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From: Unknown sender
Subject: None
Date: Unknown time and date
> For anyone wanting grins and giggles ... consider the following ...
>
> Intel is going to begin selling chips to the consumer market sometime in the
> year 2000 ...
>
> Their speed .... 800 MHz ...
>
> (Drool)

BUHU! IBMs PowerPC is going to be 1 GHz at that time ... And that CPU
can calucate right ... :)

/Stefan

------------------------------------------------------------------------
"Frag you and the datastream you came on!" - Sinjin the decker
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=========================================================================
Date: Fri, 29 May 1998 10:11:16 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Sniping in SR
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Smartlink, shmartlink...want something *really* fucking frightening,
try
>conning and/or scamming Mike out of his "Smart Arrows" he's made his
new
>Rigger/Archer. Oh yeah, NOW we are talking some hyper-nasty crap.
>
>Sure, they're expensive, and he's only got 4 of 'em (IIRC), but
they -really-
>begin to set the stage for some nasty ideas.
>


Smart arrows? What the hell?

My group archer made himself some explosive arrows, dikoted tips, etc,
but not that extreme; course, he is a NA lion shaman, not quite his
bag...(grin)

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Fri, 29 May 1998 13:20:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: VR 2.0

>Given good programming techniques, it seems reasonable to me that
>one should be able to 'upgrade' existing programs that you own.


If you have the source code, sure. But, speaking from a decade of
experience, there are a lot of times when it just isn't worth it. Here's
how I would model it: upgrading a program can save you a lot of time by
reusing the design points you've already got, but it is inherently more
difficult than when you have a free rein to implement everything exactly
how you want it. Every existing program has a "maintainability rating",
commonly called cruftieness. When you upgrade a program, you don't
need to redo the old design points, but you must add the cruftieness
rating to the TN for your programming test.

Program start with a cruftieness rating of 1.
If you didn't write it, +2 cruftieness.
Each previous upgrade: +1 cruftieness.
(Optional) every two failing dice of previous programming tests: +1
cruftieness

reducing a program's cruftieness requires a programming task with a
target number of 5 and design points equal to 10% of the existing
program per point of cruftieness.

These rules aren't play tested, but something like this may be what you
want. I'd apply them to SOTA upgrades too.

Double-Domed Mike
--Dictated using Dragon NaturallySpeaking, look Ma, no hands!
=========================================================================
Date: Fri, 29 May 1998 15:20:09 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Sick thing to do to a dead Runner.

>One problem though. IF you decide to actually put them 100 years
>ahead and it NOT be a simsense dream, how are they going to get
>back? You've basically consigned those particular PCs to the far
>future of SR, with probably no hope of ever returning to 205X.

{book link} see "The Door into Summer" by Robert Heinlein.

Double-Domed Mike
-- dictated with Dragon NaturallySpeaking
=========================================================================
Date: Fri, 29 May 1998 15:07:29 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quentin Milton <taslehof@*****.INTERNETLAND.NET>
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <15297.199805291100@******.teach.cs.keele.ac.uk>
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> |I believe you are thinking of the PAB (Programmable ASSIST Biofeedback)
> |units in Shadowbeat (page 47) ... I was looking into these as possibility
> |for "Ghost Hacking" rules after Panther (Thanks) pointed it out to me :)

<nerdy nasal voice> "PAB is our frieeennd" </nerdy nasal voice>

You're welcome. I currently have plans for a campaign involving
several high-rating PABs and some serious head games. Pretty
ambitious for someone who's never GMed before, isn't it? :P

Oh, and don't ask to join, for those of you on IRC. I've already got
more ppl lined up for it than I originally wanted.....hopefully I can
pull this off

Pantherr
=========================================================================
Date: Fri, 29 May 1998 14:09:53 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Real-Life Computing ...(OT, obviously)
In-Reply-To: <199805272358.RAA28280@******.carl.org> from "Robert
Watkins" at
May 28, 98 09:54:11 am
Content-Type: text

Robert Watkins wrote:
/
/ Now, imagine that the Crash of '29 was caused by an experimental quantum
/ program, and that was what enabled it to blow through all existing computer
/ security as if it wasn't there...

So.. the matrix croaked because of a qibit virus?

;-D

-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Fri, 29 May 1998 15:14:13 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quentin Milton <taslehof@*****.INTERNETLAND.NET>
Subject: Re: [Back OnT] Rocker Archtype
In-Reply-To: <c872747d.356eb936@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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> > Actually, I have a blind physad rocker I'm waiting to play. IMO,
> > it'll be a blast (especially since Barbie will be GMing ;) )
>
> Lemme guess... Wonderboy Steve? ;)

Not even close, actually. He's more like a combination of Ozzy, MM,
Alice Cooper, Meat Loaf, and Dave Mustaine :)

Oh, he gives people the creeps when they're around him.

Pantherr
=========================================================================
Date: Fri, 29 May 1998 17:22:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@***.NET>
Subject: ShadowRN FAQ
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Does anyone have a copy of the ShadowRN FAQ that isn't in frames? I
kinda wanted to keep one copy locally...
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
http://www.geocities.com/TimesSquare/Maze/1673/
=========================================================================
Date: Fri, 29 May 1998 17:55:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <s56ed429.044@********.dragonsys.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:20 PM 5/29/98 -0500, you wrote:
>>One problem though. IF you decide to actually put them 100 years
>>ahead and it NOT be a simsense dream, how are they going to get
>>back? You've basically consigned those particular PCs to the far
>>future of SR, with probably no hope of ever returning to 205X.
>
>{book link} see "The Door into Summer" by Robert Heinlein.

Okay, for those of us that simply don't have the time to read everything
that's recommended, elaborate please.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Fri, 29 May 1998 17:21:55 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Sick thing to do to a dead Runner.

On Fri, 29 May 1998 15:20:09 -0500 Mike Elkins <MikeE@*********.COM>
writes:
>>One problem though. IF you decide to actually put them 100 years
>>ahead and it NOT be a simsense dream, how are they going to get
>>back? You've basically consigned those particular PCs to the far
>>future of SR, with probably no hope of ever returning to 205X.

>{book link} see "The Door into Summer" by Robert Heinlein.
>
>Double-Domed Mike
>-- dictated with Dragon NaturallySpeaking

Ooooooh .. that was a good book ... now I really want to use this ...
thanks Mike (I'm sure my players are gonna love you too ;)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
-- dictated with my Own Two Hands(TM)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Fri, 29 May 1998 17:37:01 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Reccommended Reading (was Sick thing to do to a dead Runner.)

On Fri, 29 May 1998 17:55:40 -0400 Erik Jameson <erikj@****.COM> writes:
>At 03:20 PM 5/29/98 -0500, you wrote:
>>>One problem though. IF you decide to actually put them 100 years
>>>ahead and it NOT be a simsense dream, how are they going to get
>>>back? You've basically consigned those particular PCs to the far
>>>future of SR, with probably no hope of ever returning to 205X.
>>
>>{book link} see "The Door into Summer" by Robert Heinlein.

>Okay, for those of us that simply don't have the time to read
>everything
>that's recommended, elaborate please.
>
>Erik J.
<SNIP Sig>

Well the book basically has what Paul Gettle sugeested ... I guy is
"convinced" to take a cryo nap for a hundred years ( I think) and wakes
up realizes what's happened finds someone with a "time machine" (the time
machine was interesting ... you could specify the time traveled to the
hundredths of second, IIRC but it had a 50/50 chance of sending forwards
or backwards ... :) he went back in time and it turns out that time is
immutable ... quite interesting... If you have the time I strongly urge
to read Heinlein ... he is excelent ...one of the best IMO ...

Door into Summer (Time Travel / cryogenics)
Number of the Beast (Alternate Dimensions)
Farnham's Freehold (Far Flung Time Travel)
Job: A Comedy of Justice (Alternate Dimensions)
Time Enough For Love (Rejuvenation / Long Life Spans / Time Travel)

These are Off the Top of My head ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Fri, 29 May 1998 18:57:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Ingentization
Mime-Version: 1.0
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In a message dated 98-05-29 11:10:31 EDT, you write:

> >I'm pretty sure I'll wake up Christmas Morning 2011 and suddenly
> remember how
> >to turn back into my draconic form... after all, I've been suffering
> phantom
> >limb syndrome for my wings, claws and tail for years now, and sometimes
> it
> >really feels like my teeth are growing...
> >
> On the other end of the scale, I would wake up in the new world of
> Fantasy come alive, and wonder why I am still a normal human working as
> a wage slave. The idea of the shadows is thrilling, but I don't think I
> would ever take that step on the wild side.

Well, when I remember where all of my hoards lie, I'll be sure to remember the
people on the ShadowRN list who've treated me so well... both of them.

Nexx
"Its something in the water, I swear!"
=========================================================================
Date: Fri, 29 May 1998 18:57:54 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-05-29 12:43:26 EDT, you write:

> Okay, now I found it :) Page 74 of the LoneStar Book :) But it seems to
> basically be the same thing as the PAB units in Shadowbeat (ie
> description of use is in the LS book but the rules are in Shadowbeat) ...
> are there any rules for this in LS that I missed?

Is it just me, or does this sound very much like "A Clockwork Orange?"

Nexx
"Being an account of a young man who's primary interests are rape, ultra-
violence, and Beethoven."
=========================================================================
Date: Fri, 29 May 1998 18:57:51 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Sick thing to do (reversed)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-05-29 10:07:49 EDT, you write:

> |Had my own idea, the other way around, sending them back in time, a la
> |Terminator; they keep their cyberware, but are otherwise naked and
gearless
> in
> |the 1980s-90s. To REALLY piss 'em off, mke it the 1930s or earlier...
stone
> |knives & bearskins!
>
> And incredibly sick drain codes for even the simplest of spells...
>
> f/2L suddenly becomes fS, because the mana is so weak...

Dibs on playing the human with bioware! (Can't be detected, isn't hunted for
the interactive chunk of metal on his arm, and doesn't have an aneurysm trying
to light a match)

Nexx
=========================================================================
Date: Sat, 30 May 1998 01:57:06 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Sniping in SR
In-Reply-To: <01EE95C716A4D01180E50040053AD0312AECEA@*******.towersoft.com.au>
(message from Geoff Skellams on Fri, 29 May 1998 15:42:45 +1000)

> BTW, how easy is it to spot a sniper at 400m?

Calculate using more or less normal methods.

Base 4
Camouflage +4
Stealth successes ~ +4
Good cover, +6
Normal action, +/-0. (Depending on action, +/- up to 8.).

Modifier for 400 M range is more vague, IIRC. Depending on terrain and GM's
mood.. (Light brushwood, the last 100M clear, I'd say +6).

Leaving you with an approximate TN of 24 at day against a mundane sniper in
good sniping terrain.

It'll drop drastically if the sniper has to cross open terrain, though, but
would still be hard if appropriately camo'd and moving really slow.
Open terrain would be easier if using a ruthenium suit or other
high-tech gear, stealth would be better if a physad.

That sound reasonable to you?

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Fri, 29 May 1998 20:34:00 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <3075a56e.356e3ba0@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 12:37 AM 5/29/98 -0400, Nexx wrote:
>> What do you think?
>
>Sounds like you've been watching Demolition Man <g>.

Never seen it actually. That's really bad for me too, since I work in
a video store.

It is a similar plotline, though, now that you mention it. Especially
if the players' runner team has a friendly rivalry with another team,
who also turn up in 2170 because they were iced by the corporation
too.

Isn't Demolition Man just a 90 minute Taco Bell comericial, anyway?
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Fri, 29 May 1998 20:51:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <b6a8fe2c.356ebb33@***.com>
Mime-Version: 1.0
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At 09:42 AM 5/29/98 -0400, Disney Shaman wrote:
>Variation: It really *is* 2170, their native time period. It's their
memories
>of their lives in the 2050s that are edited in (and they have to go
to Mars to
>get them back, bwa-ha-ha-ha).

DAMN! I almost choked on my soda!

You mean everything... every single game session, all the character
background is just the fantasy?

This could lead to some real paranoia amongst the players. A GM would
have to be careful not to overdo it though, since this sort of
brainfuck can become unfun. It's the ultimate GM heavyhandedness to
say, "no, your character isn't such-and-such, that was just an
implanted memory"

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Fri, 29 May 1998 21:04:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <3.0.3.16.19980529090134.08b72b70@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 12:51 PM 5/29/98 -0400, Erik wrote:
>If that's not a problem for you, then cool. Go for it. But I know
some
>people get attached to PCs (myself included) and would be horribly
pissed
>if a GM ever trapped our PCs in some other time period.

That's exactly why I suggested saving this for when the group gets
itself into a clusterfuck of epic proportions, where if the GM just
let the condition monitors fill up, the whole team would be dead. At
that point the players would have had to make up new characters
anyway.

The nice thing about SR though is, is that there is existing tech
available for this cryosleep scenario to actually be happening, or for
it to all be a simsense dream. If the GM finds that after two sessions
of future gaming, the players are chafing at the thought of their
characters spending the rest of their natural lives in 2170, there is
always the simple way out, back to 2050.


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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Fri, 29 May 1998 21:13:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <535518ab.356f3d73@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 06:57 PM 5/29/98 -0400, Nexx wrote:
<<Snip Lone Star using Simsense Conditioning>>

>Is it just me, or does this sound very much like "A Clockwork
Orange?"
<<Snip 1 line .sig>>
>"Being an account of a young man who's primary interests are rape,
ultra-
>violence, and Beethoven."

It's not just you, it's also the authors of Lone Star. Let me quote
some of the shadowtalk from the Lone Star Book:

">>>>>(The Star's really doing this Clockwork Orange thing,
conditioning people against violence? In Seattle? Chummer, that's
frightening. Real Frightening.)<<<<<
--Featherstone (13:45:56/9-19-54)"

You know, I have friends who still won't talk to me because I showed
them that movie.

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Fri, 29 May 1998 18:07:09 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Sniping in SR
Content-Type: text/plain

>> BTW, how easy is it to spot a sniper at 400m?
>
>Calculate using more or less normal methods.
>
>Base 4
>Camouflage +4
>Stealth successes ~ +4
>Good cover, +6
>Normal action, +/-0. (Depending on action, +/- up to 8.).
>
>Modifier for 400 M range is more vague, IIRC. Depending on terrain and
GM's
>mood.. (Light brushwood, the last 100M clear, I'd say +6).
>
>Leaving you with an approximate TN of 24 at day against a mundane
sniper in
>good sniping terrain.
>
>It'll drop drastically if the sniper has to cross open terrain, though,
but
>would still be hard if appropriately camo'd and moving really slow.
>Open terrain would be easier if using a ruthenium suit or other
>high-tech gear, stealth would be better if a physad.
>
>That sound reasonable to you?

I totally agree with your numbers. I mean, that's what's always made
snipers so damned nasty: you never know they're there 'til your dead!

As for the reduced modifier for moving over "open" terrain... I wouldn't
lose any sleep over it. Any sniper worth the price of his bullets
wouldn't be crossing open terrain. Good snipers sit in the tree, very
still, for days on end if need be...

Then, of course, there's the urban sniper...

how many people(besides stupid tourists) look up at the tops of
buildings in downtown areas of the city? And if that's a little too
conspicuous for you, how about a window with a reflective coating of
somekind(they all have it in the 'plex). Sure your shot shatters the
window, but by that time your target's dead, so who cares, right?

Remember that movie, "the Professional"? Of course you do, think of the
scene where Leon and the girl are on the roof, shooting that dork that
was jogging in the park. Hell, the guy was almost too far to see with
the naked eye, imagine what kind of distances you can manage in the
2050's!

"Sniper: Run, and you'll only die tired."

Renegade

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Fri, 29 May 1998 18:17:53 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Content-Type: text/plain

I'm new to the list and curious about something that's been bothering me
a long time. Where does one find rules and write-ups on equipment like
the telecom and the whole communications set-up. I'd like to know more
about data-line taps, counter-measures for the same, as well as the use
of other surveillance epuipment. They have a bunch listed in SR II, as
well as new drek coming in all the time from all the supplements. My
character always carries a prodigious amount of the stuff, but I'm
unsure of how to use most of them. I mean, how does one install a
dataline tap. That's crucial to the game, right. Do you have to climb a
telephone pole, or go underground into to the sewers. How about using
the telecom's, etc. What exactly does the character to, what does the
machine entail. I guess when I'm playing my character I like to have a
good idea of what he's do, not just vague pictures of still scenes. So
to make a long story really fraggin' long, give it to me staight!

Renegade

"You shoot me in your dreams, you better wake up and apologize."



______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Fri, 29 May 1998 18:23:55 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Sick thing to do to a dead Runner.
Content-Type: text/plain

"Well, if it isn't ugly, stinking Billy Bob! Come get one in yarbles! If
you've got any yarbles, that is!"

If you want my opinion, that choreographed fight was the pinacle of the
movie. If was such a contradiction, the music and choreography, and then
the voilence. Wow!

Renegade






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=========================================================================
Date: Sat, 30 May 1998 11:39:26 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Sniping in SR
In-Reply-To: <19980530010709.14523.qmail@*******.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> >> BTW, how easy is it to spot a sniper at 400m?
> >
> >Calculate using more or less normal methods.
> >
> >Base 4
> >Camouflage +4
> >Stealth successes ~ +4
> >Good cover, +6
> >Normal action, +/-0. (Depending on action, +/- up to 8.).
> >
> >Modifier for 400 M range is more vague, IIRC. Depending on terrain and
> GM's
> >mood.. (Light brushwood, the last 100M clear, I'd say +6).
> >
> >Leaving you with an approximate TN of 24 at day against a mundane
> sniper in
> >good sniping terrain.

One house rule that I have, that I`m considering implementing, is
Skill-related Perception tests. I`ve always thought it odd that some
tourist bozo with an Intelligence of 3 has an equal chance to spot the
sniper as, say, a professional army sniper with an intelligence of 3.

My rule allows the rolling of a related skill (at the GMs discretion).
Every two sucesses on the skill test reduces the Perception target
number by one. Rather like centering, really.

So say you`re walking through a park.. You think someone`s watching you,
hidden in the shadows. You have high Stealth, so you know where you`d
hide, if *you* were following you. You can spot the good hiding places,
basically.

Equally, if you had high firearms, you`d be allowed to roll that to help
with a perception test to spot a sniper. Note that this would be very
much a GM call - if you were a mad-crazy-two-Uzis-and-spray sammy with a
firearms of eight, I wouldn`t allow it. If you were a canny ex-Army
sniper with a firearms of six, maybe a Physad with Enhanced Centering
for firearms, or a concentration in Sniper Rifles, I *would* allow it.
In many situations it will be a GM call, based on the character`s
background and the character type.

Lady Jestyr
Who`s dog tired from her new job - third day on the job and I`ve already
worked two days` overtime... whew...
- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Fri, 29 May 1998 21:40:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Filmography [was: Re: Sick thing to do to a dead Runner.]
In-Reply-To: <19980530012355.750.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 06:23 PM 5/29/98 -0700, Renegade wrote:
>"Well, if it isn't ugly, stinking Billy Bob! Come get one in yarbles!
If
>you've got any yarbles, that is!"
>
>If you want my opinion, that choreographed fight was the pinacle of
the
>movie. If was such a contradiction, the music and choreography, and
then
>the voilence. Wow!

And this is why the FAQ recomends people quote a least a bit of the
post they're replying to. (For those of you just joining us, I believe
the movie in question is Demolition Man).

I suppose I'll have to pick up Demolition Man and watch it sometime...
In fact, I just watched Johnny Mnemonic this week, because it's a good
Shadowrun 'mood' film. The only problem I have with it is that since
much of shadowrun's cyberpunk is ripped off of the works of Gibson,
the movie is hauntingly familiar, yet jarringly discordant in some
places. (I get much the same effect when I compare the works of Anne
Rice to White Wolf's Vampire game.)

What films does everyone include on their list of Shadowrun films? The
top one on my list is the very first Die Hard movie. In fact, I put it
on during the character creation session if I'm introducing any
newbies to the game. The bad guys in Die Hard a good example of how
runners do what they do.

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Fri, 29 May 1998 22:01:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Gurth's Books (was If I was Awake...)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>MC23 said on 15:45/28 May 98,...
>
>> >BTW, Gurth is there anything (about SR) you /Don't/ know? ;)
>>
>> At one time it was Grimoire 1st edition. I don't know if he has
>> yet tracked down a copy for his collection.
>
>Yes, I bought one at Euro GenCon last summer. I'm only missing
>maybe 2 or 3 of the older books, mainly location sourcebooks like
>London and Tir na nOg. And a bunch of adventures, but they
>don't really count :)

Do you want to post a search list? What to grab a bargain closeouts
and so on.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Fri, 29 May 1998 21:02:26 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Comm & surveilance gear (was <No subject>)

On Fri, 29 May 1998 18:17:53 PDT Antonio Luccini <renegde@*******.COM>
writes:
>I'm new to the list and curious about something that's been bothering me
>a long time. Where does one find rules and write-ups on equipment like
>the telecom and the whole communications set-up. I'd like to know more
>about data-line taps, counter-measures for the same, as well as the use
>of other surveillance epuipment. They have a bunch listed in SR II, as
>well as new drek coming in all the time from all the supplements. My
>character always carries a prodigious amount of the stuff, but I'm
>unsure of how to use most of them. I mean, how does one install a
>dataline tap. That's crucial to the game, right. Do you have to climb a
>telephone pole, or go underground into to the sewers. How about using
>the telecom's, etc. What exactly does the character to, what does the
>machine entail. I guess when I'm playing my character I like to have a
>good idea of what he's do, not just vague pictures of still scenes. So
>to make a long story really fraggin' long, give it to me staight!
>
> Renegade
<SNIP Sig>

I'm by no means an expert but here's my take on it ...

Fiber Optic Lines:
FiberOptics as far as I know need to be underground (or are more
practical underground) so either 1) fiberoptic lines are accessed from
the sewers 2) there is a maintainence tunnel system seperate from the
sewers, devoted to the fiberoptic lines
In addition, the lines can be accessed where the enter buildings from
underground (maybe) and inside the buildings themselves.

Comm gear:
AFAIK, there are two (2) types of comm gear: Broadcast and
point-to-point.
Broadcast: This type of comm sends a signal in all directions
simultaneously and anybody with the proper gear at the right settings may
recieve the signal (what this means varies depending on what the signal
is, but in general, it means being set to the right frequency)
Point-to-point: This type of comm gear sends a signal that is
directional (How tight a "beam" is sent varies with the specific gear and
is probably adjustable as well) which means the receipient has to be
lined up up with the beam ... the advantage is an enemy can only
intercept the transmission if he/she's set up along that beam. How clear
a path is required depends on the type of signal sent and whether or not
it will bend around (the more a signal can bend the harder it will be to
get a tight beam) or go through certain materials.

Any rolls required will most likely use the Electronics skill

I hope that helps :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Fri, 29 May 1998 22:03:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: If I was Awake... (Was Ingentization)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, BigDaddy wrote;

>excellent book 1st ed Grimoire! a must for all colectors!

And was a must have before SR2, young 'un. I never purge my books.

-MC23, who thinks saying that sounds odd-
=========================================================================
Date: Fri, 29 May 1998 22:51:10 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Sick thing to do to a dead Runner.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Paul Gettle escreveu:
>
> -----BEGIN PGP SIGNED MESSAGE-----
>
>
> The nice thing about SR though is, is that there is existing tech
> available for this cryosleep scenario to actually be happening, or for
> it to all be a simsense dream. If the GM finds that after two sessions
> of future gaming, the players are chafing at the thought of their
> characters spending the rest of their natural lives in 2170, there is
> always the simple way out, back to 2050.
>
>

I believe that 2170 would have more or less the same tech level
displayed in
Neuromencer or Count Zero. AI's are common, lasers are standart weaponry
(and pistol-sized),
no datajack needed to access the Matrix, etc.

Bira
=========================================================================
Date: Fri, 29 May 1998 22:13:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Ingentization
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, JD wrote;

>On the other end of the scale, I would wake up in the new world of
>Fantasy come alive, and wonder why I am still a normal human working as
>a wage slave. The idea of the shadows is thrilling, but I don't think I
>would ever take that step on the wild side.

The eccentric NPC MC23 <based on me as some may recall> is a
pessimistic nihilistic sort of character. Finding out that could actually
cast magic (hermetic) after the awakening kind of threw his beliefs on
its side. Being adaptable was the other part of his nature so he coped.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Fri, 29 May 1998 22:29:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Mood music
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

I prefer more instrumental pieces since they are less distracting.
There are a lot of good soundtracks for that (Akira, Bladerunner,
Koyaanisqatsi, etc). In the non soundtrack category I enjoy Drawings of
O.T. by Einsturzende Neubauten for any uneasy situations and Sigue Sigue
Sputnik for glam cyberpunk glitz.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"All artists are victims of their desire to be unique"
-Original source unknown

I am MC23
=========================================================================
Date: Fri, 29 May 1998 22:32:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Filmography
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Paul Gettle wrote;

>At 06:23 PM 5/29/98 -0700, Renegade wrote:
>>"Well, if it isn't ugly, stinking Billy Bob! Come get one in yarbles!
>>If you've got any yarbles, that is!"

>And this is why the FAQ recomends people quote a least a bit of the
>post they're replying to. (For those of you just joining us, I believe
>the movie in question is Demolition Man).

A Clockwork Orange

>What films does everyone include on their list of Shadowrun films? The
>top one on my list is the very first Die Hard movie. In fact, I put it
>on during the character creation session if I'm introducing any
>newbies to the game. The bad guys in Die Hard a good example of how
>runners do what they do.

Split Second. It's good that way. Max Headroom tv series was also very
good.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Now you know, and knowing is half the battle
- G.I.Joe

I am MC23
=========================================================================
Date: Fri, 29 May 1998 22:37:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Rockers (was Re: [OT] Thelonious monster)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>The best way to play a rocker would, I think, be as one of the
>alternative campaigns FASA's been pushing since the Companion
>came out -- a few (or all) of the PCs as rockers, a few as
>bodyguards, and play out their adventures, which don't really
>involve shadowruns.

Priss and the Replicants

"Konowa Hurricane"

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"I know
I GOTTA BELIEVE !"
-Parappa the Rapper
I am MC23
=========================================================================
Date: Sat, 30 May 1998 04:43:11 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Sniping in SR
In-Reply-To: <19980530010709.14523.qmail@*******.com> (message from Antonio
Luccini on Fri, 29 May 1998 18:07:09 PDT)

Renegade wrote:

>>> BTW, how easy is it to spot a sniper at 400m?
>>
>>Calculated using more or less normal methods:
>>
>>Base 4
>>Camouflage +4
>>Stealth successes ~ +4
>>Good cover, +6
>>Normal action, +/-0. (Depending on action, +/- up to 8.).

>>Modifier for 400 M range is more vague, IIRC. Depending on terrain and
>>GM's mood.. (Light brushwood, the last 100M clear, I'd say +6).

>>Leaving you with an approximate TN of 24 at day against a mundane
>>sniper in
>>good sniping terrain.

>>It'll drop drastically if the sniper has to cross open terrain, though.


>As for the reduced modifier for moving over "open" terrain... I wouldn't
>lose any sleep over it. Any sniper worth the price of his bullets
>wouldn't be crossing open terrain. Good snipers sit in the tree, very
>still, for days on end if need be...

First of all, wellcome to the list!

Secondly, since one or more of the players, while sniping, would almost
certainly be put in a position where they would be likely to cross open
terrain, then that *is* a concern. But how would it affect the TN?

The modifier for cover would be lost. If the open terrain was uneven, though,
there could be, at least at times, some cover.

Secondly, the sniper has to make a choice - move quickly, and get fewer tests
against him, but with an 'obvious action' penalty' or creep slowly, and get
more tests, but with less of a penalty, or even a bonus.

If he runs, then it's an obvious action of -6. (Waving and jumping up and down
would be an -8... not automatic, because they can, after all, not be noticed
even if they *try* to call attention to themselves.).
Base 4, camo +4 (If it's still appropriate), stealth ~ +4, running -6,
400M range would be slightly less, +3 perhaps, for a final TN of 9 for
a skilled sniper. (Without the successes, the TN would be 5, which is not
good.. not good at all.). The difference between walking and running
is fairly minimal.

If he crawls then the TN would be between 6 and 8 higher, but there'd be a
few more tests made. With a TN of 15 he won't be instantly spotted, if at all.

As in anything else, think and you'll do better. Take your calculated chances,
live or die with the consequences. And treat both players and military snipers
with the same rules.

And don't put a sniper on a player unless you plan to kill him.

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Fri, 29 May 1998 22:41:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Human inhabitation by an ally spirit
Mime-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-transfer-encoding: quoted-printable

Once upon a time, David R. Lowe wrote;

>Um, I guess you could use a cadaver. That would be an interesting twist.
>(hmmmmm Š I'm getting an idea for our next session).

That's been the basis for the necromancers in my game. FASA =
should really do something like these, a _Hermetic_ magical threat. =
Hey Steve!!!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><=
>

Ancient cultures believed that names held great power, personal =
names more so and they were guarded very closely. To protect =
themselves, they answered to another name, because if another =
discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 30 May 1998 05:00:54 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Sniping in SR
In-Reply-To: <Pine.BSF.3.95.980530113204.18686N-100000@*******.dialix.com.au>
(message from Lady Jestyr on Sat, 30 May 1998 11:39:26 +1000)

Jestyr wrote:
>My rule allows the rolling of a related skill (at the GMs discretion).
>Every two sucesses on the skill test reduces the Perception target
>number by one. Rather like centering, really.
>
>So say you`re walking through a park.. You think someone`s watching you,
>hidden in the shadows. You have high Stealth, so you know where you`d
>hide, if *you* were following you. You can spot the good hiding places,
>basically.

Hm... yes, this sounds reasonable. But it should only be applicable if actively
using that skill for that purpose, though, not a 'generic' modifier.
(I guess that's the way you intend it, but it shouldn't go without mention.).

ABout skill being determined by what kind of character it is...

It doesn't ring well with me. Either the character knows about firearms and
their effect on people, or they don't. The effect you mention might be
due to a combination with Stealth, though, or using stealth instead.

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Sat, 30 May 1998 00:02:08 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Human inhabitation by an ally spirit
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Spike escreveu:
>
> And verily, did Grahamdrew hastily scribble thusly...
> |does this mean you can't use magically active people, or just full
> |magicians, or what?
>
> It probably means you can use the permanently comatose or brain dead....
>
> Hmmm. That sums up a few people I know as well...
>
> :)
>

Or a spirit could enter a biological construct (that big morula I
talked about
some days ago), and shape it in any way he likes (within certain
biological restrictions...).
This would become a physical body for the spirit...

Bira
=========================================================================
Date: Fri, 29 May 1998 22:06:56 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quentin Milton <taslehof@*****.INTERNETLAND.NET>
Subject: Re: Human inhabitation by an ally spirit
In-Reply-To: <199805300243.WAA19275@******.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> Once upon a time, David R. Lowe wrote;
>
> >Um, I guess you could use a cadaver. That would be an interesting twist.
> >(hmmmmm S I'm getting an idea for our next session).
>
> That's been the basis for the necromancers in my game. FASA
> should really do something like these, a _Hermetic_ magical
> threat. Hey Steve!!!

My GM, Tim Bradley, did a really good necromancy net supplement. His
site is at http://www.geocities.com/TimesSquare/Lair/6216

Pantherr
=========================================================================
Date: Fri, 29 May 1998 23:03:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: GeorgeX <georgex@****.GEOCITIES.COM>
Subject: Re: Sniping in SR
In-Reply-To: <8a7d2e9.356de127@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

I like the idea of more specialized rules for snipers. There seems to be a
lot of characters designed for this task, but still no more advanced rules
other than a street sam or a physiad spin off.
I've considered this problem before, with a certain physiad that I have
been playing, and the house rule we came up with was a Firearms
specialization in Sniper Rifles, and then one could roll Biotech to stage
the damage code up. These rules worked, but I believe they are probably
too tame, and further development is a good idea.


-GeorgeX
UIN:2730203
=========================================================================
Date: Fri, 29 May 1998 23:17:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: GeorgeX <georgex@****.GEOCITIES.COM>
Subject: Re: Sniping in SR
In-Reply-To: <e4f6f738.356e1ead@***.com>
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At 10:34 PM 5/28/98 EDT, you wrote:
>In a message dated 5/29/98 1:53:08 AM !!!First Boot!!!, Ereskanti@***.COM
>writes:
>
>> Smartlink, shmartlink...want something *really* fucking frightening, try
>> conning and/or scamming Mike out of his "Smart Arrows" he's made his
new
>> Rigger/Archer. Oh yeah, NOW we are talking some hyper-nasty crap.
>>
>> Sure, they're expensive, and he's only got 4 of 'em (IIRC), but they
>-really-
>>
>> begin to set the stage for some nasty ideas.
>
>I took the Small UAV Fixed Wing, which is a Body 1 drone, and made it into a
>Body 0 drone instead in the shape of an arrow, and since there is no power
>plant, other than my pc in question, the limit on range is as per a standard
>arrow.
>
>The guy has a strength of 10 (Muscle Aug IV) ... and so has a range of 600
>meters. The speed of the arrow is 10 times the damage of the arrow (14)
which
>means a Speed of 140, achieved immediately after launch, and still doing
arrow
>damage on impact (14M).
>
>The Accel for the drone is a 10, and my pc can make the thing come to a halt
>...
>
>As for the skill with piloting the arrows, Pilot Fixed Wing (Remote
Operations
>/ Arrows) ...
>
>And the drones still have Rigger Adaption, Remote Control Interface, and
>nothing else for the moment ...
>
>As for cost ... 14,200 nuyen each ... and he has 6 of the things ... almost
>gave one or two up to make some contacts ...
>
>Though, this is still the beginning for the pc ... I have plans to add in a
>Tactical Computer and Sentry Gun System onto the Bow, this way all I have to
>do is pull back the arrow, and let the sentry gun system do the firing ...
>which can be accomplished via a remote bow trigger my pc has in his hand.
>This is only the beginning ...
>
>Mike
>

Beautiful...simply beautiful. there is a difference between min-maxing,
and creativity. You might be pushing the line, but it is very creative.


-GeorgeX
UIN:2730203
=========================================================================
Date: Fri, 29 May 1998 23:08:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: GeorgeX <georgex@****.GEOCITIES.COM>
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <199805290106.WAA20804@*******.scescape.net>
Mime-Version: 1.0
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What did you eat before you went to bed?


-GeorgeX
2730203
=========================================================================
Date: Fri, 29 May 1998 22:14:22 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Filmography

On Fri, 29 May 1998 22:32:38 -0400 MC23 <mc23@**********.COM> writes:
>Once upon a time, Paul Gettle wrote;
<SNIP>
>>What films does everyone include on their list of Shadowrun films? The
>>top one on my list is the very first Die Hard movie. In fact, I put it
>>on during the character creation session if I'm introducing any
>>newbies to the game. The bad guys in Die Hard a good example of how
>>runners do what they do.

>Split Second. It's good that way. Max Headroom tv series was also very
>good.
<SNIP Sig>
> I am MC23

What about Bubble Gum Crisis? The resource level of the Knighto Sabers
migght be off the scale for beginning chars but that seemed like an
obvious choice to me ... Along similar lines, if your running a police /
Lone Star campaign, AD Police files would be good and probably Angel Cop
as well (Althoough I haven't seen the last one). I can't think of any
anime that was good for mystic references ... all of the stuff I can
think of is too out there ;)

What about Blade Runner? or Judge Dredd?
I'm sure there are others but I can't think of any right now ...

I generally give my players access to most of my Shadowrun books as well
as my Rolemaster books (for the theory descriptions as well as the skill
listing :)

Speaking of BGC / ADP in SR, Anybody consider swiping the boomer laws?
(I'm not sure what a boomer would equate to in SR though ... a CZ?)
Crimes commited by a boomer (I don't think that have to be violent)
result in the destruction of said Boomer ... due to the mental
instability of cybermods anyone with more than 90% percent of their body
mass cybernetically replaced counts as a boomer. This can make things
nasty for some sammies ... but off the top of my my head, I think you
almost have to get into CZ land that kind of mods ... (4 cyberlimbs +
cybertorso = 5.5 essence). Note that since if you shell out for a total
cyberbody replacement (normally 6.25 essence loss) at delta level (now
only 3.125 essence loss) AND get an excelent doc who rolls exceptionally
well (now 2.5 essence loss) you still legally fall into the "boomer"
classification... nobody ever said the laws were perfect ... ;)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
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Date: Fri, 29 May 1998 22:31:12 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Sniping in SR

On Sat, 30 May 1998 11:39:26 +1000 Lady Jestyr
<jestyr@*******.DIALIX.COM.AU> writes:
>> >> BTW, how easy is it to spot a sniper at 400m?

>> >Calculate using more or less normal methods.
>> >
>> >Base 4
>> >Camouflage +4
>> >Stealth successes ~ +4
>> >Good cover, +6
>> >Normal action, +/-0. (Depending on action, +/- up to 8.).
>> >
>> >Modifier for 400 M range is more vague, IIRC. Depending on terrain
and GM's
>> >mood.. (Light brushwood, the last 100M clear, I'd say +6).
>> >
>> >Leaving you with an approximate TN of 24 at day against a mundane
sniper in
>> >good sniping terrain.

>One house rule that I have, that I`m considering implementing, is
>Skill-related Perception tests. I`ve always thought it odd that some
>tourist bozo with an Intelligence of 3 has an equal chance to spot the
>sniper as, say, a professional army sniper with an intelligence of 3.
>
>My rule allows the rolling of a related skill (at the GMs discretion).
>Every two sucesses on the skill test reduces the Perception target
>number by one. Rather like centering, really.
>
>So say you`re walking through a park.. You think someone`s watching you,
>hidden in the shadows. You have high Stealth, so you know where you`d
>hide, if *you* were following you. You can spot the good hiding places,
>basically.
>
>Equally, if you had high firearms, you`d be allowed to roll that to help
>with a perception test to spot a sniper. Note that this would be very
>much a GM call - if you were a mad-crazy-two-Uzis-and-spray sammy with a
>firearms of eight, I wouldn`t allow it. If you were a canny ex-Army
>sniper with a firearms of six, maybe a Physad with Enhanced Centering
>for firearms, or a concentration in Sniper Rifles, I *would* allow it.
>In many situations it will be a GM call, based on the character`s
>background and the character type.
>
>Lady Jestyr
<SNIP Sig>

Cool ... as I read your first paragraph I was thinking why not make it
like a centering skill? Grated minds think alike? ;)

IMO the "perception" skill (defined as the skill used to reduce T#'s as
per centering so as not to confuse it with a new skill) should always to
be Stealth when trying to spot someone who is hidden (ie a sniper)
although as an option, an average of stealth and firearms could be used
since you also want to consider from what angles would a sniper have a
clear shot and what angles culd a sniper shoot from through an
obstruction without too much problems ...

Another option is make a sepererate perception skill that works as above
... the good thng is your not penalized for not having the skill and it
reflects training in looking for details (the skill could be have
concentrations / specializations on what to look for) the down side is it
is /another/ skill to buy (I don't know about you, but usually tend to be
pressed for skill points at charcter creation ...)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)


_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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Date: Sat, 30 May 1998 00:01:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <grota@*********.COM>
Subject: Re: Sniping in SR
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> Remember that movie, "the Professional"? Of course you do, think of the
> scene where Leon and the girl are on the roof, shooting that dork that
> was jogging in the park. Hell, the guy was almost too far to see with
> the naked eye, imagine what kind of distances you can manage in the
> 2050's!
>
> "Sniper: Run, and you'll only die tired."
>
> Renegade
>


Yes, indeed. My father shoots in competitions. He has a scope that can
read the print on a gravestone from more than a quarter mile away.
Imagine in 2057, with laser-scopes, etc...


--Jett

"Hey, Bill, are you Hindu?"
"No, why?"
"Cause you got a red dot on your forehead..."
=========================================================================
Date: Sat, 30 May 1998 00:00:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Reccommended Reading: ST
MIME-Version: 1.0
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Alfredo B Alves wrote:
>
> On Fri, 29 May 1998 17:55:40 -0400 Erik Jameson <erikj@****.COM> writes:
> >At 03:20 PM 5/29/98 -0500, you wrote:
> >>>One problem though. IF you decide to actually put them 100 years
> >>>ahead and it NOT be a simsense dream, how are they going to get
> >>>back? You've basically consigned those particular PCs to the far
> >>>future of SR, with probably no hope of ever returning to 205X.
> >>
> >>{book link} see "The Door into Summer" by Robert Heinlein.
>
> >Okay, for those of us that simply don't have the time to read
<snip Ghost quote:>
> quite interesting... If you have the time I strongly urge
> to read Heinlein ... he is excelent ...one of the best IMO ...
>
> Door into Summer (Time Travel / cryogenics)
> Number of the Beast (Alternate Dimensions)
> Farnham's Freehold (Far Flung Time Travel)
> Job: A Comedy of Justice (Alternate Dimensions)
> Time Enough For Love (Rejuvenation / Long Life Spans / Time Travel)
>
dont forget Starship Troopers. 10X better than the movie, a very
elaborate well written politico. It is totally different than what the
title sounds. Extremely anit-govt. A must read for all those guntoatin'
militians like me!
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Sat, 30 May 1998 00:07:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <grota@*********.COM>
Subject: Re: Filmography
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Alfredo B Alves wrote:
>
> On Fri, 29 May 1998 22:32:38 -0400 MC23 <mc23@**********.COM> writes:
> >Once upon a time, Paul Gettle wrote;
> <SNIP>

> >>What films does everyone include on their list of Shadowrun films?


Johnny Pneumonic, IIRC, had a sort of Shadowrun bent to it...I'd also
have to say "Hackers" and "Sneakers". All three movies, I think, play
on
the decker angle more than anything else.


-Jett
=========================================================================
Date: Sat, 30 May 1998 00:09:21 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Sick thing to do to a dead Runner.
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<snip retort>

>
> ">>>>>(The Star's really doing this Clockwork Orange thing,
> conditioning people against violence? In Seattle? Chummer, that's
> frightening. Real Frightening.)<<<<<
> --Featherstone (13:45:56/9-19-54)"
>
> You know, I have friends who still won't talk to me because I showed
> them that movie.

ya know whats so bad about that movie, granted i saw the first 20 min of
it. Psychotic yes, but otherwise nutty. Someone care to tell me what i
missed?
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Sat, 30 May 1998 00:13:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: SR films
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<snip Pauls talk:>

>
> What films does everyone include on their list of Shadowrun films? The
> top one on my list is the very first Die Hard movie. In fact, I put it
> on during the character creation session if I'm introducing any
> newbies to the game. The bad guys in Die Hard a good example of how
> runners do what they do.
>
films, Mad Max all of them! Beyond the thunderdome for a more desert and
remote setting, Rollar Ball another (i was named after the main
character! 5 karma for whoever tells me whats his name!), Definately has
to be Blade runner! gimme time ill come up with some more!
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Sat, 30 May 1998 00:33:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: I'm in Heaven! - Wolf and Raven is Out! (Possible SPOILERS)
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Awww yeah! Now this is what SR Fiction is all about!
Action, cyborgs and magic all rolled up into tight little tales with
interesting characters and viable plots!

For those who don't know - Mike Stackpole is the author of the new SR
"Braided Novel" "Wolf and Raven"
It's really a collection of his short stories from Challenege, and Kage, as
well as some new material added in to round the whole thing out as a viable
novel.

Stackpole is the first ever SR fiction writer, and these stories show a
decided lean towards SR1.
However that in no way lessens their fun.

I will warn those out there who get bent about fiction not matching "canon"
Wolf and Raven are NOT about fitting into the"canon" SR world.
These tales take a few liberties with established FASA reality! ;-)
(And I love every one of them!)

Just what is different?

SPOILER SPACE FOLLOWS




























Well ... for one thing, Wolf is a real hybrid character. Both a Shaman,
physad, and VERY unique shapeshifter!
Mike also adds a LOT of weapons and gear that never appear in any FASA
rulebook.
Oh yeah, he also calls the Seattle Mariners baseball team the "Seattle
Seadogs", but he has a good explanation for it!

IMO he handles all his explanations well.
For starters, he frames the book as a collection of memoirs of Wolf, and
lets the reader know that this stuff all went down about 8 years ago (Or
more).
Why does he do this? Well, a lot has changed since Wolf first appeared.
Fuchi is used in the book (I think we know where Fuchi is now, don't we?)
Regular villains -the Halloweeners have radically changed since they
appeared as Wolf's nemesis.
I was glad to see Charles the Red leading a gang of motley thugs in pursuit
of Wolf personally - I don't care for the new "Firebug" motif used in
Underworld.

Overall, the book is IMO an excellent read, and a fun glimpse backwards at
the fiction that made SR what it is today.
These stories are the ones that hooked me on SR in the first place so they
hold a special place in my heart.
Give them a try, and see if they are as much fun for you!

Steven A. Tinner - ICQ#12789001
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Smash the Pumpkins! Billy Corrigan must Die!"
=========================================================================
Date: Sat, 30 May 1998 00:33:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Filmography
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Alfredo B Alves wrote;

>What about Bubble Gum Crisis?

Silent Mobius is far closer to Shadowrun. Riding Bean should also be in
the must see for Shadowrun in the Anime category.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 30 May 1998 01:15:56 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Ingentization
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In a message dated 5/29/98 5:59:25 PM US Eastern Standard Time, Nexx3@***.COM
writes:

> Well, when I remember where all of my hoards lie, I'll be sure to remember
> the
> people on the ShadowRN list who've treated me so well... both of them.
>
And to everyone else, well, let's just start that symbolic Mind Probe Ritual
Now, preset it so the drain and everything will hit us now and we'll be all
fresh and revived by the time this happens, have gained the knowledge of said
hoards and then promptly go swipe it all.. :P

JUST so we can sick the IRS on him no less...

=K
=========================================================================
Date: Sat, 30 May 1998 01:18:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Sniping in SR
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In a message dated 5/29/98 6:57:21 PM US Eastern Standard Time,
runefo@***.UIO.NO writes:

> Calculate using more or less normal methods.
>
> Stealth successes ~ +4

Okay, I snipped everything else, WHERE THE HELL did this +4 come from to the
"to hit" roll determination?

Folks, why is that I have a feeling all this "Sniper Talk" is immensely full
of House Rules. I just reread this stuff and "Stealth Mods" and "Shootist
Cover Modifiers" do NOT exist in them. What am I missing here?

=K
=========================================================================
Date: Sat, 30 May 1998 01:23:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Ingentization
Mime-Version: 1.0
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In a message dated 98-05-30 01:17:46 EDT, you write:

> > Well, when I remember where all of my hoards lie, I'll be sure to remember
> > the
> > people on the ShadowRN list who've treated me so well... both of them.
> >
> And to everyone else, well, let's just start that symbolic Mind Probe
Ritual
> Now, preset it so the drain and everything will hit us now and we'll be all
> fresh and revived by the time this happens, have gained the knowledge of
> said
> hoards and then promptly go swipe it all.. :P
>
> JUST so we can sick the IRS on him no less...

Correction... all one of you <g>
=========================================================================
Date: Sat, 30 May 1998 01:23:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
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In a message dated 5/29/98 7:53:40 PM US Eastern Standard Time,
pgettle@********.NET writes:

> >Variation: It really *is* 2170, their native time period. It's their
> memories
> >of their lives in the 2050s that are edited in (and they have to go
> to Mars to
> >get them back, bwa-ha-ha-ha).
>
> DAMN! I almost choked on my soda!
>
> You mean everything... every single game session, all the character
> background is just the fantasy?
>
> This could lead to some real paranoia amongst the players. A GM would
> have to be careful not to overdo it though, since this sort of
> brainfuck can become unfun. It's the ultimate GM heavyhandedness to
> say, "no, your character isn't such-and-such, that was just an
> implanted memory"
>
It could also lead to an immensely confused gaming group. I was playing a
Star Trek campaign with the -BEST- GM for such I've ever known. At the end of
what was a year and a half's campaign, the characters and all their
achievements had finally come full circle, a series of words was uttered to
us.

"End Simulation, Log Files for Role Play Interaction Debriefing"

Oh were we mad as hornets. I was stunned. That had never been done with/to
me in any fashion, let alone the other 7 players who had been involved that
long as well.

In short, definitely be careful what is considered an "Inner Illusion". When
you are playing a game and find out that you are "playing a game within a
game", it can get -VERY- confusing to any/all involved.

=K
=========================================================================
Date: Sat, 30 May 1998 01:25:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Sniping in SR
Mime-Version: 1.0
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In a message dated 5/29/98 8:18:26 PM US Eastern Standard Time,
renegde@*******.COM writes:

> >> BTW, how easy is it to spot a sniper at 400m?
> >
> >Calculate using more or less normal methods.
> >
> >Base 4
> >Camouflage +4
> >Stealth successes ~ +4
> >Good cover, +6
> >Normal action, +/-0. (Depending on action, +/- up to 8.).
>
OH WAIT A SECOND...guys, forget my other post to this one. I get it now, i
was looking at this from some bassakwards way...

=K (who just needs sleep)
=========================================================================
Date: Sat, 30 May 1998 16:03:58 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Filmography [was: Re: Sick thing to do to a dead Runner.]
In-Reply-To: <199805300139.WAA16712@*******.scescape.net>
MIME-Version: 1.0
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> What films does everyone include on their list of Shadowrun films? The
> top one on my list is the very first Die Hard movie. In fact, I put it
> on during the character creation session if I'm introducing any
> newbies to the game. The bad guys in Die Hard a good example of how
> runners do what they do.

I have a web page with this very theme (reachable from my SR page,
http://www.geocities.com/~jestyr/sr.html) but basically, here are my
picks:

Bladerunner
- A picture of a futuristic, cyberpunk world

Heat
- Well-planned crimes
- What happens when the plan fails

Sneakers
- How to be SUBTLE!
- The joys of surveillance and gadgets

Johnny Mnemonic
- It may not be authentic Gibson, but it's a good world view.
- He's an archetypal shadowrunner
- A view of the Matrix
- The perils of crossing organised crime syndicates
- A view of cyber/bioware

True Lies
- How to keep two lives separate
- The joys of surveillance
- The first part (breaking into Khaled's mansion) shows you when not to
shoot.

Strange Days
- A disintegrating society in the near future
- Simsense in its infancy
- A great world feel for Shadowrun. Add more cyber and some magic, and
presto!

The Real McCoy
- Security systems - and how to beat them
- The true meaning of professionalism

Ghost in the Shell
- The joys of ruthenium polymers
- See it just for the 'big gun' line!

Mission: Impossible
- Security and how to defeat it
- Some funky covert ops and undercover work

The Saint
- Another shadowrunner
- How to use multiple identities and disguise
- Expect to be screwed by your Johnsons

CyberCity Oedo 808 [Anime]
- A picture of a futuristic, cyberpunk world
- Cyberpunk-style weapons and equipment
- Blurred boundary between law and crime

Hackers
- Okay, so it's my favourite movie - I had to fit it in somewhere
- Information is POWER
- Never piss off a decker (watch what they do to Richard Gill)
- Runs Without Guns

Terminator 2
- Breaking into Cyberdyne - building intrusions
- Watch how the team works there. He's the sammy, she's a merc, and the
kid is the decker.

Reservoir Dogs
- Mood
- Planning

Mimic
- Mood and tone for entering a bug hive
- Just how fast the bugs are.

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Sat, 30 May 1998 02:16:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Disney Shaman <DisnyShamn@***.COM>
Subject: Re: SR films
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Well, I certainly HOPE someone is including Strange Days! No cyber, no magic,
but otherwise there you go.. (Come to think, Angela coulda been a Physad,
easy; and Mr. Baldwin's personality coulda read Coyote Shaman, albiet none too
bright a one). Hell, were I my bunch's GM for Shadowrun, I'd've wanted to run
it for sure (then again, the whole group's seen it by now)

Other than this... um. Idunno. Not much in the magic I can think of (fantasy
being the crapfest it usually is in the movies). Might see Gattaca (sp?) for
life in an arcology, though.

- Disney Shaman
=========================================================================
Date: Sat, 30 May 1998 02:25:14 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Disney Shaman <DisnyShamn@***.COM>
Subject: Re: Human inhabitation by an ally spirit
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> >"Paranatural animals are too magically powerful to be used as host, as
> >are sapient beings (such as people)"
> >
> >umm, you can use humans but you can use people, that aplies to one of=
my
> >biology teachers but...
> >
> >does this mean you can't use magically active people, or just full
> >magicians, or what?
>
> Um, I guess you could use a cadaver. That would be an interesting twis=
t.
> (hmmmmm Š I'm getting an idea for our next session).

Except that you always use a cadaver, even for animals.

I noticed this some time ago. The magican idea I never thought of. Questi=
on becomes, what about cyber/bioware?

- Disney Shaman

P.S: Always loved familiars... Force 6 ally spirit in an Elephant... pack=
s a whallop, but how do you get him aboard the copter? Then again, he c=
an fly real well... Dumbo Grown Up! :) Almost as good as the same spiri=
t in a weasel. Str 6. Go for it, little dude. "Diesel the Weasel" indee=
d... (Okay. need sleep for sure)
=========================================================================
Date: Sat, 30 May 1998 03:07:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*******.COM>
Subject: Re: Heya Wafflemeister!!!
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Waffelmeisters said on 17:03/28 May 98,...

> does anybody know
> the standard fonts used in FASA products?).

Main body text is something close to a font sold by Adobe as Fritz
Quadrata. I have created my own version of both the main body text and the
"old style" decker fonts. They are available for Win32 and Macintsoh at:

http://pobox.com/~wordman/personal/srun.html

Eventually, I'll get around to adding a character for the new style decker
quote.

Wordman
=========================================================================
Date: Sat, 30 May 1998 03:21:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*******.COM>
Subject: Re: Filmography
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>What films does everyone include on their list of Shadowrun films?

_Sneakers_. Best fits the kind of run I like to take part in. My rule for
Shadowrun, as a player anyway, is: "if you have to draw a weapon, things
have gone very, very wrong."

_No_Way_Back_, a B-movie of surprising quality moments. The first 20
minutes is great. It also features a couple of conversations that are sort
of goofy and random which struck me as being very Shadowrunesque.

Wordman

"I'm not a vegitarian because I love animals; I'm a vegitarian because I
hate plants."
-- A. Whitney Brown
=========================================================================
Date: Sat, 30 May 1998 02:28:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Human inhabitation by an ally spirit

On Sat, 30 May 1998 02:25:14 EDT Disney Shaman <DisnyShamn@***.COM>
writes:
<SNIP corpses as Ally "hosts">
>- Disney Shaman
>
>P.S: Always loved familiars... Force 6 ally spirit in an Elephant...
pack=
>s a whallop, but how do you get him aboard the copter? Then again, he
can fly
>real well... Dumbo Grown Up! :) Almost as good as the same spirit in a
weasel.
>Str 6. Go for it, little dude. "Diesel the Weasel" indeed... (Okay. need
sleep
>for sure)

ROFLMCAO! yes! can I borrow the Diesel Weasel Bit? that rocks ... If ya
wanna get nasty, try a Force 6 spirit in a Large Shark with 3D movement
... ACK! ... now for the humorous portion of the show ;)
Force 6 Ally inside a rabbit with 3D movement. (a rabbit with Big-big
fangs!) ;)

and if ya put the spirit in a horse, ya got a flying steed (Force 6 =
Quickness of 10 x 4 ... not bad!)

What about an Ally spirit in an Armadillo? (call him/her/it road kill)

It'd be nice if you get "buy" the powers of whatever spirit your Ally is
based on (ie what plane it is from) can you imagine being attacked by a
flying flaming bunny (ya can still do it with free spirits <eg> ... free
spirits can use their spirit powers in animal form)

Ick, nasty thougt ... Free Air elemental inhabiting Horse ... F 4, SE
2... in animal form has Quickness of 10 x 4 and can use Movement power
increasing speed to x 6 for a grand total of 240! (or 288 kph!)...Query:
can the spirit still fly or only Allies can do that?

Also how does an Ally use Sense link and Telepathy after going free?
powers are useless?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Sat, 30 May 1998 04:26:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmeisters <evamarie@**********.NET>
Subject: Re: VR 2.0
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> Re: VR 2.0 (Phil Levis , Thu 16:36)
>
> On Thu, 28 May 1998, Jeremy "Bolthy" Zimmerman wrote:
>
> > I do believe there's upgrading rules in the book. And purchased copies
> > come with the source code as part of their price. Without the source, it
> > costs about 25% less. I think you just have to subtract one size from the
> > other to determine cost/time to program.
>
> Yeah... these rules seem a little too simple to me. I'd think that
> updgrading a program should take slightly longer. Otherwise, there's no
> reason to write things from scratch, because some Restrict-10 Area DINAB
> targeting program is actually just the result of a slow improvement of
> that Restrict-3 you had five years ago.
>
> Phil

There wasn't any restrict program 5 years ago... but aside from that,
why shouln'ta program be gradually upgraded? The fact that size ~ the
square of rating means high-level upgrades still take a while. Also,
the size of options that are NOT being included should not count- in
fact, I might count them AGAINST the work, if thats the only version you
have, since you need to "remove" those options. Certain optionsmight
then render most of code useless for writting- particulary ones that
affect code size as a "percentage". other versionsFor example, an
Attack with targeting and an Attack with stealth2 are the same size, but
that wouldn't mean theres no "upgrade time"between the two. First you'd
have to "downgrade" to a normal Attack (or use an old Attack to work
from), then upgrade to Attack with stealth. I would say Attack+stealth2
could be upgraded dirrectly to Attack+stealth3, though. In fact, I'd
also say you could "downgrade" a program if you just wanted a smaller
utility. Just "program" the difference in MP's.
This all assumes you have the SOURCE CODE. A "compiled" program can't
be changed, and although theres no mechanic to prevent simple copying,
although I think that is also the intention in VR2.
-Mongoose
=========================================================================
Date: Sat, 30 May 1998 04:06:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Filmography [was: Re: Sick thing to do to a dead Runner.]
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>What films does everyone include on their list of Shadowrun films? The
>top one on my list is the very first Die Hard movie. In fact, I put it
>on during the character creation session if I'm introducing any
>newbies to the game. The bad guys in Die Hard a good example of how
>runners do what they do.
>


One word:

BLADERUNNER

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sat, 30 May 1998 04:09:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Reccommended Reading: ST
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>>
>> Door into Summer (Time Travel / cryogenics)
>> Number of the Beast (Alternate Dimensions)
>> Farnham's Freehold (Far Flung Time Travel)
>> Job: A Comedy of Justice (Alternate Dimensions)
>> Time Enough For Love (Rejuvenation / Long Life Spans / Time Travel)
>>
>dont forget Starship Troopers. 10X better than the movie, a very
>elaborate well written politico. It is totally different than what the
>title sounds. Extremely anit-govt. A must read for all those guntoatin'
>militians like me!
>--


Agreed, though the movie was a visual treat.

Stranger in a Strange Land

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sat, 30 May 1998 12:00:20 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <535518ab.356f3d73@***.com>
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Nexx Many-Scars said on 18:57/29 May 98,...

> > Okay, now I found it :) Page 74 of the LoneStar Book :) But it seems to
> > basically be the same thing as the PAB units in Shadowbeat (ie
> > description of use is in the LS book but the rules are in Shadowbeat) ...
> > are there any rules for this in LS that I missed?
>
> Is it just me, or does this sound very much like "A Clockwork Orange?"

That's what's said in the LS book as well :) And yes, it is very like
ACO except they use simsense instead of film images and music;
it's also of very questionable legality, but why should LS care
about that?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
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tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Sat, 30 May 1998 12:00:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Sniping in SR
In-Reply-To: <ea4550a8.356f96ad@***.com>
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'K' is the Symbol said on 1:18/30 May 98,...

> > Calculate using more or less normal methods.
> >
> > Stealth successes ~ +4
>
> Okay, I snipped everything else, WHERE THE HELL did this +4 come from to the
> "to hit" roll determination?

The Companion, IIRC. Every success generated on a Stealth (4)
test increases the TN to spot the character by +1. In Rune's
example, the sniper would have had 4 successes.

> Folks, why is that I have a feeling all this "Sniper Talk" is immensely
full
> of House Rules. I just reread this stuff and "Stealth Mods" and
"Shootist
> Cover Modifiers" do NOT exist in them. What am I missing here?

I think the cover mods Rune used are those for ranged combat
from FoF, which makes sense IMHO.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
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o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Sat, 30 May 1998 12:00:20 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Sick thing to do (reversed)
In-Reply-To: <19980529.113704.3886.3.dghost@****.com>
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Alfredo B Alves said on 11:33/29 May 98,...

> To really mess with the players, use the "this is your real life, the
> other life was a simulation" option and then make up whole new character
> sheets for the players ... The party's Elf mage suddenly wakes up to find
> out she's now a Male Troll <EG>

"I'm Duane Dibley?!" :)

This could also be a good way to completely start over a
campaign when things got boring or out of hand for some reason,
and this way no real ties are left to the old campaign but it still
took place in the same world. It'd almost certainly get around the
"In 7 years' time we'll meet <fill in a name here>" I keep hearing
in my current, recently-restarted-in-2050 campaign.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
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o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Sat, 30 May 1998 12:00:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Gurth's Books (was If I was Awake...)
In-Reply-To: <199805300202.WAA05969@******.mindspring.com>
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MC23 said on 22:01/29 May 98,...

> Do you want to post a search list? What to grab a bargain closeouts
> and so on.

Well, if you insist... For sourcebooks all I'm missing are London,
Tir na nOg, and Prime Runners (which I've so far refused to buy;
I'll have to find it real cheap before I buy it :) As for adventures,
it's Double Exposure, Eye Witness, Celtic Double-Cross, Divided
Assets, and one or two others whose titles I can't remember right
now. I can order nearly all of these books whenever I want to,
though, because my regular mail order address has most of them.

However, if someone has a spare London Sourcebook they want to
trade against, say, a Neo-A Guide to Real Life that's still in a
plastic wrapper, contact me privately.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
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o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Sat, 30 May 1998 12:00:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Filmography
In-Reply-To: <356F8601.1B89@*********.com>
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Jett said on 0:07/30 May 98,...

> Johnny Pneumonic
^^^^^^^^^
LOL!

> IIRC, had a sort of Shadowrun bent to it...I'd also
> have to say "Hackers" and "Sneakers". All three movies, I think,
play on
> the decker angle more than anything else.

Of those three, I've only seen Sneakers, and IMHO it's an okay
movie for inspiration for those sneaky runs where you can't go in
shooting everyone in sight. Plus of course for that moment where
they show that tech isn't the answer to everything :)

Robocop is also a good SR movie, I feel. Robocop himself would
be just about feasible in SR (using cybermancy or very high-
grade ware), ED-209 is sort of doable, but what I really mean is
the world -- there's a megacorp (OCP) with different branches
fighting each other (Dick Jones vs. Bob Morten), the police is
being privatized, crime is rampant, the city is depressing, and so
on...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
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o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
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=========================================================================
Date: Sat, 30 May 1998 12:00:19 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Rockers (was Re: [OT] Thelonious monster)
In-Reply-To: <49243378.356eb7ec@***.com>
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Sean Miner said on 9:28/29 May 98,...

[why do musicians run the shadows?]
> Unless of course they suck. Or just aren't especially good.
> I know a number of starving musicians, you know...

Yeah, but that still doesn't really explain why they have night
jobs as shadowrunners instead of working at a McHughs (which is
about as dangerous but you don't need any skills for it :) IMHO
what does work is a shadowrunner who plays in a band as a
hobby, but musicians who run the shadows for a hobby is a bit
weird.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
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o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Sat, 30 May 1998 14:10:28 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Organization: Authors of OL.TXT
Subject: Re: Apologies and hkit link.
In-Reply-To: <199805280942.LAA10703@*****.xs4all.nl>
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On 28 May 98, at 11:43, Gurth wrote:
[snip]
> So once again, fellow listmembers, let GridSec handle these things. We
> _do_ send mail to people who post these things, we just don't do it via
> the list -- which means you don't get to see it if you're not directly
> involved, but trust me when I say we can handle these things.

This fellow listmember still wonders if Listserv could automagically remove all
attachments (OK, I know, Spike would be left without anybody tgo yell at... but I
am sure he'll find another hobby :-). I mean - how complicated can it turn out to
remove rtf/html mime settings? Anyone with knowledge of our beloved mailserver
proggy knows anything about it?


Sascha
--
+---___---------+--------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | "If your head comes |
| / /_/ ____/ | Jhary-a-Conel@***.net | away from your |
| \___ __/ | ICQ#: 7 517 216 | neck, it's over!" |
|==== \_/ ======| *Wearing hats is just a way of life* | ('Ramirez' in |
|LOGOUT FASCISM!| - Me | Highlander) |
+------------ http://www.informatik.uni-oldenburg.de/~jhary ----------------+
=========================================================================
Date: Sat, 30 May 1998 09:16:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Human inhabitation by an ally spirit
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Disney Shaman wrote;

>Except that you always use a cadaver, even for animals.

Dunkelzahn bound the free spirit Buttercup into a street ork who is still
alive today. Where did you get your information about cadavers because I
do not recall that limitation at all.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 30 May 1998 09:22:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Basic's of the game (was Re : nothing at all)
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In a message dated 5/30/98 1:18:58 AM !!!First Boot!!!, renegde@*******.COM
writes:

> I'm new to the list and curious about something that's been bothering me
> a long time. Where does one find rules and write-ups on equipment like
> the telecom and the whole communications set-up. I'd like to know more
> about data-line taps, counter-measures for the same, as well as the use
> of other surveillance epuipment. They have a bunch listed in SR II, as
> well as new drek coming in all the time from all the supplements. My
> character always carries a prodigious amount of the stuff, but I'm
> unsure of how to use most of them. I mean, how does one install a
> dataline tap. That's crucial to the game, right. Do you have to climb a
> telephone pole, or go underground into to the sewers. How about using
> the telecom's, etc. What exactly does the character to, what does the
> machine entail. I guess when I'm playing my character I like to have a
> good idea of what he's do, not just vague pictures of still scenes. So
> to make a long story really fraggin' long, give it to me staight!
=========================================================================
Date: Sat, 30 May 1998 09:29:05 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Sniping in SR
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In a message dated 5/30/98 3:17:17 AM !!!First Boot!!!,
georgex@****.GEOCITIES.COM writes:

> I like the idea of more specialized rules for snipers. There seems to be a
> lot of characters designed for this task, but still no more advanced rules
> other than a street sam or a physiad spin off.
> I've considered this problem before, with a certain physiad that I have
> been playing, and the house rule we came up with was a Firearms
> specialization in Sniper Rifles, and then one could roll Biotech to stage
> the damage code up. These rules worked, but I believe they are probably
> too tame, and further development is a good idea.

Okay everybody ... want a really wonderful sniper rifle ... something that
can't be hand-carried ... something needed to be strapped or bolted down onto
something ... use either of the cannons (Vigilant or Victory) but make them
single shot only weapons ... talk about range ... and since they are already
vehicular category weapons the bullets already are considered APDS (even if
you only bought normal ammunition) when used against soft targets (which
includes people dressed in Personnel Mil-Spec Hardened Armor). And if you go
out and get APDS rounds for this thing then the target is only going to get
one-quarter of their ballistic armor, rather than the normal half they would
get for just being hit by a normal round ...

Mike
=========================================================================
Date: Sat, 30 May 1998 09:30:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Sniping in SR
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In a message dated 5/30/98 3:22:18 AM !!!First Boot!!!,
georgex@****.GEOCITIES.COM writes:

> >Though, this is still the beginning for the pc ... I have plans to add in a
> >Tactical Computer and Sentry Gun System onto the Bow, this way all I have
> to
> >do is pull back the arrow, and let the sentry gun system do the firing ...
> >which can be accomplished via a remote bow trigger my pc has in his hand.
> >This is only the beginning ...
> >
> >Mike
> >
>
> Beautiful...simply beautiful. there is a difference between min-maxing,
> and creativity. You might be pushing the line, but it is very creative.

Thank you very much GeorgeX ... thank you very much ... you just made my day
...

Mike
=========================================================================
Date: Sat, 30 May 1998 13:38:04 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Organization: Alien Pinko Commie Devil-worshipping Illuminati Conspiracy
Subject: Re: What's a megapulse?
In-Reply-To: <199805270407.BAA01319@*******.scescape.net>
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On 27 May 98 04:08:26 GMT, in listserv.shadowrn you wrote:

>It's like the difference today between a flat plaintext file (where
>you can reasonably asume 1 character = 1 byte) and a full blown html
>document, with the associated background graphics, style sheets,
>inline .gifs, scripting language applets and so on. The two documents
>might have the exact same content, text-wise, but one is going to be a
>lot bigger than the other.

Better yet, compare it not with a html document, but a bloatdoc from Word 97.

Ugh.


--
Leszek Karlik, aka Mike - trrkt@*****.onet.pl; www.wlkp.top.pl/~bear/mike
Star Wars junkie; ICQ UIN 6947998; WTF TKD; FIAWOL; IMAO; SNAFU; TANJ
GL/O d- s+: a19 C+++ L++ P E--- W-(++) N+++ K? w(---) O+ M- PS+(+++)
PE Y+ PGP- !t--- 5+(-) X- R*+++>$ tv-- b++++ D+ G-- e h--*! !r-- !y-*
=========================================================================
Date: Sat, 30 May 1998 16:15:36 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Organization: Authors of OL.TXT
Subject: Re: Hijacking
In-Reply-To: <819314b3.3569ba7b@***.com>
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On 25 May 98, at 14:37, NEWSHADOW wrote:

> In a message dated 98-05-25 03:27:45 EDT, you write:
>
> > Does the fact that the three hijackers protested against their home
> > province being used as a nuclear testing site change anything?
>
> IMHO is doesn't change much. They endangered a multitude of innocent
> lives, making them no better than the government that they were protesting
> against. The fact that they were protesting the nukes may have given them
> better PR with the population, but it doesn't wash away the crime they
> committed. When I say crime, I'm not referring to written laws, but rather
> to the act of using innocents as a bargaining chip.

"We hold these truths to be self-evident, [...] That whenever any Form of
Government becomes destructive of these ends, it is the Right of the People to
alter or to abolish it, and to institute new Government, laying its foundation on
such principles and organizing its powers in such form, as to them shall seem
most likely to effect their Safety and Happiness."


Sascha
--
+---___---------+----------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | "That's Bushido," said |
| / /_/ ____/ | Jhary-a-Conel@***.net | Delphia. |
| \___ __/ | ICQ#: 7 517 216 | "Oh, yeah? Around here |
|==== \_/ ======|Wearing hats is just a way of life| they call it the law of|
|LOGOUT FASCISM!| - Me | the street." |
+------------ http://www.informatik.uni-oldenburg.de/~jhary ---(N.Pollotta)-+
=========================================================================
Date: Sat, 30 May 1998 10:37:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <3.0.1.32.19980529230815.006b2338@****.geocities.com>
Mime-Version: 1.0
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At 11:08 PM 5/29/98 -0400, GeorgeX wrote:
>What did you eat before you went to bed?

(It's hard to tell, but I think this reply was directed at me, since
in my original 'dead Runner' post, I mentioned that I was inspired by
a dream I had had. Please people, quote the relevant portions of the
post you're replying to)

Nothing extraordinary. Nothing nightmare inducing. A few potato chips,
I think.

And the dream was only marginally Shadowrun related. I don't usually
dream of Shadowrun, more of the time I'm dreaming of redheads, like
that one other guy posted.

I'd been skimming the magic sourcebooks before I turned in for the
night, and that's what I think did it.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Sat, 30 May 1998 10:37:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <356F8671.20EC92A7@*****.com>
Mime-Version: 1.0
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At 12:09 AM 5/30/98 -0400, BigDaddy wrote:
>> You know, I have friends who still won't talk to me because I
showed
>> them that movie.
>
>ya know whats so bad about that movie, granted i saw the first 20 min
of
>it. Psychotic yes, but otherwise nutty. Someone care to tell me what
i
>missed?

That'd ruin it for you. It's something you just have to experience for
yourself.

The best way I can describe it without spoiling anything is that the
movie constantly gets less and less socially redeeming as it goes on.
Each scene is worse than the last, and the movie's starting scene is
four young punks beating an old drunken bum to near death. By the end
of the 2+ hours, after it has consistantly gone downhill scene after
scene, each one worse than the last, it gets rather sick.

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Sat, 30 May 1998 10:45:17 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Disney Shaman <DisnyShamn@***.COM>
Subject: Ally spirits housings.
Mime-Version: 1.0
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> ROFLMCAO! yes! can I borrow the Diesel Weasel Bit? that rocks ...

No problem. Actually, My Coyote shaman's Diesel the Weasel is a regular weasle
with a bunch of quickened "increase attribute +4" spells. (Getting that
Increase Quickness to take was a bit of a bitch, let me tell you). Smart
little bugger. (Just waiting to find a street doc willing to try fitting him
with a cerebral booster...)

> try a Force 6 spirit in a Large Shark with 3D movement

If you wanna get hideous (and silly) with it, try a swarm of ally spirits,
each in a pirhana... Make better spies, too...

Lamest familiars list:
Jellyfish (you basically got the old Phlumph from AD&D...)
Cow (regenerating steaks!)
Toad (You have to lick it to get magical assistance from it)

Hey. How about plants? Wouldn't be overly useful to shadowrunners, but I can
just see druid type with a spirit in a huge oak (maybe he lives in it... no
need to worry about vandalism, eh? Auto burgular alarm... no astral
intruders... to check the weather, just ask or use sense link...)

Whoa... whoa-whoa-whoa... just hd a thought here. A colony of insects could
easily be thought of as a single organism. How's about the spirit ally of an
insect shaman, say, being a swarm of bees/wasps/whatever? Terribly nasty. Not
much good against hardened armor, but impressive, and spies without peer...
"Lord of the flies" indeed, but with wasps.

- Disney Shaman
=========================================================================
Date: Sat, 30 May 1998 10:53:18 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Disney Shaman <DisnyShamn@***.COM>
Subject: Re: Rockers (was Re: [OT] Thelonious monster)
Mime-Version: 1.0
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First let me say I can;t believe I'm defending even the idea of the rocker
archetype, which I've always thought terribly lame. I must be too much of a
devil's advocate for my own good.

> Yeah, but that still doesn't really explain why they have night
> jobs as shadowrunners instead of working at a McHughs (which is
> about as dangerous but you don't need any skills for it :) IMHO
> what does work is a shadowrunner who plays in a band as a
> hobby, but musicians who run the shadows for a hobby is a bit
> weird.

As opposed to all those other, *normal* shadowrunners?

Most wouldn't be in the big leagues. Not even *real* shadowruns, at least not
at first. More along the lines of Dirk Montgomery... and he gradually gets
brought into the big leagues, as he adds cyber & skills.

Speaking of which, anyone out there run a game starting with low-level proto-
runners who gradually advance to real runners?

- Disney Shaman
=========================================================================
Date: Sat, 30 May 1998 10:57:56 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Disney Shaman <DisnyShamn@***.COM>
Subject: Re: Human inhabitation by an ally spirit
Mime-Version: 1.0
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> Dunkelzahn bound the free spirit Buttercup into a street ork who is still
> alive today. Where did you get your information about cadavers because I
> do not recall that limitation at all.

Maybe I'm wrong. Coulda swore I read you put it into a dead body, but I
haven't even read that section in over a year.

Of course, Dunkelzahn is hardly to be used as a basis for the normal
limitations fo magic... And that WAS a free spirit, not an ally, right? They
can do weird stuff, themselves.

- Sean
=========================================================================
Date: Sat, 30 May 1998 11:03:24 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Disney Shaman <DisnyShamn@***.COM>
Subject: Re: Reccommended Reading: ST
Mime-Version: 1.0
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> >dont forget Starship Troopers. 10X better than the movie, a very
> >elaborate well written politico. It is totally different than what the
> >title sounds. Extremely anit-govt. A must read for all those guntoatin'
> >militians like me!

> Agreed, though the movie was a visual treat.

With Dina Meyer as Dizzy? Damn straight! (Just wish I'd gotten to see Doogie
Howser munched... Cynical of me, but hey.)

Anyway, I'd like to toss in a mention for Blood of Heroes. I know, it's got no
cyberware or magic, and it's post-apocolyptic not urban-sprawl. But it's a
definite example of team karma, and the resolve a good team needs to get
through one of those tough missions.

- Disney Shaman
=========================================================================
Date: Sat, 30 May 1998 11:53:33 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Human inhabitation by an ally spirit
Mime-Version: 1.0
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In a message dated 5/30/98 2:32:08 AM US Eastern Standard Time,
dghost@****.COM writes:

> On Sat, 30 May 1998 02:25:14 EDT Disney Shaman <DisnyShamn@***.COM>
> writes:
> <SNIP corpses as Ally "hosts">
> >- Disney Shaman
> >
> >P.S: Always loved familiars... Force 6 ally spirit in an Elephant...
> pack=
> >s a whallop, but how do you get him aboard the copter? Then again, he
> can fly
> >real well... Dumbo Grown Up! :) Almost as good as the same spirit in a
> weasel.
> >Str 6. Go for it, little dude. "Diesel the Weasel" indeed... (Okay.
need
> sleep
> >for sure)

Oh yeah, I can see this one as well...

> ROFLMCAO! yes! can I borrow the Diesel Weasel Bit? that rocks ... If ya
> wanna get nasty, try a Force 6 spirit in a Large Shark with 3D movement
> ... ACK! ... now for the humorous portion of the show ;)
> Force 6 Ally inside a rabbit with 3D movement. (a rabbit with Big-big
> fangs!) ;)

I would say you can borrow anything you want at your leisure. Who knows what
else. As for the Shark, well, yeah, "Land Shark" for some reason flies to
mind...

> and if ya put the spirit in a horse, ya got a flying steed (Force 6 =
> Quickness of 10 x 4 ... not bad!)

Been there, done that...

> What about an Ally spirit in an Armadillo? (call him/her/it road kill)

OH yeah, a perfect way to start a good relationship with a Familiar...NOT!!!
Just wait until it decides to roll all over your butt... :)

> It'd be nice if you get "buy" the powers of whatever spirit your Ally is
> based on (ie what plane it is from) can you imagine being attacked by a
> flying flaming bunny (ya can still do it with free spirits <eg> ... free
> spirits can use their spirit powers in animal form)

The GM can do whatever he wants, but what works for the game could well be
something else.

> Ick, nasty thougt ... Free Air elemental inhabiting Horse ... F 4, SE
> 2... in animal form has Quickness of 10 x 4 and can use Movement power
> increasing speed to x 6 for a grand total of 240! (or 288 kph!)...Query:
> can the spirit still fly or only Allies can do that?

Allies that are -Free- while in Inhabitation mode are stuck in said body for
the remainder of their earthly days. As for a Free Spirit can pull off???
Imagination ???

> Also how does an Ally use Sense link and Telepathy after going free?
> powers are useless?

IF the person attempting to use said knows the "True Name" of said
individual/entity, they they can use the Sense Link (example of which is given
in Blood in the Boardroom Sourcebook concerning the Free Spirit "Buttercup")
with the being. Aid Power is probably along the same lines. Telepathy may or
may not be changed, that is up to the GM directly.

As for gaining said "powers" for a being, perhaps make it a "Design
Requirement" for either the Ritual of Summoning or the Ritual of Change. It
would probably have a karma cost to it as well, my suggestion is to make most
powers either equal to the cost for "Edges" from the SR-Companion (ie; 10
points of karma per point value of the edge) -OR- a flat rate equal to the
spirit's force times 3 or 5 points of karma per power.

All IMO of course :)
=K
=========================================================================
Date: Sat, 30 May 1998 11:56:57 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Gurth's Books (was If I was Awake...)
Mime-Version: 1.0
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In a message dated 5/30/98 5:26:58 AM US Eastern Standard Time,
gurth@******.NL writes:

> Well, if you insist... For sourcebooks all I'm missing are London,
> Tir na nOg, and Prime Runners (which I've so far refused to buy;
> I'll have to find it real cheap before I buy it :) As for adventures,
> it's Double Exposure, Eye Witness, Celtic Double-Cross, Divided
> Assets, and one or two others whose titles I can't remember right
> now. I can order nearly all of these books whenever I want to,
> though, because my regular mail order address has most of them.
>
HMMM...interesting...London Sourcebook eh? (staring at shelf) Tir Na nOg eh
(staring at shelf again)....

=K
=========================================================================
Date: Sat, 30 May 1998 11:59:34 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Human inhabitation by an ally spirit
Mime-Version: 1.0
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In a message dated 5/30/98 8:18:56 AM US Eastern Standard Time,
mc23@**********.COM writes:

> Once upon a time, Disney Shaman wrote;
> >Except that you always use a cadaver, even for animals.
>
> Dunkelzahn bound the free spirit Buttercup into a street ork who is still
> alive today. Where did you get your information about cadavers because I
> do not recall that limitation at all.

Actually, considering how many people know this, I'm certain it's in one of
the Grimoire's (1st or 2nd ed). As for the binding of Buttercup, that has
more to do with some other tricks MC23. Paralleling "Possession" as it were,
but NOT giving control over to the spirit, instead, making it be a "passenger"
in said body. Rituals of Binding are hinted at elsewhere in SR, they are just
not fully detailed as yet.

=K
=========================================================================
Date: Sat, 30 May 1998 16:03:27 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Organization: Alien Pinko Commie Devil-worshipping Illuminati Conspiracy
Subject: Re: Acers
In-Reply-To: <199805270144.BAA88522@****.ibm.net>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

On 27 May 98 01:42:27 GMT, jom@********.COM (Jorg Melcher) disseminated foul
capitalist propaganda by writing:

[...]
>>So a bicycle would fall under powered armor? ;P
>
>Ups, not really. Unless it encloses you with a soiled layer off armor.

So, a normal bicycle is not powered armor, but a horizontal bike with an
aerodynamic shell is? (I've SEEN such bikes - wow, I never thought I'd see
Powered Armor in my life... ;))))

>JOM
--
Leszek Karlik, aka Mike - trrkt@*****.onet.pl; www.wlkp.top.pl/~bear/mike
Star Wars junkie; ICQ UIN 6947998; WTF TKD; FIAWOL; IMAO; SNAFU; TANJ
GL/O d- s+: a19 C+++ L++ P E--- W-(++) N+++ K? w(---) O+ M- PS+(+++)
PE Y+ PGP- !t--- 5+(-) X- R*+++>$ tv-- b++++ D+ G-- e h--*! !r-- !y-*
=========================================================================
Date: Sat, 30 May 1998 18:03:51 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Organization: Authors of OL.TXT
Subject: Re: Lone Star Response times
In-Reply-To: <199804271737.NAA18168@***.itribe.net>

On 27 Apr 98, at 13:23, java wrote:
> I know this has probably has been posted before, but I need to
> know where
> I can find lone Star response times for various neighborhoods. I have
> been using a modified Doc Wagon times. Help.
Seems as if that's your best bet. There _are_ Lone Star Response Time Tables in
the Denver Box (Gamemaster Book pp. 53-54), but nothing in LSS.

Problem is, you don't have "a" rsesponse time for any given neighborhood. What
does interest you? Foot patrol, Cycle Patrol, Auto Patrol (LSS, pp. 28-30), Air
patrol (helicopters or drones?) (LSS p.30) , FRT (LSS pp . 33-35) or SWAT (LSS
pp. 36-37) , just any cop (LSS pp. 6-136), including traffic-cops, highway-patrol or
harbor police (LSS pp. 30-33)?

What about other law enforcement agences? Knight Errant payed to patrol some
areas?

I'd say go with the DocWagon tables (or the Denver ones), but take them with a
grain of salt, and remember there may be other modifiers as well - a "code 00"
(officer down) will speed up response/backup quite, I'd guess.


Sascha
--
+---___---------+--------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ | Jhary-a-Conel@***.net | learn from history |
| \___ __/ | ICQ#: 7 517 216 | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | G. Santayana |
+------------ http://www.informatik.uni-oldenburg.de/~jhary ----------------+
=========================================================================
Date: Sat, 30 May 1998 12:16:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Are we there yet?
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

When is this scary list reset. I thought it was supposed to happen
by now.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 30 May 1998 12:24:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Human inhabitation by an ally spirit
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, 'K' is the Symbol wrote;

>Actually, considering how many people know this, I'm certain it's in one of
>the Grimoire's (1st or 2nd ed).

I've proved popular belief wrong before. Let's see what references I
can spy. All taken from Grimoire 2 p.67 Inhabitation.
"This power differs from Possession, which allows the spirit to
inhabit _any living body_.
and
"As long as _the body still lives_, the ally cannot leave it."

That should fully answer that.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 30 May 1998 11:45:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Human inhabitation by an ally spirit

On Sat, 30 May 1998 12:24:08 -0400 MC23 <mc23@**********.COM> writes:
>Once upon a time, 'K' is the Symbol wrote;
>>Actually, considering how many people know this, I'm certain it's in
one of
>>the Grimoire's (1st or 2nd ed).
>
> I've proved popular belief wrong before. Let's see what references
I
>can spy. All taken from Grimoire 2 p.67 Inhabitation.
> "This power differs from Possession, which allows the spirit to
>inhabit _any living body_.
>and
> "As long as _the body still lives_, the ally cannot leave it."
>
>That should fully answer that.
<SNIP Sig>
> I am MC23

Should, but not neccisarrily (see end)

Actually, the Grimmy says a magician can supply an animal or human host
for the Ally and then later says that a an Ally can't inhabit a sentient
host (like a person)

I posted my interpretation that what was meant was that Allies can
inhabit dead humans and someone suggested a necromancer as a variant who
can only summon Allies to inhabit corpses.

As for what you quoted, how does that applyto a body of clay or iron?
IMO, that just means that if the body takes deadly damage after it
inhabits the body it is disrupted ...

btw, do Allies in inorganic bodies heal?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Sat, 30 May 1998 12:48:53 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Ally spirits housings.

On Sat, 30 May 1998 10:45:17 EDT Disney Shaman <DisnyShamn@***.COM>
writes:
<SNIP>
>Hey. How about plants? Wouldn't be overly useful to shadowrunners, but I
can
>just see druid type with a spirit in a huge oak (maybe he lives in it...
no
>need to worry about vandalism, eh? Auto burgular alarm... no astral
>intruders... to check the weather, just ask or use sense link...)

I think that would fall under the Homunculus body ... (the table in
Grimmy just has common bodies) ... what would be the armor be? and would
the spirit be able to move?

Armor: Looking at Companion 5 for RoleMaster (which has a list of armor
types based on material composistion),
Soft Plants 0
Rigid Plants 1
Wood (listed in Grimmy as 3 -- Hey, it's little wooden boy!)
Hard Woods 3 or maybe 4

>Whoa... whoa-whoa-whoa... just hd a thought here. A colony of insects
could
>easily be thought of as a single organism. How's about the spirit ally
of an
>insect shaman, say, being a swarm of bees/wasps/whatever? Terribly
nasty. Not
>much good against hardened armor, but impressive, and spies without
peer...
>"Lord of the flies" indeed, but with wasps.
>
>- Disney Shaman

I don't think insects would be treated as one organism ... however if the
Ally is inhabiting the Queen, you could prolly gain control of the whole
hive (though only sense / communicate with the Queen ...)

but hey, would you say that a stinging insect's venom is increased in
power when inhabited by an Ally? (for those insects that only do
neglegable damage unless en masse, I would say they gain their venom will
do [Force] L damage.)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Sat, 30 May 1998 13:57:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Human inhabitation by an ally spirit
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/30/98 11:26:45 AM US Eastern Standard Time,
mc23@**********.COM writes:

> >Actually, considering how many people know this, I'm certain it's in one of
> >the Grimoire's (1st or 2nd ed).
>
> I've proved popular belief wrong before. Let's see what references I
> can spy. All taken from Grimoire 2 p.67 Inhabitation.
> "This power differs from Possession, which allows the spirit to
> inhabit _any living body_.
> and
> "As long as _the body still lives_, the ally cannot leave it."
>
Just out of sheer spite, I am going to put it into others words.

You ain't fully found it yet. And I am NOT going to go looking for it. I am
still waiting for that URL for Wafflemeisters and trying to get some good,
sizable prints.

Ally Inhabitation of Animal/Human Body is performed, yes. But the books
counter-controdiction of itself are not the final answer. At least, not
-that- paragraph.

=K
=========================================================================
Date: Sat, 30 May 1998 13:59:27 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Human inhabitation by an ally spirit
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/30/98 11:49:59 AM US Eastern Standard Time,
dghost@****.COM writes:

<snipped various replies and banterings on allies, necromancers, and the like>

> As for what you quoted, how does that applyto a body of clay or iron?
> IMO, that just means that if the body takes deadly damage after it
> inhabits the body it is disrupted ...
>
> btw, do Allies in inorganic bodies heal?
>
> D.Ghost

THANK YOU D. Ghost, that was more towards what I was looking at as well. It's
often nice when you don't read small snippets or single paragraphs and read
whole works of material and -THEN- draw the conclusions...

=K

=The Revenge is Coming=
=========================================================================
Date: Sat, 30 May 1998 14:25:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@***.NET>
Subject: List Reset
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Is it my imagination or is the list still up? (still has everyone on it)
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
http://www.geocities.com/TimesSquare/Maze/1673/
=========================================================================
Date: Sat, 30 May 1998 13:54:16 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Unique focus: homunculus body

Ok, I was rereading the section on Ally spirits and Inhabiting and I
nticed something ... in order to make a Homunculus body, a unique focus
has to be made ... ok ... what's the rating? if you make the rating
equal to the force, then the body would have to be remade every time you
increased the force (through ritual of change) ... a rating of 1 seems
too easy (what would be the down side of enchanting a iron body?) ...
What about the Barrier Rating or Barrier rating divided by two, round up
(in both cases, there would be a minimum rating of 1) or Rating equal to
the T# from the Object Resistance table?

If the rating is detailed somewhere, could someone point it out?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Sat, 30 May 1998 21:10:17 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Arc Light <G_master@*******.COM>
Subject: Re: Sniping in SR
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable

Antonio Luccini wrote:

<SNIP previous quote>

> I totally agree with your numbers. I mean, that's what's always made
> snipers so damned nasty: you never know they're there 'til your dead!
>
> As for the reduced modifier for moving over "open" terrain... I wouldn'=
t
> lose any sleep over it. Any sniper worth the price of his bullets
> wouldn't be crossing open terrain. Good snipers sit in the tree, very
> still, for days on end if need be...

Yep, but the best do the unexpected, like lying in the open
terrain. Remember "The Sniper" with Tom Berenger? Suddenly, the grass
starts moving.... : )
When you are out for an Assasination, you have to deal with other
snipers who are just chasing any potential threat to their boss/ your
target...


> Then, of course, there's the urban sniper...
>
> how many people(besides stupid tourists) look up at the tops of
> buildings in downtown areas of the city?

The bodyguards? Rooftops are the most watched places when dealing with
threats like this. Ever watched some VIP politicians visting town? TV
always shows police snipers on rooftops, searching for threats! And you
can bet your a&% that there are some more in the dark, watching for the
professionals..

> And if that's a little too
> conspicuous for you, how about a window with a reflective coating of
> somekind(they all have it in the 'plex). Sure your shot shatters the
> window, but by that time your target's dead, so who cares, right?

Perhaps you want to escape? Think what happens to murderers?Never heard
that "If someone kills X, he is dead meat" to provide no motivation
for other terrorists? Some years ago a RAF terrorist killed an GSG 9
policeman when he got caught; the terrorist was shot in the head from
close distance several times when already unconscious... german
listmembers can possibly tell more.

> Remember that movie, "the Professional"? Of course you do, think of the=

> scene where Leon and the girl are on the roof, shooting that dork that
> was jogging in the park. Hell, the guy was almost too far to see with
> the naked eye, imagine what kind of distances you can manage in the
> 2050's!

Yeah, in the movies.. considering wind drift, the moving target with
bystanders/ guards and the situation that the girl probably never used a
rifle before (it was a modified M16 IIRC), this was pure luck. Bullet
should have been pretty light too, very hard shot even with normal 5.56
NATO.

<SNIP ad plus name and .sig

Arc Light

--
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Bei zunehmender Dämmerung hat der Soldat alsbald mit Dunkelheit zu
rechnen.
- ZDV Bundeswehr
=========================================================================
Date: Sat, 30 May 1998 16:32:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: GeorgeX <georgex@****.GEOCITIES.COM>
Subject: Firearms vs. Military Strategy
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

In response to the recent sniping issue, I think a lot of people are
confusing firearms with Military Strategy especailly when considering
Firearms as a skill to enhance the perception of snipers.
Firearms is a skill that allosw you to effectively manage a hand weapon,
aim it at a target, follow that taget, and then get off a shot. I'm not
sure how this would allow someone to deduce effective sniping positions.
The skill to do this would be a Military Strategy skill or something similar.


-GeorgeX
UIN:2730203
=========================================================================
Date: Sat, 30 May 1998 17:13:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Human inhabitation by an ally spirit
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, 'K' is the Symbol wrote;

>In a message dated 5/30/98 11:49:59 AM US Eastern Standard Time,
>dghost@****.COM writes:
>
><snipped various replies and banterings on allies, necromancers, and the
>like>
>
>> As for what you quoted, how does that apply to a body of clay or iron?
>> IMO, that just means that if the body takes deadly damage after it
>> inhabits the body it is disrupted ...
>>
>> btw, do Allies in inorganic bodies heal?
>>
>> D.Ghost
>
>THANK YOU D. Ghost, that was more towards what I was looking at as well.
>It's
>often nice when you don't read small snippets or single paragraphs and read
>whole works of material and -THEN- draw the conclusions...

<Starting to get pissed off>

I was pointing out that live bodies could be used and that
inhabitation was not inclusively restricted to dead bodies. Those quotes
were all I needed for that. Sentient bodies are the contradiction, not
all live bodies. I can read quite full well and posted only what was most
important. Quoting the whole damn book is a waste of time.
And for the record, the dead body were used as homunculus for the
necromancers in my game.

Once again the original question was are ally inhabitations limited
to cadavers, the answer is no. What live bodies are available are in
contention though.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Say what you mean, and say it mean!"
-Scraping Foetus off the Wheel, Ramrod

I am MC23
=========================================================================
Date: Sat, 30 May 1998 16:46:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Human inhabitation by an ally spirit

On Sat, 30 May 1998 17:13:49 -0400 MC23 <mc23@**********.COM> writes:
>Once upon a time, 'K' is the Symbol wrote;
>>In a message dated 5/30/98 11:49:59 AM US Eastern Standard Time,
>>dghost@****.COM writes:
>>
>><snipped various replies and banterings on allies, necromancers, and
the
>>like>

>>> As for what you quoted, how does that apply to a body of clay or
iron?
>>> IMO, that just means that if the body takes deadly damage after it
>>> inhabits the body it is disrupted ...
>>>
>>> btw, do Allies in inorganic bodies heal?
>>>
>>> D.Ghost

>>THANK YOU D. Ghost, that was more towards what I was looking at as
well.
>>It's often nice when you don't read small snippets or single paragraphs
and
>>read whole works of material and -THEN- draw the conclusions...

> <Starting to get pissed off>

yes, K, your comment was a bit antagonistic ... I don't know if you &
MC23 have a rivalry or anything like that going but I recommend that you
keep it off list :)

> I was pointing out that live bodies could be used and that
>inhabitation was not inclusively restricted to dead bodies. Those quotes
>were all I needed for that. Sentient bodies are the contradiction, not
>all live bodies. I can read quite full well and posted only what was
most
>important. Quoting the whole damn book is a waste of time.

Agreed :)

> And for the record, the dead body were used as homunculus for the
>necromancers in my game.

The material you quoted seemed to have been offered forth in order to
contradict this ... (ie I think I and a few others interpreted your
underscoring "as long as the body still lives" as contradicting that ...
sorry :)

> Once again the original question was are ally inhabitations
>limited to cadavers, the answer is no. What live bodies are available
are in
>contention though.

<SNIP Sig>
> I am MC23

The original question was how can human hosts be used if sentient hosts
aren't allowed ... Cadavers were the first thing that came to my mind
and, IIRC, someone else suggested brain dead targets and I believe it was
mongoose who suggested putting an Ally spirit in the meat body of a
projecting mage (is this how this thread got started?) ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
(Who hopes this tension is just cause the list hasn't reset yet ...)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Sat, 30 May 1998 17:27:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: [ADMIN] List Reset: Final.
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Mark A. Imbriaco wrote;

>The list reset will take place on Saturday, May 30 at approximately
>10:00 AM EDT.

Well, that's been blown. I'm off to work, I guess it'll happen then.
sigh. I was hoping to catch it. I hate dealing with archives.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 30 May 1998 21:58:40 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Organization: Alien Pinko Commie Devil-worshipping Illuminati Conspiracy
Subject: Re: Sniping in SR
In-Reply-To: <35705999.1EFA4CD2@*******.com>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

On 30 May 98 19:10:17 GMT, G_master@*******.COM (Arc Light) disseminated foul
capitalist propaganda by writing:

[...]
>Yep, but the best do the unexpected, like lying in the open
>terrain. Remember "The Sniper" with Tom Berenger? Suddenly, the grass
>starts moving.... : )
>When you are out for an Assasination, you have to deal with other
>snipers who are just chasing any potential threat to their boss/ your
>target...

Counter-sniper fire... and counter-counter-sniper fire. Oh boy... ;))

[...]
>Perhaps you want to escape? Think what happens to murderers?Never heard
>that "If someone kills X, he is dead meat" to provide no motivation
>for other terrorists? Some years ago a RAF terrorist killed an GSG 9
>policeman when he got caught; the terrorist was shot in the head from
>close distance several times when already unconscious... german
>listmembers can possibly tell more.

Actually, he was obiously trying to escape. He was just faking unconsciousness.

Isn't this, like, obvious?

<sarcastic grin>

[...]
>Arc Light
Leslie
--
Leszek Karlik, aka Mike - trrkt@*****.onet.pl; www.wlkp.top.pl/~bear/mike
Star Wars junkie; ICQ UIN 6947998; WTF TKD; FIAWOL; IMAO; SNAFU; TANJ
GL/O d- s+: a19 C+++ L++ P E--- W-(++) N+++ K? w(---) O+ M- PS+(+++)
PE Y+ PGP- !t--- 5+(-) X- R*+++>$ tv-- b++++ D+ G-- e h--*! !r-- !y-*
=========================================================================
Date: Sat, 30 May 1998 18:32:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <grota@*********.COM>
Subject: Re: Filmography
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Gurth wrote:
>
> Jett said on 0:07/30 May 98,...
>
> > Johnny Pneumonic
> ^^^^^^^^^
> LOL!


Care to explain?


--Jett in the dark
=========================================================================
Date: Sat, 30 May 1998 18:28:05 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: Filmography
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-30 18:26:53 EDT, Jett writes:

<< > > Johnny Pneumonic
> ^^^^^^^^^
> LOL!


Care to explain?


--Jett in the dark
>>

Because the movie barely followed William Gibson's book, hence the 'based on
the novel by' disclaimer.

Mgkelly
=========================================================================
Date: Sat, 30 May 1998 18:30:43 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Filmography [was: Re: Sick thing to do to a dead Runner.]
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-05-30 02:05:00 EDT, you write:

> Sneakers
> - How to be SUBTLE!
> - The joys of surveillance and gadgets

Not to mention the joys of re-negotiation....

Nexx
"I want a Winebago..."
"What?"
"I want a Winebago."
=========================================================================
Date: Sat, 30 May 1998 18:30:43 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-30 10:39:41 EDT, you write:

> And the dream was only marginally Shadowrun related. I don't usually
> dream of Shadowrun, more of the time I'm dreaming of redheads, like
> that one other guy posted.

Does everyone dream of redheads?
=========================================================================
Date: Sat, 30 May 1998 18:34:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Human inhabitation by an ally spirit
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-30 17:51:57 EDT, you write:

> The original question was how can human hosts be used if sentient hosts
> aren't allowed ... Cadavers were the first thing that came to my mind
> and, IIRC, someone else suggested brain dead targets and I believe it was
> mongoose who suggested putting an Ally spirit in the meat body of a
> projecting mage (is this how this thread got started?) ...

Or, you could simply use most of the students at almost any public school.

Nexx, who went to public school
=========================================================================
Date: Sat, 30 May 1998 18:34:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Filmography
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-30 18:26:53 EDT, you write:

> > > Johnny Pneumonic
> > ^^^^^^^^^
> > LOL!
>
> Care to explain?

Mnemonic would be related to memory... pneumonic would be related to water.
=========================================================================
Date: Sat, 30 May 1998 18:24:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Duncan McNeill-Burton <dmcneill@************.EDU>
Subject: Re: [Back OnT] Rocker Archtype
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Bright-Light didst sayeth:


>Actually one of the girls in our game (yes there are a few who role play
...
>she's married already guys) plays a rocker. Albeit she beefed up her cyber
>a bit. She's actually quite a well rounded character. Also check out my
>fiction site; I'm writing a story (up to Ch 6 ... someday I'll finish with
>Ch 7) The main character here is a rocker too (albeit a phys ad too)


I read the story, and while it's definitely worth reading < plug, plug >, I
wouldn't really consider the protagonist a rocker. He plays, but he's a
physical adept, and a warrior of his urban tribe first.

Later-

Duncan McNeill-Burton
-Violent Felon for Hire
-Pipe Swinging Sociopath for Fun
-Tech Priest in Training
http://attila.stevens-tech.edu/~dmcneill
"Your eyes shiver and you grit your teeth,
you've sold your soul, now cold blood's how you get relief."
-Ice T
=========================================================================
Date: Sat, 30 May 1998 19:12:14 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Duncan McNeill-Burton <dmcneill@************.EDU>
Subject: Re: Filmography
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Jett didst asketh:

>Gurth wrote:
>>
>> Jett said on 0:07/30 May 98,...
>>
>> > Johnny Pneumonic
>> ^^^^^^^^^
>> LOL!
>
>Care to explain?


Simple...it was an overinflated version of Johnny Mneumonic...

Later-

Duncan McNeill-Burton
-Violent Felon for Hire
-Pipe Swinging Sociopath for Fun
-Tech Priest in Training
http://attila.stevens-tech.edu/~dmcneill
"Your eyes shiver and you grit your teeth,
you've sold your soul, now cold blood's how you get relief."
-Ice T
=========================================================================
Date: Sun, 31 May 1998 19:20:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sir Philos Nex <philos@****.NET>
Subject: Re: SR films
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Disney Shaman wrote:

> Well, I certainly HOPE someone is including Strange Days! No cyber, no magic,
> but otherwise there you go.. (Come to think, Angela coulda been a Physad,
> easy; and Mr. Baldwin's personality coulda read Coyote Shaman, albiet none too
> bright a one). Hell, were I my bunch's GM for Shadowrun, I'd've wanted to run
> it for sure (then again, the whole group's seen it by now)
>
> Other than this... um. Idunno. Not much in the magic I can think of (fantasy
> being the crapfest it usually is in the movies). Might see Gattaca (sp?) for
> life in an arcology, though.

Ummm... no flames for remembering this ancient series of the 80's.. but I
always liked it and even saw an episode recently on cable.. :) How about Max
Headroom? That was totally SR..

--
Andrew Dominas
AKA Sir Philos Nex
3rd Year Honours Business Administration U of Windsor
Jedi Knight
MiB

There's no sentimental value to the rose that fell on your floor.

There's no fundamental reason for the granted that I'm taken for.
=========================================================================
Date: Sat, 30 May 1998 18:21:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Matrix Activity

How much do most people interact witht the Matrix on a day-to-day basis?
I don't mean decking, or jacking in ... or possibly not even direct
interaction ... Like are the trid signals broadcast or sent through the
matrix? Is radio still around? and if so in what form? (ie is music
sent through the `trix? If so it's probably like MTV) I imagine
broadcast radio is still around otherwise you'd need to install a satlink
interface in order to get tunes in your car ... Telephone / Vidphone
conversations go over the trix ... though obviously cellular phones are
still around and probaly with incredible quality / consistency ... are
there still print newspapers or do you just download the latest issue
into your pocket secretary? (Can you imagine a newspaper heavily laden
with hypertext links, mpegs/vrmls, wavs/midis/mp3s, plus hi res pics?)
Also how often would the paper come out? I doubt it would be hourly, but
do you think there'd be an morning, noon, and evening editions?
(probably each edition would be much "lighter" but overall would cover
more ...)

BTW, as a side note:
What is the typing speed for someone jacked in in 205x?
On Page 9, of VR2.0, Have Deck-Will travel posted a 111 word comment 0.11
seconds after someone else, making his "typing" speed at least 60,545
words per minute (how's that for looking good on your resume?)...

Btw, the post contained 627 characters (including spaces, and a carriage
return + another carriage return to send the post) making that 342,000
characters per minute.

You know what's really scary? the really fast deckers are most likely
the ones without normal timedate stamps ... and prolly "type" *MUCH*
faster than this!

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Date: Sat, 30 May 1998 19:31:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <grota@*********.COM>
Subject: Re: Filmography
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Machine-gun Kelly wrote:
>
> In a message dated 98-05-30 18:26:53 EDT, Jett writes:
>
> << > > Johnny Pneumonic
> > ^^^^^^^^^
> > LOL!
>
> Care to explain?
>
> --Jett in the dark
> >>
>
> Because the movie barely followed William Gibson's book, hence the 'based on
> the novel by' disclaimer.
>
> Mgkelly


Ah, okay.
Actually, to my credit, I haven't seen the movie OR read the book. I
never really developed a taste for William Gibson (blasphemy, I know!).
Ah, well. I thought you guys might be laughing because I typed "Johnny
Pneumonic" instead of "Johnny Mnemonic", an error I just now
caught...Hey, go easy on me. I was half-asleep when I typed that...but
it DOES leave one to wonder...

--Jett
=========================================================================
Date: Sat, 30 May 1998 19:35:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <grota@*********.COM>
Subject: I don't know Jack...
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Hmm, yet another Stupid Question...


Is Shadowland accessable with a tortoise deck? My decking knowledge is
pretty low, but I'm working on a short story that requires a character
with no datajack to get into Shadowland (the character, FWIW, is heavily
cybered: wired flexes, cybereyes, headcomm, all the bells and whistles).
IS this possible?

--Jett
=========================================================================
Date: Sat, 30 May 1998 18:30:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Sick thing to do to a dead Runner.

On Sat, 30 May 1998 18:30:43 EDT Nexx Many-Scars <Nexx3@***.COM> writes:
>In a message dated 98-05-30 10:39:41 EDT, you write:
>> And the dream was only marginally Shadowrun related. I don't usually
>> dream of Shadowrun, more of the time I'm dreaming of redheads, like
>> that one other guy posted.
>
>Does everyone dream of redheads?

yes :) the fiery type (red with with streaks of blond) and the copperic
type are my faves :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Date: Sat, 30 May 1998 18:28:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Filmography

On Sat, 30 May 1998 18:28:05 EDT Machine-gun Kelly <MgkellyMP5@***.COM>
writes:
>In a message dated 98-05-30 18:26:53 EDT, Jett writes:

><< > > Johnny Pneumonic
> ^^^^^^^^^
> > LOL!

> Care to explain?
>
>
> --Jett in the dark
> >>
>
>Because the movie barely followed William Gibson's book, hence the
'based on
>the novel by' disclaimer.
>
>Mgkelly

Hunh? I thought the LOL was because Pneumatic means something that is
full of air (ie Pneumatic tires) and the movie was Mneumonic (memory
related) and the Pneumonic was a crack at the movie (like saying it was
full of hot air perhaps ...)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
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Date: Sat, 30 May 1998 18:35:55 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: I don't know Jack...

On Sat, 30 May 1998 19:35:08 -0400 Jett <grota@*********.COM> writes:
>Hmm, yet another Stupid Question...

S'Okay :) better to ask em here than in the shadows ;)

>Is Shadowland accessable with a tortoise deck? My decking knowledge is
>pretty low, but I'm working on a short story that requires a character
>with no datajack to get into Shadowland (the character, FWIW, is heavily
>cybered: wired flexes, cybereyes, headcomm, all the bells and whistles).
>IS this possible?
>
>--Jett

I would say so ... after all Mages access it don't they? (not all mages
are uncybered but not all are cybered either :) If ya want to play it
safe, and not make any judgements on that front, give the char a `trode
rig ... it's the datajack for the uncybered folk ...

How much would a trode rig cost anyway?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Date: Sun, 31 May 1998 02:58:32 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Firearms vs. Military Strategy
In-Reply-To: <3.0.1.32.19980530163201.006b5514@****.geocities.com>
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George wrote:
> In response to the recent sniping issue, I think a lot of people are
> confusing firearms with Military Strategy especailly when considering
> Firearms as a skill to enhance the perception of snipers.
> Firearms is a skill that allosw you to effectively manage a hand weapon,
> aim it at a target, follow that taget, and then get off a shot. I'm not
> sure how this would allow someone to deduce effective sniping positions.
> The skill to do this would be a Military Strategy skill or something similar.

Good point, but I'm not sure military strategy fits, at least not
perfectly. Small unit tactics can be used against ambuses, though, so
it is useable in some manner - especially in ambush or surprise
situations. It's also very useful in arranging an ambush.

The three skills a sniper need - military theory, stealth,
and firearms. Some sort of 'wilderness' skill might be useful but not
all snipers are in the jungle.

In R2 there's a line about the difference between firearms and
gunnery, firearms being the physical side of aiming and firing, while
gunnery is calculating fire arcs, area of coverage etcetera.

While it sounds bizarre, gunnery looks quite appropriate. Then again,
good old perception might be the best bet - it is, after all, what it
is there for.

I'd let a character use military theory, stealth, or possibly gunnery
to guess at likely locations, but to actually spot the sniper it's a
pure perception test. But the test would logically be easier if the
character says, 'I think he must be either there, there, there or
there, so I scan those places' than 'Um.. I scan the horizon, do I
see anyone?' But as in all things, if the sniper isn't there, there,
or there, it'll be awfully hard to spot him using the former test.

Hm... those military theory/sniping/etc. rolls could count
as successes on the perception test, given that more than one success
is required to spot the sniper. (One success is enough to call in
mortars with reasonable accuracy, but not enough to actually see the
sniper... perhaps. Opinions? Suggestions?)

Any army guys out there, what's standard anti-sniper tactics? It'd be
nice to know, since it will soon crop up in the current campaign.

Anyone seen 'Full Metal Jacket', I think it was?

The scene where a VC sniper shot a guy in the foot, so he lies in the
open, screaming in pain?
Anyone going to help him is shot dead.
If noone goes out to help him, he's shot a few more times, just to
make him scream louder and demoralize the other guys.

Fun with guns.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Sun, 31 May 1998 03:11:58 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Sniping in SR
In-Reply-To: <35705999.1EFA4CD2@*******.com>
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Arc Light wrote:
*snip nobody watches the roofs*
> The bodyguards? Rooftops are the most watched places when dealing with
> threats like this. Ever watched some VIP politicians visting town? TV
> always shows police snipers on rooftops, searching for threats! And you
> can bet your a&% that there are some more in the dark, watching for the
> professionals..

Open windows are, of course, also not completely ignored, to say the
least, and the optics of shooting through glass, especially at an
angle, isn't perfect. (I think.). It is not easy to pull things like
that off.

Which leaves us in the normal Shadowrunner's position - be creative
or be dead.

Most 'public' assassinations are from a guy in the crowd pulling a
pistol and firing at the target, right? (Not all, but I think those
incidents are a lot more common than a guy in the shadows with a
rifle. Premeditation is harder to prove, for one.).

It appears a safer bet to do things like this at non-public
arrangements. The security measures when a VIP is out with his wife
shopping, or eating dinner, or whatever, is a lot less than at large
arrangements. Even then, it's not a safe deal, of course. But the
effect of a 'public event' is a lot greater, so that's what runners
might be hired for, right?

(The current team supposedly is ethically aware, so they won't take
missions like that. Which is good.).

--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Sat, 30 May 1998 21:12:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: I don't know Jack...
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In a message dated 5/30/98 11:36:37 PM !!!First Boot!!!, grota@*********.COM
writes:

> Hmm, yet another Stupid Question...
>
>
> Is Shadowland accessable with a tortoise deck? My decking knowledge is
> pretty low, but I'm working on a short story that requires a character
> with no datajack to get into Shadowland (the character, FWIW, is heavily
> cybered: wired flexes, cybereyes, headcomm, all the bells and whistles).
> IS this possible?
>

Yes, it is possible ... although some people will be wary of whom is actually
turtling ...

Mike
=========================================================================
Date: Sat, 30 May 1998 18:15:59 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Sniping in SR
Content-Type: text/plain

>One house rule that I have, that I`m considering implementing, is
>Skill-related Perception tests. I`ve always thought it odd that some
>tourist bozo with an Intelligence of 3 has an equal chance to spot the
>sniper as, say, a professional army sniper with an intelligence of 3.
>
>My rule allows the rolling of a related skill (at the GMs discretion).
>Every two sucesses on the skill test reduces the Perception target
>number by one. Rather like centering, really.
>
>So say you`re walking through a park.. You think someone`s watching
you,
>hidden in the shadows. You have high Stealth, so you know where you`d
>hide, if *you* were following you. You can spot the good hiding places,
>basically.
>
>Equally, if you had high firearms, you`d be allowed to roll that to
help
>with a perception test to spot a sniper. Note that this would be very
>much a GM call - if you were a mad-crazy-two-Uzis-and-spray sammy with
a
>firearms of eight, I wouldn`t allow it. If you were a canny ex-Army
>sniper with a firearms of six, maybe a Physad with Enhanced Centering
>for firearms, or a concentration in Sniper Rifles, I *would* allow it.
>In many situations it will be a GM call, based on the character`s
>background and the character type.
>
>Lady Jestyr
>Who`s dog tired from her new job - third day on the job and I`ve
already
>worked two days` overtime... whew...
> - I'm in touch with my Inner Klingon... -
>| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
>| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
>
I like your idea! I think another point to conseder is that the average
tourist, or civilian for that matter, doesn't concern themselves with
where a sniper might be concealing themselves at any given time... I
have a few friends in the "real"(I use that term loosely when pertaining
it to them) world, who have taken it upon themselves to aquire much of
the skills that would be required of a modern day shadowrunner. They are
ALWAYS suspicious of someone trying to attack them in any form(why, I
have no idea, as no one seems to actually care...). Thus I can only
assume that a shadowrunner, who really has people after him or her day
in and day out, has a heightened state of awareness brought around by
intense paranoia. I think that we can then assume that shadowrunners are
always scanning the likely places of ambush, and their perception tests,
in my opinion, should reflect that. Any one else?

Renegade

"Don't worry about the bullet with your name on it. Worry about the
shrapnel marked 'occupant'!"

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Date: Sat, 30 May 1998 18:19:43 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Sniping in SR
Content-Type: text/plain

>Yeah, in the movies.. considering wind drift, the moving target with
>bystanders/ guards and the situation that the girl probably never used
a
>rifle before (it was a modified M16 IIRC), this was pure luck. Bullet
>should have been pretty light too, very hard shot even with normal 5.56
>NATO.
>
><SNIP ad plus name and .sig
>
>Arc Light
>
>--
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>
>Bei zunehmender Dämmerung hat der Soldat alsbald mit Dunkelheit zu
>rechnen.
>- ZDV Bundeswehr
>
Arc Light - I agree with you, it was pretty fake, but you have to admit,
a someone who was a decent shot, with proper ammunition, could have
easily hit the guy. And the guy(and more importantly, his bodyguards)
never had a clue!

______________________________________________________
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Date: Sat, 30 May 1998 22:00:08 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: I don't know Jack...
Mime-Version: 1.0
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In a message dated 98-05-30 19:30:34 EDT, you write:

> Is Shadowland accessable with a tortoise deck? My decking knowledge is
> pretty low, but I'm working on a short story that requires a character
> with no datajack to get into Shadowland (the character, FWIW, is heavily
> cybered: wired flexes, cybereyes, headcomm, all the bells and whistles).
> IS this possible?

i"d assume that if you can work fairly quickly, you can get into Shadowland
with a tortise... after all, some mages post on it, and I doubt all of them
have 'jacks.

Of course, his other option is to wear one of the electrode rigs. It can work
as a pure cybernetic interface with no degradation (IIRC), and you don't need
a jack. If he's got the time to put one on, it'd be better for him than a
tortise.

Nexx
=========================================================================
Date: Sat, 30 May 1998 21:39:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmeisters <evamarie@**********.NET>
Subject: Re: [Back OnT] Rocker Archtype
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>
> Re: [Back OnT] Rocker Archtype (Alfredo B Alves , Thu 23:35)
>
> btw, I was originally thinking about making the guitar (an acoutic) a
> fetish for the character's spells (back when the character was gonna be a
> hermetic ;) ... how would I do this? Barbie gave me a suggestion once,
> but I forgot what she suggested (doh!) ... any ideas? (the cost was
> immense, it either chewed up a huge chunk of the 90k I allocated towards
> resources or ate up more than 90k ...)

The cost need not be anything unusual- just make the guitar the
physical form of a re-usable fetish or focus. If you have enchanting
and the needed gear, you can do this yourself. For starting character,
I'd just allow that, for the cost of normal fetish or foci (plus the
guitars cost), the guitar was enchanted as a fetish or a focus.

A question- does an objects status as a (re-usable) fetish prevent it
from also being a focus, or a fetish for other spells as well?
Ican'tsee in the enchantig / talismonging rules that it does,
exceptingit would require incorporating multiple setsof raw materials,
essentially giving you an "attached"set of fetishes that (theoretically)
couldbe seprated.

This being so, perhaps it would be smarter to enchant PARTS of the
above guitar as fetishes or foci (the bridge, the strings, the finger
plate, the neck, the tuning pegs, etc.). This makes sense from a
musicians perspective, at least, as individual components can make a
noticable diference in sound quality.

-Mongoose
=========================================================================
Date: Sat, 30 May 1998 21:39:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmeisters <evamarie@**********.NET>
Subject: Re: VR2.0
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> VR 2.0 (Phil Levis , Thu 16:07)
> Eventually, the program will need an overhaul as the
> additions begin to tax the design of the original program, but it I find
> it quite reasonable that competent deckers should be able to write
> programs which are not utterly from scratch.
>

In any utility, some basic routines will be needed. Thus, upgrading
even a very low rating program into a better oneis fully sensible. The
great MP size diference makes it not so huge a bonus, anyhow.

> I've been working on a rules system to allow this, but I'm wondering what
> people on the list feel should be important considerations.

I posted another response that showed how, in my view, the standard
rules handle this. Basically, options etc not being used must be
REMOVED, first, before upgrading, at the same task rating as programing
them.

> For example,
> when should upgrading a program be a losing proposition as opposed to
> rewriting from scratch?

When you are removing more code than you would eventually be
incorporating into the"upgraded" program, its easier just to start from
scratch.

>Which options should be the most difficult to add?

The ones that change source codesize the most, obviously- they take
lonbger to add.

> For example, transforming a one-shot program into a full utility should be
> very difficult; the one-shot option has a tremendous amount of
> optimization and little tricks which allow it to fit in the smaller memory
> space.

Itis difficult- the source code sizeis +50%. In fact, since
"deproragramminmg" that code will be done at a TN with the programs full
rating,itmightbe easierto start from scratch, working up through a
series of quickly finished lower rating programs.
"Optimization" is POINTLESS to try to remove, since it doubles
sourcecode size.

> Additionally, if it were not difficult, software houses couldn't
> offer one-shot test programs.

You can't do jack with that "sample" program, since it is NOT source
code. In fact, no rul;es aregiven for those "tes programs", but I'd
saythaey can't be put into storage memory, downloaded, or copi4ed in any
wasy- the "vendor" loads them into your active memory, where they must
stay until used. As one shots, attempts to copy them counts as a "use",
and they disapeer.

>Upgrading a program to have an Area option
> should be much more difficult than upgrading the Area to a higher rating.

It is. Upgrading the utility rating adds to rating for size purposes
AND test TN (plus, Prog rating can't exceed "Software" skill).
Upgrading options adds to rating for size ONLY, not programing test TN's
or programing skill limits.

> Thoughts?

Long since thunk of. Given the importance of good utilities and deck
upgrades, it is not a bad idea for a decker to specialize in "matrix
programing" instead of "decking", and the bonus from a math spu and a
task pool REALLY shines here, more so than in straight decking.
Throwing 14+ dice at a programing task is really, really nice... Also,
the equipment needed for a "task bonus" (at least a big MP personal comp
and programing suite, if not time on a host) is definately a worth while
investment. Its nice, if you can, to run MPCP, masking, and sleaze up
to 10, giving you a detection factor of 12 in stealth mode. Deckers
working as programing teams cn do this failry easily, making an all
decker game knda gross.... In fact, utility swapping and team-programing
is one area where regular deckers can walk all over Otaku, who are
essentially expert loners when it comes to "programing". Thier
"channels" are nice, but often lower in rating than a deckers primary
op-utility (though higher than the many he doesn't poor cash / time
into).
-Mongoose
=========================================================================
Date: Sat, 30 May 1998 20:58:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: I don't know Jack...

On Sat, 30 May 1998 19:35:08 -0400 Jett <grota@*********.COM> writes:
>Hmm, yet another Stupid Question...
>
>
>Is Shadowland accessable with a tortoise deck? My decking knowledge is
>pretty low, but I'm working on a short story that requires a character
>with no datajack to get into Shadowland (the character, FWIW, is
>heavily
>cybered: wired flexes, cybereyes, headcomm, all the bells and
>whistles).
>IS this possible?


No reason why it wouldn't be: UV hosts are the only matrix systems that
require a person to be jacked in to be accessed (well, actually, they
require that the decker be running hot ASIST) that I can think of. I know
of no restrictions on accessing Shadowland other than being adept enough
at using the 'Trix to be able to find it.


--
John Pederson "Reality is a greasy beast"
aka Canthros, shapeshifter-mage --Colin P. Hill
lobo1@****.com canthros1@***.com john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186


PS: Oh, yeah: I'm back and I"m not dead (but the grades haven't come in
yet either:/ )

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Date: Sat, 30 May 1998 21:22:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Matrix Activity

On Sat, 30 May 1998 18:21:25 -0500 Alfredo B Alves <dghost@****.COM>
writes:
>How much do most people interact witht the Matrix on a day-to-day
>basis? I don't mean decking, or jacking in ... or possibly not even
>direct interaction ... Like are the trid signals broadcast or sent
>through the matrix?


I'd guess that trid broadcasts are probably sent through the airwaves and
through the Matrix, though it's debatable as to which is the primary or
preferred broadcast medium. Main reason is for reaching folks out in the
boonies or in case the 'Trix goes down. That particular guess ought to e
taken with a liberal grain of salt, btw:)


>Is radio still around? and if so in what form?
>(ie is music sent through the `trix? If so it's probably like MTV) I
>imagine broadcast radio is still around otherwise you'd need to
>install a satlink interface in order to get tunes in your car ...


Broadcast radio would also be important for emergency purposes: It's
relatively low-tech and you can get lots of range (given a powerful
enough antenna, natch). Besides, moving images inside of the car is
distracting already. no reason to make them even more distracting.


<snip on phones: celphones would still have a range problem, though)
>are there still print newspapers or do you
>just download the latest issue into your pocket secretary? (Can you
>imagine a newspaper heavily laden with hypertext links, mpegs/vrmls,
>wavs/midis/mp3s, plus hi res pics?) Also how often would the paper
>come out? I doubt it would be hourly, but do you think there'd be an
>morning, noon, and evening editions? (probably each edition would be
>much "lighter" but overall would cover more ...)


The daily paper is probably still around. The particularly large papers
probably still put out a paper edition (if you're willing to pay for the
cost of printing out the news on dead trees:)), but I would expect that
lots of people pick up subscriptions to digital new services that send
them information that interests them (does everyone read the arts section
of the paper? or the business section? or sports? etc).


>BTW, as a side note:
>What is the typing speed for someone jacked in in 205x?
>On Page 9, of VR2.0, Have Deck-Will travel posted a 111 word comment
>0.11 seconds after someone else, making his "typing" speed at least
>60,545 words per minute (how's that for looking good on your
>resume?)...
>
>Btw, the post contained 627 characters (including spaces, and a
>carriage return + another carriage return to send the post) making
>that 342,000 characters per minute.


Oh, *I* can do that (and if you believe that, I might have some real
estate you'd be interested in;)


>You know what's really scary? the really fast deckers are most likely
>the ones without normal timedate stamps ... and prolly "type" *MUCH*
>faster than this!


Oh, the glories of the direct neural interface: my guess is that those
guys didn't bother to type much of anything: they just thought and told
the deck to send:) Heh... I could probably send messages off pretty fast,
too, if I didn't have to worry about how well I spelled anything in the
message:):):)


--
John Pederson "Reality is a greasy beast"
aka Canthros, shapeshifter-mage --Colin P. Hill
lobo1@****.com canthros1@***.com john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186

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=========================================================================
Date: Sat, 30 May 1998 21:50:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: [Back OnT] Rocker Archtype

On Sat, 30 May 1998 21:39:13 -0500 Waffelmeisters
<evamarie@**********.net> writes:
>>
>> Re: [Back OnT] Rocker Archtype (Alfredo B Alves , Thu 23:35)
>>
>> btw, I was originally thinking about making the guitar (an acoutic) a
>> fetish for the character's spells (back when the character was gonna
be a
>> hermetic ;) ... how would I do this?
<SNIP>

> The cost need not be anything unusual- just make the guitar the
>physical form of a re-usable fetish or focus. If you have enchanting
>and the needed gear, you can do this yourself. For starting character,
>I'd just allow that, for the cost of normal fetish or foci (plus the
>guitars cost), the guitar was enchanted as a fetish or a focus.
>
> A question- does an objects status as a (re-usable) fetish
prevent it
>from also being a focus, or a fetish for other spells as well?
>Ican'tsee in the enchantig / talismonging rules that it does,
>exceptingit would require incorporating multiple setsof raw materials,
>essentially giving you an "attached"set of fetishes that (theoretically)
>couldbe seprated.

AFAIK, it'd just be stacked if you want to add anything more ...

> This being so, perhaps it would be smarter to enchant PARTS of
the
>above guitar as fetishes or foci (the bridge, the strings, the finger
>plate, the neck, the tuning pegs, etc.). This makes sense from a
>musicians perspective, at least, as individual components can make a
>noticable diference in sound quality.
>
>-Mongoose

oooooo ... I /like/ this ... each string is focus for a different
category ... strum a different cord to get bonuses to different
categories .... nice ! :) I think one of the things Barbie suggested,
now that I think about it some more, was that it'd have to be fine
quality guitar and I could only afford an average Quality one with the
cash I had left ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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=========================================================================
Date: Sat, 30 May 1998 22:22:21 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: VR2.0

On Sat, 30 May 1998 21:39:24 -0500 Waffelmeisters
<evamarie@**********.net> writes:
>> VR 2.0 (Phil Levis , Thu 16:07)
<SNIP Disscusion of Upgrade Rules)

> Long since thunk of. Given the importance of good utilities and
deck
>upgrades, it is not a bad idea for a decker to specialize in "matrix
>programing" instead of "decking", and the bonus from a math spu and a
>task pool REALLY shines here, more so than in straight decking.
>Throwing 14+ dice at a programing task is really, really nice...

Out of Curiosity, where are you getting your numbers? Math SPU 4 = +2
Dice, Starting char can't have above 8 (4 general, 6 concentration, 8
specialization) unless of course, this isn't a starting char ... :) then
Cerebral Booster 2 & Encephalon 4 can give 4 dice ... that adds up 14 ...
is that what you used to calculate it?

>Also, the equipment needed for a "task bonus" (at least a big MP
personal comp
>and programing suite, if not time on a host) is definately a worth while
>investment. Its nice, if you can, to run MPCP, masking, and sleaze up
>to 10, giving you a detection factor of 12 in stealth mode.

oh yes, the programming kit is a great buy 1,500 for +1 task bonus sounds
good to me :)

>Deckers working as programing teams cn do this failry easily, making an
all
>decker game knda gross.... In fact, utility swapping and team-programing
>is one area where regular deckers can walk all over Otaku, who are
>essentially expert loners when it comes to "programing". Thier
>"channels" are nice, but often lower in rating than a deckers primary
>op-utility (though higher than the many he doesn't poor cash / time
into).
>-Mongoose

Yah know, I was reread the Otaku rules recently and I realized something
... an Otaku can start with one channel rating of 6, one of 5, one of 4
and the other two have a max of 3 if said Otaku is a Technoshaman, all
T#s when using channels are reduced by 1 ... if the Otaku places a 6 in
Control, 5 in Access, 4 in index, and 3's in Slave & Files, the Otaku
when trying to deck, for example, Ares' Host A could roll 6-10 dice (from
6 pts in general comp to 8 points with decking specialization) against
T#s of 2 (access), 3 (control), 4 (index), 7 (files & slave) ... not bad
for a starting character! (course that host has no paydata ;)

But a lovely point about Otaku is their Task bonus (Charisma
+Intelligence)/4 with a maximum of +5 (Elf with the halved physical
attributes option plus Exceptional Ability Charisma and Intelligence then
max out those stats ) coupled with being on a mainframe with programming
Suite (+5 task) suddenly the char writes 11 days worth of code per day
... scary!

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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=========================================================================
Date: Sat, 30 May 1998 23:48:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Morochnick <bodiam@**********.COM>
Organization: Heaven, Inc.
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

> |> At any rate, Freyr and Freya were the Norse God and Goddess of
> |> fertility. Temples dedicated to Freyr had his statue depicted of a
> |> *ahem* WELL-endowed male and Freya a very sexy("big birthin'
> |> hips")female. Not to boost your ego, Katt, but if *Tyson* is a good
> |> fighter... :)
>
> No complaints... ~_~
>
> |> Oh, and Tyr wasn't a war leader, he was a war god. Contrary to what
> |> some Marvel comics would have you believe, it was not Thor. Thor's
> |> ideals were more along the lines of principles(such as they were 1000+
> |> years ago) and Justice, not war.
>
> Actually, Tyr was at one point the leader of the Aseir, then they
> brought Odin in. That's where I got the phrase war leader. He was in charge
> of the Aseir, especially in war.

Hmmm.... I was under the impression the Odin was always a part of the Aesir,
that the Aesir brought in Freyr and Freyja from the Vaynir, but the rest of the
Aesir were always Aesir.

>
>
> Thor was the deity of many things, among them, champion of mankind.

Champion of Mankind, Lord of Metalworking and all handicrafts, of common sense,
of defense for the homeland, of earthquakes and seastorms.... pretty much a
catch-all god for everything the other gods didn't have.... he was also notably
the most popular of Norse deities...

>
>
> -M



--
Stonebow
Kill one man and be branded a murder,
Kill ten thousand, and be hailed a conquerer
Mikael Lõnberg
bodiam@**********.com
http://www.geocities.com/area51/corridor/8427
=========================================================================
Date: Sat, 30 May 1998 23:58:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Matrix Activity
Mime-Version: 1.0
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In a message dated 5/30/98 6:24:09 PM US Eastern Standard Time,
dghost@****.COM writes:

> You know what's really scary? the really fast deckers are most likely
> the ones without normal timedate stamps ... and prolly "type" *MUCH*
> faster than this!
>
> D.Ghost
> (aka Pixel, Tantrum, and RuPixel)
>
uhm...err...typing???? How physically droll of you to consider...I like to
consider it -*Thinking*- if you get my drift. A lot of it is neural IMO, with
pre-established macros, aliases, and auto-conditional executables.

BUT the idea of typing that fast would be fun...

=K (who'se been monitored at over 120 WPM now)
=========================================================================
Date: Sun, 31 May 1998 00:00:39 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Firearms vs. Military Strategy
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/30/98 7:59:38 PM US Eastern Standard Time,
runefo@***.UIO.NO writes:

> Hm... those military theory/sniping/etc. rolls could count
> as successes on the perception test, given that more than one success
> is required to spot the sniper. (One success is enough to call in
> mortars with reasonable accuracy, but not enough to actually see the
> sniper... perhaps. Opinions? Suggestions?)
>
Yeah, how about all those Theory, Tactics, Stealth and anything else related
creating an "Events Pool" or merely contributing towards the "Combat
Pool"
dice of the Sniper in question.

=K
=========================================================================
Date: Sun, 31 May 1998 00:20:16 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: VR2.0
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/30/98 10:24:23 PM US Eastern Standard Time,
dghost@****.COM writes:

> Yah know, I was reread the Otaku rules recently and I realized something
> ... an Otaku can start with one channel rating of 6, one of 5, one of 4
> and the other two have a max of 3 if said Otaku is a Technoshaman, all
> T#s when using channels are reduced by 1 ... if the Otaku places a 6 in
> Control, 5 in Access, 4 in index, and 3's in Slave & Files, the Otaku
> when trying to deck, for example, Ares' Host A could roll 6-10 dice (from
> 6 pts in general comp to 8 points with decking specialization) against
> T#s of 2 (access), 3 (control), 4 (index), 7 (files & slave) ... not bad
> for a starting character! (course that host has no paydata ;)

Uh, guy, I would suggest rereading the Otaku section very carefully. I have
tried Maxing out all the stats possible and breaking the rules for physical
resources, and there is simply no way that an Otaku is gonna get all his/her
beginning channels at those levels. I think the highest I ever managed was a
bunch of 2's and a 3. Something similar to that anyway.

> But a lovely point about Otaku is their Task bonus (Charisma
> +Intelligence)/4 with a maximum of +5 (Elf with the halved physical
> attributes option plus Exceptional Ability Charisma and Intelligence then
> max out those stats ) coupled with being on a mainframe with programming
> Suite (+5 task) suddenly the char writes 11 days worth of code per day
> ... scary!

Yes, now this munch I can understand, and greatly appreciate. HOWEVER, I have
found that a PAD with Enhanced Centering (Programming) and working on a Suite
boosted Mainframe can be FAR more impressive....

=K
=========================================================================
Date: Sat, 30 May 1998 21:37:32 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cavalier the Mighty <shadowcav@*******.COM>
Subject: Re: Sniping in SR
Content-Type: text/plain

Ereskanti@***.COM
>>writes:
>>
>>> Smartlink, shmartlink...want something *really* fucking frightening,
try
>>> conning and/or scamming Mike out of his "Smart Arrows" he's made
his new
>>> Rigger/Archer. Oh yeah, NOW we are talking some hyper-nasty crap.
>>>
>>> Sure, they're expensive, and he's only got 4 of 'em (IIRC), but
they
>>-really-
>>>
>>> begin to set the stage for some nasty ideas.
>>
>>I took the Small UAV Fixed Wing, which is a Body 1 drone, and made it
into a
>>Body 0 drone instead in the shape of an arrow, and since there is no
power
>>plant, other than my pc in question, the limit on range is as per a
standard
>>arrow.
>>
>>The guy has a strength of 10 (Muscle Aug IV) ... and so has a range of
600
>>meters. The speed of the arrow is 10 times the damage of the arrow
(14)
>which
>>means a Speed of 140, achieved immediately after launch, and still
doing
>arrow
>>damage on impact (14M).
>>
>>The Accel for the drone is a 10, and my pc can make the thing come to
a halt
>>...
>>
>>As for the skill with piloting the arrows, Pilot Fixed Wing (Remote
>Operations
>>/ Arrows) ...
>>
>>And the drones still have Rigger Adaption, Remote Control Interface,
and
>>nothing else for the moment ...
>>
>>As for cost ... 14,200 nuyen each ... and he has 6 of the things ...
almost
>>gave one or two up to make some contacts ...
>>
>>Though, this is still the beginning for the pc ... I have plans to add
in a
>>Tactical Computer and Sentry Gun System onto the Bow, this way all I
have to
>>do is pull back the arrow, and let the sentry gun system do the firing
...
>>which can be accomplished via a remote bow trigger my pc has in his
hand.
>>This is only the beginning ...

Well, mechanically, that would be hard to do. If the arrow has no power
plant, then the rigger would have almost no control over it. What you're
talking about there is more of a missile than an arrow. A SMALL missile,
laucnhed with a teeny tiny jet engine. You have to have some propulsion
other than the bow string for a rigger to be able to control the thing
at all.

Now, in terms of role playing, can you imagine what an arrow like you
suggest would do to a rigger? Remember, riggers have a pretty deep link
with the vehicles they control. They BECOME the vehicle. And I don't
know about you, but I don't want to become anything that is going to
violently collide with other solid objects on a regular basis.
Controlling the arrow would be real cool, but landing it would be the
real bitch.

"Yeah, this is Cavalier. Problem?"

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Sun, 31 May 1998 00:05:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Matrix Activity

On Sat, 30 May 1998 23:58:04 EDT "'K' is the Symbol" <Ereskanti@***.COM>
writes:
>In a message dated 5/30/98 6:24:09 PM US Eastern Standard Time,
>dghost@****.COM writes:
>> You know what's really scary? the really fast deckers are most likely
>> the ones without normal timedate stamps ... and prolly "type" *MUCH*
>> faster than this!
>>
>> D.Ghost
>> (aka Pixel, Tantrum, and RuPixel)

>uhm...err...typing???? How physically droll of you to consider...I like
to
>consider it -*Thinking*- if you get my drift. A lot of it is neural
IMO, with
>pre-established macros, aliases, and auto-conditional executables.
>
>BUT the idea of typing that fast would be fun...
>
>=K (who'se been monitored at over 120 WPM now)

uhm ... I said "type" intead of type because I was referring to the
equivilent of typing :P

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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=========================================================================
Date: Sun, 31 May 1998 00:03:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: VR2.0

On Sun, 31 May 1998 00:20:16 EDT "'K' is the Symbol" <Ereskanti@***.COM>
writes:
>In a message dated 5/30/98 10:24:23 PM US Eastern Standard Time,
>dghost@****.COM writes:
>> Yah know, I was reread the Otaku rules recently and I realized
something
>> ... an Otaku can start with one channel rating of 6, one of 5, one of
4
>> and the other two have a max of 3 if said Otaku is a Technoshaman,
all
>> T#s when using channels are reduced by 1 ... if the Otaku places a 6
in
>> Control, 5 in Access, 4 in index, and 3's in Slave & Files, the Otaku
>> when trying to deck, for example, Ares' Host A could roll 6-10 dice
(from
>> 6 pts in general comp to 8 points with decking specialization)
against
>> T#s of 2 (access), 3 (control), 4 (index), 7 (files & slave) ... not
bad
>> for a starting character! (course that host has no paydata ;)

>Uh, guy, I would suggest rereading the Otaku section very carefully. I
have
>tried Maxing out all the stats possible and breaking the rules for
physical
>resources, and there is simply no way that an Otaku is gonna get all
his/her
>beginning channels at those levels. I think the highest I ever managed
was a
>bunch of 2's and a 3. Something similar to that anyway.

uh, guy ;) I don't think it can be done with the priority system in the
BBB, but it can be done using the BP system in SRCo ... But after I
switched to using Wordman's progressive BP costs, I couldn't (at least
not reasonably ...)

>> But a lovely point about Otaku is their Task bonus (Charisma
>> +Intelligence)/4 with a maximum of +5 (Elf with the halved physical
>> attributes option plus Exceptional Ability Charisma and Intelligence
then
>> max out those stats ) coupled with being on a mainframe with
programming
>> Suite (+5 task) suddenly the char writes 11 days worth of code per
day
>> ... scary!

>Yes, now this munch I can understand, and greatly appreciate. HOWEVER,
I have
>found that a PAD with Enhanced Centering (Programming) and working on a
Suite
>boosted Mainframe can be FAR more impressive....
>
>=K

Ewwwww GROSS! ;) this would basically make the PhysAd like an Otaku
(different, but similar) ... the target number for decking be the
subsystem after utilities wouldn't it? I reiteriate ... Ewwwww GROSS! ;)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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=========================================================================
Date: Sat, 30 May 1998 22:11:41 -0700
Reply-To: Mark Imbriaco <mark.imbriaco@*****.com>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark Imbriaco <mark.imbriaco@*****.COM>
Subject: [ADMIN] List Reset.
Comments: To: shadowtk@********.itribe.net, plotd@********.itribe.net,
nerps@********.itribe.net
Mime-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Due to circumstances beyond my control, I was unable to perform the list
reset this morning. This is the first time I have been able to logon
all day. I plan to perform the list reset Sunday night at approximately
8PM EDT. Sorry for the change in plans.

-Mark
=========================================================================
Date: Sun, 31 May 1998 01:22:22 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Sniping in SR
Mime-Version: 1.0
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In a message dated 5/30/98 11:48:47 PM US Eastern Standard Time,
shadowcav@*******.COM writes:

> Well, mechanically, that would be hard to do. If the arrow has no power
> plant, then the rigger would have almost no control over it. What you're
> talking about there is more of a missile than an arrow. A SMALL missile,
> laucnhed with a teeny tiny jet engine. You have to have some propulsion
> other than the bow string for a rigger to be able to control the thing
> at all.

Nope, none needed. The "Propulsion" is the action of actually being fired
from the arrow. A very small "battery" is installed for controlling of the
airflow and the structure, nothing more. No jet engine, no anything of the
sorts.

> Now, in terms of role playing, can you imagine what an arrow like you
> suggest would do to a rigger? Remember, riggers have a pretty deep link
> with the vehicles they control. They BECOME the vehicle. And I don't
> know about you, but I don't want to become anything that is going to
> violently collide with other solid objects on a regular basis.
> Controlling the arrow would be real cool, but landing it would be the
> real bitch.

It ain't meant for such "nice landings". It still remains an arrow. Nothing
more. What it is, is a "Smart Assassin's Weapon", one that is likely to be
used in the not so distant future.

> "Yeah, this is Cavalier. Problem?"

Could be soon Cavalier, we'll have to wait and see... :P
Welcome to RN btw..

=K
=========================================================================
Date: Sun, 31 May 1998 01:29:16 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: VR2.0
Mime-Version: 1.0
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In a message dated 5/31/98 12:07:24 AM US Eastern Standard Time,
dghost@****.COM writes:

<snipped comments on Channels Ratings for Beginning Otaku>

> uh, guy ;) I don't think it can be done with the priority system in the
> BBB, but it can be done using the BP system in SRCo ... But after I
> switched to using Wordman's progressive BP costs, I couldn't (at least
> not reasonably ...)

Actually, we used the SR-Comp to try and pull this stunt off. It -still-
couldn't make things they way you are suggesting. Remember that the number of
points is spread out amongst the Channels, not placed in any kind of initial
priority system. Also remember that regardless of the resources that are
aquired via the SR-Comp, the Otaku character does NOT gain that money, hence
the limitation to beginning cyberware.

It is the one place where the SR-Comp does NOT work effectively as a
comparison for a given "Archetype". There was a discussion on the list a
while back about "Otaku" using the "Magicians" priority table in the
SR-Comp,
and the "Force Points" for spells (Full Magician requirement in this case)
being the "Form Points" for the character.

> Ewwwww GROSS! ;) this would basically make the PhysAd like an Otaku
> (different, but similar) ... the target number for decking be the
> subsystem after utilities wouldn't it? I reiteriate ... Ewwwww GROSS! ;)
>
> D.Ghost
> (aka Pixel, Tantrum, and RuPixel)

Sort of it would, yes. Except that if you are using First Ed rules crossover
concerning magical types and the matrix, it doesn't work that well. A PAD
would never make a good decker under those conditions.

Please note that the Enhanced Centering was also simplified in the example I
gave (hence, the "Programming" option). It normally would work towards a
Whole Category of skills (Technical, B/R, etc...). Just imagine putting
Enhanced Centering (Technical) into the fray of the decker who isn't in a
Combat Situation...

=K
=========================================================================
Date: Sun, 31 May 1998 03:02:26 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: [Back OnT] Rocker Archtype
MIME-Version: 1.0
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Alfredo B Alves escreveu:
>
>
> oooooo ... I /like/ this ... each string is focus for a different
> category ... strum a different cord to get bonuses to different
> categories .... nice ! :)


Why do the words "Fender Spellcaster" keep spinning in my mind?

Bira
=========================================================================
Date: Sun, 31 May 1998 02:56:38 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Filmography
MIME-Version: 1.0
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Alfredo B Alves escreveu:
>
> On Sat, 30 May 1998 18:28:05 EDT Machine-gun Kelly <MgkellyMP5@***.COM>
> writes:
> >In a message dated 98-05-30 18:26:53 EDT, Jett writes:
>
> ><< > > Johnny Pneumonic
> > ^^^^^^^^^
> > > LOL!
>
> > Care to explain?
> >
> >
> > --Jett in the dark
> > >>
> >
> >Because the movie barely followed William Gibson's book, hence the
> 'based on
> >the novel by' disclaimer.
> >
> >Mgkelly
>
> Hunh? I thought the LOL was because Pneumatic means something that is
> full of air (ie Pneumatic tires) and the movie was Mneumonic (memory
> related) and the Pneumonic was a crack at the movie (like saying it was
> full of hot air perhaps ...)
>
>

Or the guy had pneumonia (nasty respiratory disease) :) .

Bira
=========================================================================
Date: Sun, 31 May 1998 02:08:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: [Back OnT] Rocker Archtype
Mime-Version: 1.0
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In a message dated 98-05-31 02:05:19 EDT, you write:

> > oooooo ... I /like/ this ... each string is focus for a different
> > category ... strum a different cord to get bonuses to different
> > categories .... nice ! :)
>
>
> Why do the words "Fender Spellcaster" keep spinning in my mind?

HAH-HAH-HAH!!!

I think it would give an entirely new dimension to Queen's song "A Kind of
Magic".

Nexx
=========================================================================
Date: Sun, 31 May 1998 08:51:19 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Sniping in SR
In-Reply-To: <19980531043733.8148.qmail@*******.com>
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*snip Rigged arrows*
> Now, in terms of role playing, can you imagine what an arrow like you
> suggest would do to a rigger? Remember, riggers have a pretty deep link
> with the vehicles they control. They BECOME the vehicle. And I don't
> know about you, but I don't want to become anything that is going to
> violently collide with other solid objects on a regular basis.
> Controlling the arrow would be real cool, but landing it would be the
> real bitch.

Well, according to the rules on rigged missiles, they give the rigger
a 'gracious exit' as the missile impacts. Should do the same with
these.. (might cost a bit, but then, it allready does). I kinda like
the idea myself, even though it reminds me of an *extremely* poor
movie I saw once... by the way, are the arrows 'normal' size or
larger? I'd think they'd have to be larger... oh, and can
you say VERY distinctive style? :)

That said, I don't know exactly how effective they should be... in
fact what *would* the effect be? Same as aiming while 'on the way' ?
What's the plan, K?
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Sun, 31 May 1998 03:23:47 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Sniping in SR
Mime-Version: 1.0
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In a message dated 5/31/98 4:48:46 AM !!!First Boot!!!, shadowcav@*******.COM
writes:

> >>Tactical Computer and Sentry Gun System onto the Bow, this way all I
> have to
> >>do is pull back the arrow, and let the sentry gun system do the firing
> ...
> >>which can be accomplished via a remote bow trigger my pc has in his
> hand.
> >>This is only the beginning ...
>
> Well, mechanically, that would be hard to do. If the arrow has no power
> plant, then the rigger would have almost no control over it. What you're
> talking about there is more of a missile than an arrow. A SMALL missile,
> laucnhed with a teeny tiny jet engine. You have to have some propulsion
> other than the bow string for a rigger to be able to control the thing
> at all.

Umm, the only modification done to the arrow is that the fins and arrowhead
are capable of guiding the arrow (ok, it's turns like a wheel barrel, but
minor changes in course are possible) ... once Smart Materials get added in,
then the cost will increase, but the turning ability will rise enormously ...
and this thing has no engine ... as the person pulling the bow is the one
providing the ability for it to fly short distances ...

> Now, in terms of role playing, can you imagine what an arrow like you
> suggest would do to a rigger? Remember, riggers have a pretty deep link
> with the vehicles they control. They BECOME the vehicle. And I don't
> know about you, but I don't want to become anything that is going to
> violently collide with other solid objects on a regular basis.
> Controlling the arrow would be real cool, but landing it would be the
> real bitch.

Until the Sentry Rigger (Gun) System is installed, the arrows will be used for
reconnaissance mostly ... with him jacking out before impact (after roughly 12
seconds of flight time, or 4 combat turns, an eternity for a rigger or decker)
... and as for landing these things, lots of modifiers is all I can say ...

Mike
=========================================================================
Date: Sun, 31 May 1998 02:27:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: VR2.0

On Sun, 31 May 1998 01:29:16 EDT "'K' is the Symbol" <Ereskanti@***.COM>
writes:
>In a message dated 5/31/98 12:07:24 AM US Eastern Standard Time,
>dghost@****.COM writes:
>
><snipped comments on Channels Ratings for Beginning Otaku>
>> uh, guy ;) I don't think it can be done with the priority system in
the
>> BBB, but it can be done using the BP system in SRCo ... But after I
>> switched to using Wordman's progressive BP costs, I couldn't (at
least
>> not reasonably ...)

>Actually, we used the SR-Comp to try and pull this stunt off. It
-still-
>couldn't make things they way you are suggesting. Remember that the
number of
>points is spread out amongst the Channels, not placed in any kind of
initial
>priority system. Also remember that regardless of the resources that
are
>aquired via the SR-Comp, the Otaku character does NOT gain that money,
hence
>the limitation to beginning cyberware.

The cyber was max ever ... actually, now that I think about it ... I
forgot about the Intelligence bonus bringing the task bonus up to +11 and
12 days worth of programming per day ... also you can allocate points
from skills to the channels and that's how you can Max them out ...

>It is the one place where the SR-Comp does NOT work effectively as a
>comparison for a given "Archetype". There was a discussion on the list
a
>while back about "Otaku" using the "Magicians" priority table in
the
SR-Comp,
>and the "Force Points" for spells (Full Magician requirement in this
case)
>being the "Form Points" for the character.

Yeah ... I thought about that ... could work ... I'm sure most of the
list members are sick of it :) so could you e-mail a (short) summary
privately, if it's not too much trouble :)

>> Ewwwww GROSS! ;) this would basically make the PhysAd like an Otaku
>> (different, but similar) ... the target number for decking be the
>> subsystem after utilities wouldn't it? I reiteriate ... Ewwwww
GROSS! ;)
>>
<SNIP My Sig>

>Sort of it would, yes. Except that if you are using First Ed rules
crossover
>concerning magical types and the matrix, it doesn't work that well. A
PAD
>would never make a good decker under those conditions.

But according to Gurth, IRC the penalty was based on Magical theory ...
so if the PhysAd never learns Magical Theory he's allright ... (what's he
need it for anyway?)

>Please note that the Enhanced Centering was also simplified in the
example I
>gave (hence, the "Programming" option). It normally would work towards
a
>Whole Category of skills (Technical, B/R, etc...). Just imagine putting
>Enhanced Centering (Technical) into the fray of the decker who isn't in
a
>Combat Situation...
>
>=K

Yup yup ... how about Enhanced Centering (Technical) for the group's
PhysAd / Rigger / Decker? What's the centering skill? whistling ...(o/~
Wistle while you work ... o/~)

BTW, If an Otaku is a Cyberadept, does the +1 apply to the Complex form
_AND_ the options? (ie the Otaku pays for & programs a Attack 5 skulk 3,
does the Otaku Get Attack 6 Skulk 4, Attack 6 Skulk 3, or choice of
[Attack 6 skulk 3 or Attack 5 skulk 4?])

Also does a cyberadept's bonus apply to programming Sprites?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Sun, 31 May 1998 03:43:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Sniping in SR
Mime-Version: 1.0
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In a message dated 5/31/98 6:52:20 AM !!!First Boot!!!, runefo@***.UIO.NO
writes:

> > Now, in terms of role playing, can you imagine what an arrow like you
> > suggest would do to a rigger? Remember, riggers have a pretty deep link
> > with the vehicles they control. They BECOME the vehicle. And I don't
> > know about you, but I don't want to become anything that is going to
> > violently collide with other solid objects on a regular basis.
> > Controlling the arrow would be real cool, but landing it would be the
> > real bitch.
>
> Well, according to the rules on rigged missiles, they give the rigger
> a 'gracious exit' as the missile impacts. Should do the same with
> these.. (might cost a bit, but then, it allready does). I kinda like
> the idea myself, even though it reminds me of an *extremely* poor
> movie I saw once... by the way, are the arrows 'normal' size or
> larger? I'd think they'd have to be larger... oh, and can
> you say VERY distinctive style? :)

Yes, the arrows are very distinctive ... made of light weight, but durable
materials ... reinforced silk cloth (real) for the shafts ... the heads are
made from composite plastic ... and the feathers (?!?) are also made from
special composite plastics too.

> That said, I don't know exactly how effective they should be... in
> fact what *would* the effect be? Same as aiming while 'on the way' ?
> What's the plan, K?

What ? If you are talking about becoming an Arrow Assassin, yes ... though
once the arrow has left the bow, my pc begins rolling his Pilot Fixed Wing
(Remote Operations / Arrows) Skill of 7 plus any dice from Control Pool
against the handling modifiers given for Vehicle Combat against the target ...

And that is the plan for my rigger ...

And I can't wait to see what happens once I get my hands on a sentry gun
system and a tactical computer ... and lots more cred for better arrows ...

Damn it ... I forgot to put Smartlink II integration into the damn thing ...
there goes that modifier ... oh well, until the next set of moola comes
rolling in through the door ...

Mike
=========================================================================
Date: Sun, 31 May 1998 03:46:33 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: VR2.0
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/31/98 7:32:46 AM !!!First Boot!!!, dghost@****.COM
writes:

> BTW, If an Otaku is a Cyberadept, does the +1 apply to the Complex form
> _AND_ the options? (ie the Otaku pays for & programs a Attack 5 skulk 3,
> does the Otaku Get Attack 6 Skulk 4, Attack 6 Skulk 3, or choice of
> [Attack 6 skulk 3 or Attack 5 skulk 4?])

No, only for the forms, the options only enhance the ability of the form
itself ...

> Also does a cyberadept's bonus apply to programming Sprites?

No ... as they are considered to be free-roaming, and the bonus helps the
otaku only ...

Mike
=========================================================================
Date: Sun, 31 May 1998 03:54:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: SR update
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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just out of curiosity has anyone ever thought of doing a weekly or
bi-weekly update of all the informations and ideas passed through
Shadowrn? if anyone is interested or has done this email me and let me
know how it worked.
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Sun, 31 May 1998 04:38:24 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Again ... E-card for Barbi ...
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Anyone else want to join in on the E-card for Barbi ?

The list is pretty short for the moment guys ...

Mike
=========================================================================
Date: Sun, 31 May 1998 05:04:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmeisters <evamarie@**********.NET>
Subject: Re: VR2.0
MIME-Version: 1.0
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>
> Re: VR2.0 (Alfredo B Alves , Sat 22:22)

> Out of Curiosity, where are you getting your numbers? Math SPU 4 = +2
> Dice, Starting char can't have above 8 (4 general, 6 concentration, 8
> specialization) unless of course, this isn't a starting char ... :) then
> Cerebral Booster 2 & Encephalon 4 can give 4 dice ... that adds up 14 ...
> is that what you used to calculate it?

Yep. 14+, the plus being if you spend some karma on raising "matrix
programing", or can use karma pool.


> Yah know, I was reread the Otaku rules recently and I realized something
> ... an Otaku can start with one channel rating of 6, one of 5, one of 4
> and the other two have a max of 3 if said Otaku is a Technoshaman, all
> T#s when using channels are reduced by 1 ... if the Otaku places a 6 in
> Control, 5 in Access, 4 in index, and 3's in Slave & Files, the Otaku
> when trying to deck, for example, Ares' Host A could roll 6-10 dice (from
> 6 pts in general comp to 8 points with decking specialization) against
> T#s of 2 (access), 3 (control), 4 (index), 7 (files & slave) ... not bad
> for a starting character! (course that host has no paydata ;)

Yes, Otaku can be quite good at system ops (well, DUH). On the other
hand, getting much better can cost them GOBS of karma, as each is a
seperate general skill. OUCH. Getting op-utilities seems easy, in
comparison.

>
> But a lovely point about Otaku is their Task bonus (Charisma
> +Intelligence)/4 with a maximum of +5 (Elf with the halved physical
> attributes option plus Exceptional Ability Charisma and Intelligence then
> max out those stats ) coupled with being on a mainframe with programming
> Suite (+5 task) suddenly the char writes 11 days worth of code per day
> ... scary!

Since the programing is of a "complex form", which is entirely inside
the Otaku's head, and can not be uploaded, downloaded, or shared with
other otaku, I'd say ONLY the otaku task bonus aplies to the task.
That's why "Otaku task bonus" and "Programing task bonus" have
diffrent
names, I'd guess. Now, maybe if the went to a UV host to "build" the
representation of the form (which would be a real object there), they'd
get that "mainframe" task bonus- at that point, they are doing the
equivalent of a metaplaner spell design quest!

-Mongoose
=========================================================================
Date: Sun, 31 May 1998 05:04:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmeisters <evamarie@**********.NET>
Subject: Re: [Back OnT] Rocker Archtype
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Re: [Back OnT] Rocker Archtype (Alfredo B Alves , Sat 21:50)

> > A question- does an objects status as a (re-usable) fetish
> prevent it
> >from also being a focus, or a fetish for other spells as well?
> >Ican'tsee in the enchantig / talismonging rules that it does,
> >exceptingit would require incorporating multiple setsof raw materials,
> >essentially giving you an "attached"set of fetishes that
(theoretically)
> >couldbe seprated.
>
> AFAIK, it'd just be stacked if you want to add anything more ...

"Stacked" how? there are rules for multi purpose Foci, but not for
"multi-fetish" objects.

>
> > This being so, perhaps it would be smarter to enchant PARTS of
> the
> >above guitar as fetishes or foci (the bridge, the strings, the finger
> >plate, the neck, the tuning pegs, etc.). This makes sense from a
> >musicians perspective, at least, as individual components can make a
> >noticable diference in sound quality.
> >
> >-Mongoose
>
> oooooo ... I /like/ this ... each string is focus for a different
> category ... strum a different cord to get bonuses to different
> categories .... nice ! :)

Thats not quite what I had in mind, but its a very cute image (strings
are kinda fragile and small for anything but fetishes, however). I more
had in mind that, as you got the cash / time, you could make individual
components of the instrument into normal Foci. If they are ones that
you touch while playing, all the better. In fact, adding a centering
focus (I assume guitar music will be a centering skill) could actually
help you PLAY better, also...
Centering Foci are mentioned in awakenings, and are purchased / made /
bonded as power foci, but add only to a centering skill.
Wow, I just realised that, given the right centering skill, that can be
VERY interesting (leading to very high artistic skills, or maybe even
centering B/R skills- this could get very abusive, depending on the
skill).

-Mongoose


> I think one of the things Barbie suggested,
> now that I think about it some more, was that it'd have to be fine
> quality guitar and I could only afford an average Quality one with the
> cash I had left ...

Its theoretically possible to enchant anything as a focus (fetishes
need certain raw materials, iirc), from computers to dragon toe nails,
so I'd not say the guitar MUST be of any specific quality. OTOH,
quality limits performance skill, so if you plan on using it for
centering, you will WANT a fine quality instrument (the only way to
perform with more than 6 dice).

-Mongoose
=========================================================================
Date: Sun, 31 May 1998 05:04:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmeisters <evamarie@**********.NET>
Subject: Re: I don't know Jack...
MIME-Version: 1.0
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> I don't know Jack... (Jett , Sat 18:35)
>
> Hmm, yet another Stupid Question...
>
>
> Is Shadowland accessable with a tortoise deck? My decking knowledge is
> pretty low, but I'm working on a short story that requires a character
> with no datajack to get into Shadowland (the character, FWIW, is heavily
> cybered: wired flexes, cybereyes, headcomm, all the bells and whistles).
> IS this possible?
>
> --Jett

Ah, the troubles of the cyber-phile. One of the few upgrades Mongoose
actually got is a data-jack (mostly for controlling gear like radios,
not decking).
Shadowland is just a Matrix loacation, so sure, its accesable by
tortise. By Vr2.0 rules, its not even hard to find. But if you DO hit
any trouble, chances are you won't stay online long with a tortise (at
least you won't take dump-shock). Whether Shadowland runs security
against users or not is up to the GM. We REQUIRE deckers to hack in
past a randomly genrated host, the link being setup as a "backdoor" in
some unsuspectng (but usually unhappy) host. You might want an
"escort", if that host isn't just the local grid... the system is
probably already running a little hot... Shadowland itself is not
always that friendly, either ; can you say FLAME WAR, with real flames?
As to whether you have to "hack" shadowland, I'd say yes, but make a
lot of it REALLY low security (like a crappyphone system), with other
users the main threat (and not much of one to REAL deckers-rmeber,
shadowlandis beloved of prot-deckers around the world), with "restricted
comment" files and such on tougher hosts (IE, anything you or I read
takes some real skill to get to). Remember, suposedly "Shadowland" is
HUGE, an entire PTG, at least; what we see in books is just "the good
stuff". Matrix Ettiquite tests for general information are often just
searches on Shadowlands "data havens", the virtual equivalent of
dumpster diving, in areas of very low security (and interest to other
deckers). Intersting fact; the Denver Nexus can trace its roots to
pre-crash internet systems... apparently, the components of "shadowland"
wer NOT affected very much by the crash, it just lost all its
connectivity and went "off line"for a while.

-Mongoose
=========================================================================
Date: Sun, 31 May 1998 12:15:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Filmography
In-Reply-To: <357096BC.A22@*********.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Jett said on 19:31/30 May 98,...

> Actually, to my credit, I haven't seen the movie OR read the book. I
> never really developed a taste for William Gibson (blasphemy, I know!).

IMHO if you play SR you need to read his sprawl books at the
very least... I really need to re-read Johnny Mnemonic again,
though (and for those keeping track, I've _still_ been able to
resist watching the movie :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Sun, 31 May 1998 12:15:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Filmography
In-Reply-To: <66682157.35708983@***.com>
MIME-Version: 1.0
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Jett said on 18:32/30 May 98,...

> > > Johnny Pneumonic
> > ^^^^^^^^^
> > LOL!
>
> Care to explain?

I've seen the world "mnemonic" mangled a lot of times on this
list, but never to "pneumonic" AFAICR. This Johnny would be air-
powered or something :)


Nexx Many-Scars said on 18:34/30 May 98,...

> Mnemonic would be related to memory... pneumonic would be related to water.

Air, you mean. Related to water would be hydromonic.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Sun, 31 May 1998 12:15:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Matrix Activity
In-Reply-To: <19980530.212303.3430.1.lobo1@****.com>
MIME-Version: 1.0
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John E Pederson said on 21:22/30 May 98,...

> I'd guess that trid broadcasts are probably sent through the airwaves and
> through the Matrix, though it's debatable as to which is the primary or
> preferred broadcast medium. Main reason is for reaching folks out in the
> boonies or in case the 'Trix goes down. That particular guess ought to e
> taken with a liberal grain of salt, btw:)

Shadowbeat talks about these things, mainly in the chapter called
"Broadcasting" (duh!) starting on page 18. In short, the airwaves
are still used for a lot of broadcasting, mainly by public channels
and stations.

Transmission by dedicated cable (like cable TV) is also still in use,
with nearly 100% of all trids belonging to SINners being hooked
up to it.

Satellite transmission is used too, in much the same way as
today: free channels and ones you need a decoder for both exist.

Broadcasting via the Matrix is still a bit behind, at least in the
early 2050s (Shadowbeat says only 27% of homes use the Matrix
for this purpose in 2050). I guess that by 2059, this number has
grown quite a bit.

> >Is radio still around? and if so in what form? [snip]
>
> Broadcast radio would also be important for emergency purposes: It's
> relatively low-tech and you can get lots of range (given a powerful
> enough antenna, natch). Besides, moving images inside of the car is
> distracting already. no reason to make them even more distracting.

See above: a lot of radio stations still broadcast like they do
today. I don't see why a lot of them wouldn't also broadcast bia
cable and/or Matrix, or even totally switch to those, though.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Sun, 31 May 1998 12:15:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: I don't know Jack...
In-Reply-To: <357097AC.4B8B@*********.com>
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Jett said on 19:35/30 May 98,...

> Is Shadowland accessable with a tortoise deck? My decking knowledge is
> pretty low, but I'm working on a short story that requires a character
> with no datajack to get into Shadowland (the character, FWIW, is heavily
> cybered: wired flexes, cybereyes, headcomm, all the bells and whistles).
> IS this possible?

I don't see why it shouldn't be possible. A tortoise _is_ a
cyberdeck, even though it's a very slow one. I guess a modern-
day comprison would be accessing the internet with a 300 baud
modem instead of at 57,600 bps. Sure, you can do the things you
want but they take ages to get done.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
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o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Sun, 31 May 1998 12:16:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Firearms vs. Military Strategy
In-Reply-To: <199805310058.CAA19427@***.uio.no>
MIME-Version: 1.0
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Fade said on 2:58/31 May 98,...

> Any army guys out there, what's standard anti-sniper tactics?
> It'd be nice to know, since it will soon crop up in the current
> campaign.

Not that I've been in the army, but a few things I can think of is
to spray the sniper's suspected position with fire, and/or lob some
high explosives into the area -- mortars should work fine here, or
automatic grenade launchers. Trying to pick off the sniper is
much too difficult.

> Anyone seen 'Full Metal Jacket', I think it was?

I saw that a few years ago, but I can't remember all that much of
it.

> The scene where a VC sniper shot a guy in the foot, so he lies in the
> open, screaming in pain?
> Anyone going to help him is shot dead.
> If noone goes out to help him, he's shot a few more times, just to
> make him scream louder and demoralize the other guys.

This is actually something used by VC forces a lot. Wound
someone, then pick off the medic coming to their aid (or anyone
else, of course, but I believe it was often the idea of getting the
medic).

This also happens, in a slightly different way, in "84 Charlie
Mopic," BTW.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
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GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
=========================================================================
Date: Sun, 31 May 1998 05:34:59 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quentin Milton <taslehof@*****.INTERNETLAND.NET>
Subject: Re: Again ... E-card for Barbi ...
In-Reply-To: <2a4838ab.35711701@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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> Anyone else want to join in on the E-card for Barbie ?
>
> The list is pretty short for the moment guys ...

Make sure I'm at the top of the list if in any way shape or form
possible. If ya need a reason, send me a private email.

Pantherr
=========================================================================
Date: Sun, 31 May 1998 12:49:16 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Annihilator <death-from-above@***.NET>
Subject: Re: Horned God (idol from Germany SB [US version]) boo boo
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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D.Ghost wrote:

>on p 150 it says that the followers of the Horned god Idol must roll
>against a T# of 10 - New love's Charisma to resist desiring said new
>love... now unless, they're supposed to go for the "ugly" ones, I think
>that's supposed to be (1 or 2) + New love's charisma ...
>
>Is there an errata for the Germany SB anywhere?


In the German Version they write the the TN ins the person´s charisma.




Annihilator
=========================================================================
Date: Sun, 31 May 1998 12:48:02 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Organization: Alien Pinko Commie Devil-worshipping Illuminati Conspiracy
Subject: Re: Sick thing to do to a dead Runner.
In-Reply-To: <a0caeff8.35708895@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

On 30 May 98 22:30:43 GMT, Nexx3@***.COM (Nexx Many-Scars) disseminated foul
capitalist propaganda by writing:

[...]
>> dream of Shadowrun, more of the time I'm dreaming of redheads, like
>> that one other guy posted.
>
>Does everyone dream of redheads?

Nope.
;))

--
Leszek Karlik, aka Mike - trrkt@*****.onet.pl; www.wlkp.top.pl/~bear/mike
Star Wars junkie; ICQ UIN 6947998; WTF TKD; FIAWOL; IMAO; SNAFU; TANJ
GL/O d- s+: a20 C+++ L++ P E--- W-(++) N+++ K? w(---) O+ M- PS+(+++)
PE Y+ PGP- !t--- 5+(-) X- R*+++>$ tv-- b++++ D+ G-- e h--*! !r-- !y-*
=========================================================================
Date: Sun, 31 May 1998 10:17:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: [Back OnT] Rocker Archtype
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/31/98 1:10:42 AM US Eastern Standard Time, Nexx3@***.COM
writes:

> > Why do the words "Fender Spellcaster" keep spinning in my mind?
>
> HAH-HAH-HAH!!!
>
> I think it would give an entirely new dimension to Queen's song "A Kind of
> Magic".
>
Hey now, Binder uses that song frequently enough as it is for centering tests
... and yes, we do give more points if you can "act out" some things....

=K (who hit's a sour note for us all :)
=========================================================================
Date: Sun, 31 May 1998 10:35:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Again ... E-card for Barbi ...
In-Reply-To: <199805311026.FAA21333@*****.internetland.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 05:34 AM 5/31/98 +0000, Pantherr wrote:
>> Anyone else want to join in on the E-card for Barbie ?
>>
>> The list is pretty short for the moment guys ...
>
>Make sure I'm at the top of the list if in any way shape or form
>possible. If ya need a reason, send me a private email.

I got called to the carpet the last time I gave a big ascii thwap to
someone over this e-card buisness, so I won't do that again. I would
like to state at this point that I am not in any shape, manner, or
form a member of GridSec, so this is not offical at all.

When I thwapped the last guy who replied, I promised that I would
publicly thwap everyone who replied to this e-card by emailing the
list. To be fair to the last person I thwapped, I feel I should keep
that promise, so here's a teeny-tiny thwap: *THWAP!*

(Note to GridSec: this is not a thwap out of anger, merely me keeping
a promise to the list and trying to be fair.)
(Note to Everyone: Vigilante thwapping is wrong. Let GridSec handle
list problems, I am merely doing this to keep my promise of public
thwapping, so as not to single out the last victim of my thwap.)

Please, everyone, your _replies_ about the e-card should be directed
through private mail to the individual collecting the addresses for
the e-card, and not to the list as a whole.
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Version: PGP for Personal Privacy 5.5.3

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Sun, 31 May 1998 10:38:30 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Sniping in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/31/98 1:52:19 AM US Eastern Standard Time,
runefo@***.UIO.NO writes:

> Well, according to the rules on rigged missiles, they give the rigger
> a 'gracious exit' as the missile impacts. Should do the same with
> these.. (might cost a bit, but then, it allready does). I kinda like
> the idea myself, even though it reminds me of an *extremely* poor
> movie I saw once... by the way, are the arrows 'normal' size or
> larger? I'd think they'd have to be larger... oh, and can
> you say VERY distinctive style? :)

Size of the arrow??? Hmm...perhaps slightly larger, most definitely agree
with you there, say 20% or so, but NOT more than that and not enough to really
effect the "range" of the marksman.

Distinctive Style??? Wow, I bet Mike had never considered they, he could have
gotten more out of the character design. NOPE, CAN'T get it now... :P (j/k)

Gracious Exit? Well, yeah, that depends on the method he uses. In the games
here, we also have "Hot" and "Cold" Rigging Options, which is a
slightly off-
sided step from the "Captain's Chair" mode in R2. Basically it means whether
or not a "Control Pool" is accessible or not. As it stands now, the avionics
of the arrows are NOT in the final advanced stages as to allow for a "Gracious
Exit" per say (is this a special maneuver possibly that could be invented for
Riggers??? :)

> That said, I don't know exactly how effective they should be... in
> fact what *would* the effect be? Same as aiming while 'on the way' ?
> What's the plan, K?

That is part of the idea. Mike is intending these things to be the "one-shot:
Dead" thing, removing literally as much recoil as possible from the user, near
stealth as far as being "silenced", and having a FAR greater impactive thought
on things (the "arrow sticking out of the head routine").

The trick in this case is distance covered and "how long" the rigger would
have to actually aim, and how much of a "course correction" could actually be
made. That is part of the reason we used that "Speed vs. Strength/Power"
conversion you saw Mike using. Gives us a way of measuring out things as far
as "control tests" would possibly be concerned.

=K
=========================================================================
Date: Sun, 31 May 1998 10:45:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: VR2.0
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/31/98 2:32:49 AM US Eastern Standard Time,
dghost@****.COM writes:

> >Actually, we used the SR-Comp to try and pull this stunt off. It
> -still-
> >couldn't make things they way you are suggesting. Remember that the
> number of
> >points is spread out amongst the Channels, not placed in any kind of
> initial
> >priority system. Also remember that regardless of the resources that
> are
> >aquired via the SR-Comp, the Otaku character does NOT gain that money,
> hence
> >the limitation to beginning cyberware.
>
> The cyber was max ever ... actually, now that I think about it ... I
> forgot about the Intelligence bonus bringing the task bonus up to +11 and
> 12 days worth of programming per day ... also you can allocate points
> from skills to the channels and that's how you can Max them out ...

AHHHH, I see now. You did the one thing that we immediately saw as being
"overwhelming" here. We don't allow for Skill Points to be allocated in such
a manner for a beginning Otaku.

> >It is the one place where the SR-Comp does NOT work effectively as a
> >comparison for a given "Archetype". There was a discussion on the
list
> a
> >while back about "Otaku" using the "Magicians" priority
table in the
> SR-Comp,
> >and the "Force Points" for spells (Full Magician requirement in this
> case)
> >being the "Form Points" for the character.
>
> Yeah ... I thought about that ... could work ... I'm sure most of the
> list members are sick of it :) so could you e-mail a (short) summary
> privately, if it's not too much trouble :)

Believe it or not, the above -IS- the summary of such. (giggle)

> >Sort of it would, yes. Except that if you are using First Ed rules
> crossover
> >concerning magical types and the matrix, it doesn't work that well. A
> PAD
> >would never make a good decker under those conditions.
>
> But according to Gurth, IRC the penalty was based on Magical theory ...
> so if the PhysAd never learns Magical Theory he's allright ... (what's he
> need it for anyway?)

THAT is a question that I will leave up to Gurth to explain out. As for my
personal opinions concerning Magicians and Matrix. I am going to withhold
such, as that is likely to start another really twisted conversation.

> >Please note that the Enhanced Centering was also simplified in the
> example I
> >gave (hence, the "Programming" option). It normally would work
towards
> a
> >Whole Category of skills (Technical, B/R, etc...). Just imagine putting
> >Enhanced Centering (Technical) into the fray of the decker who isn't in
> a
> >Combat Situation...
> Yup yup ... how about Enhanced Centering (Technical) for the group's
> PhysAd / Rigger / Decker? What's the centering skill? whistling ...(o/~
> Wistle while you work ... o/~)

Oh yeah, we've done this. You want to another one that nearly made us all
throw up here? A Magician gained Enhanced Centering (Knowledge) and started
using his "Computers Skill" as the actual Centering Skill. He was hermetic
and decided to do his design work on said machine. Yep, THAT was annoyingly
funny...

> BTW, If an Otaku is a Cyberadept, does the +1 apply to the Complex form
> _AND_ the options? (ie the Otaku pays for & programs a Attack 5 skulk 3,
> does the Otaku Get Attack 6 Skulk 4, Attack 6 Skulk 3, or choice of
> [Attack 6 skulk 3 or Attack 5 skulk 4?])

NO, the bonus comes -after- the program is purchased. Also, the rating bonus
has never been discussed concerning the "Options Ratings" on Programs/Forms to
my knowledge. Here, we only give the bonus the to the actual "Core Rating" of
the Program/Form.

> Also does a cyberadept's bonus apply to programming Sprites?

It applies to ALL Programming (Matrix most likely limitation, but it could be
read otherwise) activities, including making Sprites.

=K
=========================================================================
Date: Sun, 31 May 1998 09:54:50 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Ashe <wmashe@***.NET>
Subject: Re: VR2.0 ... lotsa dice
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> Yep. 14+, the plus being if you spend some karma on raising
"matrix
>programing", or can use karma pool.


Yes its actually easy to get that many dice. The decker character in my
game has that many. Of course I just throw slightly harder systems at him
to make him need all of those dice. I want to make him sweat the tough
rolls. Of course things like penetrating the phone grid and things I don't
even bother to make him roll unless his deck is damaged or something.

just my thought ... that and $2.25 CAS will get you a small coffee at
McHughs

-Bright Light
http://freeweb.pdq.net/wmashe/shadowrun.html (see the VR 2.0 game logs and
tell me whatcha think)
=========================================================================
Date: Sun, 31 May 1998 10:58:14 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: VR2.0
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/31/98 2:47:50 AM US Eastern Standard Time,
Airwasp@***.COM writes:

> > Also does a cyberadept's bonus apply to programming Sprites?
>
> No ... as they are considered to be free-roaming, and the bonus helps the
> otaku only ...
>
Ooo, now I answered this one differently. I was referring to the TASK Bonus
as far as programming time and the like. As far as the "Form Bonus" that a
Cyberadept has, I agree completely with Mike here.

=K
=========================================================================
Date: Sun, 31 May 1998 11:35:16 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: T-Shirt Update (Sorry to Bug some here...)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Okay folks, the meeting with Kay and Ken went well enough, but NOT enough in
my opinion...but hey, I have very high expectations here.

First of all, Kay gave me a price concerning the new pro-performance transfers
of theirs on gray and/or white shirts...50/50 prewashed starting at

$8.00 american, in sizes up to X-Large
+$1.00 american in larger sizes.

That is for a two sided, one color, printing. Two-color options, which might
get even longer in the decision making process for the list-folks is an
addition $1.20 - $1.50 american.

I tried on an X-Large myself, and I am not a small guy. Granted, I don't
believe I am as a large a guy as Tinner (no offense, just the truth). It
would fit, but I still like more than necessary room, so I'm probably going
for the XX-Large myself.

(Just how big am I???? ooo, that's personal. 5'11", 240 pounds, 50" chest
(suit size tells me so), 38" waist (according to my work slacks))

Kay also said the price -might- be lower, depending on how well she can works
things out. As much as $2.00 american lower, but NO ONE should hold their
breath on this one IMO.

Screen Prints

Okay folks, this is where someone should really educate me on the differences
of Screen Prints and Transfers. I'm not talking standard Iron-On transfers
here, I'm talking processed transfers. What exactly is a "Screen Print",
because two shops here in town both have informed me that the newer transfer
methods, if done professionally as ours are gonna be, are NOT any different.
One of those shops has been around on Campus now for years and doing just
fine. They aren't getting my business however unless they can get their
prices closer to Kay's. OR, you guys get on my case and claim you are willing
to pay more for Screen Prints ( a LOT more here).

Shirt Color

Found a bunch of reasons for the "not wanting black" thing. Aside from White
printing, most other color schemes do NOT stand out from the black very well,
and if the list decides to go with an image on par with Mongoose's, we do NOT
want black. I was going for the "Ash Gray" color suggestion myself. Again,
dark color shirts would require the screen printing, and that does cost more.

The trick is two fold here.

First of all, we need a minimum shirt order of 50 shirts. So far, I don't
know about what Drek has collected, but I've only got no more than 6 (ignoring
Mongoose' potential order of 15 for now :).

I dropped prints from Granite's stuff to Kay, and she has what I gave her to
use to gain more information. I kept the text from the website (Hacker House
Link) equal to standard VGA and did a screen print to the printer. That text
it seems will work just fine, and at that size/scale.

Other suggestions.

Mongoose is really working his butt off for those images (the Cog & Wheel)
design, and I personally think those were really good. My suggestion was to
have the "ShadowRN" design on both front and back, slightly smaller on the
front and off center (towards the heart side) and with the Cogs & Wheels of
Mongoose's running down the central shirt front. Kind of a "ShadowRN is where
my heart is found, this is what my internals look like" theme.

Granite's suggestion for text (columnar) will work out a LOT better than the
circular thing, especially when it comes to merging list names/orders and time
constraints.

Time is the next topic.

from the point the order is made, Kay is shooting for about 10-14 days to
completely feel all orders that are made initially. She is also leaving an
option open for us to come back and get even more in this manner, say someone
decides they want one after they join RN for this year.

Color of Printing.

I got in touch with Mr. Mulhillvil on Friday (snagged that guy good). He as
yet does NOT know what color the SR3 is going to be, but after I explained the
situation to him (and made a suggestion), he promised he would try and get
some "Cover Art" up to the website within a short while (I'm going to keep my
karmic fingers crossed here for the time being at least).

Mongoose and I are currently having a jovial little consideration as to whom
gets' to hand over the shirt(s) to Mike's daughter Clementine at the Con. Me,
I think I'm gonna win, but who knows. Granite, anybody, ideas, further
suggestions, what?

Payment Style

Okay, in everyone's security interest, I am looking at this. Kay and Ken
-WILL- accept individual payments from people on this, but NOT in the form of
Personal Checks. Money Orders or Cashier's Checks are available. Ken also
suggested Traveler's Checks in US Dollar values, but then the problem with
"change" being returned might get annoying. I don't know if they'd take a
Credit Card over the phone or not, as I didn't pursue that line of
questioning, giving how involved they were both starting to get on the
physical project side of things. And the concept of a receipt for each order
DOES exist in this manner, with no additional difficulty or complaints on
either of their behalf. Again, anyone International, I would have to have the
end payment in some form of US currency.

Shipping

Okay, Mike has told me that a single shirt, sent priority mail would cost
about $3.00 american to anywhere in the US. To the folks on the International
Side, I don't have that information as the rates would vary according to end
destination. I could look this up on the UPS side of things from work if
you'd like, but again I'd need destinations. Paolo, Tobias, Rune, Bira,
anyone....????

That is about it for now. IIRC, the voting on images begins on the 5th of
June and runs for a whole week at least. Image types need to be sent to Tim
(drekhead) IIRC so as to create a links page for the works.

=K
=========================================================================
Date: Sun, 31 May 1998 10:40:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: Interesting idea
In-Reply-To: <357097AC.4B8B@*********.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

I had an idea recently and was wondering if anyone had done anythign
similar to this. Basically there's a massive solar flare that erupts from
the sun and completely disrupts all electricity and power worldwide over
the course of 1 week. The matrix goes down, electricity-driven machines
fail, many types of cyberware stops functioning, etc. I imagine that the
effects of this would be near apocalyptic in scale considering the extent
of technology in the SR world. There would be chaos; there would be
bloodshed; there would be fun for the whole family. Any other thoughts on
this scenario?

Wolfchild
--
+ . . . ' . . . There are nights when the
` . .` : ' . + wolves are silent
+ . . . , , . And only the moon howls.
. + . ` .'"'`'. .
. - ,; .' _, `, ._ - . E-MAIL
/, _d' "\.: )'' ; /`k. + ZOMBIE@****.mankato.msus.edu
6;`\,dF' \. / | ,-;. ;Rb._,/ ZOMBIE@****.mankato.msus.edu
':;jGF7 , ,_f_)\-./ .TQhx.,
;`TZ' j4. `b. ,qNBk. ON THE WWW
.f' ,6RWb`, .,j,y;fg_. `;q/ http://vax1.mankato.msus.edu/~
' '7p9TFGb\;dk.`~.,jPk9,'itz zombie/lynx.htm
=========================================================================
Date: Sun, 31 May 1998 10:57:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

I like the idea of ash gray myself...can only wear so much black.
Printing color and type will be determined by design selected, I would
think. If the printing is durable, I am for it. Everything else looks
good, K.

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sun, 31 May 1998 10:57:58 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Interesting idea
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>I had an idea recently and was wondering if anyone had done anythign
>similar to this. Basically there's a massive solar flare that erupts
from
>the sun and completely disrupts all electricity and power worldwide
over
>the course of 1 week. The matrix goes down, electricity-driven
machines
>fail, many types of cyberware stops functioning, etc. I imagine that
the
>effects of this would be near apocalyptic in scale considering the
extent
>of technology in the SR world. There would be chaos; there would be
>bloodshed; there would be fun for the whole family. Any other thoughts
on
>this scenario?
>


Ewww...chaos and confusion....I *LOVE* it!

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sun, 31 May 1998 11:57:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Interesting idea
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Wolfchild wrote;

>I had an idea recently and was wondering if anyone had done anythign
>similar to this. Basically there's a massive solar flare that erupts from
>the sun and completely disrupts all electricity and power worldwide over
>the course of 1 week.

How does a solar flare do all that. It can be rather disrupting but
not that completely disrupting.

Now what about the havoc from those magical groups that have had
that spell that needed a solar flare to provide the right conditions to
cast it. (Some spells do have such special restrictions, but because of
their limited nature reserved for NPC's.)

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sun, 31 May 1998 12:14:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: T-Shirt Update (Sorry to Bug some here...)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

'K' is the Symbol wrote:
<snip tshirt info>
ok so the base price is $8.00 Lg, plus $3.00 s/h. then you add in
another $1.20 for double print. So the base price really is wavering
around $12.20 american dollars for the shirt correct or am i wrong?

ps where are these shirts being shipped out of?

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Sun, 31 May 1998 09:59:44 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Sniping in SR
Content-Type: text/plain

>First of all, wellcome to the list!
>
>Secondly, since one or more of the players, while sniping, would almost
>certainly be put in a position where they would be likely to cross open
>terrain, then that *is* a concern. But how would it affect the TN?
>
>The modifier for cover would be lost. If the open terrain was uneven,
though,
>there could be, at least at times, some cover.
>
>Secondly, the sniper has to make a choice - move quickly, and get fewer
tests
>against him, but with an 'obvious action' penalty' or creep slowly, and
get
>more tests, but with less of a penalty, or even a bonus.
>
>If he runs, then it's an obvious action of -6. (Waving and jumping up
and down
>would be an -8... not automatic, because they can, after all, not be
noticed
>even if they *try* to call attention to themselves.).
>Base 4, camo +4 (If it's still appropriate), stealth ~ +4, running -6,
>400M range would be slightly less, +3 perhaps, for a final TN of 9 for
>a skilled sniper. (Without the successes, the TN would be 5, which is
not
>good.. not good at all.). The difference between walking and running
>is fairly minimal.
>
>If he crawls then the TN would be between 6 and 8 higher, but there'd
be a
>few more tests made. With a TN of 15 he won't be instantly spotted, if
at all.
>
>As in anything else, think and you'll do better. Take your calculated
chances,
>live or die with the consequences. And treat both players and military
snipers
>with the same rules.
>
>And don't put a sniper on a player unless you plan to kill him.
>
>--
>
> ADVICE, n. The smallest current coin.
> -Ambrose Bierce
>
First of all, thanks! Secondly, about the open cover... I guess if the
sniper was a PC, then the GM would "HAVE" to make him go through open
terrain. However, I think that we have to take a few things into
consideration here, 1: the only way perception tests are going to happen
is if someone's there to make them 2: if the person making the
perception test to spot the sniper is making that test, shouldn't the
sniper also be making a test as well? We can't assume that the sniper is
crossing the open area with his glued to the ground! "Look out for
Charlie, up in the trees!" (sorry, a flashback to 'Nam!)
Basically, what I'm saying is that unless the person attemping to see
the sniper is also a sniper, he's probably not going to be alive long
enough to do anything about the sniper! Like I said before, "If you run,
you only die tired!"

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Sun, 31 May 1998 10:06:19 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Sniping in SR
Content-Type: text/plain

>> Remember that movie, "the Professional"? Of course you do, think of
the
>> scene where Leon and the girl are on the roof, shooting that dork
that
>> was jogging in the park. Hell, the guy was almost too far to see with
>> the naked eye, imagine what kind of distances you can manage in the
>> 2050's!
>>
>> "Sniper: Run, and you'll only die tired."
>>
>> Renegade
>>
>
>
>Yes, indeed. My father shoots in competitions. He has a scope that can
>read the print on a gravestone from more than a quarter mile away.
>Imagine in 2057, with laser-scopes, etc...
>
>
>--Jett
>
>"Hey, Bill, are you Hindu?"
>"No, why?"
>"Cause you got a red dot on your forehead..."
>
Just had to let you know I laughed like hell when I read that! But I'm
glad you see my point sixty years from now, you won't even have to be in
the same state as the fellow you're trying to kill!


Renegade

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Sun, 31 May 1998 13:10:18 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Filmography
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-31 06:32:45 EDT, you write:

> > Mnemonic would be related to memory... pneumonic would be related to
water.
>
>
> Air, you mean. Related to water would be hydromonic.

Scheiss. I thought it was something like that.
=========================================================================
Date: Sun, 31 May 1998 17:15:40 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Organization: Alien Pinko Commie Devil-worshipping Illuminati Conspiracy
Subject: Re: T-Shirt Update (Sorry to Bug some here...)
In-Reply-To: <1ce43cc4.357178b5@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

On 31 May 98 15:35:16 GMT, Ereskanti@***.COM ('K' is the Symbol) disseminated
foul capitalist propaganda by writing:

<this part shown cloaked>
>Payment Style
[...]
>Credit Card over the phone or not, as I didn't pursue that line of
[...]

OK, the question is: would it be possible to pay with a VISA credit card? Any
other form of payment is too much hassle for me. ;-//

Because if it's not, well, count me out.

[...]
>destination. I could look this up on the UPS side of things from work if
>you'd like, but again I'd need destinations. Paolo, Tobias, Rune, Bira,
>anyone....????

Eastern Europe?

For books (well, RPG books) I usually pay something like 6$ for shipping...

>=K
Leslie
--
Leszek Karlik, aka Mike - trrkt@*****.onet.pl; www.wlkp.top.pl/~bear/mike
Star Wars junkie; ICQ UIN 6947998; WTF TKD; FIAWOL; IMAO; SNAFU; TANJ
GL/O d- s+: a20 C+++ L++ P E--- W-(++) N+++ K? w(---) O+ M- PS+(+++)
PE Y+ PGP- !t--- 5+(-) X- R*+++>$ tv-- b++++ D+ G-- e h--*! !r-- !y-*
=========================================================================
Date: Sun, 31 May 1998 13:27:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)
In-Reply-To: <1ce43cc4.357178b5@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 31 May 98, at 11:35, 'K' is the Symbol wrote:

> That is about it for now. IIRC, the voting on images begins on the 5th of
> June and runs for a whole week at least. Image types need to be sent to
> Tim (drekhead) IIRC so as to create a links page for the works.

Good information Keith, thanks. Yes, remember that the deadline for
submitting art is June 5th. Please send me the URL where the art can
be viewed to <drekhead@***.net>. I will compile a list of links and post
it on June 6th, and then voting can begin. Voting will run through June 12th.
(Contact me privately about other options if you want to submit art
but do not have web access).

Voting - voting will be done via e-mail to me personally, unless someone
can help me with a script I can post on the web site. (Contact me privately).
Details about voting will be forthcoming.

Keith, I know you mention that you do not have firm numbers of shirt
orders, but that will change when the art work is decided on. A lot of
people do not want to commit to a shirt without knowing what it will look
like. As for shirt color, I don't think we can decide that at this point
either. The final art may only look good on certain colors, so we should
probably wait until then to decide what color to use, IMHO.

--




=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Sun, 31 May 1998 13:26:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Be Back L8R...
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

I'm off for the day, see you guys again after 2 EST tonight when I
resub.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sun, 31 May 1998 14:13:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/31/98 12:15:02 PM US Eastern Standard Time,
trrkt@*****.ONET.PL writes:

> >Payment Style
> [...]
> >Credit Card over the phone or not, as I didn't pursue that line of
> [...]
>
> OK, the question is: would it be possible to pay with a VISA credit card?
> Any
> other form of payment is too much hassle for me. ;-//
>
> Because if it's not, well, count me out.
>
hmmm...I will definitely look into this Leslie. I'm sure we can figure
something out for all you people with working cards...

=K (who is going to have his cleared up for the Con!!! YIPPEEEEE!!!!)
=========================================================================
Date: Sun, 31 May 1998 14:16:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/31/98 11:12:55 AM US Eastern Standard Time,
bigdaddy@*****.COM writes:

> 'K' is the Symbol wrote:
> <snip tshirt info>
> ok so the base price is $8.00 Lg, plus $3.00 s/h. then you add in
> another $1.20 for double print. So the base price really is wavering
> around $12.20 american dollars for the shirt correct or am i wrong?
>
> ps where are these shirts being shipped out of?
>
> -
On the price,yes. PoO...Lafayette Indiana...

=K
=========================================================================
Date: Sun, 31 May 1998 14:20:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: VR2.0
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: 'K' is the Symbol <Ereskanti@***.COM>
>In a message dated 5/31/98 2:47:50 AM US Eastern Standard Time,
>Airwasp@***.COM writes:
>
>> > Also does a cyberadept's bonus apply to programming Sprites?
>>
>> No ... as they are considered to be free-roaming, and the bonus helps
the
>> otaku only ...
>>
>Ooo, now I answered this one differently. I was referring to the TASK
Bonus
>as far as programming time and the like. As far as the "Form Bonus" that a
>Cyberadept has, I agree completely with Mike here.


What about the programs IN the sprite? Say a Cyberadept has writes an
attack 5M program. His +1 makes it Attack 6M. He then creates a Sprite
with a rating of 8 and puts his Attack program in...once in the Sprite it
would still be a 6M program, or would it revert back to a 5M?

Wraith
=========================================================================
Date: Sun, 31 May 1998 15:07:12 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Horned God (idol from Germany SB [US version]) boo boo

On Sun, 31 May 1998 12:49:16 +0200 Annihilator <death-from-above@***.NET>
writes:
>D.Ghost wrote:
>>on p 150 it says that the followers of the Horned god Idol must roll
>>against a T# of 10 - New love's Charisma to resist desiring said new
>>love... now unless, they're supposed to go for the "ugly" ones, I think
>>that's supposed to be (1 or 2) + New love's charisma ...
>>
>>Is there an errata for the Germany SB anywhere?

>In the German Version they write the the TN ins the person´s charisma.
>
>
>
>
>Annihilator

Ah, That makes much more sense :) are there any other significant
divergences in the two versions? (even /if/ I could get my mitts on the
german version, I wouldn't be able to read it :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Sun, 31 May 1998 15:12:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Interesting idea

On Sun, 31 May 1998 10:40:59 -0500 Wolfchild
<nathan.olsen@*******.MSUS.EDU> writes:
>I had an idea recently and was wondering if anyone had done anythign
>similar to this. Basically there's a massive solar flare that erupts
from
>the sun and completely disrupts all electricity and power worldwide over
>the course of 1 week. The matrix goes down, electricity-driven machines
>fail, many types of cyberware stops functioning, etc. I imagine that
the
>effects of this would be near apocalyptic in scale considering the
extent
>of technology in the SR world. There would be chaos; there would be
>bloodshed; there would be fun for the whole family. Any other thoughts
on
>this scenario?
>
>Wolfchild
<SNIP Sig>

uhm ... /IF/ a solar flare can do all that, it'd cause lotsa death ...
(those people with cybered vital organs, on Life Support, etc ...
however, I don't think it can ... most likely it'll screw over
transmissions ... It also might make SubOrbital Travel dangerous, dunno
... Also, how badly will a Solar Flare affect FiberOptics?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Sun, 31 May 1998 15:04:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: VR2.0

On Sun, 31 May 1998 05:04:19 -0500 Waffelmeisters
<evamarie@**********.net> writes:
>> Re: VR2.0 (Alfredo B Alves , Sat 22:22)
<SNIP>
>> But a lovely point about Otaku is their Task bonus (Charisma
>> +Intelligence)/4 with a maximum of +5 (Elf with the halved physical
>> attributes option plus Exceptional Ability Charisma and Intelligence
then
>> max out those stats ) coupled with being on a mainframe with
programming
>> Suite (+5 task) suddenly the char writes 11 days worth of code per day
>> ... scary!

> Since the programing is of a "complex form", which is entirely
inside
>the Otaku's head, and can not be uploaded, downloaded, or shared with
>other otaku, I'd say ONLY the otaku task bonus aplies to the task.
>That's why "Otaku task bonus" and "Programing task bonus" have
diffrent
>names, I'd guess. Now, maybe if the went to a UV host to "build" the
>representation of the form (which would be a real object there), they'd
>get that "mainframe" task bonus- at that point, they are doing the
>equivalent of a metaplaner spell design quest!
>
>-Mongoose

hmmmm... the VR book doesn't say whether they're cumulative or not ... if
they're not then that gives me the impression that Otaku's brains are
like hosts ... Would the Otaku task bonus apply to writing normal
programs?

speaking of UV hosts ... would a UV host give any special task bonuses
(for normal decekrs as well as Otaku)?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Date: Sun, 31 May 1998 13:52:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: [Back OnT] Rocker Archtype

On Sun, 31 May 1998 05:04:31 -0500 Waffelmeisters
<evamarie@**********.net> writes:
>> Re: [Back OnT] Rocker Archtype (Alfredo B Alves , Sat 21:50)
>
>> > A question- does an objects status as a (re-usable) fetish
prevent
>> > it from also being a focus, or a fetish for other spells as well?
>> > Ican'tsee in the enchantig / talismonging rules that it does,
>> > exceptingit would require incorporating multiple setsof raw
materials,
>> >essentially giving you an "attached"set of fetishes that
(theoretically)
>> >couldbe seprated.

>> AFAIK, it'd just be stacked if you want to add anything more ...

> "Stacked" how? there are rules for multi purpose Foci, but not
for
>"multi-fetish" objects.

Ooops... Thought they used the same rules ... but that was fetish focus
... I don't really feel like reading the rules right now .... can you
stack it as if it was a R 1 Focus that normally takes 1 day to enchant?

>> > This being so, perhaps it would be smarter to enchant PARTS
of the
>> >above guitar as fetishes or foci (the bridge, the strings, the finger
>> >plate, the neck, the tuning pegs, etc.). This makes sense from a
>> >musicians perspective, at least, as individual components can make a
>> >noticable diference in sound quality.
>> >
>> >-Mongoose

>> oooooo ... I /like/ this ... each string is focus for a different
>> category ... strum a different cord to get bonuses to different
>> categories .... nice ! :)

> Thats not quite what I had in mind, but its a very cute image
(strings
>are kinda fragile and small for anything but fetishes, however).

yeah I realized that and was wondering if there was any way to make them
more durable ... (enchanting fetishes are cheap anyway IIRC)

>I more
>had in mind that, as you got the cash / time, you could make individual
>components of the instrument into normal Foci. If they are ones that
>you touch while playing, all the better. In fact, adding a centering
>focus (I assume guitar music will be a centering skill) could actually
>help you PLAY better, also...
> Centering Foci are mentioned in awakenings, and are purchased /
made /
>bonded as power foci, but add only to a centering skill.
> Wow, I just realised that, given the right centering skill, that
can
>be VERY interesting (leading to very high artistic skills, or maybe even
>centering B/R skills- this could get very abusive, depending on the
skill).
>
>-Mongoose

I would say the centering focus improves your ability to center with that
skill, not your ability to perform that skill ... so it wouldn't apply
... However, it /might/ apply for determining what kind of Impact (see
Shadowbeat) astrally percieving audience members got out of it ...

>> I think one of the things Barbie suggested,
>> now that I think about it some more, was that it'd have to be fine
>> quality guitar and I could only afford an average Quality one with the
>> cash I had left ...

> Its theoretically possible to enchant anything as a focus
(fetishes
>need certain raw materials, iirc), from computers to dragon toe nails,
>so I'd not say the guitar MUST be of any specific quality. OTOH,
>quality limits performance skill, so if you plan on using it for
>centering, you will WANT a fine quality instrument (the only way to
>perform with more than 6 dice).
>
>-Mongoose

Well, It's a starting char with a bit of a quandry ... according to
grimmy rules for centering skill, I think guitar has to be the general
skill. If I use shadowbeat, Musical Instrument is the general skill.
With the grimmy version, can't have more than 6 dice in the general
guitar ... also I was low on cash ... bought a Sasquatch buddy (the char
& the sasquatch just jam every once in a while ... no performances) and a
dilapidated factory with the most of the roof missing (for her stone
circle ... she's a moon druid) ... and an electric car (with suncell) ...
all that stuff was `spensive ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Date: Sun, 31 May 1998 15:21:00 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: VR2.0

On Sun, 31 May 1998 14:20:36 -0500 Wraith <wraith@************.COM>
writes:
>-----Original Message-----
>From: 'K' is the Symbol <Ereskanti@***.COM>
>>In a message dated 5/31/98 2:47:50 AM US Eastern Standard Time,
>>Airwasp@***.COM writes:
>> >> Also does a cyberadept's bonus apply to programming Sprites?

>> > No ... as they are considered to be free-roaming, and the bonus
helps the
>> > otaku only ...

<SNIP K's "I agree with Mike">

>What about the programs IN the sprite? Say a Cyberadept has writes an
>attack 5M program. His +1 makes it Attack 6M. He then creates a Sprite
>with a rating of 8 and puts his Attack program in...once in the Sprite
it
>would still be a 6M program, or would it revert back to a 5M?
>
>Wraith

It would stay at 6M IMO, the bonus is just to reflect that they are more
adept at programing forms ... so in the time it takes to write (and for
the cost of) a Rating 5 attack prog, they crank out a rating 6 ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Date: Sun, 31 May 1998 15:40:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Interesting idea

On Sun, 31 May 1998 10:40:59 -0500 Wolfchild
<nathan.olsen@*******.MSUS.EDU> writes:
>I had an idea recently and was wondering if anyone had done anythign
>similar to this. Basically there's a massive solar flare that erupts
from
>the sun and completely disrupts all electricity and power worldwide over
>the course of 1 week. The matrix goes down, electricity-driven machines
>fail, many types of cyberware stops functioning, etc. I imagine that
the
>effects of this would be near apocalyptic in scale considering the
extent
>of technology in the SR world. There would be chaos; there would be
>bloodshed; there would be fun for the whole family. Any other thoughts
on
>this scenario?


Other than the fact that it would have to be one hell of a solar flare?
AFAIK, solar flares, even when they're particularly bad, don't do much
more than disrupt broadcasted signals, and even then they're not usually
*that* problematic. Now, maybe if you'd had a termonuke detonated in the
upper atmosphere in some fortuitous place... Even then, I don't think you
could actually kill things like electric cars. You'd certainly fry lots
of the broadcast and reception equipment in the area, but I *think* most
other electrical devices should still work (I mean, unless it fried the
power station, I don't know why an EMP would bother your toaster:)

I'd imagine that the astronomers would be quite busy watching the solar
flares and monitoring the changes in the local and global atmosphere.

OTOH, I have to say that my experience with solar flares and emp bursts
is, well, nonexistant:) Still, it seems highly unlikely that *all* those
devices would be disrupted by the emp of the solar flares. Even so, the
disruption of world communications would be enough to cause serious
problems in and of itself. Riots, looting, and God only knows what else
would happen. MC23 brought up the fact that there will be various magical
groups that will be performing special rituals during the solar flares,
I'd expect that certain magical groups (I'll mention them below so that
folks who aren't supposed to know about the stuff in Threats can avoid
reading it) would be especially big on this stuff. This would also be a
good time to conduct covert ops into areas which are normally very tight:
if their radar (or whatever similar detection technologies are in use) is
knocked out, then you can get in without being seen a little easier. And
radio silence would be much easier to enforce if your radioes just don't
work:) It would also be a good idea to look into hitting the ground
running as soon as the Matrix starts to come back online: the corporate
hosts are going to be their most vulnerable while they're still starting
up all those nifty IC programs. It might also be fun to stick the
characters off in the middle of nowhere when this happens so that they're
cut off entirely from the outside world, then throw something a little
out of their normal experience at them: a murder mystery or something.

Sounds like fun (in the EGMG sense;)

Anyway, the magical stuff:

S
P
O
I
L
E
R
S

F
O
R

T
H
R
E
A
T
S

N
O

P
L
A
Y
E
R
S

B
E
Y
O
N
D

T
H
I
S

P
O
I
N
T
!
!

Well, that ought to be enough space, don't you think? It seems to me that
certain groups ought to be particularly interested in the goings-on
during the solar flares. Winternight would probably be interested in
trying to pull something off while the rest of the world was in the dark
(so to speak). The Azzies would probably also have fun during the flares,
since they aztec culture was big into sun-worship. It doesn't even have
to be anything involving the Gestalt or Mr. Darke, just some sort of
major mojo. The Invae would most assuredly be up to something. That's all
assuming that you want to use that kind of stuff in your game, it might
be better to explore some of the technological impact of the event
though.


--
John Pederson "Reality is a greasy beast"
aka Canthros, shapeshifter-mage --Colin P. Hill
lobo1@****.com canthros1@***.com john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186

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Date: Sun, 31 May 1998 13:52:55 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Filmography
Content-Type: text/plain

>Jett said on 0:07/30 May 98,...
>
>> Johnny Pneumonic
> ^^^^^^^^^
>LOL!
>
>> IIRC, had a sort of Shadowrun bent to it...I'd also
>> have to say "Hackers" and "Sneakers". All three movies, I
think, play
on
>> the decker angle more than anything else.
>
>Of those three, I've only seen Sneakers, and IMHO it's an okay
>movie for inspiration for those sneaky runs where you can't go in
>shooting everyone in sight. Plus of course for that moment where
>they show that tech isn't the answer to everything :)
>
>Robocop is also a good SR movie, I feel. Robocop himself would
>be just about feasible in SR (using cybermancy or very high-
>grade ware), ED-209 is sort of doable, but what I really mean is
>the world -- there's a megacorp (OCP) with different branches
>fighting each other (Dick Jones vs. Bob Morten), the police is
>being privatized, crime is rampant, the city is depressing, and so
>on...
>
>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html -
UIN5044116
> Your actions speak so loud I can't hear a word you're saying.


Jett, I found something a little strange about what you said. "those
sneaky runs where you can't go in shooting everyone..."

IMHO every singe shadowrun is just that.(assasinations being the obvious
exception) I mean, the best shadowrun is one no one knows has been done,
no matter what the objective. If no one knows you're there, they're not
going to try to kill you! That's what I think!!
Ciao,

Renegade

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Date: Sun, 31 May 1998 16:07:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Interesting idea

On Sun, 31 May 1998 15:40:03 -0500 John E Pederson <lobo1@****.COM>
writes:
>On Sun, 31 May 1998 10:40:59 -0500 Wolfchild
><nathan.olsen@*******.MSUS.EDU> writes:
>>I had an idea recently and was wondering if anyone had done anythign
>>similar to this. Basically there's a massive solar flare that erupts
from
>>the sun and completely disrupts all electricity and power worldwide
over
>>the course of 1 week. The matrix goes down, electricity-driven
machines
>>fail, many types of cyberware stops functioning, etc. I imagine that
the
>>effects of this would be near apocalyptic in scale considering the
extent
>>of technology in the SR world. There would be chaos; there would be
>>bloodshed; there would be fun for the whole family. Any other thoughts
on
>>this scenario?

>Other than the fact that it would have to be one hell of a solar flare?

Hey ... would this be a good time to summon Spirits of the fiery
Firmament (sp?) from Tir na Nog? If not, I wonder if there would be any
special Spirit that could only (at this point in time) be summoned during
intense solar flaring ...

<SNIP>
>MC23 brought up the fact that there will be
>various magical groups that will be performing special rituals during
>the solar flares,

What about Sun druids? ... and for that matter, would Moon Druids have
any special power / limitations during an eclipse (lunar or solar)?

<SNIP>
>It would also be a
>good idea to look into hitting the ground running as soon as the
>Matrix starts to come back online: the corporate hosts are going to be
>their most vulnerable while they're still starting up all those nifty
>IC programs.

Actually, I would think that they'd boot up all the IC and get the system
at full fuctionality before reestablishing their Matrix connection ...

<SNIP>
>John Pederson <SNIP>

Damn that /Was/ a lot of spoiler space :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Date: Sun, 31 May 1998 14:16:37 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Filmography
Content-Type: text/plain

From the mind of the Renegade:

Okay, so far I haven't heard a word about Resevoir Dogs. It may be
modern day, but it's a painfully accurate portrayal of what happens when
things go very, very wrong! Makes us think, "who else might know we're
going to be there?"
There's a B-movie whose name I can't remember, but the protagonist was a
cop, and in the begining he was nearly killed(nothing new), and instead
of dying he was re-built with cyberware, and turned dirty, looking for
the people who tried to kill him and what-not. It also had the
mysterious corp fellow popping up. Very shadowrunny (just coined a
word!!). Can't remember the name, but it did have a really cool BFG in
the beginning. Some chick shooting through walls, I believe... anyone
remember it, and the name of it? I saw it about five years ago...
How about Navy Seals *LOL*. Seriously, watch it just to see God blasting
guys through walls in the middle of the night, now THAT'S shadowrun if I
ever saw it. Can you say "Barret 121"? I knew that you could.

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Date: Sun, 31 May 1998 14:20:48 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Filmography
Content-Type: text/plain

>In a message dated 98-05-30 18:26:53 EDT, you write:
>
>> > > Johnny Pneumonic
>> > ^^^^^^^^^
>> > LOL!
>>
>> Care to explain?
>
>Mnemonic would be related to memory... pneumonic would be related to
water.
>


Nexx, how adroit!! *LOL*

Renegade,
of Crackerjack
"When you're this good, they call you Crackerjack"

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Date: Sun, 31 May 1998 16:18:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Filmography

On Sun, 31 May 1998 13:52:55 PDT Antonio Luccini <renegde@*******.COM>
writes:
>>Jett said on 0:07/30 May 98,...
>>> Johnny Pneumonic
>> ^^^^^^^^^
>>LOL!

>>> IIRC, had a sort of Shadowrun bent to it...I'd also
>>> have to say "Hackers" and "Sneakers". All three movies, I
think, play
on
>>> the decker angle more than anything else.

>>Of those three, I've only seen Sneakers, and IMHO it's an okay
>>movie for inspiration for those sneaky runs where you can't go in
>>shooting everyone in sight. Plus of course for that moment where
>>they show that tech isn't the answer to everything :)
<SNIP RoboCop as a SR movie>
>>--
>>Gurth@******.nl <SNIP rest of Gurth's Sig>

>Jett, I found something a little strange about what you said. "those
>sneaky runs where you can't go in shooting everyone..."

Uhm, actully, that was Gurth talking ... :)

>IMHO every singe shadowrun is just that.(assasinations being the obvious
>exception) I mean, the best shadowrun is one no one knows has been done,
>no matter what the objective. If no one knows you're there, they're not
>going to try to kill you! That's what I think!!
>Ciao,
>
> Renegade
<SNIP Sig>

I think what Gurth meant (I haven't seen Sneakers so I'm just guessing)
was that in most Shadowruns, you shoot only if you have to, and Sneakers
was an example of pulling a run without shooting anybody or an example of
pulling a run where if you shoot anybody, the run is fragged to hell and
back ... besides there are all kinds of runs ... perhaps you are paid to
create a violent disturbance somewhere (most likely as a distraction to
cover for another Shadowrunner team) ... extractions tend to have
shooting depending on the security ... remember shooting doesn't
neccissarily mean death (I like to use Narcojet ... I wish Gel rounds
were nastier against Armored opponents)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Date: Sun, 31 May 1998 14:29:36 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Sniping in SR
Content-Type: text/plain

>Arc Light wrote:
>*snip nobody watches the roofs*
>> The bodyguards? Rooftops are the most watched places when dealing
with
>> threats like this. Ever watched some VIP politicians visting town? TV
>> always shows police snipers on rooftops, searching for threats! And
you
>> can bet your a&% that there are some more in the dark, watching for
the
>> professionals..
>
>Open windows are, of course, also not completely ignored, to say the
>least, and the optics of shooting through glass, especially at an
>angle, isn't perfect. (I think.). It is not easy to pull things like
>that off.
>
>Which leaves us in the normal Shadowrunner's position - be creative
>or be dead.
>
>Most 'public' assassinations are from a guy in the crowd pulling a
>pistol and firing at the target, right? (Not all, but I think those
>incidents are a lot more common than a guy in the shadows with a
>rifle. Premeditation is harder to prove, for one.).
>
>It appears a safer bet to do things like this at non-public
>arrangements. The security measures when a VIP is out with his wife
>shopping, or eating dinner, or whatever, is a lot less than at large
>arrangements. Even then, it's not a safe deal, of course. But the
>effect of a 'public event' is a lot greater, so that's what runners
>might be hired for, right?
>
>(The current team supposedly is ethically aware, so they won't take
>missions like that. Which is good.).
>
>--
>Fade
>
>And the Prince of Lies said:
>"To reign is worth ambition, though in Hell:
>Better to reign in hell than to serve in heaven."
> -John Milton, Paradise Lost
>
Fade, Touche!

However, I return to my "the Professional" reference. How far are
the bodyguards eyes travelling when they're searching for threats? Not
nearly far enough, it's a big city! Also, sure police are on alert
during public events. But these guys live lives outside of the public
eye, there's ALWAYS a way through!

Renegade


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Date: Sun, 31 May 1998 21:49:22 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Sniping in SR
In-Reply-To: <77130136.35716b67@***.com> (Ereskanti@***.COM)

>Gracious Exit? Well, yeah, that depends on the method he uses. In the games
>here, we also have "Hot" and "Cold" Rigging Options, which is a
slightly off-
>sided step from the "Captain's Chair" mode in R2. Basically it means
whether
>or not a "Control Pool" is accessible or not. As it stands now, the
avionics
>of the arrows are NOT in the final advanced stages as to allow for a "Gracious
>Exit" per say (is this a special maneuver possibly that could be invented for
>Riggers??? :)

Heh .. actually, it might, but only in certain situations, I'd think.

The gracious exit I commented on was for rigger - controlled naval-class
missiles. They dump the rigger just before the missile impacts.

Now if the missile gets shot down, hit by particle projectors or whatever
(Also new weapon in CyberPirates) then the rigger does not exit gracefully.

This leads to a conclusion that if the system detects imminent destruction,
then it can dump the rigger safely. But this is not so easily done, certainly
not against things like cannons and such. Normal missiles, though, takes enough
time to reach its target that they could allow for a gracious exit....
but that would be before any damage test is taken, not after, so he might
be thrown out needlessly.

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Sun, 31 May 1998 23:52:14 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: AlSeyMer <AdSM@******.BE>
Subject: Re: Firearms vs. Military Strategy
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Fade wrote:
>
> George wrote:
> > In response to the recent sniping issue, I think a lot of people are
> > confusing firearms with Military Strategy especailly when considering
> > Firearms as a skill to enhance the perception of snipers.
> > Firearms is a skill that allosw you to effectively manage a hand weapon,
> > aim it at a target, follow that taget, and then get off a shot. I'm not
> > sure how this would allow someone to deduce effective sniping positions.
> > The skill to do this would be a Military Strategy skill or something similar.
>
> Good point, but I'm not sure military strategy fits, at least not
> perfectly. Small unit tactics can be used against ambuses, though, so
> it is useable in some manner - especially in ambush or surprise
> situations. It's also very useful in arranging an ambush.
>
At least, it can be used to determine the most likely place for an
ambush.

> (edited)

> In R2 there's a line about the difference between firearms and
> gunnery, firearms being the physical side of aiming and firing, while
> gunnery is calculating fire arcs, area of coverage etcetera.
>
I generally consider that with the adequate specialisation, a character
can use his weapon, so he will be able to make the necessary
calculations to ensure a good shot. But, this require a minimum of
training. A character can have a sniper rifle, but he won't necessarily
use it as it should. All is a question of training and background.
Personnaly, i put arcs of coverage, fire arcs, mutual support fire plans
etc under the small unit tactics skill.
As of firearmrs and gunnery, they are not vastly different in the rules,
gunnery mainly representing the capacity to use a "bigger" gun.
Indirect fire is covered in detail in R2, and is a two teams job: one
who operates the weapon, and the other who direct and correct the fire.

> (edited)

> I'd let a character use military theory, stealth, or possibly gunnery
> to guess at likely locations, but to actually spot the sniper it's a
> pure perception test. But the test would logically be easier if the
> character says, 'I think he must be either there, there, there or
> there, so I scan those places' than 'Um.. I scan the horizon, do I
> see anyone?' But as in all things, if the sniper isn't there, there,
> or there, it'll be awfully hard to spot him using the former test.
>
I agree, a sniper's job is first to make his detection difficult, then
to act. If you know where one can be, it can or cannot be helful. For
example, in a flat field with a few elevations, it would be logical for
a sniper to be on the most covered elevation (better spotting range and
protection); but in a typical city, he could be behind any window, on
any roof... I don't think that it's appropriate to authorize any
modifier based on skills to the perception roll: the possibility are
generally simply too vast to consider. However, based upon the
characters'knowledge of the situation, and their skills (mainly the
tactics concentration or its adequate specialisation) they may determine
wether or not a place is a probable ambush site, and more important,
based upon their knowledge of their adversary, wether a sniper action is
probable.

> Hm... those military theory/sniping/etc. rolls could count
> as successes on the perception test, given that more than one success
> is required to spot the sniper. (One success is enough to call in
> mortars with reasonable accuracy, but not enough to actually see the
> sniper... perhaps. Opinions? Suggestions?)
>
There are telltale signs of a sniper presence, for example: refected
light in a zone where no one should be and where there is animal
activity (birds acting distracted, etc). However, you won't be certain
of the sniper's presence. As of now, different system are in
developpement to detect sniper presence. The more promising seems to be
a laser scanning its horizon to detect scopes by reflection.
To respond to sniper presence, the british army is using/considering to
use a sonic detector which visualize the trajectory of the sniper's shot
on a pair of goggles. The more shots are fired from the same spot, the
more the detection is precise.
So, has said earlier, i don't think it's a good idea to give a mod to
the perception test based on skills, but it can be appropriate to give
it if special equipment is in use. Not that special equipment is limited
to what i have said: a good UV sensor can be perfect, especially in a
desolate place where there is only a few warm things, and even less
human size.

> Any army guys out there, what's standard anti-sniper tactics? It'd be
> nice to know, since it will soon crop up in the current campaign.
>
I'm no more army, but i can still answer ;-)
In operation, with unlimited fire engagement rules for defense, the SOP
is first taking cover while shooting all you have in the direction from
where the shot(s) came. Second, you take your time to evaluate the
situation while still trying to force the sniper to keep his/her head
down. The most important questions your character have to answer are:
Who are with me, where are they, is there only one hostile?
Third: based upon your guesses (your character would like to have
certitudes, but he generally won't have time...) you place your heavy
weapon support(s) in a good fire position while still suppressing the
sniper's probable location. Fourth: your heavy weapon(s) take away the
sniper's cover, ans with luck the sniper him/herself. Once the cover is
away, it's "only" a matter maneuvering to eliminate the problem.
Maneuvering in a sniper fild of fire is never a good idea, so your
character would like to have "portable" cover aka smoke grenades.
Usually, you will only see this kind on stuff on the battlefield. In a
city, in time of peace, it's not advisable, as it kind of ruin the
architecture... Usually, when you cannot blast freely the opposition
away, you will try to protect the target a maximum. This can mean that
you have to put peoples around him/her to take the bullet(s).

> (edited)

> Fun with guns.
> --
Yup ;-)
Deadly fun with guns :-)

> Fade
> (edited)

AlSeyMer
=========================================================================
Date: Sun, 31 May 1998 22:13:50 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Sniping in SR
In-Reply-To: <19980531165945.3500.qmail@*******.com> (message from Antonio
Luccini on Sun, 31 May 1998 09:59:44 PDT)

Renegade wrote:
*snip*
> Basically, what I'm saying is that unless the person attemping to see
>the sniper is also a sniper, he's probably not going to be alive long
>enough to do anything about the sniper! Like I said before, "If you run,
>you only die tired!"

The original question was your chance to notice someone at 400 meters. That
would be guard posts, bodyguards, whomever able to spot that sniper. They will
have a chance to see someone moving, even though it's slim. Neither is a
sniper infallible, nor immune to bad luck. And if the sniper starts shooting
everyone that might notice him, he's ruined the mission as it's fairly obvious
there's a sniper out there... unless the mission is simply to wreck havoc, of
course. And after the first shot everyone'll be scrambling for cover, making
the job that much harder.

At least that's what logic tells me.

If you mean a farmer sitting in the middle of the open area the sniper is
planning to move across, sure the sniper can spot him. Or a ten man patrol
moving close to the sniper's position. But shooting isn't the best option in
either case, and definitely not the only option.

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Sun, 31 May 1998 18:20:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

'K' is the Symbol wrote:

>
> I tried on an X-Large myself, and I am not a small guy. Granted, I don't
> believe I am as a large a guy as Tinner (no offense, just the truth). It
> would fit, but I still like more than necessary room, so I'm probably going
> for the XX-Large myself.
>


I'd just as soon have an XXXL myself. I'm not small, either, especially
in the chest, and too big is better than too small as far as shirts are
concerned, and I like my shirts baggy.

-- Jett

<*><*><*><*><*><*><*><*><*>

"Remember, it IS as bad as you think, and they ARE out to get you."

http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Sun, 31 May 1998 15:52:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)

On Sun, 31 May 1998 11:35:16 EDT "'K' is the Symbol" <Ereskanti@***.COM>
writes:
<bit 'ol snip>

>First of all, we need a minimum shirt order of 50 shirts. So far, I
don't
>know about what Drek has collected, but I've only got no more than 6
(ignoring
>Mongoose' potential order of 15 for now :).


Well, I'd be happy to buy a shirt, so I 'spose you can add another name
to that list. As far as color goes, I like black, but any neutral color
is pretty cool with me (assuming the color scheme isn't truly atrocious
like I've heard about last year's shirt:)


--
John Pederson "Reality is a greasy beast"
aka Canthros, shapeshifter-mage --Colin P. Hill
lobo1@****.com canthros1@***.com john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186

_____________________________________________________________________
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=========================================================================
Date: Sun, 31 May 1998 18:50:44 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Distinguishing Features (was Sick thing to do to a dead Runner.)

>On Sat, 30 May 1998 18:30:43 EDT Nexx Many-Scars <Nexx3@***.COM> writes:
>In a message dated 98-05-30 10:39:41 EDT, you write:
>> And the dream was only marginally Shadowrun related. I don't usually
>> dream of Shadowrun, more of the time I'm dreaming of redheads, like
>> that one other guy posted.

>Does everyone dream of redheads?

yes :)

Actually, this kinda made me think of how many characters I had that were
Redheads (many redheads & and Raven-hairs) ... And so I was wondering how
many listmembers have really bizarre or "out there" Physical
Appearances....

I once had a char with a full body tattoo making 1/2 his body Jade green,
the other 1/2 Light Violet (the colors, btw, are referring to the colored
pencils I used to color in) with hair colored the sameway but reversed
(and same thing with the eyes, IIRC) ... and, more recently, before I
changed my PhysAd, she had Tim's PMP/Ruthenium hair implants set to
pulsate full spectrum of colors and to kinda float (I if the could do
that, but originally it was idea with techhair ...)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Sun, 31 May 1998 19:03:32 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)

On Sun, 31 May 1998 15:52:40 -0500 John E Pederson <lobo1@****.COM>
writes:
>On Sun, 31 May 1998 11:35:16 EDT "'K' is the Symbol"
<Ereskanti@***.COM>
>writes: <bit 'ol snip>

>>First of all, we need a minimum shirt order of 50 shirts. So far, I
don't >>know about what Drek has collected, but I've only got no more
than 6 >>(ignoring Mongoose' potential order of 15 for now :).

>Well, I'd be happy to buy a shirt, so I 'spose you can add another name
>to that list. As far as color goes, I like black, but any neutral
>color is pretty cool with me (assuming the color scheme isn't truly
>atrocious like I've heard about last year's shirt:)
>
>--
>John Pederson <SNIP>

Though I don't like buying shirts that aren't 100% cotton, I might if the
design is particularly nifty ... I also prefer black, but I also like
grey & white (White is especially nice for the summer here in houston,
where not too long ago we hit 95 degrees Farenheit or 35 degrees Celsius)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Sun, 31 May 1998 21:02:00 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Distinguishing Features (was Sick thing to do to a dead
Runner.)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Alfredo B Alves escreveu:
>
>
>
> Actually, this kinda made me think of how many characters I had that were
> Redheads (many redheads & and Raven-hairs) ... And so I was wondering how
> many listmembers have really bizarre or "out there" Physical
> Appearances....
>
> I once had a char with a full body tattoo making 1/2 his body Jade green,
> the other 1/2 Light Violet

What was the char's name? EVA-01? :)
There's a Lizardman NPC in my campaign (nothign to do with those from
EarthDawn).

Bira
=========================================================================
Date: Sun, 31 May 1998 17:07:31 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Sick thing to do to a dead Runner.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

<snip>
> > ">>>>>(The Star's really doing this Clockwork Orange thing,
> > conditioning people against violence? In Seattle? Chummer, that's
> > frightening. Real Frightening.)<<<<<
> > --Featherstone (13:45:56/9-19-54)"
> >
> > You know, I have friends who still won't talk to me because I showed
> > them that movie.
>
> ya know whats so bad about that movie, granted i saw the first 20
min of
> it. Psychotic yes, but otherwise nutty. Someone care to tell me what i
> missed?
<snip>

Is this movie like really gorie or a horror film (don't like those)
and can I rent it at Blockbuster?

~Alexia
http://www.sova.net/trish/shadowrun
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Sun, 31 May 1998 17:05:31 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Sick thing to do to a dead Runner.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Nexx Many-Scars <Nexx3@***.COM> wrote:
>
> In a message dated 98-05-30 10:39:41 EDT, you write:
>
> > And the dream was only marginally Shadowrun related. I don't usually
> > dream of Shadowrun, more of the time I'm dreaming of redheads, like
> > that one other guy posted.
>
> Does everyone dream of redheads?
>

Nope, most everybody in my dreams are brunette...I mean
everybody...and I'm blonde!

~Alexia
http://www.sova.net/trish/shadowrun
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Sun, 31 May 1998 20:37:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Oops on ShadowTK
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I think we screwed up, on ShadowTK. I thought SeGen meant "Seattle
General". Didn't realize it was a character name, so I responded. Hell
and damnation. I read the FAQ, too. Here's to hoping we don't get our
asses booted. :\

--Jett

<*><*><*><*><*><*><*><*><*>

"Remember, it IS as bad as you think, and they ARE out to get you."

http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Sun, 31 May 1998 20:40:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Re: Oops on ShadowTK/mail to BigDaddy
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Jett wrote:
>
> I think we screwed up, on ShadowTK. I thought SeGen meant "Seattle
> General". Didn't realize it was a character name, so I responded. Hell
> and damnation. I read the FAQ, too. Here's to hoping we don't get our
> asses booted. :\
>
> --Jett
>

Oops! Dammit. That was supposed to be a private message to
BigDaddy...Well, now that I've broadcast my screwup to the whole list,
I'll go away now. :) damn, I'm addled today.

--Jett

> <*><*><*><*><*><*><*><*><*>
>
> "Remember, it IS as bad as you think, and they ARE out to get you."
>
> http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Sun, 31 May 1998 21:30:35 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Sick thing to do to a dead Runner.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Alexia Silverstein escreveu:
>
>
> Is this movie like really gorie or a horror film (don't like those)
> and can I rent it at Blockbuster?
>
>

It's by the same director of 2001: A Space Odissey, and the mood and
feel of the movie would place it right into the cyberpunk genre, except
there's no
cyber. It's from 196x, and if some people find it shocking TODAY,
imagine at the release date :) .
I could find it at the Blockbuster near my place, and if I could, you
also can. I recommend
watching the movie, it's great.

Bira
=========================================================================
Date: Mon, 1 Jun 1998 11:41:49 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quantum <a.hides@*******.QUT.EDU.AU>
Subject: Re: Interesting idea
In-Reply-To: <Pine.OSF.3.96.980531103428.13559B-100000@****.mankato.msus.edu>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

Wolfchild wrote:
> I had an idea recently and was wondering if anyone had done anythign
> similar to this. Basically there's a massive solar flare that erupts from
> the sun and completely disrupts all electricity and power worldwide over
> the course of 1 week. The matrix goes down, electricity-driven machines
> fail, many types of cyberware stops functioning, etc. I imagine that the
> effects of this would be near apocalyptic in scale considering the extent
> of technology in the SR world. There would be chaos; there would be
> bloodshed; there would be fun for the whole family. Any other thoughts on
> this scenario?

Welllll....
Re. the discussion that mana is actually an effect of the sun, I think
that a lot of mages will either be very happy (unlikely) or will be killed
by the mana overflow or concentration. How long would the actual thing
last? If it lasted long enough, you may even get a few horrors trying to
get through?

Quantum
-------------------------------------------
I don't need your attitude - I have my own.
-------------------------------------------
hidesy@***.brisnet.org.au
=========================================================================
Date: Sun, 31 May 1998 19:07:21 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Interesting idea

On Sun, 31 May 1998 16:07:15 -0500 Alfredo B Alves <dghost@****.COM>
writes:
>>Other than the fact that it would have to be one hell of a solar flare?
>
>Hey ... would this be a good time to summon Spirits of the fiery
>Firmament (sp?) from Tir na Nog? If not, I wonder if there would be
>any special Spirit that could only (at this point in time) be summoned
>during intense solar flaring ...


I don't know about the Spirits of the Fiery Firmament (don't have either
Tir book), but it might be a fun time for summoning freebies ('fun' of
course may vary with your definition of the word:) I'd expect that there
might actually be some fun stuff you could do during such an occurrence.
*If* you've got a flare large enough to knock out communications on the
scale brought up by Wolfchild, the symbolic significance would be *very*
big. I'd expect magical rituals in general to be a tad bit more powerful
or more likely to succeed during the flare's influence.


><SNIP>
>>MC23 brought up the fact that there will be
>>various magical groups that will be performing special rituals during
>>the solar flares,
>
>What about Sun druids? ... and for that matter, would Moon Druids have
>any special power / limitations during an eclipse (lunar or solar)?


Depends a lot on the beliefs of the individual, really. An eclipse might
mean that their totem's power was temporarily reduced or eliminated
(remember that is some cultures, an eclipse was believed to be the result
of some creature "eating" the affected celestial body) Exactly how the
Sun druid would react to the solar flares I'm not entirely sure. I think
of a couple of different possibilities, but I can't really say:)


><SNIP>
>>It would also be a
>>good idea to look into hitting the ground running as soon as the
>>Matrix starts to come back online: the corporate hosts are going to be
>>their most vulnerable while they're still starting up all those nifty
>>IC programs.
>
>Actually, I would think that they'd boot up all the IC and get the
>system at full fuctionality before reestablishing their Matrix
>connection ...


Depends on how the OS is set up. And how the IC is written. Some programs
don't like to execute if they can't find all of the required connections
(eg the Matrix connection)


><SNIP>
>>John Pederson <SNIP>
>
>Damn that /Was/ a lot of spoiler space :)


<g> Better too much than too little for those people with 1024x768
screens (Hi Pete!)


--
John Pederson "Reality is a greasy beast"
aka Canthros, shapeshifter-mage --Colin P. Hill
lobo1@****.com canthros1@***.com john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Mon, 1 Jun 1998 12:03:25 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Has the reset happened yet?
MIME-Version: 1.0
Content-Type: text/plain

I'm still getting email from the list. I realise that being in Australia
I am ahead (in time) of the list reset, but some of the messages I have
been getting this morning have a monday date/time stamp.

So, has the dreaded reset happened yet?

cheers
Geoff
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Sun, 31 May 1998 21:06:14 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Ashe <wmashe@***.NET>
Subject: Re: [Back OnT] Rocker Archtype
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Bright-Light didst sayeth:
>
>
>>Actually one of the girls in our game (yes there are a few who role play
>...
>>she's married already guys) plays a rocker. Albeit she beefed up her
cyber
>>a bit. She's actually quite a well rounded character. Also check out my
>>fiction site; I'm writing a story (up to Ch 6 ... someday I'll finish with
>>Ch 7) The main character here is a rocker too (albeit a phys ad too)
>
>
>I read the story, and while it's definitely worth reading < plug, plug >, I
>wouldn't really consider the protagonist a rocker. He plays, but he's a
>physical adept, and a warrior of his urban tribe first.
first <Blush>

second; Without giving too much away I have plans that will take him much
more toward the music.

Regards

Bright Light
http://freeweb.pdq.net/wmashe/shadowrun.html
=========================================================================
Date: Sun, 31 May 1998 21:15:41 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Ashe <wmashe@***.NET>
Subject: Re: Interesting idea ... solar flares
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>... Also, how badly will a Solar Flare affect FiberOptics?
>
>D.Ghost
>(aka Pixel, Tantrum, and RuPixel)

Actually solar flares wouldn't do squat to Fiber Optics. It might screw up
the light to electrical conversion at the end. But according to a lot of
the SR literature most things in 205x are totally light driven, so it
wouldn't really do much. (IMHO)

Regards
Bright Light
http://freeweb.pdq.net/wmashe/shadowrun.html
=========================================================================
Date: Mon, 1 Jun 1998 12:36:04 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: Sick thing to do to a dead Runner.
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Paul Gettle[SMTP:pgettle@********.NET] wrote:
> >Is it just me, or does this sound very much like "A Clockwork
> Orange?"
> <<Snip 1 line .sig>>
> >"Being an account of a young man who's primary interests are rape,
> ultra-
> >violence, and Beethoven."
>
> It's not just you, it's also the authors of Lone Star. Let me quote
> some of the shadowtalk from the Lone Star Book:
>
> ">>>>>(The Star's really doing this Clockwork Orange thing,
> conditioning people against violence? In Seattle? Chummer, that's
> frightening. Real Frightening.)<<<<<
> --Featherstone (13:45:56/9-19-54)"

This brings me to an interesting and quite nasty idea I had a month or
so back. I was rereading Tom Clancy's "Cardinal of the Kremelin" and
there is a section where the KGB are trying to break a young woman who
has been arrested for espionage. They put her in a sensory deprivation
flotation tank where there is no light, and the air and water are the
same temperature as her body. This means it doesn't matter whether she
is face up or face down she can't feel anything (she has an oxygen mask
on to make sure can she can breathe if she rolls over). They also bounce
all sound she makes back to her out of phase, so there is nothing but
silence. She lasts about 12 or so hours before losing it.
This led me to think of using an artificial simsense signal to
do the same thing. The simsense technology already disables the motor
functions of the body and removes all sensory information from the
outside world. If the signal sent down the wire was nothing but silent
blackness, it should break a subject in very short order. It would be a
lot safer physically for the subject and it would require a lot less
havy equipment (you wouldn't need a floatation tank for example).
It might not be something that a PC is subjected to (or would
use), but it might be an interesting thing for an NPC to have done to
them if they get caught doing something they shouldn't. It might also
make an interesting thing for a group of runners to find if they get
sent into a facility to recover someone.

cheers
Geoff


--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Sun, 31 May 1998 19:36:26 -0700
Reply-To: Mark Imbriaco <mark.imbriaco@*****.com>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark Imbriaco <mark.imbriaco@*****.COM>
Subject: [ADMIN] List Reset.
Comments: To: shadowtk@********.itribe.net, nerps@********.itribe.net,
plotd@********.itribe.net
Mime-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

I am now resetting the Shadowrun mailing lists on listproc.itribe.net
(with the exception of the SRCARD list). The reset will take place
approximately 10 minutes after I send this message to ensure that the mess=
age has had
time to be processed.

If you sent me mail asking to be added to lists I have received your
message and will be doing so.

-Mark

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.