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Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: If I was Awake... (Was Ingentization)
Date: Thu, 28 May 1998 20:10:18 +0100
Alfredo B Alves said on 10:39/28 May 98,...

> P.S.
> 1) I understand that mages have problems in the matrix (but nobody'll
> `splain it to me or tell me where that's from) ... what about PhysAds
> without Astral Perception?

This is from the original Virtual Realities, where as an optional
rule, magicians would add either their Magic Attribute or their
Sorcery Skill to the TN of any test made in the Matrix. The
reasoning behind it was the difference in worldview between
deckers and magicians which caused magicians to experience
difficulties when trying to deck. As this rule didn't re-appear in
VR 2.0, it's generally assumed FASA decided to remove it for
some reason or other.

> 2) Does anybody give someone with Mnemonic Enhancers any special
> benifits? (aside from the extra dice.) like photographic memory or such?

I just use the rules in Shadowtech (in the mnemonic enhancer
section) when characters need to remember something
important, and apply the mods from the ME for that. Photographic
memory, no -- you need the edge with the same name for that in
my game.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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