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From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Sniping in SR
Date: Fri, 29 May 1998 22:31:12 -0500
On Sat, 30 May 1998 11:39:26 +1000 Lady Jestyr
<jestyr@*******.DIALIX.COM.AU> writes:
>> >> BTW, how easy is it to spot a sniper at 400m?

>> >Calculate using more or less normal methods.
>> >
>> >Base 4
>> >Camouflage +4
>> >Stealth successes ~ +4
>> >Good cover, +6
>> >Normal action, +/-0. (Depending on action, +/- up to 8.).
>> >
>> >Modifier for 400 M range is more vague, IIRC. Depending on terrain
and GM's
>> >mood.. (Light brushwood, the last 100M clear, I'd say +6).
>> >
>> >Leaving you with an approximate TN of 24 at day against a mundane
sniper in
>> >good sniping terrain.

>One house rule that I have, that I`m considering implementing, is
>Skill-related Perception tests. I`ve always thought it odd that some
>tourist bozo with an Intelligence of 3 has an equal chance to spot the
>sniper as, say, a professional army sniper with an intelligence of 3.
>
>My rule allows the rolling of a related skill (at the GMs discretion).
>Every two sucesses on the skill test reduces the Perception target
>number by one. Rather like centering, really.
>
>So say you`re walking through a park.. You think someone`s watching you,
>hidden in the shadows. You have high Stealth, so you know where you`d
>hide, if *you* were following you. You can spot the good hiding places,
>basically.
>
>Equally, if you had high firearms, you`d be allowed to roll that to help
>with a perception test to spot a sniper. Note that this would be very
>much a GM call - if you were a mad-crazy-two-Uzis-and-spray sammy with a
>firearms of eight, I wouldn`t allow it. If you were a canny ex-Army
>sniper with a firearms of six, maybe a Physad with Enhanced Centering
>for firearms, or a concentration in Sniper Rifles, I *would* allow it.
>In many situations it will be a GM call, based on the character`s
>background and the character type.
>
>Lady Jestyr
<SNIP Sig>

Cool ... as I read your first paragraph I was thinking why not make it
like a centering skill? Grated minds think alike? ;)

IMO the "perception" skill (defined as the skill used to reduce T#'s as
per centering so as not to confuse it with a new skill) should always to
be Stealth when trying to spot someone who is hidden (ie a sniper)
although as an option, an average of stealth and firearms could be used
since you also want to consider from what angles would a sniper have a
clear shot and what angles culd a sniper shoot from through an
obstruction without too much problems ...

Another option is make a sepererate perception skill that works as above
... the good thng is your not penalized for not having the skill and it
reflects training in looking for details (the skill could be have
concentrations / specializations on what to look for) the down side is it
is /another/ skill to buy (I don't know about you, but usually tend to be
pressed for skill points at charcter creation ...)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)


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