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From: Unknown sender
Subject: None
Date: Unknown time and date
I'm off for the day, see you guys again after 2 EST tonight when I
resub.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sun, 31 May 1998 14:13:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)
Mime-Version: 1.0
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In a message dated 5/31/98 12:15:02 PM US Eastern Standard Time,
trrkt@*****.ONET.PL writes:

> >Payment Style
> [...]
> >Credit Card over the phone or not, as I didn't pursue that line of
> [...]
>
> OK, the question is: would it be possible to pay with a VISA credit card?
> Any
> other form of payment is too much hassle for me. ;-//
>
> Because if it's not, well, count me out.
>
hmmm...I will definitely look into this Leslie. I'm sure we can figure
something out for all you people with working cards...

=K (who is going to have his cleared up for the Con!!! YIPPEEEEE!!!!)
=========================================================================
Date: Sun, 31 May 1998 14:16:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/31/98 11:12:55 AM US Eastern Standard Time,
bigdaddy@*****.COM writes:

> 'K' is the Symbol wrote:
> <snip tshirt info>
> ok so the base price is $8.00 Lg, plus $3.00 s/h. then you add in
> another $1.20 for double print. So the base price really is wavering
> around $12.20 american dollars for the shirt correct or am i wrong?
>
> ps where are these shirts being shipped out of?
>
> -
On the price,yes. PoO...Lafayette Indiana...

=K
=========================================================================
Date: Sun, 31 May 1998 14:20:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: VR2.0
MIME-Version: 1.0
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-----Original Message-----
From: 'K' is the Symbol <Ereskanti@***.COM>
>In a message dated 5/31/98 2:47:50 AM US Eastern Standard Time,
>Airwasp@***.COM writes:
>
>> > Also does a cyberadept's bonus apply to programming Sprites?
>>
>> No ... as they are considered to be free-roaming, and the bonus helps
the
>> otaku only ...
>>
>Ooo, now I answered this one differently. I was referring to the TASK
Bonus
>as far as programming time and the like. As far as the "Form Bonus" that a
>Cyberadept has, I agree completely with Mike here.


What about the programs IN the sprite? Say a Cyberadept has writes an
attack 5M program. His +1 makes it Attack 6M. He then creates a Sprite
with a rating of 8 and puts his Attack program in...once in the Sprite it
would still be a 6M program, or would it revert back to a 5M?

Wraith
=========================================================================
Date: Sun, 31 May 1998 15:07:12 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Horned God (idol from Germany SB [US version]) boo boo

On Sun, 31 May 1998 12:49:16 +0200 Annihilator <death-from-above@***.NET>
writes:
>D.Ghost wrote:
>>on p 150 it says that the followers of the Horned god Idol must roll
>>against a T# of 10 - New love's Charisma to resist desiring said new
>>love... now unless, they're supposed to go for the "ugly" ones, I think
>>that's supposed to be (1 or 2) + New love's charisma ...
>>
>>Is there an errata for the Germany SB anywhere?

>In the German Version they write the the TN ins the person´s charisma.
>
>
>
>
>Annihilator

Ah, That makes much more sense :) are there any other significant
divergences in the two versions? (even /if/ I could get my mitts on the
german version, I wouldn't be able to read it :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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=========================================================================
Date: Sun, 31 May 1998 15:12:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Interesting idea

On Sun, 31 May 1998 10:40:59 -0500 Wolfchild
<nathan.olsen@*******.MSUS.EDU> writes:
>I had an idea recently and was wondering if anyone had done anythign
>similar to this. Basically there's a massive solar flare that erupts
from
>the sun and completely disrupts all electricity and power worldwide over
>the course of 1 week. The matrix goes down, electricity-driven machines
>fail, many types of cyberware stops functioning, etc. I imagine that
the
>effects of this would be near apocalyptic in scale considering the
extent
>of technology in the SR world. There would be chaos; there would be
>bloodshed; there would be fun for the whole family. Any other thoughts
on
>this scenario?
>
>Wolfchild
<SNIP Sig>

uhm ... /IF/ a solar flare can do all that, it'd cause lotsa death ...
(those people with cybered vital organs, on Life Support, etc ...
however, I don't think it can ... most likely it'll screw over
transmissions ... It also might make SubOrbital Travel dangerous, dunno
... Also, how badly will a Solar Flare affect FiberOptics?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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=========================================================================
Date: Sun, 31 May 1998 15:04:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: VR2.0

On Sun, 31 May 1998 05:04:19 -0500 Waffelmeisters
<evamarie@**********.net> writes:
>> Re: VR2.0 (Alfredo B Alves , Sat 22:22)
<SNIP>
>> But a lovely point about Otaku is their Task bonus (Charisma
>> +Intelligence)/4 with a maximum of +5 (Elf with the halved physical
>> attributes option plus Exceptional Ability Charisma and Intelligence
then
>> max out those stats ) coupled with being on a mainframe with
programming
>> Suite (+5 task) suddenly the char writes 11 days worth of code per day
>> ... scary!

> Since the programing is of a "complex form", which is entirely
inside
>the Otaku's head, and can not be uploaded, downloaded, or shared with
>other otaku, I'd say ONLY the otaku task bonus aplies to the task.
>That's why "Otaku task bonus" and "Programing task bonus" have
diffrent
>names, I'd guess. Now, maybe if the went to a UV host to "build" the
>representation of the form (which would be a real object there), they'd
>get that "mainframe" task bonus- at that point, they are doing the
>equivalent of a metaplaner spell design quest!
>
>-Mongoose

hmmmm... the VR book doesn't say whether they're cumulative or not ... if
they're not then that gives me the impression that Otaku's brains are
like hosts ... Would the Otaku task bonus apply to writing normal
programs?

speaking of UV hosts ... would a UV host give any special task bonuses
(for normal decekrs as well as Otaku)?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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=========================================================================
Date: Sun, 31 May 1998 13:52:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: [Back OnT] Rocker Archtype

On Sun, 31 May 1998 05:04:31 -0500 Waffelmeisters
<evamarie@**********.net> writes:
>> Re: [Back OnT] Rocker Archtype (Alfredo B Alves , Sat 21:50)
>
>> > A question- does an objects status as a (re-usable) fetish
prevent
>> > it from also being a focus, or a fetish for other spells as well?
>> > Ican'tsee in the enchantig / talismonging rules that it does,
>> > exceptingit would require incorporating multiple setsof raw
materials,
>> >essentially giving you an "attached"set of fetishes that
(theoretically)
>> >couldbe seprated.

>> AFAIK, it'd just be stacked if you want to add anything more ...

> "Stacked" how? there are rules for multi purpose Foci, but not
for
>"multi-fetish" objects.

Ooops... Thought they used the same rules ... but that was fetish focus
... I don't really feel like reading the rules right now .... can you
stack it as if it was a R 1 Focus that normally takes 1 day to enchant?

>> > This being so, perhaps it would be smarter to enchant PARTS
of the
>> >above guitar as fetishes or foci (the bridge, the strings, the finger
>> >plate, the neck, the tuning pegs, etc.). This makes sense from a
>> >musicians perspective, at least, as individual components can make a
>> >noticable diference in sound quality.
>> >
>> >-Mongoose

>> oooooo ... I /like/ this ... each string is focus for a different
>> category ... strum a different cord to get bonuses to different
>> categories .... nice ! :)

> Thats not quite what I had in mind, but its a very cute image
(strings
>are kinda fragile and small for anything but fetishes, however).

yeah I realized that and was wondering if there was any way to make them
more durable ... (enchanting fetishes are cheap anyway IIRC)

>I more
>had in mind that, as you got the cash / time, you could make individual
>components of the instrument into normal Foci. If they are ones that
>you touch while playing, all the better. In fact, adding a centering
>focus (I assume guitar music will be a centering skill) could actually
>help you PLAY better, also...
> Centering Foci are mentioned in awakenings, and are purchased /
made /
>bonded as power foci, but add only to a centering skill.
> Wow, I just realised that, given the right centering skill, that
can
>be VERY interesting (leading to very high artistic skills, or maybe even
>centering B/R skills- this could get very abusive, depending on the
skill).
>
>-Mongoose

I would say the centering focus improves your ability to center with that
skill, not your ability to perform that skill ... so it wouldn't apply
... However, it /might/ apply for determining what kind of Impact (see
Shadowbeat) astrally percieving audience members got out of it ...

>> I think one of the things Barbie suggested,
>> now that I think about it some more, was that it'd have to be fine
>> quality guitar and I could only afford an average Quality one with the
>> cash I had left ...

> Its theoretically possible to enchant anything as a focus
(fetishes
>need certain raw materials, iirc), from computers to dragon toe nails,
>so I'd not say the guitar MUST be of any specific quality. OTOH,
>quality limits performance skill, so if you plan on using it for
>centering, you will WANT a fine quality instrument (the only way to
>perform with more than 6 dice).
>
>-Mongoose

Well, It's a starting char with a bit of a quandry ... according to
grimmy rules for centering skill, I think guitar has to be the general
skill. If I use shadowbeat, Musical Instrument is the general skill.
With the grimmy version, can't have more than 6 dice in the general
guitar ... also I was low on cash ... bought a Sasquatch buddy (the char
& the sasquatch just jam every once in a while ... no performances) and a
dilapidated factory with the most of the roof missing (for her stone
circle ... she's a moon druid) ... and an electric car (with suncell) ...
all that stuff was `spensive ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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=========================================================================
Date: Sun, 31 May 1998 15:21:00 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: VR2.0

On Sun, 31 May 1998 14:20:36 -0500 Wraith <wraith@************.COM>
writes:
>-----Original Message-----
>From: 'K' is the Symbol <Ereskanti@***.COM>
>>In a message dated 5/31/98 2:47:50 AM US Eastern Standard Time,
>>Airwasp@***.COM writes:
>> >> Also does a cyberadept's bonus apply to programming Sprites?

>> > No ... as they are considered to be free-roaming, and the bonus
helps the
>> > otaku only ...

<SNIP K's "I agree with Mike">

>What about the programs IN the sprite? Say a Cyberadept has writes an
>attack 5M program. His +1 makes it Attack 6M. He then creates a Sprite
>with a rating of 8 and puts his Attack program in...once in the Sprite
it
>would still be a 6M program, or would it revert back to a 5M?
>
>Wraith

It would stay at 6M IMO, the bonus is just to reflect that they are more
adept at programing forms ... so in the time it takes to write (and for
the cost of) a Rating 5 attack prog, they crank out a rating 6 ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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=========================================================================
Date: Sun, 31 May 1998 15:40:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Interesting idea

On Sun, 31 May 1998 10:40:59 -0500 Wolfchild
<nathan.olsen@*******.MSUS.EDU> writes:
>I had an idea recently and was wondering if anyone had done anythign
>similar to this. Basically there's a massive solar flare that erupts
from
>the sun and completely disrupts all electricity and power worldwide over
>the course of 1 week. The matrix goes down, electricity-driven machines
>fail, many types of cyberware stops functioning, etc. I imagine that
the
>effects of this would be near apocalyptic in scale considering the
extent
>of technology in the SR world. There would be chaos; there would be
>bloodshed; there would be fun for the whole family. Any other thoughts
on
>this scenario?


Other than the fact that it would have to be one hell of a solar flare?
AFAIK, solar flares, even when they're particularly bad, don't do much
more than disrupt broadcasted signals, and even then they're not usually
*that* problematic. Now, maybe if you'd had a termonuke detonated in the
upper atmosphere in some fortuitous place... Even then, I don't think you
could actually kill things like electric cars. You'd certainly fry lots
of the broadcast and reception equipment in the area, but I *think* most
other electrical devices should still work (I mean, unless it fried the
power station, I don't know why an EMP would bother your toaster:)

I'd imagine that the astronomers would be quite busy watching the solar
flares and monitoring the changes in the local and global atmosphere.

OTOH, I have to say that my experience with solar flares and emp bursts
is, well, nonexistant:) Still, it seems highly unlikely that *all* those
devices would be disrupted by the emp of the solar flares. Even so, the
disruption of world communications would be enough to cause serious
problems in and of itself. Riots, looting, and God only knows what else
would happen. MC23 brought up the fact that there will be various magical
groups that will be performing special rituals during the solar flares,
I'd expect that certain magical groups (I'll mention them below so that
folks who aren't supposed to know about the stuff in Threats can avoid
reading it) would be especially big on this stuff. This would also be a
good time to conduct covert ops into areas which are normally very tight:
if their radar (or whatever similar detection technologies are in use) is
knocked out, then you can get in without being seen a little easier. And
radio silence would be much easier to enforce if your radioes just don't
work:) It would also be a good idea to look into hitting the ground
running as soon as the Matrix starts to come back online: the corporate
hosts are going to be their most vulnerable while they're still starting
up all those nifty IC programs. It might also be fun to stick the
characters off in the middle of nowhere when this happens so that they're
cut off entirely from the outside world, then throw something a little
out of their normal experience at them: a murder mystery or something.

Sounds like fun (in the EGMG sense;)

Anyway, the magical stuff:

S
P
O
I
L
E
R
S

F
O
R

T
H
R
E
A
T
S

N
O

P
L
A
Y
E
R
S

B
E
Y
O
N
D

T
H
I
S

P
O
I
N
T
!
!

Well, that ought to be enough space, don't you think? It seems to me that
certain groups ought to be particularly interested in the goings-on
during the solar flares. Winternight would probably be interested in
trying to pull something off while the rest of the world was in the dark
(so to speak). The Azzies would probably also have fun during the flares,
since they aztec culture was big into sun-worship. It doesn't even have
to be anything involving the Gestalt or Mr. Darke, just some sort of
major mojo. The Invae would most assuredly be up to something. That's all
assuming that you want to use that kind of stuff in your game, it might
be better to explore some of the technological impact of the event
though.


--
John Pederson "Reality is a greasy beast"
aka Canthros, shapeshifter-mage --Colin P. Hill
lobo1@****.com canthros1@***.com john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186

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=========================================================================
Date: Sun, 31 May 1998 13:52:55 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Filmography
Content-Type: text/plain

>Jett said on 0:07/30 May 98,...
>
>> Johnny Pneumonic
> ^^^^^^^^^
>LOL!
>
>> IIRC, had a sort of Shadowrun bent to it...I'd also
>> have to say "Hackers" and "Sneakers". All three movies, I
think, play
on
>> the decker angle more than anything else.
>
>Of those three, I've only seen Sneakers, and IMHO it's an okay
>movie for inspiration for those sneaky runs where you can't go in
>shooting everyone in sight. Plus of course for that moment where
>they show that tech isn't the answer to everything :)
>
>Robocop is also a good SR movie, I feel. Robocop himself would
>be just about feasible in SR (using cybermancy or very high-
>grade ware), ED-209 is sort of doable, but what I really mean is
>the world -- there's a megacorp (OCP) with different branches
>fighting each other (Dick Jones vs. Bob Morten), the police is
>being privatized, crime is rampant, the city is depressing, and so
>on...
>
>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html -
UIN5044116
> Your actions speak so loud I can't hear a word you're saying.


Jett, I found something a little strange about what you said. "those
sneaky runs where you can't go in shooting everyone..."

IMHO every singe shadowrun is just that.(assasinations being the obvious
exception) I mean, the best shadowrun is one no one knows has been done,
no matter what the objective. If no one knows you're there, they're not
going to try to kill you! That's what I think!!
Ciao,

Renegade

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Date: Sun, 31 May 1998 16:07:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Interesting idea

On Sun, 31 May 1998 15:40:03 -0500 John E Pederson <lobo1@****.COM>
writes:
>On Sun, 31 May 1998 10:40:59 -0500 Wolfchild
><nathan.olsen@*******.MSUS.EDU> writes:
>>I had an idea recently and was wondering if anyone had done anythign
>>similar to this. Basically there's a massive solar flare that erupts
from
>>the sun and completely disrupts all electricity and power worldwide
over
>>the course of 1 week. The matrix goes down, electricity-driven
machines
>>fail, many types of cyberware stops functioning, etc. I imagine that
the
>>effects of this would be near apocalyptic in scale considering the
extent
>>of technology in the SR world. There would be chaos; there would be
>>bloodshed; there would be fun for the whole family. Any other thoughts
on
>>this scenario?

>Other than the fact that it would have to be one hell of a solar flare?

Hey ... would this be a good time to summon Spirits of the fiery
Firmament (sp?) from Tir na Nog? If not, I wonder if there would be any
special Spirit that could only (at this point in time) be summoned during
intense solar flaring ...

<SNIP>
>MC23 brought up the fact that there will be
>various magical groups that will be performing special rituals during
>the solar flares,

What about Sun druids? ... and for that matter, would Moon Druids have
any special power / limitations during an eclipse (lunar or solar)?

<SNIP>
>It would also be a
>good idea to look into hitting the ground running as soon as the
>Matrix starts to come back online: the corporate hosts are going to be
>their most vulnerable while they're still starting up all those nifty
>IC programs.

Actually, I would think that they'd boot up all the IC and get the system
at full fuctionality before reestablishing their Matrix connection ...

<SNIP>
>John Pederson <SNIP>

Damn that /Was/ a lot of spoiler space :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Date: Sun, 31 May 1998 14:16:37 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Filmography
Content-Type: text/plain

From the mind of the Renegade:

Okay, so far I haven't heard a word about Resevoir Dogs. It may be
modern day, but it's a painfully accurate portrayal of what happens when
things go very, very wrong! Makes us think, "who else might know we're
going to be there?"
There's a B-movie whose name I can't remember, but the protagonist was a
cop, and in the begining he was nearly killed(nothing new), and instead
of dying he was re-built with cyberware, and turned dirty, looking for
the people who tried to kill him and what-not. It also had the
mysterious corp fellow popping up. Very shadowrunny (just coined a
word!!). Can't remember the name, but it did have a really cool BFG in
the beginning. Some chick shooting through walls, I believe... anyone
remember it, and the name of it? I saw it about five years ago...
How about Navy Seals *LOL*. Seriously, watch it just to see God blasting
guys through walls in the middle of the night, now THAT'S shadowrun if I
ever saw it. Can you say "Barret 121"? I knew that you could.

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Date: Sun, 31 May 1998 14:20:48 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Filmography
Content-Type: text/plain

>In a message dated 98-05-30 18:26:53 EDT, you write:
>
>> > > Johnny Pneumonic
>> > ^^^^^^^^^
>> > LOL!
>>
>> Care to explain?
>
>Mnemonic would be related to memory... pneumonic would be related to
water.
>


Nexx, how adroit!! *LOL*

Renegade,
of Crackerjack
"When you're this good, they call you Crackerjack"

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Date: Sun, 31 May 1998 16:18:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Filmography

On Sun, 31 May 1998 13:52:55 PDT Antonio Luccini <renegde@*******.COM>
writes:
>>Jett said on 0:07/30 May 98,...
>>> Johnny Pneumonic
>> ^^^^^^^^^
>>LOL!

>>> IIRC, had a sort of Shadowrun bent to it...I'd also
>>> have to say "Hackers" and "Sneakers". All three movies, I
think, play
on
>>> the decker angle more than anything else.

>>Of those three, I've only seen Sneakers, and IMHO it's an okay
>>movie for inspiration for those sneaky runs where you can't go in
>>shooting everyone in sight. Plus of course for that moment where
>>they show that tech isn't the answer to everything :)
<SNIP RoboCop as a SR movie>
>>--
>>Gurth@******.nl <SNIP rest of Gurth's Sig>

>Jett, I found something a little strange about what you said. "those
>sneaky runs where you can't go in shooting everyone..."

Uhm, actully, that was Gurth talking ... :)

>IMHO every singe shadowrun is just that.(assasinations being the obvious
>exception) I mean, the best shadowrun is one no one knows has been done,
>no matter what the objective. If no one knows you're there, they're not
>going to try to kill you! That's what I think!!
>Ciao,
>
> Renegade
<SNIP Sig>

I think what Gurth meant (I haven't seen Sneakers so I'm just guessing)
was that in most Shadowruns, you shoot only if you have to, and Sneakers
was an example of pulling a run without shooting anybody or an example of
pulling a run where if you shoot anybody, the run is fragged to hell and
back ... besides there are all kinds of runs ... perhaps you are paid to
create a violent disturbance somewhere (most likely as a distraction to
cover for another Shadowrunner team) ... extractions tend to have
shooting depending on the security ... remember shooting doesn't
neccissarily mean death (I like to use Narcojet ... I wish Gel rounds
were nastier against Armored opponents)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Date: Sun, 31 May 1998 14:29:36 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Sniping in SR
Content-Type: text/plain

>Arc Light wrote:
>*snip nobody watches the roofs*
>> The bodyguards? Rooftops are the most watched places when dealing
with
>> threats like this. Ever watched some VIP politicians visting town? TV
>> always shows police snipers on rooftops, searching for threats! And
you
>> can bet your a&% that there are some more in the dark, watching for
the
>> professionals..
>
>Open windows are, of course, also not completely ignored, to say the
>least, and the optics of shooting through glass, especially at an
>angle, isn't perfect. (I think.). It is not easy to pull things like
>that off.
>
>Which leaves us in the normal Shadowrunner's position - be creative
>or be dead.
>
>Most 'public' assassinations are from a guy in the crowd pulling a
>pistol and firing at the target, right? (Not all, but I think those
>incidents are a lot more common than a guy in the shadows with a
>rifle. Premeditation is harder to prove, for one.).
>
>It appears a safer bet to do things like this at non-public
>arrangements. The security measures when a VIP is out with his wife
>shopping, or eating dinner, or whatever, is a lot less than at large
>arrangements. Even then, it's not a safe deal, of course. But the
>effect of a 'public event' is a lot greater, so that's what runners
>might be hired for, right?
>
>(The current team supposedly is ethically aware, so they won't take
>missions like that. Which is good.).
>
>--
>Fade
>
>And the Prince of Lies said:
>"To reign is worth ambition, though in Hell:
>Better to reign in hell than to serve in heaven."
> -John Milton, Paradise Lost
>
Fade, Touche!

However, I return to my "the Professional" reference. How far are
the bodyguards eyes travelling when they're searching for threats? Not
nearly far enough, it's a big city! Also, sure police are on alert
during public events. But these guys live lives outside of the public
eye, there's ALWAYS a way through!

Renegade


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=========================================================================
Date: Sun, 31 May 1998 21:49:22 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Sniping in SR
In-Reply-To: <77130136.35716b67@***.com> (Ereskanti@***.COM)

>Gracious Exit? Well, yeah, that depends on the method he uses. In the games
>here, we also have "Hot" and "Cold" Rigging Options, which is a
slightly off-
>sided step from the "Captain's Chair" mode in R2. Basically it means
whether
>or not a "Control Pool" is accessible or not. As it stands now, the
avionics
>of the arrows are NOT in the final advanced stages as to allow for a "Gracious
>Exit" per say (is this a special maneuver possibly that could be invented for
>Riggers??? :)

Heh .. actually, it might, but only in certain situations, I'd think.

The gracious exit I commented on was for rigger - controlled naval-class
missiles. They dump the rigger just before the missile impacts.

Now if the missile gets shot down, hit by particle projectors or whatever
(Also new weapon in CyberPirates) then the rigger does not exit gracefully.

This leads to a conclusion that if the system detects imminent destruction,
then it can dump the rigger safely. But this is not so easily done, certainly
not against things like cannons and such. Normal missiles, though, takes enough
time to reach its target that they could allow for a gracious exit....
but that would be before any damage test is taken, not after, so he might
be thrown out needlessly.

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Sun, 31 May 1998 23:52:14 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: AlSeyMer <AdSM@******.BE>
Subject: Re: Firearms vs. Military Strategy
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Fade wrote:
>
> George wrote:
> > In response to the recent sniping issue, I think a lot of people are
> > confusing firearms with Military Strategy especailly when considering
> > Firearms as a skill to enhance the perception of snipers.
> > Firearms is a skill that allosw you to effectively manage a hand weapon,
> > aim it at a target, follow that taget, and then get off a shot. I'm not
> > sure how this would allow someone to deduce effective sniping positions.
> > The skill to do this would be a Military Strategy skill or something similar.
>
> Good point, but I'm not sure military strategy fits, at least not
> perfectly. Small unit tactics can be used against ambuses, though, so
> it is useable in some manner - especially in ambush or surprise
> situations. It's also very useful in arranging an ambush.
>
At least, it can be used to determine the most likely place for an
ambush.

> (edited)

> In R2 there's a line about the difference between firearms and
> gunnery, firearms being the physical side of aiming and firing, while
> gunnery is calculating fire arcs, area of coverage etcetera.
>
I generally consider that with the adequate specialisation, a character
can use his weapon, so he will be able to make the necessary
calculations to ensure a good shot. But, this require a minimum of
training. A character can have a sniper rifle, but he won't necessarily
use it as it should. All is a question of training and background.
Personnaly, i put arcs of coverage, fire arcs, mutual support fire plans
etc under the small unit tactics skill.
As of firearmrs and gunnery, they are not vastly different in the rules,
gunnery mainly representing the capacity to use a "bigger" gun.
Indirect fire is covered in detail in R2, and is a two teams job: one
who operates the weapon, and the other who direct and correct the fire.

> (edited)

> I'd let a character use military theory, stealth, or possibly gunnery
> to guess at likely locations, but to actually spot the sniper it's a
> pure perception test. But the test would logically be easier if the
> character says, 'I think he must be either there, there, there or
> there, so I scan those places' than 'Um.. I scan the horizon, do I
> see anyone?' But as in all things, if the sniper isn't there, there,
> or there, it'll be awfully hard to spot him using the former test.
>
I agree, a sniper's job is first to make his detection difficult, then
to act. If you know where one can be, it can or cannot be helful. For
example, in a flat field with a few elevations, it would be logical for
a sniper to be on the most covered elevation (better spotting range and
protection); but in a typical city, he could be behind any window, on
any roof... I don't think that it's appropriate to authorize any
modifier based on skills to the perception roll: the possibility are
generally simply too vast to consider. However, based upon the
characters'knowledge of the situation, and their skills (mainly the
tactics concentration or its adequate specialisation) they may determine
wether or not a place is a probable ambush site, and more important,
based upon their knowledge of their adversary, wether a sniper action is
probable.

> Hm... those military theory/sniping/etc. rolls could count
> as successes on the perception test, given that more than one success
> is required to spot the sniper. (One success is enough to call in
> mortars with reasonable accuracy, but not enough to actually see the
> sniper... perhaps. Opinions? Suggestions?)
>
There are telltale signs of a sniper presence, for example: refected
light in a zone where no one should be and where there is animal
activity (birds acting distracted, etc). However, you won't be certain
of the sniper's presence. As of now, different system are in
developpement to detect sniper presence. The more promising seems to be
a laser scanning its horizon to detect scopes by reflection.
To respond to sniper presence, the british army is using/considering to
use a sonic detector which visualize the trajectory of the sniper's shot
on a pair of goggles. The more shots are fired from the same spot, the
more the detection is precise.
So, has said earlier, i don't think it's a good idea to give a mod to
the perception test based on skills, but it can be appropriate to give
it if special equipment is in use. Not that special equipment is limited
to what i have said: a good UV sensor can be perfect, especially in a
desolate place where there is only a few warm things, and even less
human size.

> Any army guys out there, what's standard anti-sniper tactics? It'd be
> nice to know, since it will soon crop up in the current campaign.
>
I'm no more army, but i can still answer ;-)
In operation, with unlimited fire engagement rules for defense, the SOP
is first taking cover while shooting all you have in the direction from
where the shot(s) came. Second, you take your time to evaluate the
situation while still trying to force the sniper to keep his/her head
down. The most important questions your character have to answer are:
Who are with me, where are they, is there only one hostile?
Third: based upon your guesses (your character would like to have
certitudes, but he generally won't have time...) you place your heavy
weapon support(s) in a good fire position while still suppressing the
sniper's probable location. Fourth: your heavy weapon(s) take away the
sniper's cover, ans with luck the sniper him/herself. Once the cover is
away, it's "only" a matter maneuvering to eliminate the problem.
Maneuvering in a sniper fild of fire is never a good idea, so your
character would like to have "portable" cover aka smoke grenades.
Usually, you will only see this kind on stuff on the battlefield. In a
city, in time of peace, it's not advisable, as it kind of ruin the
architecture... Usually, when you cannot blast freely the opposition
away, you will try to protect the target a maximum. This can mean that
you have to put peoples around him/her to take the bullet(s).

> (edited)

> Fun with guns.
> --
Yup ;-)
Deadly fun with guns :-)

> Fade
> (edited)

AlSeyMer
=========================================================================
Date: Sun, 31 May 1998 22:13:50 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Sniping in SR
In-Reply-To: <19980531165945.3500.qmail@*******.com> (message from Antonio
Luccini on Sun, 31 May 1998 09:59:44 PDT)

Renegade wrote:
*snip*
> Basically, what I'm saying is that unless the person attemping to see
>the sniper is also a sniper, he's probably not going to be alive long
>enough to do anything about the sniper! Like I said before, "If you run,
>you only die tired!"

The original question was your chance to notice someone at 400 meters. That
would be guard posts, bodyguards, whomever able to spot that sniper. They will
have a chance to see someone moving, even though it's slim. Neither is a
sniper infallible, nor immune to bad luck. And if the sniper starts shooting
everyone that might notice him, he's ruined the mission as it's fairly obvious
there's a sniper out there... unless the mission is simply to wreck havoc, of
course. And after the first shot everyone'll be scrambling for cover, making
the job that much harder.

At least that's what logic tells me.

If you mean a farmer sitting in the middle of the open area the sniper is
planning to move across, sure the sniper can spot him. Or a ten man patrol
moving close to the sniper's position. But shooting isn't the best option in
either case, and definitely not the only option.

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Sun, 31 May 1998 18:20:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

'K' is the Symbol wrote:

>
> I tried on an X-Large myself, and I am not a small guy. Granted, I don't
> believe I am as a large a guy as Tinner (no offense, just the truth). It
> would fit, but I still like more than necessary room, so I'm probably going
> for the XX-Large myself.
>


I'd just as soon have an XXXL myself. I'm not small, either, especially
in the chest, and too big is better than too small as far as shirts are
concerned, and I like my shirts baggy.

-- Jett

<*><*><*><*><*><*><*><*><*>

"Remember, it IS as bad as you think, and they ARE out to get you."

http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Sun, 31 May 1998 15:52:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)

On Sun, 31 May 1998 11:35:16 EDT "'K' is the Symbol" <Ereskanti@***.COM>
writes:
<bit 'ol snip>

>First of all, we need a minimum shirt order of 50 shirts. So far, I
don't
>know about what Drek has collected, but I've only got no more than 6
(ignoring
>Mongoose' potential order of 15 for now :).


Well, I'd be happy to buy a shirt, so I 'spose you can add another name
to that list. As far as color goes, I like black, but any neutral color
is pretty cool with me (assuming the color scheme isn't truly atrocious
like I've heard about last year's shirt:)


--
John Pederson "Reality is a greasy beast"
aka Canthros, shapeshifter-mage --Colin P. Hill
lobo1@****.com canthros1@***.com john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186

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Date: Sun, 31 May 1998 18:50:44 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Distinguishing Features (was Sick thing to do to a dead Runner.)

>On Sat, 30 May 1998 18:30:43 EDT Nexx Many-Scars <Nexx3@***.COM> writes:
>In a message dated 98-05-30 10:39:41 EDT, you write:
>> And the dream was only marginally Shadowrun related. I don't usually
>> dream of Shadowrun, more of the time I'm dreaming of redheads, like
>> that one other guy posted.

>Does everyone dream of redheads?

yes :)

Actually, this kinda made me think of how many characters I had that were
Redheads (many redheads & and Raven-hairs) ... And so I was wondering how
many listmembers have really bizarre or "out there" Physical
Appearances....

I once had a char with a full body tattoo making 1/2 his body Jade green,
the other 1/2 Light Violet (the colors, btw, are referring to the colored
pencils I used to color in) with hair colored the sameway but reversed
(and same thing with the eyes, IIRC) ... and, more recently, before I
changed my PhysAd, she had Tim's PMP/Ruthenium hair implants set to
pulsate full spectrum of colors and to kinda float (I if the could do
that, but originally it was idea with techhair ...)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

_____________________________________________________________________
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=========================================================================
Date: Sun, 31 May 1998 19:03:32 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: T-Shirt Update (Sorry to Bug some here...)

On Sun, 31 May 1998 15:52:40 -0500 John E Pederson <lobo1@****.COM>
writes:
>On Sun, 31 May 1998 11:35:16 EDT "'K' is the Symbol"
<Ereskanti@***.COM>
>writes: <bit 'ol snip>

>>First of all, we need a minimum shirt order of 50 shirts. So far, I
don't >>know about what Drek has collected, but I've only got no more
than 6 >>(ignoring Mongoose' potential order of 15 for now :).

>Well, I'd be happy to buy a shirt, so I 'spose you can add another name
>to that list. As far as color goes, I like black, but any neutral
>color is pretty cool with me (assuming the color scheme isn't truly
>atrocious like I've heard about last year's shirt:)
>
>--
>John Pederson <SNIP>

Though I don't like buying shirts that aren't 100% cotton, I might if the
design is particularly nifty ... I also prefer black, but I also like
grey & white (White is especially nice for the summer here in houston,
where not too long ago we hit 95 degrees Farenheit or 35 degrees Celsius)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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=========================================================================
Date: Sun, 31 May 1998 21:02:00 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Distinguishing Features (was Sick thing to do to a dead
Runner.)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Alfredo B Alves escreveu:
>
>
>
> Actually, this kinda made me think of how many characters I had that were
> Redheads (many redheads & and Raven-hairs) ... And so I was wondering how
> many listmembers have really bizarre or "out there" Physical
> Appearances....
>
> I once had a char with a full body tattoo making 1/2 his body Jade green,
> the other 1/2 Light Violet

What was the char's name? EVA-01? :)
There's a Lizardman NPC in my campaign (nothign to do with those from
EarthDawn).

Bira
=========================================================================
Date: Sun, 31 May 1998 17:07:31 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Sick thing to do to a dead Runner.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

<snip>
> > ">>>>>(The Star's really doing this Clockwork Orange thing,
> > conditioning people against violence? In Seattle? Chummer, that's
> > frightening. Real Frightening.)<<<<<
> > --Featherstone (13:45:56/9-19-54)"
> >
> > You know, I have friends who still won't talk to me because I showed
> > them that movie.
>
> ya know whats so bad about that movie, granted i saw the first 20
min of
> it. Psychotic yes, but otherwise nutty. Someone care to tell me what i
> missed?
<snip>

Is this movie like really gorie or a horror film (don't like those)
and can I rent it at Blockbuster?

~Alexia
http://www.sova.net/trish/shadowrun
_________________________________________________________
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=========================================================================
Date: Sun, 31 May 1998 17:05:31 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Sick thing to do to a dead Runner.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Nexx Many-Scars <Nexx3@***.COM> wrote:
>
> In a message dated 98-05-30 10:39:41 EDT, you write:
>
> > And the dream was only marginally Shadowrun related. I don't usually
> > dream of Shadowrun, more of the time I'm dreaming of redheads, like
> > that one other guy posted.
>
> Does everyone dream of redheads?
>

Nope, most everybody in my dreams are brunette...I mean
everybody...and I'm blonde!

~Alexia
http://www.sova.net/trish/shadowrun
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Sun, 31 May 1998 20:37:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Oops on ShadowTK
MIME-Version: 1.0
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I think we screwed up, on ShadowTK. I thought SeGen meant "Seattle
General". Didn't realize it was a character name, so I responded. Hell
and damnation. I read the FAQ, too. Here's to hoping we don't get our
asses booted. :\

--Jett

<*><*><*><*><*><*><*><*><*>

"Remember, it IS as bad as you think, and they ARE out to get you."

http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Sun, 31 May 1998 20:40:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Re: Oops on ShadowTK/mail to BigDaddy
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Jett wrote:
>
> I think we screwed up, on ShadowTK. I thought SeGen meant "Seattle
> General". Didn't realize it was a character name, so I responded. Hell
> and damnation. I read the FAQ, too. Here's to hoping we don't get our
> asses booted. :\
>
> --Jett
>

Oops! Dammit. That was supposed to be a private message to
BigDaddy...Well, now that I've broadcast my screwup to the whole list,
I'll go away now. :) damn, I'm addled today.

--Jett

> <*><*><*><*><*><*><*><*><*>
>
> "Remember, it IS as bad as you think, and they ARE out to get you."
>
> http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Sun, 31 May 1998 21:30:35 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Sick thing to do to a dead Runner.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Alexia Silverstein escreveu:
>
>
> Is this movie like really gorie or a horror film (don't like those)
> and can I rent it at Blockbuster?
>
>

It's by the same director of 2001: A Space Odissey, and the mood and
feel of the movie would place it right into the cyberpunk genre, except
there's no
cyber. It's from 196x, and if some people find it shocking TODAY,
imagine at the release date :) .
I could find it at the Blockbuster near my place, and if I could, you
also can. I recommend
watching the movie, it's great.

Bira
=========================================================================
Date: Mon, 1 Jun 1998 11:41:49 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quantum <a.hides@*******.QUT.EDU.AU>
Subject: Re: Interesting idea
In-Reply-To: <Pine.OSF.3.96.980531103428.13559B-100000@****.mankato.msus.edu>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

Wolfchild wrote:
> I had an idea recently and was wondering if anyone had done anythign
> similar to this. Basically there's a massive solar flare that erupts from
> the sun and completely disrupts all electricity and power worldwide over
> the course of 1 week. The matrix goes down, electricity-driven machines
> fail, many types of cyberware stops functioning, etc. I imagine that the
> effects of this would be near apocalyptic in scale considering the extent
> of technology in the SR world. There would be chaos; there would be
> bloodshed; there would be fun for the whole family. Any other thoughts on
> this scenario?

Welllll....
Re. the discussion that mana is actually an effect of the sun, I think
that a lot of mages will either be very happy (unlikely) or will be killed
by the mana overflow or concentration. How long would the actual thing
last? If it lasted long enough, you may even get a few horrors trying to
get through?

Quantum
-------------------------------------------
I don't need your attitude - I have my own.
-------------------------------------------
hidesy@***.brisnet.org.au
=========================================================================
Date: Sun, 31 May 1998 19:07:21 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Interesting idea

On Sun, 31 May 1998 16:07:15 -0500 Alfredo B Alves <dghost@****.COM>
writes:
>>Other than the fact that it would have to be one hell of a solar flare?
>
>Hey ... would this be a good time to summon Spirits of the fiery
>Firmament (sp?) from Tir na Nog? If not, I wonder if there would be
>any special Spirit that could only (at this point in time) be summoned
>during intense solar flaring ...


I don't know about the Spirits of the Fiery Firmament (don't have either
Tir book), but it might be a fun time for summoning freebies ('fun' of
course may vary with your definition of the word:) I'd expect that there
might actually be some fun stuff you could do during such an occurrence.
*If* you've got a flare large enough to knock out communications on the
scale brought up by Wolfchild, the symbolic significance would be *very*
big. I'd expect magical rituals in general to be a tad bit more powerful
or more likely to succeed during the flare's influence.


><SNIP>
>>MC23 brought up the fact that there will be
>>various magical groups that will be performing special rituals during
>>the solar flares,
>
>What about Sun druids? ... and for that matter, would Moon Druids have
>any special power / limitations during an eclipse (lunar or solar)?


Depends a lot on the beliefs of the individual, really. An eclipse might
mean that their totem's power was temporarily reduced or eliminated
(remember that is some cultures, an eclipse was believed to be the result
of some creature "eating" the affected celestial body) Exactly how the
Sun druid would react to the solar flares I'm not entirely sure. I think
of a couple of different possibilities, but I can't really say:)


><SNIP>
>>It would also be a
>>good idea to look into hitting the ground running as soon as the
>>Matrix starts to come back online: the corporate hosts are going to be
>>their most vulnerable while they're still starting up all those nifty
>>IC programs.
>
>Actually, I would think that they'd boot up all the IC and get the
>system at full fuctionality before reestablishing their Matrix
>connection ...


Depends on how the OS is set up. And how the IC is written. Some programs
don't like to execute if they can't find all of the required connections
(eg the Matrix connection)


><SNIP>
>>John Pederson <SNIP>
>
>Damn that /Was/ a lot of spoiler space :)


<g> Better too much than too little for those people with 1024x768
screens (Hi Pete!)


--
John Pederson "Reality is a greasy beast"
aka Canthros, shapeshifter-mage --Colin P. Hill
lobo1@****.com canthros1@***.com john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186

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=========================================================================
Date: Mon, 1 Jun 1998 12:03:25 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Has the reset happened yet?
MIME-Version: 1.0
Content-Type: text/plain

I'm still getting email from the list. I realise that being in Australia
I am ahead (in time) of the list reset, but some of the messages I have
been getting this morning have a monday date/time stamp.

So, has the dreaded reset happened yet?

cheers
Geoff
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Sun, 31 May 1998 21:06:14 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Ashe <wmashe@***.NET>
Subject: Re: [Back OnT] Rocker Archtype
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Bright-Light didst sayeth:
>
>
>>Actually one of the girls in our game (yes there are a few who role play
>...
>>she's married already guys) plays a rocker. Albeit she beefed up her
cyber
>>a bit. She's actually quite a well rounded character. Also check out my
>>fiction site; I'm writing a story (up to Ch 6 ... someday I'll finish with
>>Ch 7) The main character here is a rocker too (albeit a phys ad too)
>
>
>I read the story, and while it's definitely worth reading < plug, plug >, I
>wouldn't really consider the protagonist a rocker. He plays, but he's a
>physical adept, and a warrior of his urban tribe first.
first <Blush>

second; Without giving too much away I have plans that will take him much
more toward the music.

Regards

Bright Light
http://freeweb.pdq.net/wmashe/shadowrun.html
=========================================================================
Date: Sun, 31 May 1998 21:15:41 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Ashe <wmashe@***.NET>
Subject: Re: Interesting idea ... solar flares
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>... Also, how badly will a Solar Flare affect FiberOptics?
>
>D.Ghost
>(aka Pixel, Tantrum, and RuPixel)

Actually solar flares wouldn't do squat to Fiber Optics. It might screw up
the light to electrical conversion at the end. But according to a lot of
the SR literature most things in 205x are totally light driven, so it
wouldn't really do much. (IMHO)

Regards
Bright Light
http://freeweb.pdq.net/wmashe/shadowrun.html
=========================================================================
Date: Mon, 1 Jun 1998 12:36:04 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: Sick thing to do to a dead Runner.
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Paul Gettle[SMTP:pgettle@********.NET] wrote:
> >Is it just me, or does this sound very much like "A Clockwork
> Orange?"
> <<Snip 1 line .sig>>
> >"Being an account of a young man who's primary interests are rape,
> ultra-
> >violence, and Beethoven."
>
> It's not just you, it's also the authors of Lone Star. Let me quote
> some of the shadowtalk from the Lone Star Book:
>
> ">>>>>(The Star's really doing this Clockwork Orange thing,
> conditioning people against violence? In Seattle? Chummer, that's
> frightening. Real Frightening.)<<<<<
> --Featherstone (13:45:56/9-19-54)"

This brings me to an interesting and quite nasty idea I had a month or
so back. I was rereading Tom Clancy's "Cardinal of the Kremelin" and
there is a section where the KGB are trying to break a young woman who
has been arrested for espionage. They put her in a sensory deprivation
flotation tank where there is no light, and the air and water are the
same temperature as her body. This means it doesn't matter whether she
is face up or face down she can't feel anything (she has an oxygen mask
on to make sure can she can breathe if she rolls over). They also bounce
all sound she makes back to her out of phase, so there is nothing but
silence. She lasts about 12 or so hours before losing it.
This led me to think of using an artificial simsense signal to
do the same thing. The simsense technology already disables the motor
functions of the body and removes all sensory information from the
outside world. If the signal sent down the wire was nothing but silent
blackness, it should break a subject in very short order. It would be a
lot safer physically for the subject and it would require a lot less
havy equipment (you wouldn't need a floatation tank for example).
It might not be something that a PC is subjected to (or would
use), but it might be an interesting thing for an NPC to have done to
them if they get caught doing something they shouldn't. It might also
make an interesting thing for a group of runners to find if they get
sent into a facility to recover someone.

cheers
Geoff


--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Sun, 31 May 1998 19:36:26 -0700
Reply-To: Mark Imbriaco <mark.imbriaco@*****.com>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark Imbriaco <mark.imbriaco@*****.COM>
Subject: [ADMIN] List Reset.
Comments: To: shadowtk@********.itribe.net, nerps@********.itribe.net,
plotd@********.itribe.net
Mime-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

I am now resetting the Shadowrun mailing lists on listproc.itribe.net
(with the exception of the SRCARD list). The reset will take place
approximately 10 minutes after I send this message to ensure that the mess=
age has had
time to be processed.

If you sent me mail asking to be added to lists I have received your
message and will be doing so.

-Mark

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.