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Mailing List Logs for ShadowRN

From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Acers
Date: Wed, 27 May 1998 09:51:04 PDT
Gurth wrote
>
>Ubiratan P. Alberton said on 23:44/25 May 98...
>
>> IMHO, it's not practical to use R2 rules (altough I don't have
the
>> book, I have seen plenty of demonstration here :) ) to build powered
>> armor.
>
>Not unless you first design a chassis and probably an engine for it. I
>tried building a walker vehicle with room for one occupant once, but
>couldn't because of load restrictions -- basically, the resulting
vehicle
>wasn't strong enough to carry a bucket seats without overloading it. It
>would still be possible to add a bucket seat, but in essence the
vehicle
>would be permanently attempting to lift/pull something (namely, the
>driver) and suffer stress and other unwanted problems.

A way that I thought about getting around this is that the load cost for
a bucket seat includes a 100kg person sitting in the seat, the seat it's
self has no load cost. So once you have lopped off enough of the
'passenger' the load cost should not be a problem.

I don't have a page reference for the bit about the load cost of a
bucket seat but I think it's in the customization options.

-Matthew Waddilove


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