From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Sniping in SR |
Date: | Sat, 30 May 1998 12:00:21 +0100 |
> > Calculate using more or less normal methods.
> >
> > Stealth successes ~ +4
>
> Okay, I snipped everything else, WHERE THE HELL did this +4 come from to the
> "to hit" roll determination?
The Companion, IIRC. Every success generated on a Stealth (4)
test increases the TN to spot the character by +1. In Rune's
example, the sniper would have had 4 successes.
> Folks, why is that I have a feeling all this "Sniper Talk" is immensely
full
> of House Rules. I just reread this stuff and "Stealth Mods" and
"Shootist
> Cover Modifiers" do NOT exist in them. What am I missing here?
I think the cover mods Rune used are those for ranged combat
from FoF, which makes sense IMHO.
--
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