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Mailing List Logs for ShadowRN

From: Gurth gurth@******.nl
Subject: Open Source SR (Was Re: Introduction. :-))
Date: Sun, 7 Feb 1999 12:40:17 +0100
According to Adam J, at 5:07 on 6 Feb 99, the word on
the street was...

> And from what I've seen, don't work very well for RPG net.products.
> Witness the lack of action on the NERPS list (or rather, don't, because
> things over there are so slow you could subscribe and not see anything for
> a week.). Writing via committee when you don't have a pressing need for
> what comes out doesn't seem to work well.

It certainly doesn't...

> If the NERPS project was writing about a similar topic that I was writing
> about at the moment (Which is GURPS: Pro Wrestling, in another program),
> then the NERPS project would benefit more because I would finish it for my
> own usage and contribute it.

My guess is that goes for most people, but unfortunately you're not very
likely to find a topic that many people need stuff for, and are willing to
write about as well.

> Here's a secret that's not a secret anymore. Remember the "Newbies Guide
> to Shadowrun" that Bull started up in 1997? I want to get that finished.

I wouldn't mind seeing it finished, either. But I have a feeling that
it'll go the way of NERPS soon -- the list will do a few dozen posts a day
for a while, and then drop to virtually nothing.

> And I want to start and finish MORE -quality- resources for Gamemasters and
> Players devoted to the game. (ObNERPSComment: Not stuff for the game, stuff
> about the game, so it doesn't overlap)

Everything has the potential to overlap with NERPS :) :( :/

> So now -- who has ideas for making a medium to large project about
> Shadowrun with multiple authors to work in a semi-organized and not Snail
> Slow manner?

If I did have any concrete ideas, NERPS would DO something...

> How should the project be planned?

I think Bull was doing a pretty good job at that, when the project was
still going.

> How should authors be assigned?

By asking them what they want to write.

> Should deadlines be made and how strictly should they be enforced?

Very simply: you can (and probably should) set deadlines, but you can't
enforce them. If I choose to postpone my article for a few weeks past the
deadline, the only thing you can do is mail me about it and harrass me
that way. You can, in extreme cases, say "Submit the article before [date]
or it won't make it into the book," but that's about it. (This, BTW, is
where real game publishers have it easier: "Send it in before [date] or
you'll get paid less" works a lot better for most people.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.