From: | Paul Gettle <pgettle@********.NET> |
---|---|
Subject: | Re: Sick thing to do to a dead Runner. |
Date: | Thu, 28 May 1998 23:25:49 -0400 |
At 10:22 PM 5/28/98 -0400, Mgkelly wrote:
><SNIP>
>
>THAT'S EVIL!!!!!
>
>I love it ;] Wish I would've thought of it when I was GM'ing ;]
Thank you. I try. :)
Maybe the best thing about putting your runners on cryosleep for a
century is that it gives you the chance to incorporate some items that
are classic elements of many cyberpunk stories, that aren't normally
available in SR. Cheap, consumer-level magnetic anti-grav in the form
of flying cars. Homing Bullets. Freestanding holograms.
Replicants/Clones. Space stations and off-world colonies. Particle
and/or energy pulse weapons. The Island of California. True AI and
cyborgs. Delta grade cyber for the streetpunks and guttertrash who
can't afford "the less invasive consumer-grade 'ware" and have to get
the cheap, third-hand antiques through their street docs.
Plus, I can just imagine the look on the players' faces about 5
seconds into this, when they realize that EVERYTHING they know NO
LONGER APPLIES.
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--
-- Paul Gettle (pgettle@********.net)
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