From: | GeorgeX <georgex@****.GEOCITIES.COM> |
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Subject: | Re: Sniping in SR |
Date: | Fri, 29 May 1998 23:03:20 -0400 |
lot of characters designed for this task, but still no more advanced rules
other than a street sam or a physiad spin off.
I've considered this problem before, with a certain physiad that I have
been playing, and the house rule we came up with was a Firearms
specialization in Sniper Rifles, and then one could roll Biotech to stage
the damage code up. These rules worked, but I believe they are probably
too tame, and further development is a good idea.
-GeorgeX
UIN:2730203