From: | "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM> |
---|---|
Subject: | Re: VR 2.0 |
Date: | Thu, 28 May 1998 14:40:41 -0700 |
> From: Phil Levis <pal@**.BROWN.EDU>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: VR 2.0
> Date: Thursday, May 28, 1998 2:36 PM
>
> On Thu, 28 May 1998, Jeremy "Bolthy" Zimmerman wrote:
>
> > I do believe there's upgrading rules in the book. And purchased copies
> > come with the source code as part of their price. Without the source,
it
> > costs about 25% less. I think you just have to subtract one size from
the
> > other to determine cost/time to program.
>
> Yeah... these rules seem a little too simple to me. I'd think that
> updgrading a program should take slightly longer. Otherwise, there's no
> reason to write things from scratch, because some Restrict-10 Area DINAB
> targeting program is actually just the result of a slow improvement of
> that Restrict-3 you had five years ago.
>
I'm waiting for the bad part. I'm not a big programmer or anything, but
when I do do stuff, I tend to reuse my old code in some form or another.
Yup, I'm pretty lazy. But it totally makes my job go faster. Ultimately,
it comes down to this for me: I like simple rules. It makes me happy. As
it is, it takes me way longer than I'd really like to figure out how much
it is for such-and-such. My character creation process ground to a halt
while computing costs for all the programs. The last thing I would
ultimately want is to make that process any more complicated than it
already is. =)