From: | Mike Bobroff <Airwasp@***.COM> |
---|---|
Subject: | Re: Sniping in SR |
Date: | Sat, 30 May 1998 09:29:05 EDT |
georgex@****.GEOCITIES.COM writes:
> I like the idea of more specialized rules for snipers. There seems to be a
> lot of characters designed for this task, but still no more advanced rules
> other than a street sam or a physiad spin off.
> I've considered this problem before, with a certain physiad that I have
> been playing, and the house rule we came up with was a Firearms
> specialization in Sniper Rifles, and then one could roll Biotech to stage
> the damage code up. These rules worked, but I believe they are probably
> too tame, and further development is a good idea.
Okay everybody ... want a really wonderful sniper rifle ... something that
can't be hand-carried ... something needed to be strapped or bolted down onto
something ... use either of the cannons (Vigilant or Victory) but make them
single shot only weapons ... talk about range ... and since they are already
vehicular category weapons the bullets already are considered APDS (even if
you only bought normal ammunition) when used against soft targets (which
includes people dressed in Personnel Mil-Spec Hardened Armor). And if you go
out and get APDS rounds for this thing then the target is only going to get
one-quarter of their ballistic armor, rather than the normal half they would
get for just being hit by a normal round ...
Mike