUs don't deal with time and date anyway, that's a BIOS or an OS
function based on the kind of scomputer your looking at. A little
software patch or flash BIOS upgrade and your cleared, no problem.

Oh yea, and I wouldn't expect you would have trouble with most
apliances, as they don't usually keep track of the date, just time (my
microwave and oven don't, and my VCR is still flashing 12:00 12:00
12:00)

</rant>
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
http://www.geocities.com/TimesSquare/Maze/1673/
=========================================================================
Date: Wed, 27 May 1998 17:20:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Penta <johndevil@****.COM>
Subject: Re: Ingentization

On Tue, 26 May 1998 19:02:11 -0400 Erik Jameson <erikj@****.COM> writes:
>At 05:08 PM 5/26/98 -0500, Wyrmy wrote:
><snipped Wafflemeister's UGE story>
>
>>Well, I happen to be turning into an ork.Wierd HuH?I'm growing 2 new
>>teeth in the front of my mouth in the shape of fangs, and I have an
>>increased hunger for meat.Perfectly normal Ork :^).
>
>I dunno there Wyrmy, that could just be puberty hitting you upside the
>head...
Nope. That ain't hormones. If it was, then *why* haven't *I* started to
grow fangs? I'm already a carnivore.:) Though...puberty hits alla us
upside the head. Wyrmy just undergoes UGE instead of simple growing up.:)

John

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 28 May 1998 14:22:29 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Real-Life Computing ...
In-Reply-To: <356DC411.4524@***.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 16:07 28/05/98 -0400, you wrote:

><rant>
>I whole heatedly agree. I don't know if there is some huge
>earth-shaking concept I'm missing here but WHY IS THIS SUCH A BIG
>PROBELM!?

ERr... let's say your bank suddenly decides it's 1900 all over again.
Whoops! You don't exist then! Whoops! All your money in the bank is gone!

Whoops! Your house belongs to some guy that's been dead for 50 years.
Whoop! Your employer has no record of ever paying you, you can't claim your
tax returns!

I could go on and on -- your social insurance number, health care, etc,
etc, etc.

A bios upgrade won't do jack for a 20 year old program written in COBOL
that's passed through 3 generations of IT managers, all of whom have a
decreasing amount of skill in COBOL and more in Solitaire and WWW surfing.

It probably won't be as big as the media makes it out to be -- but it is a
problem.

-Adam J
Who remembers "Michoangelo"
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
"So Marilyn Manson is a criticism of gimmickry while being itself a gimmick."
--- Marilyn Manson
=========================================================================
Date: Thu, 28 May 1998 21:23:55 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Real-Life Computing ...
In-Reply-To: <356DC411.4524@***.net> from "Grahamdrew" at May 28,
98 04:07:45 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Grahamdrew hastily scribble thusly...
|Ok, so my computer thinks it's 1AD,

1900 actually.

One small problem with old BIOSes is the datestamp on files however.
Sometimes, the computer will look for the most recent file to use,
(especially if you're using a C compiler or something like that), and when
the date clocks over, all your new files will suddenly appear to be 100
years old...

:)

Not a problem for me. I deliberately speeded up my system clock once, just
to see how far it'd go before resetting, and I believe the date was
somewhere about 2036(ish). Then it reset to 1972.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 28 May 1998 16:25:26 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Penta <johndevil@****.COM>
Subject: [ShadowRN] Re: [ADMIN] List Reset: Final.

Could ya resub me? my email access is limited, mostly cuz I share a line
with my brother...He's 16, and....well, he has a right to the phone, and
hence the net, on demand, at basically anytime, enforced by his massive
advantage in strength over me. Please, resub me. so I don't become a red
paste.:(

Thanks,
John

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 28 May 1998 16:49:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@***.NET>
Subject: Human inhabitation by an ally spirit
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> The Grimmy states that you can use a human host, but not a sentient host

Actually, this is wierd. I was reading the Grimore his morning and this
is what it says. Everybody, pull out your grimores and follow along...

page 67, right collumn, first paragraph

"The magician can provide an animal as well as a human host..."

ok, says you can use a human, next sentence:

"Paranatural animals are too magically powerful to be used as host, as
are sapient beings (such as people)"

umm, you can use humans but you can use people, that aplies to one of my
biology teachers but...

does this mean you can't use magically active people, or just full
magicians, or what?
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
http://www.geocities.com/TimesSquare/Maze/1673/
=========================================================================
Date: Thu, 28 May 1998 16:50:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Hardsuits
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/28/98 12:17:11 PM !!!First Boot!!!, runefo@***.UIO.NO
writes:

> Wolf Combat Armor
>
> Body: 3 (Weighs about 300 kilos)
> Armor: 15 (Slightly heavier than medium military armor).
> Speed: Quickness or Reaction of rigger.
> Acceleration: N.A.
> Signature: 5

I take it this is something from R2 ? Or something cooked up using the RBB ?"

Mike
=========================================================================
Date: Thu, 28 May 1998 16:03:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "David R. Lowe" <david@******.COM>
Subject: Re: [Back OnT] Rocker Archtype
In-Reply-To: <3.0.3.16.19980528112702.1577303e@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 6:47 PM -0000 5/28/98, Erik Jameson wrote:

>Anyway, back to SR, specifically SR1. Did anyone out there actually use
>the "Rocker" archetype? Was it just me or was that the lamest possible PC
>to take on a shadowrun? Sure, it might work for CP2020, but Shadowrun?
>

I even thought it sucked for CP2020. We have a character in our game who
has sort of turned into a rocker. Her budding music career has spawned a
few adventures and has allowed me to get the Yaks involved in her life.
Such fun.

D.

David R. Lowe
Photography/Digital Imaging
(510) 654-5111
dlowe@****.com
http://www.lowephoto.com

"The avalanche has begun. It's too late for the pebbles to vote."
=========================================================================
Date: Thu, 28 May 1998 17:07:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Phil Levis <pal@**.BROWN.EDU>
Subject: VR 2.0
In-Reply-To: <356DC411.4524@***.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Something tells me that this was discussed a long time ago, but I'd like
to hear the thoughts of the present denizens of the list.

In my opinion, Virtual Realities 2.0 is an excellent book; the rules and
systems described are robust and detailed, and the wealth of information
provided allows for campaigns set entirely within the Matrix, in which
every character is a decker.

One aspect of the book bothers me, however: the methods by which deckers
obtain their programs. Either they buy them, or they write them. Writing
them takes excessive amounts of time: the example given of a decker with a
computer skill of 8 (damn good) taking a base time of 128 days to write an
Attack-8S program. Buying them is extremely expensive: Hacker House sells
computer programs for three million nuyen. That Attack-8S could be sold
for 128,000 nuyen. That's a pretty amazing living, 1000 nuyen a day.

Both of these systems seem at odds with one of the aspects of deckers
which I have always thought to be important: the idea that deckers write
their own programs on a regular basis, indeed, use their own programs
almost exclusively.

Given good programming techniques, it seems reasonable to me that one
should be able to 'upgrade' existing programs that you own. For example,
one might buy an Attack-6M utility from some software house, hack it for a
while, upgrading it to Attack-8M, use it a bit, then hack it some more to
add DINAB capability. Eventually, the program will need an overhaul as the
additions begin to tax the design of the original program, but it I find
it quite reasonable that competent deckers should be able to write
programs which are not utterly from scratch.

I've been working on a rules system to allow this, but I'm wondering what
people on the list feel should be important considerations. For example,
when should upgrading a program be a losing proposition as opposed to
rewriting from scratch? Which options should be the most difficult to add?
For example, transforming a one-shot program into a full utility should be
very difficult; the one-shot option has a tremendous amount of
optimization and little tricks which allow it to fit in the smaller memory
space. Additionally, if it were not difficult, software houses couldn't
offer one-shot test programs. Upgrading a program to have an Area option
should be much more difficult than upgrading the Area to a higher rating.

Thoughts?

Phil
=========================================================================
Date: Thu, 28 May 1998 16:07:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "David R. Lowe" <david@******.COM>
Subject: Re: Human inhabitation by an ally spirit
In-Reply-To: <356DCDF1.40D3@***.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

At 8:49 PM -0000 5/28/98, Grahamdrew wrote:
>> The Grimmy states that you can use a human host, but not a sentient host
>
>Actually, this is wierd. I was reading the Grimore his morning and this
>is what it says. Everybody, pull out your grimores and follow along...
>
>page 67, right collumn, first paragraph
>
>"The magician can provide an animal as well as a human host..."
>
>ok, says you can use a human, next sentence:
>
>"Paranatural animals are too magically powerful to be used as host, as
>are sapient beings (such as people)"
>
>umm, you can use humans but you can use people, that aplies to one of my
>biology teachers but...
>
>does this mean you can't use magically active people, or just full
>magicians, or what?
>--


Um, I guess you could use a cadaver. That would be an interesting twist.
(hmmmmm Š I'm getting an idea for our next session).

D.

David R. Lowe
Frank Harrison Perez Design
665 Chestnut Street, Suite 300
San Francisco, California 94133
415.353.5752 (Voice)
415.474.0400 (Main)
415.474.0481 (Fax)

david@******.com
http://www.fhpnet.com
=========================================================================
Date: Thu, 28 May 1998 17:14:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Thera anyone?

Here's an interesting article...
Enjoy.

http://cnn.com/TECH/science/9805/27/italy.mystery.map/index.html

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Thu, 28 May 1998 14:16:46 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: VR 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Phil Levis <pal@**.BROWN.EDU>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: VR 2.0
> Date: Thursday, May 28, 1998 2:07 PM
>
<snip>
>
> In my opinion, Virtual Realities 2.0 is an excellent book; the rules and
> systems described are robust and detailed, and the wealth of information
> provided allows for campaigns set entirely within the Matrix, in which
> every character is a decker.
>

Hey, this sounds familiar. ;)

> One aspect of the book bothers me, however: the methods by which deckers
> obtain their programs. Either they buy them, or they write them. Writing
> them takes excessive amounts of time: the example given of a decker with
a
> computer skill of 8 (damn good) taking a base time of 128 days to write
an
> Attack-8S program. Buying them is extremely expensive: Hacker House sells
> computer programs for three million nuyen. That Attack-8S could be sold
> for 128,000 nuyen. That's a pretty amazing living, 1000 nuyen a day.
>

One thing to keep in mind that's a programmer working under the bare
minimum's for programming... what I like to think of notepad, a cheap
compiler, and a ton of coffee. If he's got a nice little programming
package... Visual Z++ or the like on a pretty nice platform, he gets a +3
task bonus. So that 128 days becomes 42 days. Divided by the number of
successes. =) 4000+ nuyen a day for drek-hot programming? I don't see a
problem with that. The problem is finding a buyer, though, I think. How
many people can afford an Attack-8S program? The one that really hurts me
is the time/money involved in a Rating 10 MPCP chip with reality filters.
;)

> Both of these systems seem at odds with one of the aspects of deckers
> which I have always thought to be important: the idea that deckers write
> their own programs on a regular basis, indeed, use their own programs
> almost exclusively.
>
> Given good programming techniques, it seems reasonable to me that one
> should be able to 'upgrade' existing programs that you own. For example,
> one might buy an Attack-6M utility from some software house, hack it for
a
> while, upgrading it to Attack-8M, use it a bit, then hack it some more to
> add DINAB capability. Eventually, the program will need an overhaul as
the
> additions begin to tax the design of the original program, but it I find
> it quite reasonable that competent deckers should be able to write
> programs which are not utterly from scratch.
>

I do believe there's upgrading rules in the book. And purchased copies
come with the source code as part of their price. Without the source, it
costs about 25% less. I think you just have to subtract one size from the
other to determine cost/time to program.
=========================================================================
Date: Thu, 28 May 1998 17:19:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Real-Life Computing ...
In-Reply-To: <3.0.5.32.19980528142229.008305b0@****.lis.ab.ca>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:22 PM 5/28/98 -0600, you wrote:

<stuff snipped>

>
>><rant>
>>I whole heatedly agree. I don't know if there is some huge
>>earth-shaking concept I'm missing here but WHY IS THIS SUCH A BIG
>>PROBELM!?

Okay, so for the average person's PC, Y2K probably isn't a big deal. And
if your VCR still works, who cares if it thinks it's taping Dharma & Greg
in the year 1900? As long as it works, right?

But you have to remember what's really at stake, and that's corporate and
governmental databases and enterprises. As Adam pointed out, stuff like
your bank account, your Social Security Number (or equivalent), all sorts
of vital information is in danger. And as Adam pointed out, much of this
was written in some language or other that there is a decreasing
familiarity with (like COBOL). And what about those huge ERP systems set
up by SAP or Baan or PeopleSoft? Those are nearly custom-written code for
each friggin' installation (which is why a SAP install can take months,
even with plug-ins and modules). Those sorts of program, which run major
corporations like IBM for example, have a serious problem with Y2K. A
simple BIOS upgrade won't do a damn thing for a SAP enterprise installation.

Can you imagine if all the Western governments and the Fortune 1000 all
shut down, because their enterprises and their databases glitch up?
Serious fraggin' problem, and that's a worst-case scenario for Y2K.

Will that happen? Not likely. But I can guarantee you that there will be
some fairly significant companies and governmental agencies that screw the
pooch on Jan 1, 2000, because they didn't implement a solution of some sort
fast enough. A recent study was released stating that many Department of
Defense and similar government agencies are behind on their Y2K fixes are
in major danger of not having an adequate solution in place in time.

So I'm not worried about my own computer (and my old one is a Mac, which
doesn't have the problem anyway), but I am worried about what'll happen
when I go to the ATM for money or when I file my tax return.

Yes, the media is guilty of a bit of hype here, but it doesn't bother me.
I can stand hype if it helps get the fraggin' problem solved.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Thu, 28 May 1998 23:29:15 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Hardsuits
In-Reply-To: <8a81796.356dce22@***.com> (message from Mike Bobroff on Thu, 28
May 1998 16:50:41 EDT)

Mike wrote:
>I take it this is something from R2 ? Or something cooked up using the RBB ?"

Nope. There's no Powered Armor chassis in R2.
(I guess you knew that, huh? :)

I made a few assumptions on how I wanted it, what seemed reasonable,
with little basis in R2 except that it could be fit in with that rule system.
I probably forgot a lot of necessary variables - PF's, economy, load, etc.

Make up your own for those, it's more an idea than a finished design.

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Thu, 28 May 1998 17:03:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmeisters <evamarie@**********.NET>
Subject: Heya Wafflemeister!!!
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> Heya Wafflemeister!!! ('K' is the Symbol , Wed 16:32)
>
> Guy, sorry to use this forum like this, but could you send me your T-shirt
> logo idea page address again?
>
> Thanks
> =K

Just for public info:
Http://concentric.net/~evamarie/RNSHIRTB.GIF

K: It would be nice to note in the "votelink" (my HTML editor isdown, so
I uploaded just the gif) that these are NOT thumbnails of finished
images- they are crude sketches done with much poorer tools than I
intend for finished art. I'll be working on an actual "page",
especially if I can post parts of the finished work.

The FRONT will be (is currently being) hand drawn, and should be a good
bit nicer than as represented in my crude computer sketch. A copy of
the finished art would be shipped by mail to the printer, as I'm not
going to subject good art to the indignaties of scanning (besides, the
file would be quite large). I will try to have finished art ready
inside two weeks, if the "vote" can hold a bit, and definately post it
for as a "final aproval" before printing if that front design is chosen-
I know one person didn't like the "bullet holes", for example. Xerox
technology would let me add and delete things like that , and is going
to cut my work by ~50%, as the design is rotationally symetric.

The BACK, in either case, would be done in Adobe Illustrator. Once I
had the actual basic back layout done, putting in the names would
literally be a "cut and paste" job, as the computer should do all the
text formating for me (leaving me to play with fonts for several hours
and otherwise waste time for no noticable improvement- does anybody know
the standard fonts used in FASA products?). So this can be handled by
E-mail, in the space of a few hours, I'd guess. The final result can be
E-mailed as an Acrobat file, which should not be hard for whomever
handles printing to find an output for.
To do that basic layout early, it would be nice to know what text
should be included BESIDES the names / adresses. Subscription /
cancelation info (micro FAQ / help)? Info about FASA / Shadowrun?
In any case, I see the back being a one or two day job, tops.

-Mongoose X Wafflemiester
=========================================================================
Date: Thu, 28 May 1998 17:03:26 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmeisters <evamarie@**********.NET>
Subject: Re: Hijacking
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> Re: Hijacking (Gurth , Wed 15:15)
>
> Alfredo B Alves said on 7:35/27 May 98,...
>
> > I think he was referring to group A takes plane hostage, group gets
> > everyone's attention and describes threat posed by group B if demands
> > aren't met by a certain amount of time ... to prove they are serious,
> > Group A kills the passengers (and prolly suicides afterwards) ... Group B
> > is the real threat ...
>
> That's about the only thing that makes sense... Killing all your hostages usually
> means signing your own death sentence. Commiting suidice right after means you
> won't have to bother the authorities with it ;)

Yes, that basically the situation I expected to result. No competant
crew would expect to get away after that, even if (especially if) the
threat group b was weilding was HUGE (butits specifics unknown to
them). However, on reflection, the "proof of intent" stunt usually
demonstrates your ability to carry out a larger thret (say, a SMALL gas
attack as threat of a larger one).
So the situation this would most likely occur in would be where a
[terrorist] leader had the ability to influence the minds of followers
to get them to carry out acts like this, and wanted to prove it, as a
threat. Not the best use of that abilty, maybe, but the entire Great
Ghost Dance was a similar "proof of inmtent" involving self sacrifice...

-Mongoose
=========================================================================
Date: Thu, 28 May 1998 17:36:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Phil Levis <pal@**.BROWN.EDU>
Subject: Re: VR 2.0
In-Reply-To: <199805282120.OAA05822@*********.cobaltgroup.com>
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On Thu, 28 May 1998, Jeremy "Bolthy" Zimmerman wrote:

> I do believe there's upgrading rules in the book. And purchased copies
> come with the source code as part of their price. Without the source, it
> costs about 25% less. I think you just have to subtract one size from the
> other to determine cost/time to program.

Yeah... these rules seem a little too simple to me. I'd think that
updgrading a program should take slightly longer. Otherwise, there's no
reason to write things from scratch, because some Restrict-10 Area DINAB
targeting program is actually just the result of a slow improvement of
that Restrict-3 you had five years ago.

Phil
=========================================================================
Date: Thu, 28 May 1998 14:40:41 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: VR 2.0
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----------
> From: Phil Levis <pal@**.BROWN.EDU>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: VR 2.0
> Date: Thursday, May 28, 1998 2:36 PM
>
> On Thu, 28 May 1998, Jeremy "Bolthy" Zimmerman wrote:
>
> > I do believe there's upgrading rules in the book. And purchased copies
> > come with the source code as part of their price. Without the source,
it
> > costs about 25% less. I think you just have to subtract one size from
the
> > other to determine cost/time to program.
>
> Yeah... these rules seem a little too simple to me. I'd think that
> updgrading a program should take slightly longer. Otherwise, there's no
> reason to write things from scratch, because some Restrict-10 Area DINAB
> targeting program is actually just the result of a slow improvement of
> that Restrict-3 you had five years ago.
>

I'm waiting for the bad part. I'm not a big programmer or anything, but
when I do do stuff, I tend to reuse my old code in some form or another.
Yup, I'm pretty lazy. But it totally makes my job go faster. Ultimately,
it comes down to this for me: I like simple rules. It makes me happy. As
it is, it takes me way longer than I'd really like to figure out how much
it is for such-and-such. My character creation process ground to a halt
while computing costs for all the programs. The last thing I would
ultimately want is to make that process any more complicated than it
already is. =)
=========================================================================
Date: Thu, 28 May 1998 17:42:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: VR 2.0
In-Reply-To: <Pine.SOL.3.96.980528164517.1515A-100000@*******>
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At 05:07 PM 5/28/98 -0400, you wrote:

>In my opinion, Virtual Realities 2.0 is an excellent book; the rules and
>systems described are robust and detailed, and the wealth of information
>provided allows for campaigns set entirely within the Matrix, in which
>every character is a decker.

Good book, but it still confuses me for some reason. Maybe it's because
I'm math-phobic, maybe it's because I simply don't allow deckers in my
games. But parts of that and Rigger 2 leave me scratching my head. Gimme
my Grimmy or Awakening or FoF anyday!


>Both of these systems seem at odds with one of the aspects of deckers
>which I have always thought to be important: the idea that deckers write
>their own programs on a regular basis, indeed, use their own programs
>almost exclusively.

Well, what does a decker do when they're not running? Sure, they're
playing Matrix Quake 23 part of that time. And probably some eating and
sleeping in there too. But I would imagine the bulk of their time would be
spent programming. That's what they do after all.

See, I imagine the bulk of a PCs off-time to be devoted to appropriate skills.

A street sam probably lifts weights, practices martial arts and does target
practice at least 20 hours a week.

A hermetic has his head in a magic book (or on MagicNet) and that sort of
thing at least 30-40 hours a week.

A decker would be programming 30-40 hours a week.

A rigger would be tinkering with their drones and vehicles 20-30 hours a
week, probably stuff like target practice also.

That leaves plenty of time for partying and shadowrunning.

So maybe the base time is a bit high, but not grotesquely high in my
opinion. A serious kick-ass attack program (which is what an 8 is to me)
should take a few weeks to a month.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Thu, 28 May 1998 18:11:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DrakkathX@***.COM
Subject: Sniping in SR
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the goal of this message is to get feedback on the "Sniper Shot." I do not
wish to address other issues of sniping in this post.

The "Sniper Shot" as i have dubbed it would allow PC's to combine several
skills into one roll for a hit.
ex. Jon rolls firearms + 1/2 demolitions + 1/2 biotech
against Dead
guy A.
but to keep things from going sploot too fast you've got to add lots of
limitations.

Here's my idea:
>>>>>>>a 3 point edge "Sniper's Accuracy"
If the character spends 5 actions Aiming, and
nothing else, no
movement; **no combat pool for defense**;
nothing-
allow them to make the shot using firearms + 1/2
demolitions(nonliving targets) or + 1/2 biotech(living
targets)
to their skill---- with a -2 to TN.

perhaps if this is overpowered, raise cost of the edge, or impose limits on
the maximum bonus from the other skills( +2 die), or increase the number of
actions to aim(6+ spent aiming). **Maybe allow the target a perception test
to see the sniper taking aim, and give them a chance to get out of sight.**
And do the reverse if it is underpowered.

----Hanuman


"This is Solid Snake. Respond please."
=========================================================================
Date: Thu, 28 May 1998 18:19:43 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quentin Milton <taslehof@*****.INTERNETLAND.NET>
Subject: Re: [Back OnT] Rocker Archtype
In-Reply-To: <v04003a01b19304a29f65@[209.108.45.166]>
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> >Anyway, back to SR, specifically SR1. Did anyone out there actually use
> >the "Rocker" archetype? Was it just me or was that the lamest possible
PC
> >to take on a shadowrun? Sure, it might work for CP2020, but Shadowrun?

Actually, I have a blind physad rocker I'm waiting to play. IMO,
it'll be a blast (especially since Barbie will be GMing ;) )

Pantherr
=========================================================================
Date: Thu, 28 May 1998 16:21:42 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: JD <germany@*****************.COM>
Subject: Re: Real-Life Computing ...
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>So I'm not worried about my own computer (and my old one is a Mac,
which
>doesn't have the problem anyway), but I am worried about what'll happen
>when I go to the ATM for money or when I file my tax return.


I read a scenerio of what would happen at this time, based on problems
not associated with Y2K bug.

Dec. 31, 1999 is a Friday, making it Payday for approximately half of
the nation. It is arguably going to be the biggest party night of this
century and everyone will be going to the bank to cash checks that they
would have normally deposited and to remove extra money from their
accounts. With the media hype about the bug, someone will start a run
on the banks because an ATM just ran out of money. Nothing is wrong
with the ATM (it being made in the "safe" years), just a normal instance
of the ATM not having as much money as the people want it to.

Bringing this back On-Topic, the riots described in New York which lead
to the arming of corporations started because of such a simple
mistake -- the people did not understand what really was going on.

My opinion is that the media is to blame. There is a POTENTIAL problem
at hand. The vast majority of mission-critical enterprises, including
Social Security are safe from theis problem. Yes, some companies will
bite the dust, but that is the American way -- keep up with the SOTA or
you fail in the big leagues.

As for the DoD stating that they may have some problems... doesn't
everyone know that the DoD has problems? Will it change them to be more
efficient or more prepared in the future? Probably not. And this is
not just some half-baked opinion. I have relatives in each branch of
the military. The DoD will just wake up after the crash and declare
that it was a training exercise for terrorist insurgency against the
countries computer framework -- just another day at the office.

Jon Doud
germany@*****************.com
=========================================================================
Date: Thu, 28 May 1998 18:37:23 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Technobabel Teaser Q
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In a message dated 5/28/98 12:02:59 AM US Eastern Standard Time,
robert.watkins@******.COM writes:

> No, that's not the one I'm thinking of. The one I'm thinking of has the main
> character meet FJ in the Matrix. FJ uses a persona that is dressed in army
> fatigues, and the resolution is particularly high.
>
> Damn, why can't I remember which book it is?
>
For some reason, I don't even remember this. Is it in Technobabel, as I
haven't actually read my copy yet?
=K
=========================================================================
Date: Thu, 28 May 1998 18:48:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Hardsuits
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In a message dated 5/28/98 7:17:11 AM US Eastern Standard Time,
runefo@***.UIO.NO writes:

> Here's my take on it.
>
> Wolf Combat Armor
>
<snipped stats and descriptions.>

Rune, I must hand it to you. That is a -very- nicely considered piece of
work. Not overwhelmingly unbalanced in any fashion, and still functional as a
measured of "development" of merging cybertech with armortech.

I saved this one, CONGRATSKIES!!!!
=K
=========================================================================
Date: Thu, 28 May 1998 18:53:09 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Technobabel Teaser Q
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In a message dated 5/28/98 11:20:45 AM US Eastern Standard Time,
bxb121@***.EDU writes:

> Arg. I know what you're talking about....the main character's chic
> had died in a bug hunt. Fastjack was a buddy of his trying to snap
> him out of it. It had to be Out of the Shadows.
>
OH WAIT!!!! I know the one now. In the remake of "Into the Shadows", which
is the compendium, there is a "newer" story that involves the Mantids in
Seattle and the guy who'se girlfriend had changed into one (been
engulfed/transformed/whatever). FJ was the one who rigged the deck the guy
was using so as to cut out BTL activity for the upper torso (a sort of induced
paraplegia). The guy had wrapped the cord around his legs however, just so he
could make certain of such things.

-K
=========================================================================
Date: Thu, 28 May 1998 17:06:07 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Loseke <mike@*******.COM>
Subject: Re: Sniping in SR
In-Reply-To: <8a7d2e9.356de127@***.com> from "DrakkathX@***.COM" at May
28,
98 06:11:50 pm
Content-Type: text

Thus spake DrakkathX@***.COM:
>
> the goal of this message is to get feedback on the "Sniper Shot." I do
not
> wish to address other issues of sniping in this post.
>
> The "Sniper Shot" as i have dubbed it would allow PC's to combine several
> skills into one roll for a hit.
> ex. Jon rolls firearms + 1/2 demolitions + 1/2 biotech
> against Dead
> guy A.
> but to keep things from going sploot too fast you've got to add lots of
> limitations.
>
> Here's my idea:
> >>>>>>>a 3 point edge "Sniper's
Accuracy"
> If the character spends 5 actions Aiming, and
> nothing else, no
> movement; **no combat pool for defense**;
> nothing-
> allow them to make the shot using firearms + 1/2
> demolitions(nonliving targets) or + 1/2 biotech(living
> targets)
> to their skill---- with a -2 to TN.
>
> perhaps if this is overpowered, raise cost of the edge, or impose limits on
> the maximum bonus from the other skills( +2 die), or increase the number of
> actions to aim(6+ spent aiming). **Maybe allow the target a perception test
> to see the sniper taking aim, and give them a chance to get out of sight.**
> And do the reverse if it is underpowered.

The simple house rule we use is that the sniper gets to make his shot
with all the normal modifiers (he is, after all, just shooting at a
target, moving or not) but the target doesn't get to use any combat
pool to resist the shot, only body dice. This is only if the sniper
was stealthy enough, or the target was otherwise oblivious to him. If
the target can see and react to the sniper then it goeas to normal
combat rules.

If the sniper is worth his salt, he'll drop almost any target with
target numbers of two and probably about 16 successes. Not many people
are going to be able to keep breathing after that.

--
| Even Einstein objected to the idea of
Mike Loseke | wave-function collapse, calling it
mike@*******.com | "spooky action-at-a-distance."
=========================================================================
Date: Thu, 28 May 1998 19:04:09 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: VR 2.0
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In a message dated 5/28/98 4:09:20 PM US Eastern Standard Time,
pal@**.BROWN.EDU writes:

> One aspect of the book bothers me, however: the methods by which deckers
> obtain their programs. Either they buy them, or they write them. Writing
> them takes excessive amounts of time: the example given of a decker with a
> computer skill of 8 (damn good) taking a base time of 128 days to write an
> Attack-8S program. Buying them is extremely expensive: Hacker House sells
> computer programs for three million nuyen. That Attack-8S could be sold
> for 128,000 nuyen. That's a pretty amazing living, 1000 nuyen a day.

Yes, but considering that an Attack Program is considered Illegal just to have
in your memory (any form), that's a pretty hefty thing. And having it in
"Active memory" is even worse IIRC. so the "1,000 Nuyen" a day seems
a fair
trade to me for jail.

=K
=========================================================================
Date: Thu, 28 May 1998 19:07:13 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Heya Wafflemeister!!!
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In a message dated 5/28/98 4:32:08 PM US Eastern Standard Time,
evamarie@**********.net writes:

>
> Just for public info:
> Http://concentric.net/~evamarie/RNSHIRTB.GIF

Coolsville, thanks a bunch.

> K: It would be nice to note in the "votelink" (my HTML editor isdown,
> so
> I uploaded just the gif) that these are NOT thumbnails of finished
> images- they are crude sketches done with much poorer tools than I
> intend for finished art. I'll be working on an actual "page",
> especially if I can post parts of the finished work.

YOU just told everyone, so that works. BTW folks, the "Voting" is being done
by Tim Kerby IIRC, at least he volunteered for it. -I- don't know Java or any
other interactive HTML enough to make such neat little applets. Send one of
us via -email- or whatever Tim comes up with to let us know your choices.

=K
=========================================================================
Date: Fri, 29 May 1998 09:12:23 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: [OT] Thelonious monster (was Re: Hijacking)
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Erik Jameson[SMTP:erikj@****.COM] wrote:
> Anyway, back to SR, specifically SR1. Did anyone out there actually
use
> the "Rocker" archetype? Was it just me or was that the lamest
possible PC
> to take on a shadowrun? Sure, it might work for CP2020, but
Shadowrun?
>
I ran a Spanish Minotaur drummer, Toro, in a campaign out here
a few years ago. The group took turns running games, usually only one or
two sessions long. Unfortunately, no one ever did anything with the band
Toro was in, so he ended up becoming the default security expert for the
group (burned a lot of karma adding new skills and stuff).

cheers
Geoff


--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Thu, 28 May 1998 19:09:00 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Sniping in SR
Mime-Version: 1.0
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I admit it, I -Snipped- EVERYTHING in that post. Where on earth did the idea
of merging Demolitions and Biotech into a "Sniper Shot" ever come from? What
did I miss here?

=K
=========================================================================
Date: Thu, 28 May 1998 16:26:19 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sean Matheis <sean@****.NET>
Subject: Re: VR 2.0
In-Reply-To: <Pine.SOL.3.96.980528164517.1515A-100000@*******> from "Phil
Levis" at May 28, 98 05:07:58 pm
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<nice exposition on VR2 deleted>

> I've been working on a rules system to allow this, but I'm wondering what
> people on the list feel should be important considerations. For example,
> when should upgrading a program be a losing proposition as opposed to
> rewriting from scratch? Which options should be the most difficult to add?
> For example, transforming a one-shot program into a full utility should be
> very difficult; the one-shot option has a tremendous amount of
> optimization and little tricks which allow it to fit in the smaller memory
> space. Additionally, if it were not difficult, software houses couldn't
> offer one-shot test programs. Upgrading a program to have an Area option
> should be much more difficult than upgrading the Area to a higher rating.

One idea is to limit the upgradability of a program based on
either its rating, or its size. Something like you cannot
upgrade a program to more than 1.5* its initial rating. That
Attack-6M can now only go to Attack-9M before it is considered
incapable of being upgraded any further. Adding options would
reduce this multiplier. I don't have VR2 w/ me, and I don't
regularly play a decker, but you should be able to get a general
idea for this. (Perhaps: 1.5* is the max, reduce by one level
for each goodie you add to it)

-Sean (dba. Fieran, Elven PhysAd)
=========================================================================
Date: Thu, 28 May 1998 21:07:50 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Sick thing to do to a dead Runner.
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-----BEGIN PGP SIGNED MESSAGE-----

This is a rather nasty idea inspired by the dream I had last night.

What if a corporation, through a nasty mix of Leonizaton, quickened
hybernation spells, cybermantic-like rituals, and good old fasioned
cryonics, perfected the art of practical suspended animation and
revival?

This could be downright wicked in the hands of an Evil GM [tm]. Just
develop rules and background material to run SR, say in 2170.
Stagering changes can happen in a century. Just take all the off the
wall speculation about the future of SR and run with it.

There's always that "oh that wasn't the _real_ Awakening, that was
just the warm up act" plot twist. Maybe the Horrors finally did
invade. Or perhaps a family of Great Form Light Elementals used their
inherent abilities to listen in on any fiber-optic transmission (not
to mention maniupulate those very same transmissions) to pull the rug
of power out from under the megas, replacing control of the world with
a benevelent dictatorship by Free Spirit.

Then once the Evil GM is properly prepared, they just tuck away all
this nice, pre-prepared background material in the back of their
binder, and then wait for the Players to do something stupid that
would get them very nearly geeked, en-mass.

After the last Runner falls unconcious from the hail of Sec Guard
bullets, Evil GM lets them sit for a minute or two while he flips to
the back of his binder. Suddenly it's 2173, and the shadowrunners have
just been brought out of cryosleep for [insert reason/plothook here].

What do you think?

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 28 May 1998 18:12:51 -0700
Reply-To: Mark Imbriaco <mark.imbriaco@*****.com>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark Imbriaco <mark.imbriaco@*****.COM>
Subject: [ADMIN] Y2K Bugs.
Mime-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

This topic is closed. Take it offline. If you are really interested in
the problems that corporations and government are facing in legacy systems=

there is plenty of reference material on the 'net.

-Mark
=========================================================================
Date: Fri, 29 May 1998 03:24:30 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Sniping in SR
In-Reply-To: <8a7d2e9.356de127@***.com> (DrakkathX@***.COM)

*snip the '3 point 'sniper's accuracy' edge.'.

Sounds like someone saw Terminator II and took to heart the comment that
the Terminator knew human anatomy so as to be more effective at killing.

It's an interesting thought as such but not, I think, realistic.
While the skills might be relevant, they would be so for identifying proper
targets for called shots or similar, not directly enhance the combat test.


If I wanted to have 'sniper edges' I'd have it as a physad power (or possibly
edge or both) and call it 'focused aiming' or some such, giving the sniper the
ability to get 1 more aiming level (ordinary max of skill/2) per level of the
ability.

Or rapid aiming, getting 2 levels of aiming per simple action.
(Highly unbalancing, I'd think, but hey, it's a thought.).

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Thu, 28 May 1998 21:43:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <grota@*********.COM>
Subject: Re: Sniping in SR
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> If the sniper is worth his salt, he'll drop almost any target with
> target numbers of two and probably about 16 successes. Not many people
> are going to be able to keep breathing after that.

Exactly. Jett, for example, has a crossbow skill of 7. With a
Smartlinked bow, combat pool, rangefinder, etc, she can roll 14 dice
against a very low TN. And, with dikote bolts (expensive, but worth it),
base damage of 9D means that usually, one success is enough. I've had
Jett make some OUTSTANDINGLY impossible shots with one or two KP and all
those dice, and seen other characters with similar skills with rifles,
etc do the same. IMO, additional sniper mods really aren't necessary.

--Jett
=========================================================================
Date: Thu, 28 May 1998 21:44:26 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Sniping in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/28/98 8:38:15 PM US Eastern Standard Time,
grota@*********.COM writes:

> Exactly. Jett, for example, has a crossbow skill of 7. With a
> Smartlinked bow, combat pool, rangefinder, etc, she can roll 14 dice
> against a very low TN. And, with dikote bolts (expensive, but worth it),
> base damage of 9D means that usually, one success is enough. I've had
> Jett make some OUTSTANDINGLY impossible shots with one or two KP and all
> those dice, and seen other characters with similar skills with rifles,
> etc do the same. IMO, additional sniper mods really aren't necessary.
>
Smartlink, shmartlink...want something *really* fucking frightening, try
conning and/or scamming Mike out of his "Smart Arrows" he's made his new
Rigger/Archer. Oh yeah, NOW we are talking some hyper-nasty crap.

Sure, they're expensive, and he's only got 4 of 'em (IIRC), but they -really-
begin to set the stage for some nasty ideas.

=K
=========================================================================
Date: Thu, 28 May 1998 21:51:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@***.NET>
Subject: Re: Mood music
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> i was planning a game the other day when i stumbled across some old 1492
> soundtrack. The music is excellent for mood setting (mostly mystery and
> a sense of intrigue). Any one else use music to enhance RP? What music
> do ya pick?

I've got a good response from some of the lighter NiN (The Perfect
Drug:Versions was OK) as general background music, and Stabbing westward
is pretty good if you put it down low as not to disrupt
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
http://www.geocities.com/TimesSquare/Maze/1673/
=========================================================================
Date: Thu, 28 May 1998 22:10:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: losthalo <losthalo@********.COM>
Subject: Re: VR 2.0
In-Reply-To: <Pine.SOL.3.96.980528164517.1515A-100000@*******>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:07 PM 5/28/98 -0400, you wrote:

<<snip>>

>Both of these systems seem at odds with one of the aspects of deckers
>which I have always thought to be important: the idea that deckers write
>their own programs on a regular basis, indeed, use their own programs
>almost exclusively.

Well, that is your perception of things (and it's not invalid, just not the
only possible take on decking). Ever read Neuromancer, or Count Zero, by
Gibson? Cowboys in Gibson's world frequently make use of progs provided by
their employer or bought from fixers. One character in the novels makes a
living selling both hardware and software for the purposes of cracking
systems.

>Given good programming techniques, it seems reasonable to me that one
>should be able to 'upgrade' existing programs that you own.

Not necessarily, again. Some things, in order to get significantly better
(a rating point's worth, here) have to change their approach or even the
basis of their function. Maybe beyond a certain point, "more" of a given
approach doesn't work, you have to start over if you want to get higher
than a 5 out of your Attack-5 program design. Sometimes what you've
already designed is more a liability than a help in the next stage of
improvement.

Or to put it another way, "Usually you just lose when you sell something
back."

losthalo
=========================================================================
Date: Thu, 28 May 1998 22:31:15 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DrakkathX@***.COM
Subject: Re: Sniping in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

>>>>>>The simple house rule we use is that the sniper gets to make his
shot
with all the normal modifiers (he is, after all, just shooting at a
target, moving or not) but the target doesn't get to use any combat
pool to resist the shot, only body dice. This is only if the sniper
was stealthy enough, or the target was otherwise oblivious to him. If
the target can see and react to the sniper then it goeas to normal
combat rules.

If the sniper is worth his salt, he'll drop almost any target with
target numbers of two and probably about 16 successes. Not many people
are going to be able to keep breathing after that.

--
| Even Einstein objected to the idea of
Mike Loseke | wave-function collapse, calling it
mike@*******.com | "spooky action-at-a-distance."<<<<<<




yeah that would save time.
=========================================================================
Date: Thu, 28 May 1998 22:41:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DrakkathX@***.COM
Subject: Re: Mood music
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-28 21:53:19 EDT, you write:

<< > i was planning a game the other day when i stumbled across some old 1492
> soundtrack. The music is excellent for mood setting (mostly mystery and
> a sense of intrigue). Any one else use music to enhance RP? What music
> do ya pick?
>>

mmm.... Santana, most anything off a Hypnotic label, anything that has
ambient
audio samples that sound like they could be happening in game
(ie.
gunshots, banging of doors, Lost Highway Sdtrk- Mr. Eddy's theme
#1,
whenever the music sounds like it's performing an action.)
=========================================================================
Date: Thu, 28 May 1998 22:22:17 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

<SNIP>

THAT'S EVIL!!!!!

I love it ;] Wish I would've thought of it when I was GM'ing ;]

Mgkelly
=========================================================================
Date: Thu, 28 May 1998 22:51:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: If I was Awake... (Was Ingentization)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

MC23 wrote:

> SR3 or the next big book O' magic will address it if it still exists
> under 3rd edition. Steve asked the list a long time ago but he's kept his
> decision to himself so far.
just out of curiosity folks. When is the SR3 sourcebook coming out. my
BBB is way outta date and since the 2nd will be obsolete soon i decided
why bother buying it.
>
> >BTW, Gurth is there anything (about SR) you /Don't/ know? ;)
>
> At one time it was Grimoire 1st edition. I don't know if he has
> yet tracked down a copy for his collection.
>
excellent book 1st ed Grimoire! a must for all colectors!
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 28 May 1998 22:34:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Sniping in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/29/98 1:53:08 AM !!!First Boot!!!, Ereskanti@***.COM
writes:

> Smartlink, shmartlink...want something *really* fucking frightening, try
> conning and/or scamming Mike out of his "Smart Arrows" he's made his new
> Rigger/Archer. Oh yeah, NOW we are talking some hyper-nasty crap.
>
> Sure, they're expensive, and he's only got 4 of 'em (IIRC), but they
-really-
>
> begin to set the stage for some nasty ideas.

I took the Small UAV Fixed Wing, which is a Body 1 drone, and made it into a
Body 0 drone instead in the shape of an arrow, and since there is no power
plant, other than my pc in question, the limit on range is as per a standard
arrow.

The guy has a strength of 10 (Muscle Aug IV) ... and so has a range of 600
meters. The speed of the arrow is 10 times the damage of the arrow (14) which
means a Speed of 140, achieved immediately after launch, and still doing arrow
damage on impact (14M).

The Accel for the drone is a 10, and my pc can make the thing come to a halt
...

As for the skill with piloting the arrows, Pilot Fixed Wing (Remote Operations
/ Arrows) ...

And the drones still have Rigger Adaption, Remote Control Interface, and
nothing else for the moment ...

As for cost ... 14,200 nuyen each ... and he has 6 of the things ... almost
gave one or two up to make some contacts ...

Though, this is still the beginning for the pc ... I have plans to add in a
Tactical Computer and Sentry Gun System onto the Bow, this way all I have to
do is pull back the arrow, and let the sentry gun system do the firing ...
which can be accomplished via a remote bow trigger my pc has in his hand.
This is only the beginning ...

Mike
=========================================================================
Date: Fri, 29 May 1998 15:03:16 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: If I was Awake... (Was Ingentization)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth BigDaddy (1457 29-5-98 NZT):

<<SLICE>>
>just out of curiosity folks. When is the SR3 sourcebook coming out. my
>BBB is way outta date and since the 2nd will be obsolete soon i decided
>why bother buying it.

*Supposedly* it's coming out at GenCon (August??). Whether or not it
*will* come out then is another question.

>> >BTW, Gurth is there anything (about SR) you /Don't/ know? ;)

Far as I know, if it's SR and Gurth don't know it, it ain't worth
knowin'. :-)

<<SLICE praise of 1st-edition Grimmy>>

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
=========================================================================
Date: Thu, 28 May 1998 23:25:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <671597ef.356e1bda@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 10:22 PM 5/28/98 -0400, Mgkelly wrote:
><SNIP>
>
>THAT'S EVIL!!!!!
>
>I love it ;] Wish I would've thought of it when I was GM'ing ;]

Thank you. I try. :)

Maybe the best thing about putting your runners on cryosleep for a
century is that it gives you the chance to incorporate some items that
are classic elements of many cyberpunk stories, that aren't normally
available in SR. Cheap, consumer-level magnetic anti-grav in the form
of flying cars. Homing Bullets. Freestanding holograms.
Replicants/Clones. Space stations and off-world colonies. Particle
and/or energy pulse weapons. The Island of California. True AI and
cyborgs. Delta grade cyber for the streetpunks and guttertrash who
can't afford "the less invasive consumer-grade 'ware" and have to get
the cheap, third-hand antiques through their street docs.

Plus, I can just imagine the look on the players' faces about 5
seconds into this, when they realize that EVERYTHING they know NO
LONGER APPLIES.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 28 May 1998 22:26:49 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Ashe <wmashe@***.NET>
Subject: Re: [Back OnT] Rocker Archtype
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>>Anyway, back to SR, specifically SR1. Did anyone out there actually use
>>the "Rocker" archetype? Was it just me or was that the lamest possible
PC
>>to take on a shadowrun? Sure, it might work for CP2020, but Shadowrun?
>>
>
>I even thought it sucked for CP2020. We have a character in our game who
>has sort of turned into a rocker. Her budding music career has spawned a
>few adventures and has allowed me to get the Yaks involved in her life.
>Such fun.


Actually one of the girls in our game (yes there are a few who role play ...
she's married already guys) plays a rocker. Albeit she beefed up her cyber
a bit. She's actually quite a well rounded character. Also check out my
fiction site; I'm writing a story (up to Ch 6 ... someday I'll finish with
Ch 7) The main character here is a rocker too (albeit a phys ad too)

http://freeweb.pdq.net/wmashe/shadowrun.html in the "fiction" section

Regards
Bright Light
=========================================================================
Date: Thu, 28 May 1998 22:32:06 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Ashe <wmashe@***.NET>
Subject: Re: Sick thing to do to a dead Runner.
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

applause as another has begun the climb to Evil GM'hood

Another good one is to send them back into time, but tell them if they kill
anyone, they change history and kill themselves (works really good against
certain munchies I used to know).

Regards

Bright Light
http://freeweb.pdq.net/wmashe/shadowrun.html
=========================================================================
Date: Thu, 28 May 1998 22:42:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: Ingentization
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

BigDaddy Saideth:
> hmmmm id either have to go with
> a.) human decker or shaman
<snip troll sammy>
I would have to be the decker(albeit a blackmarket-of-the-rack one), or
a Mage.I love elementals("Hey anyone want to see what happens when an
earth and fire elemnental fight?what about water and Air?":^)), and I am
naturaly more scientifficly oriented that a child my age should be.And I
can actualy say all those long words .:^)
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Thu, 28 May 1998 16:38:51 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Bandersnacth as Astral Vampires?

In the description of the Bandersnatch, it says that there is the
possibility that they are Sasquatch's infected with a variation of HMHVV
but they don't have Essence Drain ... So how about this: Since the
Sasquatch was dual-natured, when it aquires the HMHVV, the virus feeds
off astral energies instead of draining essence ... a possible effect
that this could have is that places where Bandersnatches spend
considerable amounts of time would become Voids (an lair may be level 2
or 3)

Just a theory ... what do ya think?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 28 May 1998 16:30:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Horned God (idol from Germany SB [US version]) boo boo

on p 150 it says that the followers of the Horned god Idol must roll
against a T# of 10 - New love's Charisma to resist desiring said new
love... now unless, they're supposed to go for the "ugly" ones, I think
that's supposed to be (1 or 2) + New love's charisma ...

Is there an errata for the Germany SB anywhere?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 28 May 1998 22:41:22 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Ashe <wmashe@***.NET>
Subject: While I was gone ... Bull -> wendigo
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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I had to drop off the list before the end of that saga. How'd that all turn
out

Regards
Bright Light
http://freeweb.pdq.net/wmashe/shadowrun.html
=========================================================================
Date: Thu, 28 May 1998 23:49:09 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: If I was Awake... (Was Ingentization)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/28/98 10:27:08 PM US Eastern Standard Time,
bigdaddy@*****.COM writes:

> > >BTW, Gurth is there anything (about SR) you /Don't/ know? ;)
> >
> > At one time it was Grimoire 1st edition. I don't know if he has
> > yet tracked down a copy for his collection.
> >
>
Gurth wants a First Ed Grimoire? Damn man, why didn't anyone tell me. IF you
are going to GenCon and I make it there as well, I'll either sell it to ya
cheap or just give my old copy...dunno which...

=K
=========================================================================
Date: Thu, 28 May 1998 20:34:20 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Nesius <nesius@******.COM>
Subject: Re: Real-Life Computing ...
In-Reply-To: <3.0.5.32.19980528142229.008305b0@****.lis.ab.ca>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>At 16:07 28/05/98 -0400, you wrote:
>
>><rant>
>>I whole heatedly agree. I don't know if there is some huge
>>earth-shaking concept I'm missing here but WHY IS THIS SUCH A BIG
>>PROBELM!?
>

When production systems work - systems such as transaction databases -
the trend is to let the box/software doing the work to sit in the corner
of a computing room and quietly suck bits off the network. These old
software packages have been proven to operate CORRECTLY. When faced
with the risk of rolling out a new system that may have bugs when you
all ready have a system that you KNOW doesn't screw things up, people
whose data represents other people's money tend to want to let the old
stuff sit there.

So what's the problem? The problem is this stuff is old. Even if a
corporate entity resopnsible for the code is around, the programmers
who WROTE it are long gone in most cases, and that knowledge base is
usually not documented. So, y2k (that term, btw, has been trademarked
by someone :/ ) - the problem is not hard to understand. But in some
cases, it's damn hard to fix. And the systems that need to be fixed
have exacting standards - transaction databases are one example.
In otherwords, it's not the nodes (like personal computers ) that are
at risk - it's the *infrastructure.*

-Rob

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.