From: | Gurth gurth@******.nl |
---|---|
Subject: | A Little Problem |
Date: | Tue, 2 Feb 1999 19:43:27 +0100 |
the street was...
> I seem to have misstated the problem, I actually wanted to know when
> specific items should be introduced into the campaign. For example, A
> prototype hydraulic jack can be encounted by the players in MM/DD/20XX
> and is available (at a very high price) by MM/DD/20XX. It then becomes
> common by MM/DD/20XX etc. etc.
That's entirely up to you. I suggest using the sourcebook dates as
guidelines -- by the time it's in a book, it's available to everyone. The
time you're looking for can be guesstimated by the type of item and its
complexity; I'd say several years for complex cyberware (like reflex
enhancements) to only a few months for simpler stuff like a combat axe.
Some things would not have development times at all -- secure clothing,
for example, probably wouldn't get "field-tested" in this way at all.
In the end, it's completely the GM's decision when something becomes
available.
> I'd rather not let the PCs buy stuff of the rack or even from street
> docs just like that. Cyberware is something to treasure. Gurth's page is
> beautiful
Thanks :)
> but it doesn't identify exactly when each piece of gear becomes available. I
> don't want to have to go through each item and date it
Part of the reason why it only lists the dates for whole books is that
neither do I.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And that's as far as the conversation went.
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