Back to the main page

Mailing List Logs for ShadowRN

From: DrakkathX@***.COM
Subject: Sniping in SR
Date: Thu, 28 May 1998 18:11:50 EDT
the goal of this message is to get feedback on the "Sniper Shot." I do not
wish to address other issues of sniping in this post.

The "Sniper Shot" as i have dubbed it would allow PC's to combine several
skills into one roll for a hit.
ex. Jon rolls firearms + 1/2 demolitions + 1/2 biotech
against Dead
guy A.
but to keep things from going sploot too fast you've got to add lots of
limitations.

Here's my idea:
>>>>>>>a 3 point edge "Sniper's Accuracy"
If the character spends 5 actions Aiming, and
nothing else, no
movement; **no combat pool for defense**;
nothing-
allow them to make the shot using firearms + 1/2
demolitions(nonliving targets) or + 1/2 biotech(living
targets)
to their skill---- with a -2 to TN.

perhaps if this is overpowered, raise cost of the edge, or impose limits on
the maximum bonus from the other skills( +2 die), or increase the number of
actions to aim(6+ spent aiming). **Maybe allow the target a perception test
to see the sniper taking aim, and give them a chance to get out of sight.**
And do the reverse if it is underpowered.

----Hanuman


"This is Solid Snake. Respond please."

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.