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Mailing List Logs for ShadowRN

From: Alfredo B Alves <dghost@****.COM>
Subject: Comm & surveilance gear (was <No subject>)
Date: Fri, 29 May 1998 21:02:26 -0500
On Fri, 29 May 1998 18:17:53 PDT Antonio Luccini <renegde@*******.COM>
writes:
>I'm new to the list and curious about something that's been bothering me
>a long time. Where does one find rules and write-ups on equipment like
>the telecom and the whole communications set-up. I'd like to know more
>about data-line taps, counter-measures for the same, as well as the use
>of other surveillance epuipment. They have a bunch listed in SR II, as
>well as new drek coming in all the time from all the supplements. My
>character always carries a prodigious amount of the stuff, but I'm
>unsure of how to use most of them. I mean, how does one install a
>dataline tap. That's crucial to the game, right. Do you have to climb a
>telephone pole, or go underground into to the sewers. How about using
>the telecom's, etc. What exactly does the character to, what does the
>machine entail. I guess when I'm playing my character I like to have a
>good idea of what he's do, not just vague pictures of still scenes. So
>to make a long story really fraggin' long, give it to me staight!
>
> Renegade
<SNIP Sig>

I'm by no means an expert but here's my take on it ...

Fiber Optic Lines:
FiberOptics as far as I know need to be underground (or are more
practical underground) so either 1) fiberoptic lines are accessed from
the sewers 2) there is a maintainence tunnel system seperate from the
sewers, devoted to the fiberoptic lines
In addition, the lines can be accessed where the enter buildings from
underground (maybe) and inside the buildings themselves.

Comm gear:
AFAIK, there are two (2) types of comm gear: Broadcast and
point-to-point.
Broadcast: This type of comm sends a signal in all directions
simultaneously and anybody with the proper gear at the right settings may
recieve the signal (what this means varies depending on what the signal
is, but in general, it means being set to the right frequency)
Point-to-point: This type of comm gear sends a signal that is
directional (How tight a "beam" is sent varies with the specific gear and
is probably adjustable as well) which means the receipient has to be
lined up up with the beam ... the advantage is an enemy can only
intercept the transmission if he/she's set up along that beam. How clear
a path is required depends on the type of signal sent and whether or not
it will bend around (the more a signal can bend the harder it will be to
get a tight beam) or go through certain materials.

Any rolls required will most likely use the Electronics skill

I hope that helps :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.