From: | Mike Loseke <mike@*******.COM> |
---|---|
Subject: | Re: Sniping in SR |
Date: | Fri, 29 May 1998 09:13:59 -0600 |
>
> On Thu, 28 May 1998 17:06:07 -0600 Mike Loseke <mike@*******.COM> writes:
> >Thus spake DrakkathX@***.COM:
> <SNIP Sniping Edge>
>
> > The simple house rule we use is that the sniper gets to make his shot
> >with all the normal modifiers (he is, after all, just shooting at a
> >target, moving or not) but the target doesn't get to use any combat
> >pool to resist the shot, only body dice. This is only if the sniper
> >was stealthy enough, or the target was otherwise oblivious to him. If
> >the target can see and react to the sniper then it goeas to normal
> >combat rules.
> >
> > If the sniper is worth his salt, he'll drop almost any target with
> >target numbers of two and probably about 16 successes. Not many people
> >are going to be able to keep breathing after that.
>
> It was my understanding that combat pool can only be used against attacks
> the defender is aware of so how is what you use a house rule? (Since if
> the sniper is worth his salt, the mark won't be aware of the attack)
I call it a house rule because the core rules make no mention of sniping.
I'm sure you're right, that the rules do indeed say that a person has to
be aware of the attack to use combat pool, but some people need it to be
repeated ad infinitum and even then they sometimes don't get it (players).
> BTW, how easy is it to spot a sniper at 400m?
Umm, I'm not going to get into this again. The last time this list got
into it it got a little ugly. Let's just say that 99.99% of the time,
the sniper is never seen and leave it at that.
--
| Even Einstein objected to the idea of
Mike Loseke | wave-function collapse, calling it
mike@*******.com | "spooky action-at-a-distance."