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From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Sniping in SR
Date: Fri, 29 May 1998 18:07:09 PDT
>> BTW, how easy is it to spot a sniper at 400m?
>
>Calculate using more or less normal methods.
>
>Base 4
>Camouflage +4
>Stealth successes ~ +4
>Good cover, +6
>Normal action, +/-0. (Depending on action, +/- up to 8.).
>
>Modifier for 400 M range is more vague, IIRC. Depending on terrain and
GM's
>mood.. (Light brushwood, the last 100M clear, I'd say +6).
>
>Leaving you with an approximate TN of 24 at day against a mundane
sniper in
>good sniping terrain.
>
>It'll drop drastically if the sniper has to cross open terrain, though,
but
>would still be hard if appropriately camo'd and moving really slow.
>Open terrain would be easier if using a ruthenium suit or other
>high-tech gear, stealth would be better if a physad.
>
>That sound reasonable to you?

I totally agree with your numbers. I mean, that's what's always made
snipers so damned nasty: you never know they're there 'til your dead!

As for the reduced modifier for moving over "open" terrain... I wouldn't
lose any sleep over it. Any sniper worth the price of his bullets
wouldn't be crossing open terrain. Good snipers sit in the tree, very
still, for days on end if need be...

Then, of course, there's the urban sniper...

how many people(besides stupid tourists) look up at the tops of
buildings in downtown areas of the city? And if that's a little too
conspicuous for you, how about a window with a reflective coating of
somekind(they all have it in the 'plex). Sure your shot shatters the
window, but by that time your target's dead, so who cares, right?

Remember that movie, "the Professional"? Of course you do, think of the
scene where Leon and the girl are on the roof, shooting that dork that
was jogging in the park. Hell, the guy was almost too far to see with
the naked eye, imagine what kind of distances you can manage in the
2050's!

"Sniper: Run, and you'll only die tired."

Renegade

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