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Mailing List Logs for ShadowRN

From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Ally spirits housings.
Date: Sat, 30 May 1998 12:48:53 -0500
On Sat, 30 May 1998 10:45:17 EDT Disney Shaman <DisnyShamn@***.COM>
writes:
<SNIP>
>Hey. How about plants? Wouldn't be overly useful to shadowrunners, but I
can
>just see druid type with a spirit in a huge oak (maybe he lives in it...
no
>need to worry about vandalism, eh? Auto burgular alarm... no astral
>intruders... to check the weather, just ask or use sense link...)

I think that would fall under the Homunculus body ... (the table in
Grimmy just has common bodies) ... what would be the armor be? and would
the spirit be able to move?

Armor: Looking at Companion 5 for RoleMaster (which has a list of armor
types based on material composistion),
Soft Plants 0
Rigid Plants 1
Wood (listed in Grimmy as 3 -- Hey, it's little wooden boy!)
Hard Woods 3 or maybe 4

>Whoa... whoa-whoa-whoa... just hd a thought here. A colony of insects
could
>easily be thought of as a single organism. How's about the spirit ally
of an
>insect shaman, say, being a swarm of bees/wasps/whatever? Terribly
nasty. Not
>much good against hardened armor, but impressive, and spies without
peer...
>"Lord of the flies" indeed, but with wasps.
>
>- Disney Shaman

I don't think insects would be treated as one organism ... however if the
Ally is inhabiting the Queen, you could prolly gain control of the whole
hive (though only sense / communicate with the Queen ...)

but hey, would you say that a stinging insect's venom is increased in
power when inhabited by an Ally? (for those insects that only do
neglegable damage unless en masse, I would say they gain their venom will
do [Force] L damage.)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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